MPQ Developer Q&A August 2023 (QUESTIONS)
Comments
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@the_tick said:
Has the team ever discussed adding a new time slot to make it a total of 6 basically a new one starting ever 4 hours? It's a little selfish on my part but all times (EST) 7am I'm driving to work 12pm yea I'm at lunch but I don't have 2 hours to spare when that day's particular event is about to end and the next one starts. 5pm (I'm driving home) 11pm and 2am I'm in bed.This is probably asked every Q&A. They don't seem to care about EST players. Maybe we're only a small percentage of the playerbase.
When I used to be super competitive I used to play while driving because the timeslice options suck. I'm not condoning match-and-drive. I'm at the point now where I just settle for lower placement
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@Bowgentle said:
@Bad said:
New competitive boss event forces to hit all refreshing nodes. I'm european so I'd have to wake up at monday 2 A.M.for the last one. Isn't there a better system? Or some people just aren't allowed to rest?It runs until 6 am.
No need to get up at 2.I got up at 4am! Although I guess "got up" is misleading. "Recovered from my hang over" might be more accurate.
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@BriMan2222 said:
@Pwuz_ said:
Also side question: where did they post July’s Answers to the Questions we asked?https://forums.d3go.com/discussion/88939/mpq-developer-q-a-july-2023-answers/p1
Thanks, looks like it was just pushed off the first page here, and after the first page I tried using the search function to find it for it, but it wasn’t pulling up, nor did it have the Q&A tag.
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@Bowgentle said:
It runs until 6 am.
No need to get up at 2.Ok, let's say you put the alarm at 5:30 A.M on Monday just to play those final nodes and to compete for your alliance.
Everything perfectly normal, of course.1 -
There are many supports that give flat bonus damage to abilities. While useful for smaller rosters, these 3-4 digit increases are neglible at SCL10.
Would you be open to change this to a percentage based increase so it will be relevant to all tiers?
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@Bad said:
@Bowgentle said:
It runs until 6 am.
No need to get up at 2.Ok, let's say you put the alarm at 5:30 A.M on Monday just to play those final nodes and to compete for your alliance.
Everything perfectly normal, of course.I get up at 5 for work, so... Yes?
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Are you gonna do something about Gwenom, aka. the coolest looking but absolutely worst 5* in recent memory?
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Attack tiles, goon special tiles, Chasm special tiles destruction/creation, delay after characters or goons using abilities, victory/defeat banners, boost banners, are all of these slow by design, and why? Can all of these be made much faster?
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Where new content? Almost 10 year playing this game. But PVP is still same as 10 years ago.
Need special pvp like, 1 week running with limited characters, something like no blue/no passive/no heals, only 3* and below, only 4* and below characters etc0 -
@SolidQ said:
Where new content? Almost 10 year playing this game. But PVP is still same as 10 years ago.
Need special pvp like, 1 week running with limited characters, something like no blue/no passive/no heals, only 3* and below, only 4* and below characters etcLike the class of PVPs that they're running for 11 weeks now, maybe?
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You can play only 3/4 PvP anytime you like. The rest of the players might not join you but there are multiple options!
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As a steam player it was a little disappointing to find we were excluded from the recent hellfire gala promotion. Is this something you’re looking to rectify in future and is the steam version in your long-term plans?
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Can you speak at all to the idea behind Archangel’s rework? Specifically the significant health decrease and decision not to boost match damage to modern levels? Also, do I have to wait for Born Again for 5* Daredevil to get his much needed buff?
(I know I know, 2 questions. But I haven’t asked anything in a few months)
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As you are working on new mmr system in pvp, can you please look into making it easier and quicker to come across historically favorite targets? This could really help team mates out who like to work together.
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3* health was uniform (Colossus, Rags, Sentry have identical health pools). New releases (since Emma) have massively higher health pools relative to a fixed 3* tier. What is the driving factor for new 3* characters to have such high health pools?
3* @ 266 (except the newest where noted)
26,692 - Arcade
25,006 - Hit-Monkey
24,963 - Omega Red @ 227
24,772 - Spider-Rex @ 206
23,455 - Magik @ 240
22,2919 - Emma Frost @ 237
21,548 - Spider-Gwen @ 229
21,233 - Kang @ 206
19,591 - Thanos
18,240 - Hulk
17,024 - Colossus, Ragnarok, R&G, Sentry, She-Hulk
16,213 - Thor
15,402 - Black Panther, Cap, Cap Marvel, DOOM, Gamora, Iron Man, Luke Cage, Spider-Man, Vision
14,727 - Cyclops, Hawkeye, Star-Lord
13,781 - Angel, Beast, Blade, DD, DP, Doc Ock, Elektra, Gambit, KK, Magneto, Pyslocke, Punisher, Quicksilver, Scarlet Witch, Squirrel Girl,
12,835 - GSBW, Human Torch, Mystique, Falcon
12,160 - Iron Fist
12,025 - Bullseye, Storm
10,809 - Daken, Strange, Patch
9,458 - Loki
8,106 - Hood3 -
Are there any plans to update Shield resupply including frequency of various drops like the 4* or 5? Would be good if the random days could be a "pick 3" option, or if 3 covers were added for their corresponding day of release.
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Can you share some clear expectations on what you want to communicate with the player base about in advance or as a response to questions, and what are more ‘nice to haves’ that we shouldn’t necessarily always expect?
Recently in just the past weeks we saw these changes in communication:
- No more ‘What’s New’ forum posts or event calendars.
- No announcement of Elsa’s rework. No follow up on you stating that Archangel’s rework will be announced on 8/17 (it was not). No response to questions about other character reworks.
- No prior announcement of the new Boss/Alliance event format.
- No comments on many bug reports, especially the very frequently mentioned ‘multiple TUs are fired by the AI’
- Lackluster response to large confusion about a community event (the Fan Favorites TU one), failing to clarify what the rules were and multiple Devs giving conflicting responses.
Not too long ago all the above things would have had fairly rapid responses. Now it’s crickets. Can you please elaborate on why and what we can/should expect going forward?
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@Zarqa said:
Can you share some clear expectations on what you want to communicate with the player base about in advance or as a response to questions, and what are more ‘nice to haves’ that we shouldn’t necessarily always expect?Recently in just the past weeks we saw these changes in communication:
- No more ‘What’s New’ forum posts or event calendars.
- No announcement of Elsa’s rework. No follow up on you stating that Archangel’s rework will be announced on 8/17 (it was not). No response to questions about other character reworks.
- No prior announcement of the new Boss/Alliance event format.
- No comments on many bug reports, especially the very frequently mentioned ‘multiple TUs are fired by the AI’
- Lackluster response to large confusion about a community event (the Fan Favorites TU one), failing to clarify what the rules were and multiple Devs giving conflicting responses.
Not too long ago all the above things would have had fairly rapid responses. Now it’s crickets. Can you please elaborate on why and what we can/should expect going forward?
Much more articulate than I managed, but yes this
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@Bowgentle said:
@SolidQ said:
Where new content? Almost 10 year playing this game. But PVP is still same as 10 years ago.
Need special pvp like, 1 week running with limited characters, something like no blue/no passive/no heals, only 3* and below, only 4* and below characters etcLike the class of PVPs that they're running for 11 weeks now, maybe?
Almost, but class attached to anniversary, and you can do more intereesting pvp's.
Games also lack Alliances Wars, 4* rebalance like Health/Match damage, because too big gap between 4 and 5*. I'm playing other match 3 games, there between 4 and 5* not big difference.0
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