new 5.9 event. (Revolving Planeswalkers)

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  • BongoTheGrey
    BongoTheGrey Posts: 348 Mover and Shaker
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    You can check 3 pages of comments about this in the original post. Just adding it here so we don't lose everyone's valuable input and comments.

    https://forums.d3go.com/discussion/87543/revolving-planeswalk#latest
  • Julie71
    Julie71 MTGPQ Mod Posts: 707 Critical Contributor
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    You can check 3 pages of comments about this in the original post. Just adding it here so we don't lose everyone's valuable input and comments.

    https://forums.d3go.com/discussion/87543/revolving-planeswalk#latest
    thanks didn't see that one
  • QuiksilverHg
    QuiksilverHg Posts: 128 Tile Toppler
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    I’m sure the developers have a lot on their plate, but it’s hard to escape the conclusion that the team didn’t learn from ZE, and completely ignored all community feedback on this,

    Can you please point out something, even one thing, that the community hoped for in this new event that was actually incorporated?

    Here is another post communicating a lot of what the community hoped for in this new event. We got none of it.

    https://forums.d3go.com/discussion/87235/post-rotation-new-daily-event-suggestions#latest
  • greenmeanie1
    greenmeanie1 Posts: 17 Just Dropped In
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    Dear Oktagon, 

    The player base has repeatedly and consistently asked for a daily event that is less grindy than Zendikar Expeditions. Please change the ribbon structure for Revolving Planeswalk to 10/5/5. Changing it to 10/5/5 is a win win. More people will play this event and newer players will find it more fun and are more likely to continue playing the game. Your player base will also know that you listen and care about their opinions, which will increase goodwill tremendously. Let's grow this great game together.
  • JakeP82
    JakeP82 Posts: 2 Just Dropped In
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    I know I'm late to the party here, mostly because I've avoided revolving planeswalk because of the entry cost and the time zone I live in versus the shift I work, but I happened to just notice the cost is now reasonable for the realistically attainable rewards if you can't finish; anyway thanks to the devs for making the event feasible for people without the free time during the week to rack up a lot of points.