MPQ Developer Q&A January 2023 (QUESTIONS)
Comments
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Is there any chance the game could support multiple resolutions, or at least a standard mobile resolution? iPad and IPhone have so much wasted space.
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In addition to adding boosts pre-battle, could an option be added to buy boosts in battle itself? I don't care if it costs way more to do so because now I'm buying when I really need it as opposed to always boosting +1 and wasting a lot of the time.
So many times I get stuck on 6 Blue for Polaris and I'd pay a ton to boost 1 Blue right when I really need it. I bet countless players would love to suddenly add +1 or +2 more AP to the right color at the right moment.
KGB
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A randomized battle would be good. The app selects randomly from your rosta and the opposing team has the same strength.
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Would you mind looking into general usability and efficiency? We do not need 3 dialog.boxes appearing in sequence when we have 3 boosts at the beginning of matches. In fact... these are completely redundant. We also would be grateful if sound effects run concurrent to gameplay...rather than making the game wait for sound files to complete. Most seasoned players play with sound off... so the gameplay really appears to pause for no good reason at times just to let a silent sound file play. Cheers.
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When you first started these Q and A’s there were a lot of things asked about and the news was very positive. Changes to supports and DDQ to name a couple. Could one of the team put out a monthly timeline and ETA for upcoming changes?
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Are there any plans to add more milestone quests or possibly better utilise the event quests as something to work towards over a month or season?
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Can you clarify the reasons why Omega Red is such a difficult character to bring to the game? Is it rights related? Ie the fox/ marvel characters or is it clearance from marvel themselves?
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I know you've improved PVP already with the reduced amount of wins, but any chance of keeping the improved ISO rewards which were given in the off season? This would really help the 4* land ISO debt!
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Last year a change was made to the game that meant that the introduction of a new character to latest legends would no longer be synchronised with the release of the new character, but rather with the start of the new season. What was the reasoning behind this change given the obvious problems it would cause when there are short seasons and long off seasons? Will we again have issues with some characters spending longer in latest than others around next anniversary/Christmas? Or have you decided to do away with variations in season/off-season lengths so that the seasons are synchronised with character releases?
(Edit: Of course this is condensed to 250 characters in my submitted question, but I figured I should keep the full context here for clarity.)
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Have you considered adding a practice mode? I'd love to have a place where I can freely play with scenarios and put together teams without having to decide in the moment.
If we could simulate the current or past events and boosted characters, and see what works in general, it would really help determine where to focus resources for my roster.
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- Do you consider to have at least 1 or 2 polls for introducing new characters?
2.The newly introduced characters are really great in balancing gameplay. But old characters specifically 5 stars, really need huge update to be compatible. In PvP I have to always beat team with maximum 10 characters variations.
0 - Do you consider to have at least 1 or 2 polls for introducing new characters?
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Do ever thinking to change the daily shards offer? It is the most stupid way to spend your hero points. 115 HP for just 20 4star shards? Really? You can just get the same free shards everyday from daily challenges.
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How often do you think 5* meta teams in pvps should be shaken up, given that it takes about 3 months to champ a set of latest 5* for seasoned players? Another way of looking at this question is, how long do you think is a good timeframe for 5* players to enjoy playing with and against meta teams in pvps, given that it takes 3 months or more to champ a set of latest 5*?
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Isn't it supposed to be one question per person (not an official question for the Devs!)?!?!?
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As players yourselves I'm curious what the team thinks of the overemphasis on speed for rewards in PvE? Feels like it goes against the spirit of the game which is about recruiting and creating new teams, yet we're being penalised for trying new combinations. This also leads to many players devaluing new characters such as Wong and Arcade because their gameplay requires a longer time to setup.
And why am I competing against other players in PvE mode? IMO the rewards should be locked behind quests and a separate PvE can be created for speedrunners, a gauntlet style fight which test your skill and roster strength against other players' records.
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Which question would be the one you would be nterested in making to us players?
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@DAZ0273 said:
Isn't it supposed to be one question per person (not an official question for the Devs!)?!?!?And only 250 characters per person...
And to read the other questions to not keep duplicating the same question...
But here we are.
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They forgot to put read the instructions in the instructions though.
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Why are event start/end times so clustered? I'm in the Eastern time zone, and most events start/end at 6 AM, noon, and 5pm, during the work day for many. There are 24 hours in a day, why not space them 8 hrs apart? And make one time in the evening (9-10 PM, ideally) for as many players as possible?
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@Vader614 said:
Why are event start/end times so clustered? I'm in the Eastern time zone, and most events start/end at 6 AM, noon, and 5pm, during the work day for many. There are 24 hours in a day, why not space them 8 hrs apart? And make one time in the evening (9-10 PM, ideally) for as many players as possible?I would kill for a 9pm slot for central Europe.
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