HoundofShadow said: They would need to change the current odds from 1:7 to something worse than that.Anyway, based on past experience of tracking pulls, going 100 pulls without a single 5* is rare.
KGB said: @Godzillafan67 Any pitiplier increases the odds to better than 1/7 as Hound said.Imagine that the game has it so that after say 1000 pulls your rate will be 15% (150). If someplace in that 1000 pulls there is a long 0-fer streak, if the pitiplier forces a 5* to appear then by the time you reach 1000 pulls you will have 151 5* (the 150 that are there + 1 pitiplier 5*).No one likes long 0-fer streaks but the truth is that it's more WHEN you get such streaks rather than the fact you get them that matters. If you have a bad run over say 100 tokens it matters way less if you are pulling in a store / latest legends that contains dud's/mediocre characters than if you are pulling in a store that contains meta ones. In other words, if you pull in latest legends when KK/Thoress are there and have a bad run over 200ish tokens so that you don't cover them it will matter way more than if you missed covering Big Wheel and Gamora. That's why evening out in the long run is a silly argument because not all 5* are created equal.KGB
Bad said: The drawing system on this game it's too peculiar for to change it. Also it's not needed.It shuffles the cards in a predetermined way in order to ensure the 3 characters will get a close to similar proportion on their powers in a given number of pulls.Originally was 300 pulls, thanks to shards on pve and pvp now is 250, and if they continue with those awesome boss events it will turn in 200 pulls.Given the hard to obtain nature of those pulls the player is interested on that predetermined sequence landing all the 5*s early, and long dry spells will happen and will anger the player, but if pulling as I said all the goals will meet.Imo the reason to give 2 covers is a clever monetisation on itself, turning more players into collectors type.
Chirus said: Dry spells do contribute, but aren't my primary issue. I'm not exactly married to the 1/7 value either, like it has to drop a 5* every 7 pulls. I just want to ensure this drop system isn't based on a percentage value so that there aren't any players, however small they may be, who end up getting royally screwed as a result of statistics.