Emeryt wrote: How do You plan to deal with the growing amount of spam on those forums? Can we have some more members (especially morning EU time) promoted to moderators? like this guy above me Other than that, how bout implementing some more anti-spam options, as suggested in a couple of threads already?
ZenBrillig wrote: What's the long range plan for dealing with the increasing number of characters? Clearly you can't stop adding characters, because that's what keeps people stuck to the game, but at the same point, it becomes increasingly difficult for new players to win enough covers of a single character to make it viable.
IceIX wrote: Animations - Unlikely, but possible. Turning off animations means that in order to play efficiently, all players will do that and as a result, the amount of work that gets put into creating the animations goes largely to waste. We could do something snazzy where we turn them off after X uses, or after the first time in a battle or something, but that's a bit complex for a relatively small efficiency. With changes to characters removing a lot of the low AP abilities that create much of the ability animation spam, that sort of time factor gets removed to an extent anyhow.
Nemek wrote: One random one... It seems like a lot of effort/resources were put into creating the alliance structure/features, have we implemented all of the current slate of alliance features or is there more currently being looked at? Or...has the team moved on to a different yet-to-be-announced feature?
pasa_ wrote: When will the bracketing go back to flat time or luck without any nudges based on profile data?
pasa_ wrote: When will the long outstanding bugs (like Sunder) get fixed and the most frequent trivial UI requests (like turn off animations at least for passives, stop tab switches, which goon controls CD) will get implemented?
Cryptobrancus wrote: Is there any merit to my suggestion regarding Alliance season progression rewards or other ideas that would specifically help the casual base in the game, or is the overwhelming majority of the game's focus going to continue to be based on increasing levels of competition?
IceIX wrote: (on spam) So normal options that would stop robots from registering does nothing.
_M4ru_ wrote: IceIX wrote: Animations - Unlikely, but possible. Turning off animations means that in order to play efficiently, all players will do that and as a result, the amount of work that gets put into creating the animations goes largely to waste. We could do something snazzy where we turn them off after X uses, or after the first time in a battle or something, but that's a bit complex for a relatively small efficiency. With changes to characters removing a lot of the low AP abilities that create much of the ability animation spam, that sort of time factor gets removed to an extent anyhow. How about removing/reducing just these extremly bright flashes of light that lit up the room at night and burn our eyes out (title screen, tokens/rewards, leveling characters up, moder storm's "Lightning Strike" and many many others)? Leave all the character animations be, just PLEASE make them less flashy
kigoral wrote: Hi, I am a little unsure exactly about the link you posted. Does this mean, that if we are missing rewards due to a server crash (in the middle of receiving rewards), that we need to forget about them and move on, because of this blanket reward? I, personally, am referring to this thread: http://www.d3pforums.com/viewtopic.php?f=9&t=8409. A few of us experienced this, and none of us have received any communication from CS regarding it in the last few days.