Upcoming Character Rebalances: 3* Doctor Octopus, 4* Dazzler, 5* Magneto
Comments
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@entrailbucket said:
@Daredevil217 said:
I’m super excited to try him out. I think there are quite a few devastating combos to be discovered (and am sure someone will break him). I’m thinking the fact that all of his powers are active (except the tile buff) might reign him in a bit. Since all his damage is match damage or tile damage, I wonder if he's boostable by Okoye/Emma/Apoc (add that to my list of questions). Alot of the people I want to run him with have overlap on their best colors unfortunately (like Thoress/Riri). People I think would be fun to try in the tier:Colossus
Big Wheel
Daredevil
Electro
Jean Grey
Kamala Khan
Kitty Pryde
Loki
Moon Knight
Onslaught
Professor X
Sersi
Shang-Chi
Star-Lord
Storm
The Hulk (Banner)
Yelena BelovaI agree. I actually wish they'd stop trying to cram bad Chasm counters into every single new character. Adding that stuff about webs and voids to his red just serves to distract from what's a really pretty good rework. People will try him against Chasm and he'll either not work at all or fail spectacularly, then they'll dismiss him as trash. We want one good Chasm counter, not 1000 terrible ones.
I know I'm likely alone on an island but I would prefer 1000 terrible ones.
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Also, I bet there will be players talking about how they are forced to use one counter and then use reason like how they are classic or how they don't have enough LT to cover them if the counter is in Latest.
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Next characters on buff list are looking to be those in pves: Daken, The Hood, Green Goblin, Ares, Moonstone, Carbage, Kraven, God Emperor Doom, Bullseye and Ragnarok.
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I’d take a Goblin redo: especially my thoughts on an added passive: throw out a pumpkin bomb on any match-4 or higher. Fun stuff
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And make sure the Pumpkin Bomb is a character tile like Abyss tile or Tentacle tile. The board would look more interesting.
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Wild
Wild
WestWe are in the Wild Wild West of mpq. I am so ready for it.
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@HoundofShadow said:
Next characters on buff list are looking to be those in pves: Daken, The Hood, Green Goblin, Ares, Moonstone, Carbage, Kraven, God Emperor Doom, Bullseye and Ragnarok.Was this on Reddit or Discord (or MySpace, or Livejournal)?
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That's my thought. If the dev said this, I would quote them.
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God Emporer Doom needs a biggy I think. his powers are just too expensive, or too limiting. His blue in theory is great, but in practice does very little. Since his blue healing is so hard to trigger, it means his yellow doesn't help much either. Also, considering the flavour text of "Fallen Favor" - "Doom Made you, and he can unmake you." to me sounds like a perfect opportunity to tack another Resurrection stopper onto.
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Update (to Magneto in particular):
- Known issue: The Passive in Magneto's Eternal Induction is currently not functioning. This will be fixed soon, but was decided to be minor enough for launch not to hold up his rebalance.
- Magnetic Inhibitor: We've taken another look at the ability and decided that we will place a 3x per turn limit on this tile destruction proc. Note that that's not 3 tiles, but 3 placements. So it'd work against Chasm creating Abyss tiles, then trying to make them into Webs, but it would soon peter out against enemies like Beta Ray Bill responding to a tile destruction by creating a new tile (and having it destroyed again).
Originally, we were thinking an uncapped methodology would be best for counterplay, but decided that a relatively generous cap would be better for gameplay flow reasons. It's funny the first couple times to watch Bill murder himself, but it takes a while and makes things very slow. Worse, if there are already enough Protect tiles out on the board to minimize damage, it can essentially soft lock the game while Magneto plinks Bill for -1 over. and over. and over.
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@IceIX said:
It's funny the first couple times to watch Bill murder himself, but it takes a while and makes things very slow. Worse, if there are already enough Protect tiles out on the board to minimize damage, it can essentially soft lock the game while Magneto plinks Bill for -1 over. and over. and over.I nearly fell out of my chair laughing thinking about this.
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Throw in 4* Eddie Brock and you would solve the -1 damage problem.
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Mag's red isn't working for me at the moment.
Running Mags/Kang/Switch and got him airborne, but nothing doing. Abyss tiles are being made as normal. on top of that, She-hulks "as above" proc'd when he returned from airborne
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A new skill that is buggy?
I'm shocked.1 -
Reworked or new abilities not working is a norm. BCS needs to hire a third party QA team to conduct an investigation on their QA team.
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I think at this point their QA team is Ice.
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Only one?
I've tested Magneto. His abilities work on special tiles and it triggered Kitty's attack tiles as well.
However, it stopped working completely if he's the last one in the team while airborne. Bring him with two 1* or 2*, fire his red against BRB/Kitty/Polaris and you'll see it.
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It completely failed working against chasm, and against goons it worked the first few countdowns they created.
Is it set to 3 times per battle rather than per turn?
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Magneto, eh? Well he definitely needed it and it looks promising. Mine has more covers than I thought but not champed, so I will probably have a spin in DDQ. Will we get a store for the rebalance?
Dazzler - I never use Dazzler and I never found her any fun. This doesn't look to change.
Doc Ock - Seems a strange one. To be honest all you need are the brilliant new 3* so Doc can retire but I guess when he comes around again I'll try him out then.
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I don't really want to flog this dead horse again, but testing seriously needs to improve.
Testing a skill that works against abyss and web tiles should maybe have been tested in a match against Chasm once.
That should have shown that it's not working.2
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