Teams that win Turn 0

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Comments

  • sambrookjm
    sambrookjm Posts: 2,165 Chairperson of the Boards

    @DAZ0273 said:

    @sambrookjm said:

    @WilliamK1983 said:
    That's insane. > @Pantera236 said:

    @WilliamK1983 said:
    Some of these ascended and boosted health pools are insane though. Saw a 3* IM40 5* max boosted during the lightning rounds this week. 1,057,104 health at lvl 783. Is it even possible to one shot that much damage?

    Yes, it is possible.

    Ok. Would've never guessed that trio, then again I'm pretty basic with my teams.

    That's an...interesting team. Let me see if I've got this right:

    Iron May with Black Widow's Baton - 5 Purple at LVL 5
    Spider-Man: India with Atlantis - 5 Green at LVL 3
    Spider Gwen with Yaro Root - 5 Green at LVL 3

    So you start with 10 Green and 5 Purple if they all fire.

    Spider Gwen's Purple to make 12 web tiles at LVL 5 for 5 Purple AP
    Spider-Man: India's green (8 AP) at LVL 5 does 12*W damage, where W is the damage per web tile on the board.
    Aunt May can increase damage by 250% if she's below 60% health if she has her Yellow at LVL 5 and she is ascended to LVL 4.

    So doing that math, assuming I didn't miss anything, Spider-Man: India is doing
    (1,596,960) / (12 * 2.5) = 53,232 damage per web tile with their green?

    Are either of the Spiders ascended, and how do their abilities change when they hit the next level?

    If I have this correct, if you use +2 G/B and +2 All AP Support, you can do this even if only one of the green support fires?

    Crikey you need a PHD to follow all this, lol!

    Nope...just a couple of Masters Degrees in Engineering. :)

  • DAZ0273
    DAZ0273 Posts: 10,295 Chairperson of the Boards

    @sambrookjm said:

    @DAZ0273 said:

    @sambrookjm said:

    @WilliamK1983 said:
    That's insane. > @Pantera236 said:

    @WilliamK1983 said:
    Some of these ascended and boosted health pools are insane though. Saw a 3* IM40 5* max boosted during the lightning rounds this week. 1,057,104 health at lvl 783. Is it even possible to one shot that much damage?

    Yes, it is possible.

    Ok. Would've never guessed that trio, then again I'm pretty basic with my teams.

    That's an...interesting team. Let me see if I've got this right:

    Iron May with Black Widow's Baton - 5 Purple at LVL 5
    Spider-Man: India with Atlantis - 5 Green at LVL 3
    Spider Gwen with Yaro Root - 5 Green at LVL 3

    So you start with 10 Green and 5 Purple if they all fire.

    Spider Gwen's Purple to make 12 web tiles at LVL 5 for 5 Purple AP
    Spider-Man: India's green (8 AP) at LVL 5 does 12*W damage, where W is the damage per web tile on the board.
    Aunt May can increase damage by 250% if she's below 60% health if she has her Yellow at LVL 5 and she is ascended to LVL 4.

    So doing that math, assuming I didn't miss anything, Spider-Man: India is doing
    (1,596,960) / (12 * 2.5) = 53,232 damage per web tile with their green?

    Are either of the Spiders ascended, and how do their abilities change when they hit the next level?

    If I have this correct, if you use +2 G/B and +2 All AP Support, you can do this even if only one of the green support fires?

    Crikey you need a PHD to follow all this, lol!

    Nope...just a couple of Masters Degrees in Engineering. :)

    Ah, that's a relief!

  • JoeHandle
    JoeHandle Posts: 533 Critical Contributor

    @WilliamK1983 said:
    Some of these ascended and boosted health pools are insane though. Saw a 3* IM40 5* max boosted during the lightning rounds this week. 1,057,104 health at lvl 783. Is it even possible to one shot that much damage?

    That isn't the max level either :D

  • _TrashPanda
    _TrashPanda Posts: 100 Tile Toppler
    edited 21 June 2024, 12:36

    @sambrookjm said:

    @WilliamK1983 said:
    That's insane. > @Pantera236 said:

    @WilliamK1983 said:
    Some of these ascended and boosted health pools are insane though. Saw a 3* IM40 5* max boosted during the lightning rounds this week. 1,057,104 health at lvl 783. Is it even possible to one shot that much damage?

    Yes, it is possible.

    Ok. Would've never guessed that trio, then again I'm pretty basic with my teams.

    That's an...interesting team. Let me see if I've got this right:

    Iron May with Black Widow's Baton - 5 Purple at LVL 5
    Spider-Man: India with Atlantis - 5 Green at LVL 3
    Spider Gwen with Yaro Root - 5 Green at LVL 3

    So you start with 10 Green and 5 Purple if they all fire.

    Spider Gwen's Purple to make 12 web tiles at LVL 5 for 5 Purple AP
    Spider-Man: India's green (8 AP) at LVL 5 does 12*W damage, where W is the damage per web tile on the board.
    Aunt May can increase damage by 250% if she's below 60% health if she has her Yellow at LVL 5 and she is ascended to LVL 4.

    So doing that math, assuming I didn't miss anything, Spider-Man: India is doing
    (1,596,960) / (12 * 2.5) = 53,232 damage per web tile with their green?

    Are either of the Spiders ascended, and how do their abilities change when they hit the next level?

    If I have this correct, if you use +2 G/B and +2 All AP Support, you can do this even if only one of the green support fires?

    It's very hard to get 4May3 down to under 60% health from my experience but I'm probably doing it wrong

  • slidecage
    slidecage Posts: 3,456 Chairperson of the Boards

    @sambrookjm said:

    @WilliamK1983 said:
    That's insane. > @Pantera236 said:

    @WilliamK1983 said:
    Some of these ascended and boosted health pools are insane though. Saw a 3* IM40 5* max boosted during the lightning rounds this week. 1,057,104 health at lvl 783. Is it even possible to one shot that much damage?

    Yes, it is possible.

    Ok. Would've never guessed that trio, then again I'm pretty basic with my teams.

    That's an...interesting team. Let me see if I've got this right:

    Iron May with Black Widow's Baton - 5 Purple at LVL 5
    Spider-Man: India with Atlantis - 5 Green at LVL 3
    Spider Gwen with Yaro Root - 5 Green at LVL 3

    So you start with 10 Green and 5 Purple if they all fire.

    Spider Gwen's Purple to make 12 web tiles at LVL 5 for 5 Purple AP
    Spider-Man: India's green (8 AP) at LVL 5 does 12*W damage, where W is the damage per web tile on the board.
    Aunt May can increase damage by 250% if she's below 60% health if she has her Yellow at LVL 5 and she is ascended to LVL 4.

    So doing that math, assuming I didn't miss anything, Spider-Man: India is doing
    (1,596,960) / (12 * 2.5) = 53,232 damage per web tile with their green?

    Are either of the Spiders ascended, and how do their abilities change when they hit the next level?

    If I have this correct, if you use +2 G/B and +2 All AP Support, you can do this even if only one of the green support fires?

    What level do they need to be
    And what level the supports

    Thanks for iron man. I use home as a thrud with may Emma

  • JoeHandle
    JoeHandle Posts: 533 Critical Contributor

    @_TrashPanda said:

    @sambrookjm said:

    @WilliamK1983 said:
    That's insane. > @Pantera236 said:

    @WilliamK1983 said:
    Some of these ascended and boosted health pools are insane though. Saw a 3* IM40 5* max boosted during the lightning rounds this week. 1,057,104 health at lvl 783. Is it even possible to one shot that much damage?

    Yes, it is possible.

    Ok. Would've never guessed that trio, then again I'm pretty basic with my teams.

    That's an...interesting team. Let me see if I've got this right:

    Iron May with Black Widow's Baton - 5 Purple at LVL 5
    Spider-Man: India with Atlantis - 5 Green at LVL 3
    Spider Gwen with Yaro Root - 5 Green at LVL 3

    So you start with 10 Green and 5 Purple if they all fire.

    Spider Gwen's Purple to make 12 web tiles at LVL 5 for 5 Purple AP
    Spider-Man: India's green (8 AP) at LVL 5 does 12*W damage, where W is the damage per web tile on the board.
    Aunt May can increase damage by 250% if she's below 60% health if she has her Yellow at LVL 5 and she is ascended to LVL 4.

    So doing that math, assuming I didn't miss anything, Spider-Man: India is doing
    (1,596,960) / (12 * 2.5) = 53,232 damage per web tile with their green?

    Are either of the Spiders ascended, and how do their abilities change when they hit the next level?

    If I have this correct, if you use +2 G/B and +2 All AP Support, you can do this even if only one of the green support fires?

    It's very hard to get 4May3 down to under 60% health from my experience but I'm probably doing it wrong

    take into an easy node with thanos to soften her up ... or just go into any node and retreat, until she's half-dead.

  • dianetics
    dianetics Posts: 1,649 Chairperson of the Boards

    It’s hard to keep her there. Because she does hp increases which a form of soft healing.
    After a few turns she will be above the threshold.

  • trenchdigger
    trenchdigger Posts: 146 Tile Toppler

    How is it even possible to see iron man at lvl 783? Boosted 550 is lvl 672. Who is providing the further boost to 783?

  • slidecage
    slidecage Posts: 3,456 Chairperson of the Boards

    @trenchdigger said:
    How is it even possible to see iron man at lvl 783? Boosted 550 is lvl 672. Who is providing the further boost to 783?

    Drugs ,.....

  • BriMan2222
    BriMan2222 Posts: 1,304 Chairperson of the Boards

    @trenchdigger said:
    How is it even possible to see iron man at lvl 783? Boosted 550 is lvl 672. Who is providing the further boost to 783?

    I believe this only happens in lightning rounds. The featured lightning round characters are getting an extra mega boost. Not sure if that is intentional in lightning rounds or a glitch in lightning rounds.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,460 Chairperson of the Boards

    has anyone put together a team of mutants with the most possible unique affiliations to maximize Krakoa?

  • Pantera236
    Pantera236 Posts: 521 Critical Contributor

    @sambrookjm said:

    @WilliamK1983 said:
    That's insane. > @Pantera236 said:

    @WilliamK1983 said:
    Some of these ascended and boosted health pools are insane though. Saw a 3* IM40 5* max boosted during the lightning rounds this week. 1,057,104 health at lvl 783. Is it even possible to one shot that much damage?

    Yes, it is possible.

    Ok. Would've never guessed that trio, then again I'm pretty basic with my teams.

    That's an...interesting team. Let me see if I've got this right:

    Iron May with Black Widow's Baton - 5 Purple at LVL 5
    Spider-Man: India with Atlantis - 5 Green at LVL 3
    Spider Gwen with Yaro Root - 5 Green at LVL 3

    So you start with 10 Green and 5 Purple if they all fire.

    Spider Gwen's Purple to make 12 web tiles at LVL 5 for 5 Purple AP
    Spider-Man: India's green (8 AP) at LVL 5 does 12*W damage, where W is the damage per web tile on the board.
    Aunt May can increase damage by 250% if she's below 60% health if she has her Yellow at LVL 5 and she is ascended to LVL 4.

    So doing that math, assuming I didn't miss anything, Spider-Man: India is doing
    (1,596,960) / (12 * 2.5) = 53,232 damage per web tile with their green?

    Are either of the Spiders ascended, and how do their abilities change when they hit the next level?

    If I have this correct, if you use +2 G/B and +2 All AP Support, you can do this even if only one of the green support fires?

    My India is 550, not bothering taking 4* may to half health or whatever the threshold is. Take +2 all +2 green and +2 purple. All supports fire you end up with 10 purple and 16 green enough to fire each twice. India trap tiles count against Gwen's web tile creation so I put his trap power so it only does 2 at start. So each firing of Gwen's purple puts out 8 webs x2 for 16 webs. His green does 16763 per web. So with Mays increase it's 804,624 per casting of green x2 = 1,609,248. When I made that other ss he was at 549.

  • Grizwald
    Grizwald Posts: 130 Tile Toppler

    @ThaRoadWarrior said:
    has anyone put together a team of mutants with the most possible unique affiliations to maximize Krakoa?

    A 4* Krakoa has a cap of 4 AP. If you have 3 mutants on the team, you might get that 4 AP spread between all their strongest color.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,460 Chairperson of the Boards

    Oh, so it does…I missed that part.

  • IrisRyu
    IrisRyu Posts: 174 Tile Toppler

    Turn 0 Team #1
    Onslaught (Support: Tinkerer)
    M’Baku (Support: Fantasticar)
    Northstar (Support: Doesn’t matter, but prolly Leapfrog)

    Fire Northstar’s black, the end.

    Anyone know if 4* Nightcrawler goes airborne from GOld May’s red ability? The description says “damage to the enemy team,” but the ability appears to down enemies in random order in-game.

  • sambrookjm
    sambrookjm Posts: 2,165 Chairperson of the Boards

    @Pantera236 said:

    @sambrookjm said:

    @WilliamK1983 said:
    That's insane. > @Pantera236 said:

    @WilliamK1983 said:
    Some of these ascended and boosted health pools are insane though. Saw a 3* IM40 5* max boosted during the lightning rounds this week. 1,057,104 health at lvl 783. Is it even possible to one shot that much damage?

    Yes, it is possible.

    Ok. Would've never guessed that trio, then again I'm pretty basic with my teams.

    That's an...interesting team. Let me see if I've got this right:

    Iron May with Black Widow's Baton - 5 Purple at LVL 5
    Spider-Man: India with Atlantis - 5 Green at LVL 3
    Spider Gwen with Yaro Root - 5 Green at LVL 3

    So you start with 10 Green and 5 Purple if they all fire.

    Spider Gwen's Purple to make 12 web tiles at LVL 5 for 5 Purple AP
    Spider-Man: India's green (8 AP) at LVL 5 does 12*W damage, where W is the damage per web tile on the board.
    Aunt May can increase damage by 250% if she's below 60% health if she has her Yellow at LVL 5 and she is ascended to LVL 4.

    So doing that math, assuming I didn't miss anything, Spider-Man: India is doing
    (1,596,960) / (12 * 2.5) = 53,232 damage per web tile with their green?

    Are either of the Spiders ascended, and how do their abilities change when they hit the next level?

    If I have this correct, if you use +2 G/B and +2 All AP Support, you can do this even if only one of the green support fires?

    My India is 550, not bothering taking 4* may to half health or whatever the threshold is. Take +2 all +2 green and +2 purple. All supports fire you end up with 10 purple and 16 green enough to fire each twice. India trap tiles count against Gwen's web tile creation so I put his trap power so it only does 2 at start. So each firing of Gwen's purple puts out 8 webs x2 for 16 webs. His green does 16763 per web. So with Mays increase it's 804,624 per casting of green x2 = 1,609,248. When I made that other ss he was at 549.

    Where does purple AP #10 come from? The Baton I have as giving 5 Purple. Add in +2 All and +2 Purple, and that gives 9.

  • JoeHandle
    JoeHandle Posts: 533 Critical Contributor

    @trenchdigger said:
    How is it even possible to see iron man at lvl 783? Boosted 550 is lvl 672. Who is providing the further boost to 783?

    That's the usual PvP boost on 5* chars.

    LRs have always been different.

    The 3* features don't get a boost of a flat # of levels. They are boosted +50% lvls.

    So you're 266s have always been 399s in LRs.

    For whatever spaghetti code reason, the featured 3>4s and 3>5s in LRs still boost as 3s.

    So, a 550 will become an 825.

    What with the scaling curves being exponential ... an 825 is far, far beyond a mere 672 :D

  • Pantera236
    Pantera236 Posts: 521 Critical Contributor

    @sambrookjm said:

    @Pantera236 said:

    @sambrookjm said:

    @WilliamK1983 said:
    That's insane. > @Pantera236 said:

    @WilliamK1983 said:
    Some of these ascended and boosted health pools are insane though. Saw a 3* IM40 5* max boosted during the lightning rounds this week. 1,057,104 health at lvl 783. Is it even possible to one shot that much damage?

    Yes, it is possible.

    Ok. Would've never guessed that trio, then again I'm pretty basic with my teams.

    That's an...interesting team. Let me see if I've got this right:

    Iron May with Black Widow's Baton - 5 Purple at LVL 5
    Spider-Man: India with Atlantis - 5 Green at LVL 3
    Spider Gwen with Yaro Root - 5 Green at LVL 3

    So you start with 10 Green and 5 Purple if they all fire.

    Spider Gwen's Purple to make 12 web tiles at LVL 5 for 5 Purple AP
    Spider-Man: India's green (8 AP) at LVL 5 does 12*W damage, where W is the damage per web tile on the board.
    Aunt May can increase damage by 250% if she's below 60% health if she has her Yellow at LVL 5 and she is ascended to LVL 4.

    So doing that math, assuming I didn't miss anything, Spider-Man: India is doing
    (1,596,960) / (12 * 2.5) = 53,232 damage per web tile with their green?

    Are either of the Spiders ascended, and how do their abilities change when they hit the next level?

    If I have this correct, if you use +2 G/B and +2 All AP Support, you can do this even if only one of the green support fires?

    My India is 550, not bothering taking 4* may to half health or whatever the threshold is. Take +2 all +2 green and +2 purple. All supports fire you end up with 10 purple and 16 green enough to fire each twice. India trap tiles count against Gwen's web tile creation so I put his trap power so it only does 2 at start. So each firing of Gwen's purple puts out 8 webs x2 for 16 webs. His green does 16763 per web. So with Mays increase it's 804,624 per casting of green x2 = 1,609,248. When I made that other ss he was at 549.

    Where does purple AP #10 come from? The Baton I have as giving 5 Purple. Add in +2 All and +2 Purple, and that gives 9.

    All 3 of those supports I have at level 5, batons give 6 at level 5.

  • WilliamK1983
    WilliamK1983 Posts: 983 Critical Contributor

    @JoeHandle said:

    @trenchdigger said:
    How is it even possible to see iron man at lvl 783? Boosted 550 is lvl 672. Who is providing the further boost to 783?

    That's the usual PvP boost on 5* chars.

    LRs have always been different.

    The 3* features don't get a boost of a flat # of levels. They are boosted +50% lvls.

    So you're 266s have always been 399s in LRs.

    For whatever spaghetti code reason, the featured 3>4s and 3>5s in LRs still boost as 3s.

    So, a 550 will become an 825.

    What with the scaling curves being exponential ... an 825 is far, far beyond a mere 672 :D

    Nice breakdown. Thanks for that. Still boggles my mind.

  • sambrookjm
    sambrookjm Posts: 2,165 Chairperson of the Boards

    @Pantera236 said:

    @sambrookjm said:

    @Pantera236 said:

    @sambrookjm said:

    @WilliamK1983 said:
    That's insane. > @Pantera236 said:

    @WilliamK1983 said:
    Some of these ascended and boosted health pools are insane though. Saw a 3* IM40 5* max boosted during the lightning rounds this week. 1,057,104 health at lvl 783. Is it even possible to one shot that much damage?

    Yes, it is possible.

    Ok. Would've never guessed that trio, then again I'm pretty basic with my teams.

    That's an...interesting team. Let me see if I've got this right:

    Iron May with Black Widow's Baton - 5 Purple at LVL 5
    Spider-Man: India with Atlantis - 5 Green at LVL 3
    Spider Gwen with Yaro Root - 5 Green at LVL 3

    So you start with 10 Green and 5 Purple if they all fire.

    Spider Gwen's Purple to make 12 web tiles at LVL 5 for 5 Purple AP
    Spider-Man: India's green (8 AP) at LVL 5 does 12*W damage, where W is the damage per web tile on the board.
    Aunt May can increase damage by 250% if she's below 60% health if she has her Yellow at LVL 5 and she is ascended to LVL 4.

    So doing that math, assuming I didn't miss anything, Spider-Man: India is doing
    (1,596,960) / (12 * 2.5) = 53,232 damage per web tile with their green?

    Are either of the Spiders ascended, and how do their abilities change when they hit the next level?

    If I have this correct, if you use +2 G/B and +2 All AP Support, you can do this even if only one of the green support fires?

    My India is 550, not bothering taking 4* may to half health or whatever the threshold is. Take +2 all +2 green and +2 purple. All supports fire you end up with 10 purple and 16 green enough to fire each twice. India trap tiles count against Gwen's web tile creation so I put his trap power so it only does 2 at start. So each firing of Gwen's purple puts out 8 webs x2 for 16 webs. His green does 16763 per web. So with Mays increase it's 804,624 per casting of green x2 = 1,609,248. When I made that other ss he was at 549.

    Where does purple AP #10 come from? The Baton I have as giving 5 Purple. Add in +2 All and +2 Purple, and that gives 9.

    All 3 of those supports I have at level 5, batons give 6 at level 5.

    My Batons are only LVL 3, and show 5 AP. Thanks for clearing that up.

    I've never really paid that much attention - Do other supports change the amount of free AP as they increase in level?