Clintman wrote: Ok, here goes. 1. Is the development team happy right now with the way Sharding is impacting the game? Do you/they share the perceptions that mid range players are getting grouped with people way out of their league? 2. I know I don't have to explain risk vs reward to you as you have a background with MMOs, is there any appetite for having a higher tier of rewards (ISO) for those of who with maxed rosters who have to fight other maxed roster folks? 3. How does the Development team feel about players tanking in order to reap faster ISO rewards at the expense of obviously weaker team? Is there any thought to incentivizing us to grind harder fights rather than find ways to game the system so we can do faster fights for faster ISO? (note the tricky circular path back to the risk vs reward question) 4. What is your opinion to a common sentiment among players that tying every event to seasons performance causes internal stress among alliances by overload? Do you feel this is a problem that the development team should address, or do you feel it is something players have to figure out for themselves. 5. The game is maturing, as such, there is a veritable buttload of new characters which makes getting desired covers very difficult from heroic packs. Many suggestions, color coding packs, grouping 3*s in packs, removing 2*s from heroic tokens have been brought up, are any of these ideas likely to gain traction, or does the team not see the same problem many of us do see on the forums?
zulux21 wrote: So I have a few random questions. First off any plans to make a single cover give away the norm in future events? <Snip> Second, is there any way you can make the oldest member of an alliance (or the founder) the supreme commander? <Snip> Finally is there any plans to expand the rewards in the unbracketed stuff such as alliance rewards or lightning rounds. <Snip> just curious if you have any thoughts on these. edit: oh I remembered one more thing... any chance you can make it so you don't auto change characters when a passive triggers, it's rather annoying using the wrong move just because after I used one move black widow triggered her passive so she became the main character instead of the one I was using.
IceIX wrote: kermitk50 wrote: Jumping on this, are there any conversations going on right now over there to level out HP per Cover slot as hero count increases? And without "spoiling" naything, can you give a list of topics that the team over there are activly looking for solutions for? For example, are you all happy about the new sharding and bracketing system, or are you guys activly trying to find a solution to that issue (the issue of why a 15 day old player should be able to get the same rewards as a 150 day player but with less effort). Dont need details on what solutions you are discussing, just would be nice to know if you guys are actively working on a solution to certain things, or even consider things like that a problem. There are conversations, yes. No outright solutions that I can share at the moment though. It's currently tenable to continue to expand your roster through rewards at the rate new characters come out. That's not always going to be the case though with how the slots scale. There are a *ton* of things pinned up for active development work time when designs get worked though and ready for further implementation - Sharding/bracketing definitely, it's not where we want it to be - Matchmaking in general. MMR Hell is still a thing, and that's bad. - Scaling still isn't where we want it. Prodigal Sun was *much* better, but still not great for people on either end of the bell curve. Still too many people with either too easy or too difficult fights. - Character releases, ability gains for 3*s, etc are a looming problem that we need to get worked out before it becomes a huge thing.
kermitk50 wrote: Jumping on this, are there any conversations going on right now over there to level out HP per Cover slot as hero count increases? And without "spoiling" naything, can you give a list of topics that the team over there are activly looking for solutions for? For example, are you all happy about the new sharding and bracketing system, or are you guys activly trying to find a solution to that issue (the issue of why a 15 day old player should be able to get the same rewards as a 150 day player but with less effort). Dont need details on what solutions you are discussing, just would be nice to know if you guys are actively working on a solution to certain things, or even consider things like that a problem.
jozier wrote: Pats0132 wrote: Not sure if other people have had this issue but I been attacked by the same person a few times without fighting them once. This has caused me to move out of top 10 positions. Is this suppose to happen? I thought you could only beat someone once until you retaliate back. Thanks and I love the she hulk build. Can we get the storm build as well;) If you are part of someone's opponent queue you can show up there multiple times until a combination of points/MMR increase/queue refresh has occured to move you out. Otherwise if they skip around in their nodes you will pop up again and again.
Pats0132 wrote: Not sure if other people have had this issue but I been attacked by the same person a few times without fighting them once. This has caused me to move out of top 10 positions. Is this suppose to happen? I thought you could only beat someone once until you retaliate back. Thanks and I love the she hulk build. Can we get the storm build as well;)
Toxicadam wrote: Alliances and Seasons have been two pretty huge additions to the game, are there any other tentative plans for anything else equally monumental in the future?
IceIX wrote: Toxicadam wrote: Alliances and Seasons have been two pretty huge additions to the game, are there any other tentative plans for anything else equally monumental in the future? Yep, we do! Nothing to announce right this second though. I do know of at least two other things that I would consider "Big Features" that are in the pipe at the moment.
IceIX wrote: 1. It's possible. This is the second time we've done something like that (The Hulk being the first) so we have to see how the user base *actually* responds to this style of Episode reward. If it starts to become standard, it could actually have a negative effect on player participation since users will say "Well, I don't think I can make Top 100, so I'll just pull out my freebie and stop playing". Since a lot of the Events use things like the Mayhem meter in Prodigal Sun to unlock more subs or nodes, less points coming into the system means those are harder to reach. It also then means others can't rubber band as easily and the top end can't push towards Progression Rewards so simply. On the upside, everyone can participate in the next Essential nodes more easily, so that helps with points some. But if they're not playing because they don't feel they can win and just take their consolation prize, I'm not sure how useful that is. 2. We have discussed adding something like a SupCom or Captain rank to Alliances, yes. I personally like the idea, not sure where it sits in terms of being something on the block. 3. It's actually more likely that we'd bracket Alliances than just expand the unbracketed rewards. Which would accomplish the same thing as what you're talking about, but in a different manner. 4. Sounds like a PC Master Race problem. Most definitely noted.
ender wrote: Couple questions: Any update on when 2 skill characters may get a third ability? OR even any other character Buffs in the pipeline... Time frame for C Mags nerf? have the covers and ISO but to scared to spend any ISO until its clear how he will be changed Will we ever be able to trade covers within our alliance? Echoing a previous questions, Any chance we will get a color change fee to change the color of a given characters cover for HP? - With 2 star characters are being given out like candy, any chance we see the 600 point progression reward turn into a second event token. - With Death bracket more common in new shard system, any possibility of expanding the completion reward tiers to help players progression to 3*? Example top 20 or 25 get 2 3* covers.
IceIX wrote: ender wrote: Couple questions: Any update on when 2 skill characters may get a third ability? OR even any other character Buffs in the pipeline... Time frame for C Mags nerf? have the covers and ISO but to scared to spend any ISO until its clear how he will be changed Will we ever be able to trade covers within our alliance? Echoing a previous questions, Any chance we will get a color change fee to change the color of a given characters cover for HP? - With 2 star characters are being given out like candy, any chance we see the 600 point progression reward turn into a second event token. - With Death bracket more common in new shard system, any possibility of expanding the completion reward tiers to help players progression to 3*? Example top 20 or 25 get 2 3* covers. - 3rd abilities are back burnered. Still something we want to have happen, but we have bigger fish we would like to fry. Hawkeye and Magneto are next on the balancing list. No timeline for them yet other than that I wouldn't expect movement on them within this coming month. - See above. - Unlikely that we'd allow outright trading of covers as it opens the doors to possible exploits and the specter of Gold Farming. More likely that we'd offer something more like a rental/borrow system, but nothing at all solid there. It's always been an interesting talking point since it's pretty much the most direct social interaction you can get in a game (See: Clash of Clans) - You already get that effect through Respeccing for purchasing new covers. I get what you're getting at though, pulling cover 6 of a 5/1/1 character and having to sell it for Iso instead of use. I like the idea of such a system. Although, I can already imagine the forum threads popping up immediately after this would launch: "D3 is dropping duplicate covers just to milk us of HP!" - It's an interesting suggestion, although that Token is more likely to be another 2* in any case. - We've got a bunch of options on the table for improving the 2*->3* transition. Nothing has been decided there though.