Mephisto (Lord of Hell) 5*

S0kun
S0kun ADMINISTRATORS Posts: 675 Critical Contributor
edited 7 November 2024, 11:22 in Character Details

Health & Match Damage

Feeder Chart

Abilities


Ability: Soul Proprietor
Color: Black
AP Cost: 6
Mephisto bolsters his attack with pure soul energy. Deal 2126 damage to the target.

(PASSIVE) Whenever another character would be healed, reduce that healing by 8.5% and permanently increase the damage of this ability by the amount reduced.

450: Deal 8546 damage. Reduce healing by 8.5%.
550: Deal 18472 damage. Reduce healing by 8.5%.

Level 2: Deal 2347 damage. Reduce healing by 9.5%.
450: Deal 9435 damage. Reduce healing by 9.5%.
550: Deal 20393 damage. Reduce healing by 9.5%.

Level 3: Deal 2568 damage. Reduce healing by 10.5%.
450: Deal 10324 damage. Reduce healing by 10.5%.
550: Deal 22314 damage. Reduce healing by 10.5%.

Level 4: Deal 3013 damage. Reduce healing by 12.0%.
450: Deal 12110 damage. Reduce healing by 12.0%.
550: Deal 26175 damage. Reduce healing by 12.0%.

Level 5: Deal 3765 damage. Reduce healing by 15.0%.
450: Deal 15135 damage. Reduce healing by 15.0%.
550: Deal 32714 damage. Reduce healing by 15.0%.

Ability: Mystic Deal
Color: Purple
AP Cost: 6

Mephisto Prepares to make his enemies an offer. Stun the target for 2 turns and reduce their maximum health by 3.0%. Burst heal each enemy for 1550 health.

(PASSIVE) While an enemy is stunned, Mephisto’s damage is permanent and cannot be mitigated in any way.

450: Reduce maximum health by 3.0%. Burst heal each enemy for 6232 health.
550: Reduce maximum health by 3.0%. Burst heal each enemy for 13469 health.

Level 2: Reduce maximum health by 4.0%.
450: Unchanged.
550: Unchanged.

Level 3: Reduce maximum health by 5.5%.
450: Unchanged.
550: Unchanged.

Level 4: Reduce maximum health by 7.5%.
450: Unchanged.
550: Unchanged.

Level 5: Reduce maximum health by 12.5%.
450: Unchanged.
550: Unchanged.


Ability: Hellfire
Color: Blue
AP Cost: 6

Spread up to 2 Hellfire tiles, then create 2 Hellfire tiles.

(PASSIVE) New tiles have a 5% chance to be a Hellfire tile. On battle start, create 1 Hellfire tile(s).

At the end of Mephisto’s turn, up to 2 Hellfire tiles spread to an adjacent Basic tile. When a Hellfire tile spreads or is matched, Mephisto deals 310 damage to a random enemy.

450: Tiles have a 5% chance to be a Hellfire tile. Deal 1246 damage.
550: Tiles have a 5% chance to be a Hellfire tile. Deal 2694 damage.

Level 2: Tiles have a 8% chance to be a Hellfire tile. Deal 354 damage.
450: Tiles have a 8% chance to be a Hellfire tile. Deal 1424 damage.
550: Tiles have a 8% chance to be a Hellfire tile. Deal 3079 damage.

Level 3: Tiles have a 11% chance to be a Hellfire tile. Deal 399 damage. Create 2 Hellfire tiles on battle start.
450: Tiles have a 11% chance to be a Hellfire tile. Deal 1602 damage. Create 2 Hellfire tiles on battle start.
550: Tiles have a 11% chance to be a Hellfire tile. Deal 3464 damage. Create 2 Hellfire tiles on battle start.

Level 4: Create 3 Hellfire tiles. Deal 443 damage. Tiles have a 15% chance to be a Hellfire tile.
450: Create 3 Hellfire tiles. Deal 1781 damage. Tiles have a 15% chance to be a Hellfire tile.
550: Create 3 Hellfire tiles. Deal 3850 damage. Tiles have a 15% chance to be a Hellfire tile.

Level 5: Tiles have a 20% chance to be a Hellfire tile. Deal 531 damage. Create 3 Hellfire tiles on battle start.
450: Tiles have a 20% chance to be a Hellfire tile. Deal 2136 damage. Create 3 Hellfire tiles on battle start.
550: Tiles have a 20% chance to be a Hellfire tile. Deal 4618 damage. Create 3 Hellfire tiles on battle start.

Release Events

All times in Pacific

Story

Lost In Time
October 17, 2024, 04:00am – October 20, 2024 11:00pm
Mephisto (Lord of Hell) Shards and Event Token in Placement Rewards
Mephisto (Lord of Hell) Event Token in Progression Rewards and Alliance Rewards

Fight for Wakanda
October 20, 2024, 04:00am – October 24, 2024, 11:00pm
Mephisto (Lord of Hell) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Deadpool vs MPQ
October 24, 2024, 04:00am – October 28, 2024, 11:00pm
Mephisto (Lord of Hell) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Versus

Let’s Shake On It
October 17, 2024, 05:00pm – October 21, 2024, 12:00am
Mephisto (Lord of Hell) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards

Eternal Damnation
September 24, 2024, 05:00am – September 28, 2024, 12:00pm
Mephisto (Lord of Hell) Event Token in Progression Rewards, Event Token in Alliance Rewards

Offers

The Devil in a Suit Store
October 17, 2024, 04:00am – October 21, 2024, 11:00pm
Chance to get Mephisto (Lord of Hell). Increased chances in 10x and 40x pulls

The Terms of Disservice Vault
October 24, 2024, 09:00am - October 27, 2024, 09:00pm
Chance to get Mephisto (Lord of Hell). Increased chances in 10x and 40x pulls

40 Items:
○ 1x Devil & Details Legendary Store Store Token
○ 1x 4-Star Doctor Doom (Infamous Iron Man) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 4x 2500 Iso
○ 6x 1000 Iso
○ 5x 500 Iso
○ 14x Two stars

The Devil & Details Legendary Store
October 24, 2024, 09:00am - October 27, 2024, 09:00pm
15% chance to get 5* Mephisto (Lord of Hell), 5* Ghost Rider (Robbie Reyes), and 5* Doctor Strange (Sorcerer Supreme). Additional Tokens can be purchased for 25 Command Points

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Comments

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,451 Chairperson of the Boards

    This character...seems like he will be very strong. I can't quite tell if he will be the new Chasm or not.

  • Borstock
    Borstock Posts: 2,733 Chairperson of the Boards

    I'll be the first to admit that my initial impressions have hardly been perfect, but he seems like a beast.

  • DeNappa
    DeNappa Posts: 1,396 Chairperson of the Boards

    Looks good. But I'm a bit surprised he doesn't come with an anti-revive mechanic.

  • GrimSkald
    GrimSkald Posts: 2,639 Chairperson of the Boards

    Hmmm. Interesting. Black seems actually pretty weak - it does damage, sure, but not a heck of a lot unless one of your opponents has a good passive heal. If they do, though, this would be a decent counter - it reduces it and feeds the damage on the black. I'm not sure if the numbers would justify it, I guess we'll have to take him against one of the really effective burst healers (May perhaps? M'Baku?) and see if he counters them well. It seems to be one of the things he's designed for.

    Purple is... strange. It's a pretty nice stun for cheap, and reduces that character's max hp (neat, particularly against a regenerator who would also trigger Mephisto's black,) but it also burst heals the whole enemy team which is a bit of a setback. Only two turns though (it doesn't go up with additional covers.) The passive doesn't suck, particularly with...

    Blue seems... honestly very good. You start with 3 of these "hellfire" tiles, and at the end of each turn they probably double so long as they have basic tiles to spread to, and do one "tick" each time they spread (I assume each time each one spreads.) You can make more for cheap, and they also "tick" when matched by either team, though they don't when destroyed by, say, a match-4. They suffer from most of the vulnerabilities of anything that relies on "tiles on the board," (i.e. MThor eats his lunch,) but still, that's some pretty good passive damage under many, many circumstances. They also fall from the top up to 1/5 the time, and he can make more.
    That's passive damage that kind of make Gorr and 5Magik look like amateurs (which admittedly they both do other things.) I definitely like it.

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    I'm not sure if I see "overpoweringly strong" in this kit, but I think he does some things pretty well.

    The Hellfire thing could be strong, but note that only two tiles will tick per turn. You can get more ticks by matching them, but not destroying them, so he doesn't really​ work with m'Thor.

    He's very good at countering healers (and damage preventers, to some extent), and that was something we needed to counterbalance some of these guys. His black power will be very, very strong against any team that includes a healer.

  • rainkingucd
    rainkingucd Posts: 1,419 Chairperson of the Boards
    edited 14 October 2024, 18:33

    @entrailbucket said:
    His black power will be very, very strong against any team that includes a healer.

    Poor Bluey

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    @rainkingucd said:

    @entrailbucket said:
    His black power will be very, very strong against any team that includes a healer.

    Poor Bluey

    Are you talking about Chasm? I thought the same thing at first, but...he doesn't actually heal THAT much anymore, and he's way easier to kill now in general.

    Mephisto would've been great against pre-nerf Chasm though!

  • Rejoinder
    Rejoinder Posts: 10 Just Dropped In

    Okay, this is wild. Yesterday I was hoping we'd see a character that heals the enemy team, in order to emphasise permanent damage from characters like Kaine. Then...speak of the devil, I guess?

    I don't see him making a huge splash in the current meta, but I'm willing to try him. Shame about his colours overlapping with most of my champed 5 stars though. I was thinking red and yellow instead.

  • raber18
    raber18 Posts: 53 Match Maker

    who do we think his feeder will be?

  • rainkingucd
    rainkingucd Posts: 1,419 Chairperson of the Boards

    @entrailbucket said:

    @rainkingucd said:

    @entrailbucket said:
    His black power will be very, very strong against any team that includes a healer.

    Poor Bluey

    Are you talking about Chasm? I thought the same thing at first, but...he doesn't actually heal THAT much anymore, and he's way easier to kill now in general.

    Mephisto would've been great against pre-nerf Chasm though!

    Oh no I'm just being silly and off topic

    The children's show Bluey is about the Heeler family.

  • MegaBee
    MegaBee Posts: 1,040 Chairperson of the Boards

    This character looks fun!

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    @rainkingucd said:

    @entrailbucket said:

    @rainkingucd said:

    @entrailbucket said:
    His black power will be very, very strong against any team that includes a healer.

    Poor Bluey

    Are you talking about Chasm? I thought the same thing at first, but...he doesn't actually heal THAT much anymore, and he's way easier to kill now in general.

    Mephisto would've been great against pre-nerf Chasm though!

    Oh no I'm just being silly and off topic

    The children's show Bluey is about the Heeler family.

    In my defense, that's actually a pretty good nickname for Chasm!

    It still throws me off that he's blue and doesn't have a blue power.

  • GrimSkald
    GrimSkald Posts: 2,639 Chairperson of the Boards

    @entrailbucket said:
    I'm not sure if I see "overpoweringly strong" in this kit, but I think he does some things pretty well.

    The Hellfire thing could be strong, but note that only two tiles will tick per turn. You can get more ticks by matching them, but not destroying them, so he doesn't really​ work with m'Thor.

    He's very good at countering healers (and damage preventers, to some extent), and that was something we needed to counterbalance some of these guys. His black power will be very, very strong against any team that includes a healer.

    Ah, yes, I didn't note that it's 2 per turn. So it looks like you get a spread (2 Hellfire tile spread onto an adjacent tile) at:

    • the end of your turn
    • whenever you fire the power

    And you'll get two hits of damage at the above times, and one hit whenever either you or the enemy match one of these tiles. At a bit above 2K per hit at 450/5 covers, it's definitely not bad but it will only be a lot of damage with enhancers such as Okoye or Apoc, or with strike tiles.

    I'm thinking he's going to be decent, but not move the meta particularly. Still, having him in the same legendary pool as Agatha seems like it will be a good time to pull. I guess I have to decide just how much Hotpool I want (he'll push Hotpool out,) how much Nova I'm willing to get, and how much I want Mephisto and Agatha.

    Nova is pretty weak, I think, so I'm guessing once I get my Hotpool to the level I want him, I'll be done pulling until Nova is out and ?? is in.

  • Grizwald
    Grizwald Posts: 128 Tile Toppler

    Black doesn't seem to care who's team is doing the healing. There's a lot of healers that could get out of hand.

  • Seph1roth5
    Seph1roth5 Posts: 426 Mover and Shaker

    Looks pretty good. 15% healing reduction SOUNDS a bit low though, even though it adds it to himself. Like...when shang heals for 50k mephisto is only taking off 7500.

    Purple question: Wording is vague, but I'm guessing it means his damage is permanent/unmitigatable specifically AGAINST those stunned people? Or does he just get the buff if any enemy is stunned?

    Also, what exactly does "can't be mitigated" mean? Just protect tiles? What about supports like eros arrow, omnipotence city? Can Mayday dodge it?

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    @Grizwald said:
    Black doesn't seem to care who's team is doing the healing. There's a lot of healers that could get out of hand.

    !!!

    Great point, I didn't notice that.

  • rainkingucd
    rainkingucd Posts: 1,419 Chairperson of the Boards

    @raber18 said:
    who do we think his feeder will be?

    Years back I made a prediction that Hellcat would be Hela's feeder based solely on the idea that the name had the word "Hell" in it.

    I was wrong then but now's my time to shine!

    Hellcat. Because I know nothing of comics Mephisto and she has "Hell" in her name

  • GrimSkald
    GrimSkald Posts: 2,639 Chairperson of the Boards
    edited 14 October 2024, 20:16

    @Seph1roth5 said:
    Looks pretty good. 15% healing reduction SOUNDS a bit low though, even though it adds it to himself. Like...when shang heals for 50k mephisto is only taking off 7500.

    Purple question: Wording is vague, but I'm guessing it means his damage is permanent/unmitigatable specifically AGAINST those stunned people? Or does he just get the buff if any enemy is stunned?

    Also, what exactly does "can't be mitigated" mean? Just protect tiles? What about supports like eros arrow, omnipotence city? Can Mayday dodge it?

    Well, he adds the missed heal to his Black damage. That may add up with characters who do a lot of burst healing (or regenerate) but probably not a whole heck of a lot.

    The strictest reading of the power is that if any enemy is stunned, damage Mephisto inflicts on any opponent lowers their max hit points and cannot be prevented by anything - that should include Protect tiles, Scarlet Witch's damage reduction, Colossus' match damage reduction, Eros' arrow, Mayday's dodge, etc. I'd say it's not impossible that they messed up the wording of this and it's only against the Stunned opponent, but we'll see I guess.

  • GrimSkald
    GrimSkald Posts: 2,639 Chairperson of the Boards

    @BriMan2222 said:
    Oh good, a cp store with Dr. Strange in it. I was getting worried when we hadn't had one in a couple months.

    I realize you're being sarcastic but there's one going on right now.

    I find this very disappointing - at this point there are a ton of supernatural people they could have put in his stead.