HoundofShadow said: It doesn't go to infinity but it will be around 300. Currently, players can already get a total of 2 to 3 covers worth of 5* shards from placement and progression rewards in scl 10. This has significantly reduced the number of pulls needed by as much as 90 pulls. As I said, your luck must be the worst in the game to not even cover all three latest characters with 300 pulls + 1000-1500 shards per 5* character. Those 2-3 extra covers of shards equivalent is as good as an extra 90 pulls, taking you to 390 pulls.
Bad said: On this game it's never stated a %. The % is talked about on the forum, but not in any store on the game. Why? Because it can't.
Chirus said: HoundofShadow said: It doesn't go to infinity but it will be around 300. Currently, players can already get a total of 2 to 3 covers worth of 5* shards from placement and progression rewards in scl 10. This has significantly reduced the number of pulls needed by as much as 90 pulls. As I said, your luck must be the worst in the game to not even cover all three latest characters with 300 pulls + 1000-1500 shards per 5* character. Those 2-3 extra covers of shards equivalent is as good as an extra 90 pulls, taking you to 390 pulls. Where does the 90 figure come from? The 300 one I've seen repeated enough times that I'm assuming it must be from a dev post a long time ago.
Polares said: Just did a 40 pulls with no 5s in latest so, yeah please, add something, like always get a 5 after 30 pulls. (Shards is not enough as a pity system)
Timemachinego said: I've always been in favor. Particular community dumbasses (they've been real active in this thread! I'm sure you can spot them!) think that for some reason the "system" would have to then become less advantageous for the individual player if implemented. This literally isn't true, it's a choice for the developers to make!
TheEyeDoctorsWife said: Sorry for my ignorance, I can’t spot them. Can you help mention them ?
TheEyeDoctorsWife said: Timemachinego said: I've always been in favor. Particular community dumbasses (they've been real active in this thread! I'm sure you can spot them!) think that for some reason the "system" would have to then become less advantageous for the individual player if implemented. This literally isn't true, it's a choice for the developers to make! Sorry for my ignorance, I can’t spot them. Can you help mention them ?
LavaManLee said:Not sure if I am misunderstanding what you are trying to say but I believe you are incorrect. It clearly says in the Latest Legend Store: "Latest Legends Pack Odds approximately 1:7". That definitely is a % of approximately 14.2857% to get a five star. Am I missing what you are trying to say about the game not stating a %?
Bad said:Be sure that if those pulls were independent, singular % pulls they would simply put a 14.x%, and not something as odd as 1:7.
LavaManLee said:Why would you think that? I am assuming you are not a statistician because saying something has a 1:7 chance is EXACTLY the same as saying something has a 14.2857% probability. For example, flipping a coin, the odds of heads is 1:2. The probability of heads is 50%. Those are the exact same thing, just expressed differently.
Bad said: LavaManLee said:Why would you think that? I am assuming you are not a statistician because saying something has a 1:7 chance is EXACTLY the same as saying something has a 14.2857% probability. For example, flipping a coin, the odds of heads is 1:2. The probability of heads is 50%. Those are the exact same thing, just expressed differently. Yes, that would be 14.2857% for the 3, 4.7619% for each character, or 1.5873% for each power. A lot of things just expressed differently. Now, why is it a 14.2857%? Do you think that is a normal number? Why a 4.7619%? Imo a kind of twisted number isn't it? Why a 1.5873? It would be easier just a 1.5 don't you think?And why they don't express it just on % like exactly all the others gacha games on the market?