Make Classic Legendary Tokens look distinct from Latest Legendary Tokens
Comments
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HoundofShadow said:If we think of these decisions in terms of human factors or human psychology, it makes sense. Humans crave control, flexibility, instant gratification, new things and predictability. All these are precious to us. What happens if you don't have all the above? You feel helpless, stucked, impatient, bored and depressed.Let's take it that the dev owns the game. In order for them to cede some control to you, they want something in return.Just look at Bonus Hero vs Shards. We had tradeoffs in return for flexibility/control. Even updated Shield Training gave half a cover instead of a full cover equivalent. Why didn't bonus shards give only 500 5* shards or 400 4* shards? Instead, most of the bonus 4*/5* shards are 50.That said, I don’t begrudge the devs being profitable . At all. I want them to be profitable. This is a symbiotic relationship. The more players, the more profit. Ideally, the more *happy* players, even more profit. And by happy, I don’t mean that we get everything that we want. But that the experience isn’t also so lopsided. A whale can whale their way to a 550. A hoarder can hoard their way to 550. Same result except one had to spend a lot of money, the other had to spend a lot of time. In both cases, something was spent. But we have to acknowledge that the actual meta of this game is how we have, over the course of 8+ years, tried to game the game (hoarding , using Line/discord/etc) to optimize our experience within the confines that they have set, with how we play, and how we spend. This will always be the case and it’s a fine line. However, there is always room for improvement and acquiescences, from both sides. Look at the blowup from the UX change last year and both sides made concessions. No one is talking about the UX change now. We moved on.Shouldn’t we use this classics package as another instance in which both the devs and the players bring up other areas of the game that can also be improved upon?Don’t give us the farm, cause then it would be a hella boring game if there was no goals to work towards (work). But, do try to understand how the consumers want to consume and perhaps make it a little easier (and clearer) so that they might want to stick around a bit longer. If Costco had those delicious chickens available, but stuck them at the top of a 10ft shelf that you yourself had to climb up and get, that chicken is gonna stay put. You had me already in the store. Why are you making me work even harder when I’m already in the store?1
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For LT conversion, it touches on another problem: Whales. Whales gather to buy Stark to get 140 cps. Imagine LTs in all part of the game gets converted to CP. Placement rewards, DDQ, Shield Training etc. Will spending increase or decrease?
CP & HP were traded for the flexibility and control we have for bonus shards today. The question to ask is, how much CP and HP are you willing to lose to get LT converted to CP permanently across every part of the game?
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HoundofShadow said:For LT conversion, it touches on another problem: Whales. Whales gather to buy Stark to get 140 cps. Imagine LTs in all part of the game gets converted to CP. Placement rewards, DDQ, Shield Training etc. Will spending increase or decrease?
CP & HP were traded for the flexibility and control we have for bonus shards today. The question to ask is, how much CP and HP are you willing to lose to get LT converted to CP permanently across every part of the game?0 -
Humans are selfish creatures and they seek self-interest. They seek to maximise benefit and minimise cost so that they can get the most and pay the least for their choices. In the end, turning LTs into CPs without any tradeoff is a huge disadvantage to the dev.
In the past, the dev used to make offer threads frequently. Unfortunately, the responses in those threads are usually snarky and they decided to stop making such threads, or make it look low-profile. I remember seeing offer threads pinned often in 2018/2019.
Anyway, in order for LTs to be converted to CPs without any tradeoff, major event must happen. For example, a 6* is coming out and a new currency comes with it. So, you can't use CP/LTs to hoard for 6*. Or maybe they decided to come up with new currency to let everyone upgrade support to R5.0 -
HoundofShadow said:Humans are selfish creatures and they seek self-interest. They seek to maximise benefit and minimise cost so that they can get the most and pay the least for their choices. In the end, turning LTs into CPs without any tradeoff is a huge disadvantage to the dev.
In the past, the dev used to make offer threads frequently. Unfortunately, the responses in those threads are usually snarky and they decided to stop making such threads, or make it look low-profile. I remember seeing offer threads pinned often in 2018/2019.
Anyway, in order for LTs to be converted to CPs without any tradeoff, major event must happen. For example, a 6* is coming out and a new currency comes with it. So, you can't use CP/LTs to hoard for 6*. Or maybe they decided to come up with new currency to let everyone upgrade support to R5.0 -
Supports > CPs. Cash seems to be the preferred currency for Support, but it's still subjected to RNG
I don't mind trading my champed 5* for Supports.1 -
Well, I bite for it too. I thought it was a cheap offer but recently Google gave me a discount offer which uses to alterate prizes in game so I thought that was the reason.
So if the goal was to tricky fishing some buckets, I am in the basket.
And even I have suggestion for to not deceive people: just a white letter "C" inside the icon, or just showing classic characters, things like that could make people realizing that it is the first time they offered classics.
After saying that, well it's not so bad to have 10 classic tokens, but obviously if I knew it I wouldn't bought it.
If they implemented classic tokens for rewards inside new content, well I would think I was dreaming.0 -
I wouldn't mind classic tokens taking the place of lesser tokens, or being extra (last part don't happen).
I just got the 40 pack in the fearless Electra store and the result was about 36 2*s and 4 3*s. (I knew better, but I had the HP and needed to feed the farm anyway) Which seems about right for any store where 2*s are an option
That being said, replacing tokens with better tokens is something I'd support. 4*or better would be welcomed over 2* or 3* or better tokens, which is what classic would be.
If they replace CP or LL with CL though, that would be absolute trash.
Lastly, the offer selling CL just seems slimy. Those who buy offers like this look at the emblems. It's not even on purpose anymore. You see the emblems and you know what's in the store. Your brain ignores the words because you already read the shorthand.
Anyway, just my 2 CP on the issue.3 -
So the colour change suggests they are here to stay so the question becomes...what happens next?
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They can come up with more Classic Tokens cash bundle without players looking for after-sale support?1
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HoundofShadow said:They can come up with more Classic Tokens cash bundle without players looking for after-sale support?
Well Zing, I guess!
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Maybe SCL11 is coming and all of the tokens will be bumped up a level over those awarded at SCL10. Elites instead of standard up to Classics instead of Mighty.1
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