Introducing the All-New Cover Exchange System!
Comments
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I'm trying to make sense of this cannibalization tax, perhaps the last 0 was accidental, and they meant for the tax to be one tenth of what they listed?
Otherwise they are plummeting the value of a 550.
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@MathiasTCK said:
I'm trying to make sense of this cannibalization tax, perhaps the last 0 was accidental, and they meant for the tax to be one tenth of what they listed?Otherwise they are plummeting the value of a 550.
The problem is that you're trying to think about it, something that BCS have never done.
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I don't know why but the use of the exclamation in the title of this thread given the context inside almost makes it come across as sarcastic gloating...
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It's not only that the whales can't swap for free. They were able to get the new one to maximum and use the the new char boost. So you can play new char and might have fun with them. There's not really a reason why playing with a low level newbie when you have several old maxed char. I think the game will lose a bit attractiveness for them.
And if they would lower the hp quest for a swap a new player can concentrate on a few char and have a small roster and ascend Polaris, R&G, Juggs and sell the required char after using and get a good placement?!?4 -
As a sidenote I'm finally understanding why communication is so awful, must be equally bad in-house.
"- What are you working on?
- The next feature that'll get more of the team cut"Not a great conversation starter.
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The current non-policy of cover swaps for 550 latest legends doesn't apply to me, has never applied to me, and wouldn't apply to me for the foreseeable future.
However, this new feature and set-in-stone policy absolutely applies to me and is useful at all my tiers of play. Well, I say "useful"... It's really more just "theoretically useful" as the HP costs are too tiny kitty high. Since I can shard the 3⭐ class and above, and the 1's and 2's can be earned at a decent clip, I don't know that I'll ever use this feature. Personally, I wouldn't have set any cost to performing these transformations. (The obvious counter-argument is that the devs need to make moolah on newly implemented features. That's fine, but I don't have enough behind the scenes information to evaluate or accurately consider monetary necessities.)
Summary:
- Like: Hidden policy is now established as an in-game mechanic
- Don't like: HP costs way too high
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Interesting, but way too expensive. Didn’t need, will not use. Good luck with that.
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C'mon what? "We all knew" about it because of word of mouth. It's not an official something that you'd find on any of their info outlets, and I only came into this knowledge myself over this last year. (I missed a year from November 2022 to December 2023, so I probably missed when the masses were enlightened.)
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So, I am a 550 player though I don't think anyone would consider me a whale (I'm pretty sure I haven't spent more than $10 at a time on this game for months, and rarely did ever.) I've done the Customer Service swaps twice for a handful of covers (I believe it was four or five last time.) I honestly don't think it will stop me from getting 550s if I want to - if you pull from Latest each season your characters will more or less be arranged in level from oldest to newest. When you hit 550, stop. Repeat next season. While you can get screwed by bad luck, sure, you're very unlikely to get that screwed. Also, there's no huge jump in power at 550, so a 545 is really only slightly weaker.
This definitely prevents people from getting the new 5★ the Thursday they're released, but to be honest, I'm pretty indifferent to that change. I've never done it, I probably won't ever have the excess to do it, and it always struck me as a monumental hack of the system. Tinykitty, it struck me as a monumental hack that consumed massive amounts of resources for a small amount of advantage. 550 Megaboosted Namors were challenging, sure, but not that challenging, at least not compared to other 550 megaboosted characters, and it's an advantage that only lasts for four weeks.
Otherwise, it's an interesting system that can let you focus on your better characters (particularly at the lower tiers.) It looks too expensive in HP to really be useful for that, and hopefully with the backlash they'll consider lowering the cost, but let's face facts, 90% of the characters on each tier are only useful as reward machines. If we can convert some of those less-than-useful covers to level better characters more quickly, that's a positive change.
8 -
No matter what, this is game changing. Whether it saves the game or kills the game remains to be seen. But it certainly falls into the category of "game changing".
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Cover swaps were supposed to go away 6 years ago: https://forums.d3go.com/discussion/comment/811800 (edit: thanks to ReturnalShadow for bringing this up on Reddit)
Back then, cover swaps were taking 30% of customer service's time. And who uses it? IIRC, it was shared that only 10% of players even have champed a 5 star. As of this past January, 29% of players are even in SCL10. So this change ultimately affects the tiniest % of players, and slows down support for everyone else.
The people on Discord, Reddit, and these forums aren't the majority of players.
Even if hardly anyone uses the feature, its purpose is important to the future sustainability of the game, because it creates an in-game ability to solve the problem a clunky, time consuming, resource-intensive workaround had to be used and ended up being exploited for far longer than intended. Cover swaps are outdated (with shards and saved covers), but a very small minority were building their play strategy around it. So something had to be built to accommodate the real need, those sometimes edge cases, so that the policy could finally change.
I could be wrong, I'm not on the support or product team for this game. But I think this is one of the most important investments in the sustainability of the game lately.
Certain voices said supports in pvp would kill the game. They were wrong. I think they're wrong again.
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I agree with that last comment. People have been predicting the death of this game for years, but it's still here. People have been decrying every change to the game for years, but it is what it is.
I agree that the cost is too high for the lower-tier use cases. Some have suggested that it should be free, but at that point, why even bother having random pulls? So I understand the need for a cost of some kind, but this seems too high for most.
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@AdeptusRevolt said:
Certain voices said supports in pvp would kill the game. They were wrong. I think they're wrong again.Sure but brace yourself for Xa5 ascended offers every day soon enough.
Place your bets on the first 3a5 / 4a5 (characters / price) they'll sell now.
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Here's a real world use for this system.
I got my first 550 a year ago (Thanos). When I pulled another Thanos from classics, I was like, "Welp, I guess I have a dupe 5-Star now." My second 550 came during anniversary (Mighty Thor). Of course, a lot more Thanos covers came out of that anniversary vault: my dupe Thanos is now at level 462, and my dupe Thor is a 1/1/1 level 300.
But if this system had been in place a year ago, I could've swapped out all those extra covers for something more useful than a low-level dupe I'm never going to use. That would have been another 28 different covers, which would have been better.
Of course, the 1250 HP cost is too much; something like 100-200 would be more reasonable in my mind.
@IceIX Is there any way that we could have a one-time breakdown of duplicate 5-Star characters to convert them?
5 -
@Aweberman said:
Here's a real world use for this system.I got my first 550 a year ago (Thanos). When I pulled another Thanos from classics, I was like, "Welp, I guess I have a dupe 5-Star now." My second 550 came during anniversary (Mighty Thor). Of course, a lot more Thanos covers came out of that anniversary vault: my dupe Thanos is now at level 462, and my dupe Thor is a 1/1/1 level 300.
But if this system had been in place a year ago, I could've swapped out all those extra covers for something more useful than a low-level dupe I'm never going to use. That would have been another 28 different covers, which would have been better.
Of course, the 1250 HP cost is too much; something like 100-200 would be more reasonable in my mind.
@IceIX Is there any way that we could have a one-time breakdown of duplicate 5-Star characters to convert them?
They probably won't do this, but being stuck with dupes also probably isn't as bad as you think it is. Between retro reward updates and ascension, it's paid off to keep your duplicates if you've got the roster space (and if you've got 550s, I assume you've got that covered).
0 -
Today is my 8th anniversary playing MPQ. I've diligently taken my time champing all classic 5* and finally completed that milestone. I've been prepping for my first splurge to 550 all LL and even have the best trio in years to do it with.
Well thanks for raining on a parade 8 years in the making! Everytime I think I'm finally gonna get to enjoy what big spenders have forever it's two steps backwards. Why can't we just have nice things!?
8 -
If you do something continuously for six years it is no longer just a nice thing you do, it could be considered policy. Unwritten policy is generally considered solidified real policy if there is consistent application, shared understanding,enforcement, it becomes a cultural norm, etc. You can usually see this if it is expressed in routines or organizational culture. Unwritten policies can and have been the subject of workplace lawsuits.
Now this is somewhat different, but there is an expected precedent that Demiurge and then Broken Circle set by creating and following this for almost a decade. They have the right to make changes, it this their game. Players have the right to quit.
I personally have spent enough over the years, minimum having bought the pass every month since March of 2020…plus other purchases every month. The swaps, which I never got to use as I just hit the magic 1500 pulls last month, were a catch up mechanic which now will be…this is important to hear, monetized. Something which was free, and probably took very little of Customer Services time….if you consider the small percentage of people at that stage of the game, is now not free.
In short a service was taken from you and monetized. This is an abject fact. It does not matter if you engaged with it or not, it was there for you. If you claim it is bad because people didn’t know about it, people have to educate themselves. Don’t get caught in the weeds, they took a free service and now charge for it..
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@AdeptusRevolt said:
Cover swaps were supposed to go away 6 years ago: https://forums.d3go.com/discussion/comment/811800 (edit: thanks to ReturnalShadow for bringing this up on Reddit)Back then, cover swaps were taking 30% of customer service's time. And who uses it? IIRC, it was shared that only 10% of players even have champed a 5 star. As of this past January, 29% of players are even in SCL10. So this change ultimately affects the tiniest % of players, and slows down support for everyone else.
The people on Discord, Reddit, and these forums aren't the majority of players.
Even if hardly anyone uses the feature, its purpose is important to the future sustainability of the game, because it creates an in-game ability to solve the problem a clunky, time consuming, resource-intensive workaround had to be used and ended up being exploited for far longer than intended. Cover swaps are outdated (with shards and saved covers), but a very small minority were building their play strategy around it. So something had to be built to accommodate the real need, those sometimes edge cases, so that the policy could finally change.
I could be wrong, I'm not on the support or product team for this game. But I think this is one of the most important investments in the sustainability of the game lately.
Certain voices said supports in pvp would kill the game. They were wrong. I think they're wrong again.
Nobody thanks Returnal Shadow for anything...
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@SuperCarrot said:
If you do something continuously for six years it is no longer just a nice thing you do, it could be considered policy. Unwritten policy is generally considered solidified real policy if there is consistent application, shared understanding,enforcement, it becomes a cultural norm, etc. You can usually see this if it is expressed in routines or organizational culture. Unwritten policies can and have been the subject of workplace lawsuits.Now this is somewhat different, but there is an expected precedent that Demiurge and then Broken Circle set by creating and following this for almost a decade. They have the right to make changes, it this their game. Players have the right to quit.
I personally have spent enough over the years, minimum having bought the pass every month since March of 2020…plus other purchases every month. The swaps, which I never got to use as I just hit the magic 1500 pulls last month, were a catch up mechanic which now will be…this is important to hear, monetized. Something which was free, and probably took very little of Customer Services time….if you consider the small percentage of people at that stage of the game, is now not free.
In short a service was taken from you and monetized. This is an abject fact. It does not matter if you engaged with it or not, it was there for you. If you claim it is bad because people didn’t know about it, people have to educate themselves. Don’t get caught in the weeds, they took a free service and now charge for it..
This is a perfect summary of the situation. They absolutely have the right to do this, even after 6 years, and you (and others) absolutely have the right to be upset by it, especially since they've done it for 6 years.
"They've taken a free service and now charge for it" is exactly what's happening.
I just don't understand how anybody can be surprised by it. This game exists to make money and has only ever existed to make money. Of course they're going to monetize something like this! They're going to monetize everything they possibly can, because players will pay what they ask. It's been proven over and over again throughout the years.
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@SuperCarrot said:
Something which was free, and probably took very little of Customer Services time….if you consider the small percentage of people at that stage of the game, is now not free.Actually this policy was sucking up a lot of Customer Service time (an ever increasing amount as more players are in position to 550 the latest via hoarding in the manner you did). More than any other single issue (something like 30% was cited in older threads). So it makes sense it would be one of the things they'd most want to change to reduce Customer Service usage which costs them money.
KGB
5
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