Mizake wrote: A man after my own heart... Quick --- which is more likely....pulling a Green Thor cover from a standard token, or pulling a Ring of Royal Grandeur from an Act 2 cache? Here I would disagree. If you can get a *specific* 3* cover for 1250 HP, then the value of a *random* 3* cover should be less. For example, if you offered a 3* token for 1250 HP, I would not purchase it, because I could buy the exact cover I wanted for the same price. I guess you have to factor in people missing 3* covers, so for them the perceived value may be higher.
Nonce Equitaur 2 wrote: IceIX wrote: Nonce Equitaur 2 wrote: It would be easy. You're using a pseudorandom number generator of some sort, likely MCG, Mersenne twister, R250, or Wichmann-Hill. To avoid bizarre clumpings, use the Sobol, Neiderreiter, or MKL pseudorandom number generators instead. I'm just gonna... step over here.... and copy paste this in entirety to one of the designers... then step away. Slowly. http://en.wikipedia.org/wiki/Sobol_sequence Here's what a typical pseudorandom (or completely random) sequence looks like. If clumping is okay, then these can be used Here's what a Sobol pseudorandom sequence looks like. These are used when clumping causes bad effects. EDIT -- incidentally, don't use low-discrepancy pseudorandom sequences for tile generation. Those need clumpiness for the game to be functional. But the cover packs should not be clumpy.
IceIX wrote: Nonce Equitaur 2 wrote: It would be easy. You're using a pseudorandom number generator of some sort, likely MCG, Mersenne twister, R250, or Wichmann-Hill. To avoid bizarre clumpings, use the Sobol, Neiderreiter, or MKL pseudorandom number generators instead. I'm just gonna... step over here.... and copy paste this in entirety to one of the designers... then step away. Slowly.
Nonce Equitaur 2 wrote: It would be easy. You're using a pseudorandom number generator of some sort, likely MCG, Mersenne twister, R250, or Wichmann-Hill. To avoid bizarre clumpings, use the Sobol, Neiderreiter, or MKL pseudorandom number generators instead.
zulux21 wrote: First off again thanks for answering questions... second off any chance of introducing standard token multipacks for iso. Sometimes I am feeling lucky and want to waste 5k iso on 10 standards, but it's tedious to do it one by one... my wife is out of characters to level and wants to risk her iso on 3 stars and wants to burn around 40k at once on standards but she can't get motivated to go 1 by 1 for that long, so something like a 40 pack for 20k iso would really speed that up. (perhaps a minor discount or slight improvement in getting non 1 stars could be involved as well) I'm mostly curious why there isn't something like this since every other set of tokens has options for buying them in bulk. Another thing I am curious about. Any chance of increasing the rewards for repeat missions in PVE at all? I mean 20 iso is just such a pitiful amount I'd almost prefer not to have to click through the animations and see that pop up then actually get that amount. Is there any major reason why pvp can give out a decent amount of rewards, but PVE only has the prizes from the nodes and then a slap in the face when you don't get one of those? I mean even setting it to 50 iso would feel like grinding for hours in a PVE event wasn't just a huge waste of time aside from placing a little better in the event. I suppose there might be minor worries about someone botting an easy node, but I would imagine it wouldn't be that hard to set up something to check if someone has played the same easy node over and over and over again for the last 10 hours. I also suppose there might be worries about what it could do to the economy, but it doesn't seem like the extra 3k or so iso you would get per event would be a huge deal... I mean that isn't even a level on any character level 80 or higher. Finally please don't ever leave IceIX, you are the only person I ever see responding to stuff, thus you are awesome
IceIX wrote: laoahpeh wrote: Hey, thanks for the reply. I will continue to shoot you with more non-related questions 1) what is the current size of the dev team and are there plans to increase this given the popularity of the game? 2) what other games do you play other than diablo? 3) the World Cup is coming! who are you rooting for? personally I am a Spain fan 4) The Surface Pro 3 looks cool, should I get one? 1 - Haven't done a headcount lately. Want to say 28 dev, 10 publisher right now? And yeah, both D3 and Demiurge are on the look out to expand (a little). We both like staying small and agile over all though, despite the headaches it sometimes give in having to wear 8 hats a piece. 2 - Currently my jams for play time go in order of: MPQ, Diablo 3, Warframe, Dynasty Warriors 8 XL (insert whichever is the newest DW/SW/WO here), random indie game/iOS game. Gonna have to play through Watch Dogs here soon too. 3 - Germany, mainly because my wife is a huge fan of the team. Looking forward to June 26th when I get to watch them trounce the US team next to a couple friends that are fans of the locals. 4 - The Surface Pro 2 is the single best purchase of computer hardware I have made and I am drooling over the Pro 3. My single gripe about the Pro 2 is that it's only running an Intel HD 4400 and the Surface Pro 3 is the same. It's good enough for games right now as long as you're OK with low/mid quality graphics, but I would love a real card in there. Shocked the Pro 3 didn't come with an Intel Iris Pro like a lot of the Steam Machines have.
laoahpeh wrote: Hey, thanks for the reply. I will continue to shoot you with more non-related questions 1) what is the current size of the dev team and are there plans to increase this given the popularity of the game? 2) what other games do you play other than diablo? 3) the World Cup is coming! who are you rooting for? personally I am a Spain fan 4) The Surface Pro 3 looks cool, should I get one?
IceIX wrote: aflynn wrote: what can be done about players exploiting OBW and other covers healing abilities in prologue to gain a higher pt total afterwards in PvP events We've got an idea about that. It's currently in test at the moment. If it works out, you can expect rioting in the streets on the forums when we talk about what we're planning for a change. Mainly because Prologue healing has been status quo for so long that any change to that is going to make people HULK SMASH angry.
aflynn wrote: what can be done about players exploiting OBW and other covers healing abilities in prologue to gain a higher pt total afterwards in PvP events
dsbol wrote: To Ice, I recently was defeated by a team with really low score, they took 25 pts from me, but to take revenge they were only worth 7 pts. Have you guys thought about revenge matches you at least get back the points you lost? Or even the points you lost plus 5 extra?
Phantron wrote: Are we going to see PvP event where, within the event itself, there is a reason to have more than 3 characters on your roster? I guess I wasn't clear the first time, but even if you've a limited roster, say Avengers only, right now there is zero compelling reason to switch do a team different from whatever you believe is your best 3 for the duration of the event, minus perhaps some defensive substitution before you prepare to take a break.
IceIX wrote: Nonce Equitaur 2 wrote: It would be easy. You're using a pseudorandom number generator of some sort, likely MCG, Mersenne twister, R250, or Wichmann-Hill. To avoid bizarre clumpings, use the Sobol, Neiderreiter, or MKL pseudorandom number generators instead. This post <--- | | | | My head <--- I'm just gonna... step over here.... and copy paste this in entirety to one of the designers... then step away. Slowly.
locked wrote: 3) Can you change 'Sell all' button to 'Sell all 1* and 2*' by default? So that 3* and 4* covers are sold manually each. Or have a checkmark like 'Don't sell 3* and 4* by default'.