Bowgentle said: Chirus said: Dry spells do contribute, but aren't my primary issue. I'm not exactly married to the 1/7 value either, like it has to drop a 5* every 7 pulls. I just want to ensure this drop system isn't based on a percentage value so that there aren't any players, however small they may be, who end up getting royally screwed as a result of statistics. The pull rate will give you 15% over the long run.Which can mean thousands of pulls.It's not guaranteed you'll hit those numbers for every 5* released, so you'll totally end up with very bad builds.
Chirus said: Dry spells do contribute, but aren't my primary issue. I'm not exactly married to the 1/7 value either, like it has to drop a 5* every 7 pulls. I just want to ensure this drop system isn't based on a percentage value so that there aren't any players, however small they may be, who end up getting royally screwed as a result of statistics.
Chirus said: Bowgentle said: Chirus said: Dry spells do contribute, but aren't my primary issue. I'm not exactly married to the 1/7 value either, like it has to drop a 5* every 7 pulls. I just want to ensure this drop system isn't based on a percentage value so that there aren't any players, however small they may be, who end up getting royally screwed as a result of statistics. The pull rate will give you 15% over the long run.Which can mean thousands of pulls.It's not guaranteed you'll hit those numbers for every 5* released, so you'll totally end up with very bad builds. See, this statement directly contradicts what bad just posted, in that every 300 pulls, you're more or less guaranteed all 13 covers for the three latest heroes in latest legends.
Bowgentle said: Chirus said: Bowgentle said: Chirus said: Dry spells do contribute, but aren't my primary issue. I'm not exactly married to the 1/7 value either, like it has to drop a 5* every 7 pulls. I just want to ensure this drop system isn't based on a percentage value so that there aren't any players, however small they may be, who end up getting royally screwed as a result of statistics. The pull rate will give you 15% over the long run.Which can mean thousands of pulls.It's not guaranteed you'll hit those numbers for every 5* released, so you'll totally end up with very bad builds. See, this statement directly contradicts what bad just posted, in that every 300 pulls, you're more or less guaranteed all 13 covers for the three latest heroes in latest legends. Bad is not great with math.He made a whole thread where he argued against everybody else who tried to prove that he was wrong.Take his opinions with a grain of salt.More or less guaranteed I can agree with.
HoundofShadow said: What the dev should do is to make sure every new player watch a video about laws of large number so that they understand how probability works.
TheEyeDoctorsWife said: HoundofShadow said: What the dev should do is to make sure every new player watch a video about laws of large number so that they understand how probability works. I think every student in America got that lesson in high school . ( Unless you graduated over 11 years ago, I can’t speak for older people ).
TheEyeDoctorsWife said: I’ve been pulling at 22% the past few months . (I know if I say I have a system I’ll get flamed so I won’t .) But my point is if the pull rate was increased to that then yes you can easily champ every new 5.* release. The downside is once you champ it I’m stuck as a hoarder until the next release, which I despise personally.I enjoy pulling 1 or 2 LL a day . At 15% I still had 10-11 covers by the time it was banished into classics. And if I spent ( which is the devs’ goal ) on more tokens then I probably would champ them all at that rate . So the system seems to be operating perfectly as a business model .
Chirus said: TheEyeDoctorsWife said: I’ve been pulling at 22% the past few months . (I know if I say I have a system I’ll get flamed so I won’t .) But my point is if the pull rate was increased to that then yes you can easily champ every new 5.* release. The downside is once you champ it I’m stuck as a hoarder until the next release, which I despise personally.I enjoy pulling 1 or 2 LL a day . At 15% I still had 10-11 covers by the time it was banished into classics. And if I spent ( which is the devs’ goal ) on more tokens then I probably would champ them all at that rate . So the system seems to be operating perfectly as a business model . Arguably, there is an artificial bump to the pull rate as a result of the boss events awarding 2 covers each month. If this remains a permanent feature, it's like we start each window of pulls with 2 guaranteed covers, each a different color. So this could mean we could practically see the rate as higher than 15% for the purposes of pulling one of the featured 5* heroes. How much higher I'm not sure. But I do sense that champing a 5* hero is a lot more feasible with boss events becoming a part of the equation.
HoundofShadow said: I've tracked my pulls for the past few times and posted them in the forum. You got to have one terrible luck not to champ them within 300 pulls. On top of that, Scl 10 can give you up to 1500 5* shards. In reality, those extra 60-90 pulls out of those 300 pulls are just buffers.If you want guaranteed cover, spend 250 or 500 cp to buy the cover.
HoundofShadow said: If you want to change the way pull works such that every player will not be screwed by probability, be prepared for worse pull rate. There's already a precedent: Bonus Hero --> Bonus shards.I'm not sure if you were around when Bonus Heroes was around but the rate was 5% for 5* cover. Statistically speaking, for every 140 pulls that you made, you get 1 bonus 5* cover. However, when Bonus Shards replaced Bonus Hero to guarantee that all players got 1 bonus 5* cover, the number of pulls needed to get 1 bonus 5* cover is 167, which is an additional 19.3% pulls needed.If you want to see the pull rate of MPQ become 1:9 or 1:10 just to guarantee that every player get a 5* cover by a certain number of pulls, then hope the dev does this and watch chaos unleas. Maybe the dev is already planning to change the pull rate, which explains the generosity.