New Character - Agatha Harkness (Coven Leader) 5*
Comments
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@Bzhai said:
You need to factor in her yellow passive which increases her ability damage, which doesn't indicate to have a cap. So let her team mates build up damage with match damage and when the enemy is low on health you pull the trigger with her blue.Now imagine if her team mates are MThor and Shang Chi with Fantasticar support. Things will escalate very quickly.
I team her with mthor and didn't think it was that powerful. Now I only have one purple and one yellow
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So how does the yellow match-damage part of the passive work exactly? I assume it only increases when a non-Agatha teammate makes a match, but does the boost apply to only that ally, both allies, or all three on your team?
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managed to clear 2 of the 3 do Agatha's abilities 20 times. Her Purple and Blue and I got 2 covers on her a Purple and Blue.
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My Agatha is at 2/3/5 after doing all her event quests. I call her Agatha OutofHand because once things get out of hand, it becomes destructive and very powerful. Here’s what I’ve learned…..
- her yellow stacks with other match damage buffers. Yeah….. some other math geek can do the numbers but it gets out of hand after cascades.
- Her yellow is also a shockingly good finisher late game. Why? Because even though it puts the remaining match damage bonus at half, her ability damage STAYS THE SAME. So the reason why its current damage is low is a perfect justification because if the base of this (and her blue) were strong, it would get ugly VERY QUICKLY. As it is, it’s still a good finisher once things get “out of hand”.
- Her purple is shockingly useful because it’s 1) so cheap and 2) gets the ability damage boost as well. You can fire this and forget about it. Then make matches and watch your ability damage build. Then when it gets matched, you get a nuke. That’s why it’s a 3/4 turn repeater. But as it is…. it can deal shocking damage once things get “out of hand”
- Her blue seemed very convoluted at first. But I’ve got it down now. Here’s the deal……
You have to make matches IN THE AFOREMENTIONED COLOR to get the bonus WITHIN THOSE 6matches BEFORE the power turns into Augmented Arcanum. You get the bonus effect when you fire Augmented Arcanum. For example…..
Let’s say you start the match off and you do…..
1 red match
1 green match
No yellow match
2 blue matches
2 purple matches
0 black matches.The power turns to AA. Then when you fire off AA you will do your normal damage + the red match bonus + 42% damage to other enemies besides target + gain 4 AP in your strongest color + stun a random enemy for 2 turns. No yellow matches = no health bonus. No black matches = destroy no friendly and enemy tile.
But suppose you somehow did 6 blue matches? When you fire AA, You would gain 12 AP in your strongest color. 6 red? You would the red bonus damage x6.
All of the damage you deliver also takes into account the ability damage boost from the yellow. So again… it can get out of hand. I haven’t tried stacking it with Apoc or another damage booster though. Theoretically, it could get even MORE out of hand.
Also…. The blue power as Complex Incantation is sneaky good. Putting out 4 of a color and leveraging the board and AA in your favor to get the bonus effect you want. Also….. the yellow bonus effect a true heal and the black bonus effect gains AP from the special tiles it destroys.
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It's gonna get nuts with ascended Karnak being God boosted during her pvp event.
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@Tiger_Wong thank you for doing all that testing and posting the results!
I think she's very good, but maybe not in the ways anyone expected pre-release. I've found her purple to be really strong too. I'll do some testing over the next couple days and see if I can find any more quirks.
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Played her with Colossus and Cyclops and even though I only have a few covers for her, that team is crazy. Wong and Magick were great with her too.
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