NEW FEATURE - Auto-Fire Abilities!

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Comments

  • Blackstone
    Blackstone Posts: 603 Critical Contributor

    @Daredevil217 said:

    @Blackstone said:
    People complaining about people complaining about this new feature is weird.

    It's a feature meant for people that aren't really here on the forum.

    Meanwhile, things requested here on this forum aren't happening... Presumedly because they were working on this auto fire feature no one here was expecting.

    It makes total sense for this to catch people off guard and receive complaints.

    I don't like it... It can't possibly make the gameplay experience better... But it's not aimed at me... Apparently it's aimed at players who only want to make matches and have no further thought put into the game. Great for them, I guess.

    When MPQ adds a feature I really like, but it's hated by that same group, that group will have the same opportunity to complain about it while I celebrate whatever new feature I just got.

    But telling people they don't get to express their discontent over such an obviously horrible (from the point of view of the player that understands AI will not use powers optimally) feature is ridiculous.

    If you have a different opinion, just state your opinion. Give a counter argument for why it could be great. But there are rational reasons for people to react negatively.

    Once the shock wears off I'm sure most of us will just have it set to off, but various reasons sure still be expected.

    I strongly disagree with this. This wasn’t for you and you have the option to turn it off. In fact, it is already off, so it does ZERO to impact your gameplay.

    A lot of folks in here are complaining that the person at the table next to them ordered a salad and they HATE salad. That’s weird to me and deserves to be called out as such. No one is forcing you to eat the salad that the person ordered.

    Now if you’re complaining at the amount of time it’s taking to get your steak (Chasm nerf), baked potato (ability to rearrange saved teams) and dessert (Daredevil buff)… that makes sense. But my guess is that different chefs are preparing those meals and even if they aren’t, the restaurant is not going to stop taking the time to make salads just because you personally despise them. It would be a dumb financial move to not try to cater to new customers. My guess is that despite how many complaints the people here make to the manager, they are still going to be eating here tomorrow, same as yesterday.

    The initial vitriol I get. Once the developers explained the why and that this was asked for… not so much.

    And you're allowed your opinion as much as those who disagree with you.

    I understand your points and they are mostly valid.

    I do wish those stating their opinions did so with respect and without the anger that seems to overtake these things... But I don't think anyone should be told they don't get to share their opinion, which seems to be happening.

    Also...I think it's less about the person next to them having salad, and more about
    ... A salad that was never on the menu being brought to someone else
    ... Who just entered the restaurant
    ...Before others, who ordered before the new saladeaters even walked in,
    ...and have yet to be told if their food will even be available any time soon.

    I think that more accurately describes the situation than your simplified version that dismisses the feelings of being overlooked and ignored, which are the emotions driving the opinions you dislike. (Your version makes it sound really petty, and I think it misses what's really being communicated in the complaints)

    You're right, it doesn't affect me. I think it's a terrible feature that will hurt those new players who use it if they ever decide to play more regularly, but that's just my opinion and I'm sure those that want it have a better idea of how it will affect their game than I do.

    Anyway, by all means, disagree.

  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards

    @DrClever said:
    Lot of negativity here, but I think there might be quite an amusing forum thread of the most inane and annoying things we can get this to do so don't write it off just because it's the equivalent of pre-chewed food for the slack of jaw.

    I'm about to bring back The Meeting posts with all this new material

  • Beast1970
    Beast1970 Posts: 421 Mover and Shaker

    @Blackstone said:
    People complaining about people complaining about this new feature is weird.

    I'd like to take a moment to complain about people complaining about people complaining about people complaining about this new feature.

    Also
    A Møøse once bit my sister ...

  • Omegased
    Omegased Posts: 596 Critical Contributor

    @entrailbucket said:
    Just bring a team that has no power overlap. Something like Apocalypse/BRB only benefits from having this on. With supports on board, plus boosts, that's an even faster PvE team than it is now.

    The time savings is probably pretty significant, especially in PvE. I have a feeling that if you want to win a PvE, starting in the next week or so, you'll need an autoplay-optimized team.

    Don't want to fire any powers with that team unless apocs yellow is out tho...

    I think we're all forgetting we're not the only players who play this. Maybe it is better for others.

    It's just hard to fathom it's a worthwhile addition considering this is basically the only thing that separates from candy crush.

    I hope they put in a fairly robust clarifications for new players.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    There are a lot of misunderstandings in this thread. Many people actually think that:

    • this isn't a gacha game
    • devs won't always try to attract new players employing all possible resources
    • their opinion will count for making devs spend resources in what they personally want
    • they are the best customers and not new players
    • with their limited knowledge of game track data they will convince devs that they are wrong.
      And all these misunderstandings create for them anger and negativity, sadly.
  • DrClever
    DrClever Posts: 584 Critical Contributor

    Okay, so far:

    It won't fire on turn 0, but will pick which version of a power to use if you click it (I used Riri 5 red, on both tests it picked the team damage option)

    It will fire team ups.

    It won't fire the same power twice (as we'd expect from the AI).

    If we can get hold of a list of people who genuinely want this for anything other than increased clear speed then I'm breaking out my wallet inspector ID card.

  • ViralCore
    ViralCore Posts: 168 Tile Toppler

    The only thing we want to do like the ai is get those massive cascades every turn from a single match 3

  • LavaManLee
    LavaManLee Posts: 1,434 Chairperson of the Boards
    edited September 2023

    @IceIX said:
    This has been a long standing feature request for new users that are still getting a handle on the game and genre in general, and get bogged down by the minutiae of managing AP for abilities.

    My follow up question to this is "Where are these new users physically making the request for it to be prioritized?"

    Is there somewhere other than Forum/Reddit/Discord/Facebook that we should submit requests because this is definitely not something that arises much (if at all) going back to almost the beginning of MPQ.

    Just wondering if there is a better way for us to send feedback/requests. Thanks.

  • entrailbucket
    entrailbucket Posts: 5,826 Chairperson of the Boards

    @Omegased said:

    @entrailbucket said:
    Just bring a team that has no power overlap. Something like Apocalypse/BRB only benefits from having this on. With supports on board, plus boosts, that's an even faster PvE team than it is now.

    The time savings is probably pretty significant, especially in PvE. I have a feeling that if you want to win a PvE, starting in the next week or so, you'll need an autoplay-optimized team.

    Don't want to fire any powers with that team unless apocs yellow is out tho...

    I think we're all forgetting we're not the only players who play this. Maybe it is better for others.

    It's just hard to fathom it's a worthwhile addition considering this is basically the only thing that separates from candy crush.

    I hope they put in a fairly robust clarifications for new players.

    If you go +yellow boosts and supports that's not a problem at all. You'll fire yellow before you do anything else.

    That's kinda what I'm saying...this enables some blazing fast strategies when you optimize for it -- which those players will absolutely do, and quickly.

  • entrailbucket
    entrailbucket Posts: 5,826 Chairperson of the Boards

    @LavaManLee said:

    @IceIX said:
    This has been a long standing feature request for new users that are still getting a handle on the game and genre in general, and get bogged down by the minutiae of managing AP for abilities.

    My follow up question to this is "Where are these new users physically making the request for it to be prioritized?"

    Is there somewhere other than Forum/Reddit/Discord/Facebook that we should submit requests because this is definitely not something that arises much (if at all) going back to almost the beginning of MPQ.

    Just wondering if there is a better way for us to send feedback/requests. Thanks.

    I wouldn't be surprised if they contact new players directly/offer them special surveys/etc. They really, really need to know what the new player experience is like, and make sure it's really good for them.

  • DyingLegend
    DyingLegend Posts: 1,208 Chairperson of the Boards

    What about an auto cover apply or auto sell 1 star characters.......

  • meadowsweet
    meadowsweet Posts: 257 Mover and Shaker
    edited September 2023

    @Blackstone said:
    Meanwhile, things requested here on this forum aren't happening... Presumedly because they were working on this auto fire feature no one here was expecting.

    @allen_koholic said:
    And it also means that at least one person spent time doing this that could have been better spent either fixing Chasm. Or fixing the TU issue. Or fixing the other powers that don’t work as intended. Or fixing the challenge issues. Or making new events. Or balancing other broken characters…

    It's not like the devs were writing new "auto-fire code" from scratch. In theory, all the logic was already completely written out for the AI teams on defense. They just added a checkbox that applies that code to the active player's team on offense as well. All of the 'opportunity costs' of things that folks think they should have been working on instead would probably take orders of magnitude of more work and involved more employees' contributions. So I think that specific criticism is being blown out of proportion.

  • meadowsweet
    meadowsweet Posts: 257 Mover and Shaker

    Also, from the "MPQ Developer Q&A August 2023 (ANSWERS)" Post:

    @MPQBlaine said:
    Question: Any plan to add a feature that would allow player to generate a list of priority action for their defensive tram in PvP ? Example: firing power order for a character.

    Answer: Sort of, but not exactly. On the back burner are some plans to improve the overall AI so that it's smarter about firing abilities in the first place. That design is a bit out and not quite finalized, but could include something like this.

    https://forums.d3go.com/discussion/89079/mpq-developer-q-a-august-2023-answers

  • Seph1roth5
    Seph1roth5 Posts: 426 Mover and Shaker

    @Bad said:
    There are a lot of misunderstandings in this thread. Many people actually think that:

    • this isn't a gacha game

    I actually don't consider mpq a gacha. Maybe...half gacha. Gachas I've played (and continue to!) let you translate $$ into the new character fairly easily. Might be $200 but it's straightforward. In MPQ you could buy CP I guess but it would take way more $$. You can't just spend $$ on LL or CP directly. And even then each is only 1/7th of a chance to get 1 of 3 characters?

    Don't get me wrong, it's MUCH easier to get the (new) characters I want by hoarding, especially with the better rewards/shards since BCG took over. But in other games it's definitely not that easy. I'd have to throw like $75-100 into Final Fantasy brave exvius to get 2 of a unit I want, when I need like 8 to get him maxed lol. (There are other ways to get him up but more time-consuming and luck based).

  • entrailbucket
    entrailbucket Posts: 5,826 Chairperson of the Boards

    @Seph1roth5 said:

    @Bad said:
    There are a lot of misunderstandings in this thread. Many people actually think that:

    • this isn't a gacha game

    I actually don't consider mpq a gacha. Maybe...half gacha. Gachas I've played (and continue to!) let you translate $$ into the new character fairly easily. Might be $200 but it's straightforward. In MPQ you could buy CP I guess but it would take way more $$. You can't just spend $$ on LL or CP directly. And even then each is only 1/7th of a chance to get 1 of 3 characters?

    Don't get me wrong, it's MUCH easier to get the (new) characters I want by hoarding, especially with the better rewards/shards since BCG took over. But in other games it's definitely not that easy. I'd have to throw like $75-100 into Final Fantasy brave exvius to get 2 of a unit I want, when I need like 8 to get him maxed lol. (There are other ways to get him up but more time-consuming and luck based).

    You've got it backwards. Gacha games (the word comes from Japanese vending machines that sell plastic eggs containing random figures) are heavily based on random acquisition -- so much so that the Japanese government actually passed a law restricting randomness in these games, requiring published odds, etc.

    Directly buying the character you want in gacha games is either impossible or massively expensive. They're based on buying random draws.

  • fight4thedream
    fight4thedream GLOBAL_MODERATORS Posts: 1,973 Chairperson of the Boards
    edited September 2023

    My two cents on the issue:

    Apparently it was a pretty easy to implement feature so I don't think we have to worry about dev time being heavily invested in developing this feature.

    With that said, I struggle to see how this helps new players in a meaningful way. It doesn't really teach them how to play the game and in various scenarios will in fact lead to detrimental results, for example Ares wasting an Onslaught on an enemy with very low health who could have been downed through match damage.

    Perhaps a new game mode, like daily one-on-one fights, for example 2* Wolverine vs 4* Sabertooth for a chance to earn a 3* Wolverine cover, would have been more helpful since the player would only have to focus on one character's skill set. Or adding a special beginner quest tab that offered rewards for firing specific powers for 1* and 2* characters would help them get a better grasp on things.

    Quite a few of the new 4* and 5* characters released over the past year have rather complicated skill sets and I don't think auto-firing is the best way to prepare newer players for what I imagine will be more and more complicated skill sets and styles of play.

  • NMANOZ1
    NMANOZ1 Posts: 129 Tile Toppler

    If you are not interested in the Puzzle Quest elements of this game, then you are better off playing simple match 3 puzzle games such as Bejeweled.

  • Blackstone
    Blackstone Posts: 603 Critical Contributor

    @meadowsweet said:

    @Blackstone said:
    Meanwhile, things requested here on this forum aren't happening... Presumedly because they were working on this auto fire feature no one here was expecting.

    @allen_koholic said:
    And it also means that at least one person spent time doing this that could have been better spent either fixing Chasm. Or fixing the TU issue. Or fixing the other powers that don’t work as intended. Or fixing the challenge issues. Or making new events. Or balancing other broken characters…

    It's not like the devs were writing new "auto-fire code" from scratch. In theory, all the logic was already completely written out for the AI teams on defense. They just added a checkbox that applies that code to the active player's team on offense as well. All of the 'opportunity costs' of things that folks think they should have been working on instead would probably take orders of magnitude of more work and involved more employees' contributions. So I think that specific criticism is being blown out of proportion.

    You quoted me but I think it communicates something out of context from what I was saying.

    I wasn't saying this took time from other things. I was saying this appearing out of nowhere made people feel a certain.

    I also said everyone should be able to voice their opinions. Perhaps I didn't communicate my thoughts very clearly, because you've quoted a small part that completely misrepresents what I was saying.

  • sambrookjm
    sambrookjm Posts: 2,163 Chairperson of the Boards
    edited September 2023

    Got 28 Purple AP in the 3-star DDQ node today. Autoplay fired off Scarlet Witch's Reality Crush over Deadpool's WHALES! WHALES! WHALES! both times. Maybe because she is the center character, and Deadpool is on the right? I'll try it tomorrow with Deadpool center, and see what happens.

    Edit - In the 2-star node, it waited until I had 14 Red to fire off Magneto's Magnetic Flux instead of Captain Marvel's Photonic Blast (7 Red AP). For this team, Marvel was in the center and Magneto is on the left.

  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited September 2023

    @entrailbucket said:
    Just bring a team that has no power overlap. Something like Apocalypse/BRB only benefits from having this on. With supports on board, plus boosts, that's an even faster PvE team than it is now.

    The time savings is probably pretty significant, especially in PvE. I have a feeling that if you want to win a PvE, starting in the next week or so, you'll need an autoplay-optimized team.

    This is just not true. Casting BRB blue as soon as you have 6 ap is not ideal at all, especially since the ai won't check to see if apoc"s yellow is out. Nor is casting apoc's black before you have protect tiles out on the board a good idea. Would the time savings from auto-casting even make up for the loss of efficiency produced by the ai never spamming abilities and casting out of order?