New Feature - Champions 2.0 (Live with R287)

Options
13133353637

Comments

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,200 Chairperson of the Boards
    Options

    Rogue for sure. Medusa’s time will probably come when Polaris and/or lockjaw can ascend. I would expect these ascendant characters to get the boost, but it could easily be a Banner/Hulk scenario as well where they are different under the hood and get left out.

  • jsmjsmjsm00
    jsmjsmjsm00 Posts: 268 Mover and Shaker
    Options

    They boost by character name, not star rating.

    Therefore ascended characters would be boosted.

  • entrailbucket
    entrailbucket Posts: 5,013 Chairperson of the Boards
    Options

    Yes, ascended characters will be boosted in the character's regular slot, so if 4* Medusa is boosted, then 5* Medusa will be as well.

  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited September 2023
    Options

    @jsmjsmjsm00 said:
    They boost by character name, not star rating.

    Therefore ascended characters would be boosted.

    2* wolverine is boosted in venom bomb and my newly ascended wolvie (level 174 by default) shows as level 264. So it does appear that boosts are applied by name and all ascended versions will be boosted when the base version is boosted (need more testing to see what strength of boost is applied across the various tiers).

    I think this means that 1* and 2* characters will get some bonus value when ascended as their boosts happen more frequently given the smaller character pool at the lowers tiers.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Options

    @entrailbucket said:
    Yes, ascended characters will be boosted in the character's regular slot, so if 4* Medusa is boosted, then 5* Medusa will be as well.

    LRs don't boost the 4* version, only the 3*.
    So yeah, we'll see.

  • bluspiritseeker
    bluspiritseeker Posts: 17 Just Dropped In
    Options

    @Bowgentle said:

    @bluspiritseeker said:
    With the all-of-a-sudden need for HP and ISO, how is everyone prioritizing their characters now, in terms of level-up, ascending, etc.? I took a break since Spring and, with this, have NO idea how to proceed again.

    Ascending freed up 23 roster slots for me.
    YMMV.

    My conundrum on the 2* and 3* characters is that when maxed, I covered a second as they came along, sold the original, and champed the new one to keep the farming of champ rewards flowing while allowing room for more roster slots.

  • DigitHAL9000
    DigitHAL9000 Posts: 61 Match Maker
    Options

    Why can't ascend 1* Black Widow or 1* Juggernaut?

  • MegaBee
    MegaBee Posts: 983 Critical Contributor
    Options

    @DigitHAL9000 said:
    Why can't ascend 1* Black Widow or 1* Juggernaut?

    Are they on the list of characters that can be ascended right now?

  • skittledaddy
    skittledaddy Posts: 977 Critical Contributor
    Options

    @DigitHAL9000 said:
    Why can't ascend 1* Black Widow or 1* Juggernaut?

    Characters are being made eligible in 3-4 groups.
    Yesterday released only the first group.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,200 Chairperson of the Boards
    Options

    Ascendant 1* characters qualify for class of 2023 lol

  • ArchusMonk
    ArchusMonk Posts: 182 Tile Toppler
    Options

    @bbigler said:
    Eureka! I've got it! The best way to maximize champ rewards with ascending: the Max+Max ascending "tax" only applies in the next tier, NOT the tier you start > @Bad said:

    @bbigler said:
    @Bad @entrailbucket
    You don’t need to pay ISO leveling costs and champ fees in subsequent tiers. When ascending, they start as baby champs. So, you only need to pay for the base tier, everything else is “free”.

    So that means the costs are one of these:
    16 x max level 1-stars
    8 x 2-star champs
    4 x 3-Star champs
    2 x 4-Star champs

    None of those options get near 1 million

    I couldn't ascend psylocke until paying the iso for champing her, like I was saying.
    So ascending 2 4s: 365k iso each one, plus all the 3s.
    1 million iso more or less.
    A lot more than a bit less.

    I’m not sure what “plus all the 3s means”, but if you’re talking about Ascending your 4 Psylocke again, no further ISO is needed because the character produced is already at champion level, so ISO costs are only payed at a characters native level. After that, it’s all covers. If I misunderstood what you were saying, then I apologize.

  • Fatal_Zephyr
    Fatal_Zephyr Posts: 4 Just Dropped In
    Options

    I don't want this to appear overly negative as a lot of the changes thus far have been relatively positive, in my opinion (so thank you!). However...

    My concern is, and I know that you've got to think of the longevity of the game anyway; that you can effectively screw yourself over by ascending characters..

    As has been mentioned in the FAQ and by other players; you can't use a character in rarity locked zones once they've been ascended past that rarity. Whilst it has been stated this won't really be prominent until later in the game, it's kind of already something you need to consider. You can easily ascend some of the characters now, but in doing so, already lock yourself out of some content (DDQ 1* & 2* zones, for example). Whilst I respect it's the players choice whether they ascend a character, I feel this could've been implemented in a way that would avoid any negative impacts in trying to power up your roster and get to play the characters you want to (because, let's face it, it's kinda counter-intuitive to tell us you can play the character we want to whatever the content, but then lock them out of content if they 'over-ascend').

    Why not implement a system where you can 'descend' characters (temporarily) back to previously unlocked rarities? Whether that's a daily capped thing (like swapping supports on characters) or not. Or make it automatic, if there's lower rarity content the character would be locked out of due to having been ascended, they are automatically kept at the max, champed level for that required rarity (again, if it's a base/lower rarity than the one they're already at). This would obviously be capped to a character's 'base' rarity, but that's absolutely fine in my eyes (4* Medusa can't be used for 3* and below content).

    Not only would we still need more roster slots as I'm all for the ascension prerequisites for each rarity, but it would absolutely mean more incentive to get characters ascended and not be punished in any way for doing so. It's a win-win, I certainly wouldn't hesitate to expand my roster slot more due to this change, but at the moment, I'm not sure I really want to..

  • entrailbucket
    entrailbucket Posts: 5,013 Chairperson of the Boards
    Options

    Is that just a problem for the DDQ 1* and 2* fights? Can you cite some specific issues where someone has "locked themselves out" of something?

  • Fatal_Zephyr
    Fatal_Zephyr Posts: 4 Just Dropped In
    edited September 2023
    Options

    I mean, it's only just rolled out and that's already the immediate issue I can see, but of course there's event content (PVP and PVE) that uses rarity-locks..

    They've also stated they will introduce more rarity-locked content in future too.

  • entrailbucket
    entrailbucket Posts: 5,013 Chairperson of the Boards
    Options

    @Fatal_Zephyr said:
    I mean, it's only just rolled out and that's already the immediate issue I can see, but of course there's event content (PVP and PVE) that uses rarity-locks..

    They've also stated they will introduce more rarity-locked content in future too.

    PvE and PvP essentials require a character name, not a rarity. So does most of DDQ (I was able to use my 4* IM40 today in one of the fights where IM40 is required).

  • ArchusMonk
    ArchusMonk Posts: 182 Tile Toppler
    Options

    @Fatal_Zephyr said:
    I mean, it's only just rolled out and that's already the immediate issue I can see, but of course there's content (PVP and PVE) that uses rarity-locks..

    They've also stated they will introduce more rarity-locked content in future too.

    The devs have said for PVE that the 2e, 3e, and 4e are actually character locked, not rarity-locked, and ascended characters have already been useable as ascended versions of the essential in lightning rounds, so right now the only place this could affect someone is the 1* DDQ node, 2* DDQ node, and 3* DDQ node.

  • entrailbucket
    entrailbucket Posts: 5,013 Chairperson of the Boards
    Options

    The reason they won't ever let you ascend and descend at will is the same reason they won't let you "un-level" guys at will -- it'd be trivial to use that to exploit PvP matchmaking.

  • Fatal_Zephyr
    Fatal_Zephyr Posts: 4 Just Dropped In
    edited September 2023
    Options

    @ArchusMonk said:

    @Fatal_Zephyr said:
    I mean, it's only just rolled out and that's already the immediate issue I can see, but of course there's content (PVP and PVE) that uses rarity-locks..

    They've also stated they will introduce more rarity-locked content in future too.

    The devs have said for PVE that the 2e, 3e, and 4e are actually character locked, not rarity-locked, and ascended characters have already been useable as ascended versions of the essential in lightning rounds, so right now the only place this could affect someone is the 1* DDQ node, 2* DDQ node, and 3* DDQ node.

    "Do I need a copy of each rarity of a character?
    Need is a strong word, but in the future, it’s quite possible that we’ll have events do things like “Use ANY 4* Black Widow” instead of just Black Widow (Infinity War). Further down the road? Sure, maybe there’ll be an event where you’ll need any Ascended 5-Star or even “Use 5-Star Iron Man (Model 35)”, but I wouldn’t expect that any time soon. It’s unfair to expect players in the near term to change up their overall roster THAT much to where we could assume players would have specific Ascended characters available."

    It will be something that will be gradually introduced over time. This feature has literally just rolled out, so of course you're not going to encounter this prominently or have to consider this an incredible amount, but this still goes against my prior point in the reason why they have said they've introduced this feature in the first place and that is to allow players to play the hero they want to.

    @entrailbucket said:
    The reason they won't ever let you ascend and descend at will is the same reason they won't let you "un-level" guys at will -- it'd be trivial to use that to exploit PvP matchmaking.

    Fair point! As I've suggested, it could be more of an automatic thing, like how certain characters are boosted automatically for certain events. So you don't get to exploit this kind of thing.

    I'm merely suggesting ways to make the game more progression friendly and so that everyone can still play the way they want to.

  • entrailbucket
    entrailbucket Posts: 5,013 Chairperson of the Boards
    Options

    Maybe they'll work out a way to fix it if they ever run a rarity-locked thing that isn't the super easy DDQ fights? I don't think it's really a thing we need to worry about until they do that.

  • Fatal_Zephyr
    Fatal_Zephyr Posts: 4 Just Dropped In
    edited September 2023
    Options

    @entrailbucket said:
    Maybe they'll work out a way to fix it if they ever run a rarity-locked thing that isn't the super easy DDQ fights? I don't think it's really a thing we need to worry about until they do that.

    Maybe! Even if the content it effects right now is "super easy", doesn't change the fact that it already has an effect... :neutral:

    Why wait for it to be a bigger issue before 'fixing' it? My suggestion benefits literally everyone and isn't exactly difficult to implement when they already have systems in place that have a similar effect. I won't derail the topic further by harping on about my point though as I feel I've said pretty much all I can at this time. I guess arbitrary limitations in games can be seen as a fun factor by others and not everyone shares my view.