Devpool's Taco Token Community Challenge

135

Comments

  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards

    @MegaBee said:

    @DAZ0273 said:
    Oh and dunno about Hellfire Costume, not seen that.

    The Hellfire costume is the one for Patch where he's not wearing an eyepatch.

    Ah yes! The old double double disguise!

  • BriMan2222
    BriMan2222 Posts: 1,328 Chairperson of the Boards

    Based on their response last time of "go gather the community!" It seems like the goal of these is try and increase their social media presence by getting all of us to go out and spread the word about it on facebook, twitter, reddit, etc.

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,396 Chairperson of the Boards

    @DAZ0273 said:
    I'm not sure Wolvie and Deadpool have that much in way of costumes? I think DP has three and Wolvie has maybe 1? I only have 4* DP pirate costume I think.

    There's a full costume list (along with some formatting help that I've completely failed to understand) here: https://forums.d3go.com/discussion/90433/costume-list#latest

  • KGB
    KGB Posts: 3,277 Chairperson of the Boards

    @Scofie said:

    @DAZ0273 said:
    I'm not sure Wolvie and Deadpool have that much in way of costumes? I think DP has three and Wolvie has maybe 1? I only have 4* DP pirate costume I think.

    There's a full costume list (along with some formatting help that I've completely failed to understand) here: https://forums.d3go.com/discussion/90433/costume-list#latest

    I've updated my post there at the bottom showing you what you have to do to replicate the table format at the time of my post.

    KGB

  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards

    @BriMan2222 said:
    Based on their response last time of "go gather the community!" It seems like the goal of these is try and increase their social media presence by getting all of us to go out and spread the word about it on facebook, twitter, reddit, etc.

    The Facebook MPQ feed feels like it is about 5 years behind the game whenever I check it. Also can you imagine trying to explain this fairly complicated challenge on the character limited Twitter/X platform?

  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards

    @Scofie said:

    @DAZ0273 said:
    I'm not sure Wolvie and Deadpool have that much in way of costumes? I think DP has three and Wolvie has maybe 1? I only have 4* DP pirate costume I think.

    There's a full costume list (along with some formatting help that I've completely failed to understand) here: https://forums.d3go.com/discussion/90433/costume-list#latest

    What is Deadpool Manga?!?!? Otherwise as I thought.

  • ProfShoehorn
    ProfShoehorn Posts: 48 Just Dropped In

    @DAZ0273 said:

    @Scofie said:

    @DAZ0273 said:
    I'm not sure Wolvie and Deadpool have that much in way of costumes? I think DP has three and Wolvie has maybe 1? I only have 4* DP pirate costume I think.

    There's a full costume list (along with some formatting help that I've completely failed to understand) here: https://forums.d3go.com/discussion/90433/costume-list#latest

    What is Deadpool Manga?!?!? Otherwise as I thought.

    The black and white newsprint costume for Deadpool (Ghost Rider).

  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards

    @ProfShoehorn said:

    @DAZ0273 said:

    @Scofie said:

    @DAZ0273 said:
    I'm not sure Wolvie and Deadpool have that much in way of costumes? I think DP has three and Wolvie has maybe 1? I only have 4* DP pirate costume I think.

    There's a full costume list (along with some formatting help that I've completely failed to understand) here: https://forums.d3go.com/discussion/90433/costume-list#latest

    What is Deadpool Manga?!?!? Otherwise as I thought.

    The black and white newsprint costume for Deadpool (Ghost Rider).

    Oh right, that is quite a cool one.

  • Godzillafan67
    Godzillafan67 Posts: 615 Critical Contributor

    Another item to add would be a post-node pop up, like the ones that tell us we earned a token or whale points, that tells us, at a minimum, how many community points we just earned. Even better would be some sort of breakdown of how we got those points, which those popups are sort of doing now by showing a pic of the character... a more detailed or nuanced version might be needed depending on the community challenge.

  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards

    Yeah I have no idea where you **** kids are with this and I may need a nap soon.

  • bluewolf
    bluewolf Posts: 5,848 Chairperson of the Boards

    As predicted, as it winds down, we have cleared Tier 3 and it seems incredibly unlikely we will clear Tier 4.

    All the things already mentioned (communication mostly, also some visual indicator as taco points were earned, also - for the love of Odin, why isn't the costume multiplier defined in the rules?) could have helped if the goal was to support the community in completing 5 tiers which would have been no big deal, really, in terms of a reward push to everyone.

    Anyway this whole challenge seems commensurate with the general state of things around here as we are told to wait and wait until a really cool engine update makes things better but no matter how fun the PVEs are, the game just gets more and more diluted making rewards less and less meaningful as far as your total roster need, or at least the hundreds of thousands of covers it could absorb before you even got close to being "done" with everyone.

  • entrailbucket
    entrailbucket Posts: 5,966 Chairperson of the Boards

    @bluewolf said:
    As predicted, as it winds down, we have cleared Tier 3 and it seems incredibly unlikely we will clear Tier 4.

    All the things already mentioned (communication mostly, also some visual indicator as taco points were earned, also - for the love of Odin, why isn't the costume multiplier defined in the rules?) could have helped if the goal was to support the community in completing 5 tiers which would have been no big deal, really, in terms of a reward push to everyone.

    Anyway this whole challenge seems commensurate with the general state of things around here as we are told to wait and wait until a really cool engine update makes things better but no matter how fun the PVEs are, the game just gets more and more diluted making rewards less and less meaningful as far as your total roster need, or at least the hundreds of thousands of covers it could absorb before you even got close to being "done" with everyone.

    No offense, but that's by design, and it's never going to change.

    Games like MPQ don't have an ending. You can't beat the game. You can't even "catch up." You fall further "behind" every day. It's a treadmill -- that's the entire idea.

    The treadmill might not be enjoyable for you, and that's ok, but that's all MPQ will ever be.

  • bluewolf
    bluewolf Posts: 5,848 Chairperson of the Boards
    edited 7 August 2024, 14:29

    I get the treadmill, the game is designed that way, etc. An infinite series of goals serves the devs who want an infinitely extending project that generates revenue, and players who want an ongoing thing to engage with.

    The point here is the challenge being difficult to complete can’t be justified by “if we have all this stuff to everyone they would make too much progress” imo as the progress is always towards goals that are receding from you. And there weren’t any endgame-ish rewards like the stones, just some 5* shards and some support tokens.

    This challenge is yet another failure from a “let’s keep the players interested and engaged with a little extra thing” perspective as it doesn’t offer meaningful rewards and also made it impossible to get a sense of progress that was being made other than this website (and clicking a link to another website, and didn’t communicate the actual rules to everyone ingame, and ALL THE THINGS we’ve already pointed out.

  • entrailbucket
    entrailbucket Posts: 5,966 Chairperson of the Boards

    @bluewolf said:
    I get the treadmill, the game is designed that way, etc. An infinite series of goals serves the devs who want an infinitely extending project that generates revenue, and players who want an ongoing thing to engage with.

    The point here is the challenge being difficult to complete can’t be justified by “if we have all this stuff to everyone they would make too much progress” imo as the progress is always towards goals that are receding from you. And there weren’t any endgame-ish rewards like the stones, just some 5* shards and some support tokens.

    This challenge is yet another failure from a “let’s keep the players interested and engaged with a little extra thing” perspective as it doesn’t offer meaningful rewards and also made it impossible to get a sense of progress that was being made other than this website (and clicking a link to another website, and didn’t communicate the actual rules to everyone ingame, and ALL THE THINGS we’ve already pointed out.

    Eh. There's a way to do these challenge things like you're talking about -- give us a global score bar in game that shows the community's progress. Publish the criteria and rewards in game, too.

    They haven't done that, for whatever reason. I don't know what they think these challenges are doing, but they're not doing much of anything that I can see.

    That said, I don't get the sense that these are some major investment on their side. I don't do anything different during them, and I get some amount of extra stuff. It's a missed opportunity, I guess, but it ranks pretty low on the list of those.

  • entrailbucket
    entrailbucket Posts: 5,966 Chairperson of the Boards

    I disagree that the player base isn't growing -- I don't think we know or can know that, and it's likely that it still is. I don't know that the high level player base that we talk to is growing, but I think we're the least significant group of players.

    I also disagree that there's any point in trying to engage and prop up morale among the disaffected folks who continue to play the game out of habit, despite not enjoying it. I don't think that's actually possible at this point (these players have been disaffected and uninterested in the game for 10 years now, and are still here complaining), and I think the game would be better off (both financially and as a community) without them.

  • entrailbucket
    entrailbucket Posts: 5,966 Chairperson of the Boards
    edited 8 August 2024, 00:22

    @DAZ0273 said:

    @entrailbucket said:
    I disagree that the player base isn't growing -- I don't think we know or can know that, and it's likely that it still is. I don't know that the high level player base that we talk to is growing, but I think we're the least significant group of players.

    I also disagree that there's any point in trying to engage and prop up morale among the disaffected folks who continue to play the game out of habit, despite not enjoying it. I don't think that's actually possible at this point (these players have been disaffected and uninterested in the game for 10 years now, and are still here complaining), and I think the game would be better off (both financially and as a community) without them.

    You keep saying these players are the least important group but then I have to ask who are continued 5* releases for? Who is Ascension for? Who is placement in Boss Battles for? None of these things are for players at the 3* tier particularly so why do they form major parts of the Devs strategy? These 5* players must have a certain amount of utility for the Devs to always be trying to keep their engagement.

    All players need something to chase. We're advertising, basically.

    Creating placement for bosses gives players a reason to try for placement in boss events. It creates a shiny new leaderboard that they could be on, rewards they could earn, if they just spent a bit more, or hoarded more, or whatever, to get that last character they need. It shows them who all those players are, and what their rosters look like -- and you, too, could have a roster like this!, if only you spent some cash.

  • entrailbucket
    entrailbucket Posts: 5,966 Chairperson of the Boards

    Tracking this sort of thing is weird -- I knew a guy who used to do that because he was praying for the game to die (so he'd be proved right about all the "opportunities" he felt were being missed).

    I imagine player counts ebb and flow to some extent though. I very much doubt that the game started with some huge number of active players and has steadily decreased to this point.

    I'd also remind you that correlation is not causation. I'd be willing to bet this game hit its peak player count during the height of the MCU. Can you think of any reason (cough...Eternals...cough...The Marvels) that the general populace might have less interest in a Marvel game today?

    No, I'm sure the problem is that players are angry about BCS's challenges , or a lack of ISO, or the fact that character X isn't able to oneshot every fight in the game.