Devpool's Taco Token Community Challenge
Comments
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Really surprised that there isn't a rebalance/costume bundle for OML.
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@Bzhai said:
Really surprised that there isn't a rebalance/costume bundle for OML.The typical time of release for a rebalance and costume is the week of the boss (2 weeks from now).
I assume we will get one at that time. Maybe it’ll be OML, or Ghostpool, or Cable or who knows?
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Based on their response last time of "go gather the community!" It seems like the goal of these is try and increase their social media presence by getting all of us to go out and spread the word about it on facebook, twitter, reddit, etc.
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@DAZ0273 said:
I'm not sure Wolvie and Deadpool have that much in way of costumes? I think DP has three and Wolvie has maybe 1? I only have 4* DP pirate costume I think.There's a full costume list (along with some formatting help that I've completely failed to understand) here: https://forums.d3go.com/discussion/90433/costume-list#latest
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@Scofie said:
@DAZ0273 said:
I'm not sure Wolvie and Deadpool have that much in way of costumes? I think DP has three and Wolvie has maybe 1? I only have 4* DP pirate costume I think.There's a full costume list (along with some formatting help that I've completely failed to understand) here: https://forums.d3go.com/discussion/90433/costume-list#latest
I've updated my post there at the bottom showing you what you have to do to replicate the table format at the time of my post.
KGB
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@BriMan2222 said:
Based on their response last time of "go gather the community!" It seems like the goal of these is try and increase their social media presence by getting all of us to go out and spread the word about it on facebook, twitter, reddit, etc.The Facebook MPQ feed feels like it is about 5 years behind the game whenever I check it. Also can you imagine trying to explain this fairly complicated challenge on the character limited Twitter/X platform?
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@Scofie said:
@DAZ0273 said:
I'm not sure Wolvie and Deadpool have that much in way of costumes? I think DP has three and Wolvie has maybe 1? I only have 4* DP pirate costume I think.There's a full costume list (along with some formatting help that I've completely failed to understand) here: https://forums.d3go.com/discussion/90433/costume-list#latest
What is Deadpool Manga?!?!? Otherwise as I thought.
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@DAZ0273 said:
@Scofie said:
@DAZ0273 said:
I'm not sure Wolvie and Deadpool have that much in way of costumes? I think DP has three and Wolvie has maybe 1? I only have 4* DP pirate costume I think.There's a full costume list (along with some formatting help that I've completely failed to understand) here: https://forums.d3go.com/discussion/90433/costume-list#latest
What is Deadpool Manga?!?!? Otherwise as I thought.
The black and white newsprint costume for Deadpool (Ghost Rider).
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@ProfShoehorn said:
@DAZ0273 said:
@Scofie said:
@DAZ0273 said:
I'm not sure Wolvie and Deadpool have that much in way of costumes? I think DP has three and Wolvie has maybe 1? I only have 4* DP pirate costume I think.There's a full costume list (along with some formatting help that I've completely failed to understand) here: https://forums.d3go.com/discussion/90433/costume-list#latest
What is Deadpool Manga?!?!? Otherwise as I thought.
The black and white newsprint costume for Deadpool (Ghost Rider).
Oh right, that is quite a cool one.
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Another item to add would be a post-node pop up, like the ones that tell us we earned a token or whale points, that tells us, at a minimum, how many community points we just earned. Even better would be some sort of breakdown of how we got those points, which those popups are sort of doing now by showing a pic of the character... a more detailed or nuanced version might be needed depending on the community challenge.
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Yeah I have no idea where you **** kids are with this and I may need a nap soon.
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As predicted, as it winds down, we have cleared Tier 3 and it seems incredibly unlikely we will clear Tier 4.
All the things already mentioned (communication mostly, also some visual indicator as taco points were earned, also - for the love of Odin, why isn't the costume multiplier defined in the rules?) could have helped if the goal was to support the community in completing 5 tiers which would have been no big deal, really, in terms of a reward push to everyone.
Anyway this whole challenge seems commensurate with the general state of things around here as we are told to wait and wait until a really cool engine update makes things better but no matter how fun the PVEs are, the game just gets more and more diluted making rewards less and less meaningful as far as your total roster need, or at least the hundreds of thousands of covers it could absorb before you even got close to being "done" with everyone.
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@bluewolf said:
As predicted, as it winds down, we have cleared Tier 3 and it seems incredibly unlikely we will clear Tier 4.All the things already mentioned (communication mostly, also some visual indicator as taco points were earned, also - for the love of Odin, why isn't the costume multiplier defined in the rules?) could have helped if the goal was to support the community in completing 5 tiers which would have been no big deal, really, in terms of a reward push to everyone.
Anyway this whole challenge seems commensurate with the general state of things around here as we are told to wait and wait until a really cool engine update makes things better but no matter how fun the PVEs are, the game just gets more and more diluted making rewards less and less meaningful as far as your total roster need, or at least the hundreds of thousands of covers it could absorb before you even got close to being "done" with everyone.
No offense, but that's by design, and it's never going to change.
Games like MPQ don't have an ending. You can't beat the game. You can't even "catch up." You fall further "behind" every day. It's a treadmill -- that's the entire idea.
The treadmill might not be enjoyable for you, and that's ok, but that's all MPQ will ever be.
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@bluewolf said:
but no matter how fun the PVEs are, the game just gets more and more diluted making rewards less and less meaningful as far as your total roster need, or at least the hundreds of thousands of covers it could absorb before you even got close to being "done" with everyone.My problem isn't the dilution, it's that I cannot get tokens to push those lower tiers along. I get basically no elites and standards any more. Where as all other resources stack up so fast I can't spend them on anything apart from useless 5*, which I refuse to do. Give us more anniversary type stores during the year so I can pump the numbers on older 5* rather than wasting it on the constant list of garbage.
I'm in limbo big time with the game and at our level I'm struggling to understand what you find fun still in pve. Give me harder CL with better rewards and harder CL on boss events. Make them less about speed and more about using your roster.
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I get the treadmill, the game is designed that way, etc. An infinite series of goals serves the devs who want an infinitely extending project that generates revenue, and players who want an ongoing thing to engage with.
The point here is the challenge being difficult to complete can’t be justified by “if we have all this stuff to everyone they would make too much progress” imo as the progress is always towards goals that are receding from you. And there weren’t any endgame-ish rewards like the stones, just some 5* shards and some support tokens.
This challenge is yet another failure from a “let’s keep the players interested and engaged with a little extra thing” perspective as it doesn’t offer meaningful rewards and also made it impossible to get a sense of progress that was being made other than this website (and clicking a link to another website, and didn’t communicate the actual rules to everyone ingame, and ALL THE THINGS we’ve already pointed out.
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Yep I agree, I wasn't engaged at all. Supports are in PVP I'm not helping anyone get better supports now unless it serves my goal. It didn't so I wouldn't even equip the outfits if I have them or play a game mode I've lost interest in.
Yes it's selfish but supports are in pvp and I'd rather not make my own game harder.
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@bluewolf said:
I get the treadmill, the game is designed that way, etc. An infinite series of goals serves the devs who want an infinitely extending project that generates revenue, and players who want an ongoing thing to engage with.The point here is the challenge being difficult to complete can’t be justified by “if we have all this stuff to everyone they would make too much progress” imo as the progress is always towards goals that are receding from you. And there weren’t any endgame-ish rewards like the stones, just some 5* shards and some support tokens.
This challenge is yet another failure from a “let’s keep the players interested and engaged with a little extra thing” perspective as it doesn’t offer meaningful rewards and also made it impossible to get a sense of progress that was being made other than this website (and clicking a link to another website, and didn’t communicate the actual rules to everyone ingame, and ALL THE THINGS we’ve already pointed out.
Eh. There's a way to do these challenge things like you're talking about -- give us a global score bar in game that shows the community's progress. Publish the criteria and rewards in game, too.
They haven't done that, for whatever reason. I don't know what they think these challenges are doing, but they're not doing much of anything that I can see.
That said, I don't get the sense that these are some major investment on their side. I don't do anything different during them, and I get some amount of extra stuff. It's a missed opportunity, I guess, but it ranks pretty low on the list of those.
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A challenge for a player base that is long established, likely never growing beyond where it is (probably slightly reduced over the past year) should be about propping up morale and excitement among the existing players who are probably by and large kind of playing out of habit that they stick with but kind of wonder about continuing somewhat regularly.
If they can't pull that off, or plan for that, then why bother? Yeah, this was low effort (no need to spend resources making extra ingame notifications) but also added extra requirements/knowledge and never communicated that ingame, not once.
I get the idea of making a challenge around playing DDQ - how do you make it somehow a "challenge"? - and using different characters than usual, and putting costumes on them, etc is a decent idea, but you need to communicate that clearly if your goal is to help the community meet the challenge of earning the meager prizes you are offering (2 Advanced tokens offering an above-50% chance of just being rank 2 supports, and about 88% of being rank 2 or 3, and not even half of a 5, and some iso and riso).
The design for all challenges at this point should be that we can easily earn Tier 4 rewards and 5 is a stretch goal, so they should build the points that way and plan the rewards that way. If this means no more Infinity Stones.....fine. whatever.
As I've said even giving say a free 5* cover at tier 4 is basically a tiny drop in the bucket with 98 5s now, who you need at least 13 covers for to reach the goal of "every 5 champed" which translates to 1,274 covers you need to collect from scratch in the highest rarity tier.
None of this makes sense given where the game is and what you would think the goals would be.
5
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