kevind722 wrote: Regarding animations: I generally don't have a problem with them, however; could we do away with the boost animations at the beginning of matches. They are time consuming when making a push and especially in LR. I know what boosts I used, the reminder seems redundant
Mrazy wrote: About roster slots: Are you guys gonna move forward no matter what regarding the bulk purchases of roster slots? Are single roster slot purchases out of the question permanently?
Phantron wrote: Is there any plan to make PvP require more than the featured character plus your two best characters?
kaganb wrote: With a lot of people complaining about getting 3* covers they don't need, would either of these ideas be feasible? 1) Make a wildcard cover that can be any of the respective character covers 2) A small HP fee (let's say 100 HP or so) to modify the cover to a color you want A good example for me would be my CMags. He is currently 5/1/1 and I've sold off 3 other Blue covers. The current event has a Blue cover as a reward, so really my goal is to hit top 50 instead of top 10 since a high season score isn't likely for me after the Spidey nerf. If I did get top 10, I get Blue/Red, use Red and change Blue to either the Red or Purple cover I actually need at the expense of HP.
rabscutle wrote: Is there any plan to update the balance equation that you guys build from? We got a peak when the Rags changes went in and the subsequent list of characters in need of some kind of balance, but it would be really helpful to see what you guys consider balanced or unbalanced and what drives those decisions. That might be a little inside baseball, but it would help tremendously. Also if you have already answered this, feel free to link slap me so I can go read it lol.
Kaden wrote: Is there any update you can give us about the progress of X-Force Wolverine buff?
IceIX wrote: Kaden wrote: Is there any update you can give us about the progress of X-Force Wolverine buff? Still happening, just behind both Hawkeye (Modern) and Magneto (Classic) changes.
scottee wrote: When devs read the forums, which does it result in more? A) crying laughing C) head shaking D) face palming
alphavs0mega wrote: A lot of the user base have been demanding a buff to the "hot dog stand" environmental move. I myself have been effected by this by collecting said environmental tiles only to receive 50 health. Please consider upping this to 100 health to help us vets survive these matches. Any updates on this critical patch would be greatly appreciated. Thanks and have a great day!
Thanos wrote: Please, for the love of God, any time frame for x-forces buff? I've got this here iso burning a hole in my pocket. If it's not coming anytime soon i'll just start spending it on other characters. Just curious, why didn't you give 2* Daken the same third ability you gave Lazy Daken?
IceIX wrote: Tap through - This is a rough one. It's weirdly related to device specs and reacting differently per device. Faster devices have it worse than slower ones and there doesn't seem to be a specific issue with tap areas being off or something like that causing it. It's definitely become more pronounced as of R53 and it's on our radar. At the moment, just be careful in your taps and let the ability pop up sit for a moment before blazing through it.
Spoit wrote: IceIX wrote: Tap through - This is a rough one. It's weirdly related to device specs and reacting differently per device. Faster devices have it worse than slower ones and there doesn't seem to be a specific issue with tap areas being off or something like that causing it. It's definitely become more pronounced as of R53 and it's on our radar. At the moment, just be careful in your taps and let the ability pop up sit for a moment before blazing through it. Does letting it sit (open) really help? I've spent at least 20 seconds before tapping it multiple times trying to trigger the ability. The only way to reliably fix it is to close the power popup and open it again. Which doesn't help when it makes a match through it, of course