New Character - Ghost Rider 2099 (Zero Cochrane) 4*
Comments
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@Jash735 said:
All I know is that when I fought level 270 GR99 against my 467 mThor he stomped my health down to 0 twice in a row!I saw similar things in Shield Training. I took a 370 Carol against him in the 1v1 and just by match damage alone he had me down to 30% health by the time I fired her Black to win and that was like on turn 5-6!
I saw similar in the hardest node on Shield Training when we get to use him vs those over leveled grunts.
He must be doing 13% of max health.
KGB
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@KGB said:
@Jash735 said:
All I know is that when I fought level 270 GR99 against my 467 mThor he stomped my health down to 0 twice in a row!I saw similar things in Shield Training. I took a 370 Carol against him in the 1v1 and just by match damage alone he had me down to 30% health by the time I fired her Black to win and that was like on turn 5-6!
I saw similar in the hardest node on Shield Training when we get to use him vs those over leveled grunts.
He must be doing 13% of max health.
KGB
I think it might be 13% of team max health. I still can't figure it out -- the 13% sometimes doesn't match up with max health either.
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If you have more AP than him and more health - which you will on offense in a 1v1 as soon as you make a match, then he hits you for 13% with 3 covers purple passive, PLUS another 50% for his black passive (5 covers).
So he was hitting some of my 5s for like 21k.
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@bluewolf said:
If you have more AP than him and more health - which you will on offense in a 1v1 as soon as you make a match, then he hits you for 13% with 3 covers purple passive, PLUS another 50% for his black passive (5 covers).So he was hitting some of my 5s for like 21k.
Yeah, I think he might be good. Obviously we're not playing very many 1v1s, but the potential is there -- it'll be figuring out a team to take advantage of it.
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So the 13% is definitely 13% of the enemy opponent (not enemy team) max health, and this is boosted to 19.5% of enemy opponent max health if he has less ap than opponent.
This is with only 3 covers on purple, and increases to 21% with 5 on purple, which would be boosted to 31.5% with less ap.
This is both if he makes a match, so needs to be high enough to tank at least 1 colour, or fires a power, and his pink and black are relatively cheap. Fire a cheap power then make a match and you can potentially deal 63% of max health off the largest enemy, at the expense of leaving him exposed to their next match.
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@trenchdigger said:
So the 13% is definitely 13% of the enemy opponent (not enemy team) max health, and this is boosted to 19.5% of enemy opponent max health if he has less ap than opponent.This is with only 3 covers on purple, and increases to 21% with 5 on purple, which would be boosted to 31.5% with less ap.
This is both if he makes a match, so needs to be high enough to tank at least 1 colour, or fires a power, and his pink and black are relatively cheap. Fire a cheap power then make a match and you can potentially deal 63% of max health off the largest enemy, at the expense of leaving him exposed to their next match.
That makes sense, the extra from black was what I was missing. I wasn't watching enemy AP.
Also, seems like his own black power draining AP is a good thing, since it keeps that passive going.
63% of max health can be a TON against some enemies. Again, there's some team building to do here, but I think he's quite powerful with the right setup.
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Very useful with mthor & Riri. Stunlock and he hits green when Riri goes airborne. He also uses purple-black for stun if/when you get down to final opponent
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He's actually quite fun.
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He's surely one of the worst characters as far as lore and art is concerned, but oh boy is he quite fun and useful! Melting 400k health Jugs with a 6 cover 4 star is fun.
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@WhiteBomber said:
He's surely one of the worst characters as far as lore and art is concerned, but oh boy is he quite fun and useful! Melting 400k health Jugs with a 6 cover 4 star is fun.Yeah, I lost to him with my Juggs after losing my other two characters. He definitely has his uses.
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I took ascended Jugs1 and ascended Deathlok to leave a defensive team against ascended Antivenom and MThor... I never thought I'd see the day Antivenom would win a fight. Turns out Rider was matching multiple colors, not pretty. Antivenom was the only one left but he managed to take out Lok in the end.
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In case this went unnoticed, Ghost Rider 2099's feeder information was updated on the first page. He is a secondary feeder to Ghost Rider (Robbie Reyes); he is not yet a primary feeder.
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@Wolvie171 said:
In case this went unnoticed, Ghost Rider 2099's feeder information was updated on the first page. He is a secondary feeder to Ghost Rider (Robbie Reyes); he is not yet a primary feeder.Yeah, I noticed that myself when I champed him. That's weird, I wonder if he'll primarily feed someone in the future. Blade is also only a secondary feeder too.
That may be something they're doing with second feeders, or they may intend to add a primary to these characters way, way, way down the line. I can definitely see a 5★ Blade being a thing, and we actually do have a bit of a dearth of Supernatural-based 4★s
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I’d suggest GR2099 would feed a different 2099 character, but I’m not sure who that would be.
He is not supernatural.
I dunno. He does feed 5* GRRR.
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This guy is seriously OP. His passive purple does WAY too much damage.
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@greenglove said:
This guy is seriously OP. His passive purple does WAY too much damage.He's really good. He just does an insane amount of damage.
Someone is going to construct a very strong (and, critically, very fast) "punch up" team with him. I'm still not sure who else is on that team.1 -
In the alliance event this guy is ridiculous, 20k+ damage a turn
This will surely be nerfed at some point
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