**** Melinda May (Agent of S.H.I.E.L.D.) ****

24567

Comments

  • bbigler
    bbigler Posts: 2,111 Chairperson of the Boards
    Here’s my guess: best build 3/5/5

    8 Red: Destroy 4 tiles, including enemy strike, protect, attack. This is probably more useful for creating match 4’s and 5’s unless you’re facing Kitty or Polaris or Mindless Ones. 

    5 Blue: Stun for 4 turns. When an enemy returns from stun, create 4-turn CD tile that reduces their matches and powers by 1,000. This cheap stun is awesome and will be a favorite TU. The damage reduction is not a percentage, therefore useless against 5*s. Even if the damage reduction was 2,000 it still wouldn’t slow down 5*s very much. 

    Yellow Passive: when an ally takes >= 20% damage of their total health, give them a burst of 10%. When an ally deals >= 20% damage of enemy’s total health, gain 4 AP in your strongest color. This power is potentially broken allowing for a winfinite of damage dealing and AP gain - i.e. Shang’s red. You could combo with 4*Prof X to gain 8 AP with continuous match 5*s. The health bursts are useful but not OP. Imagine fighting against this passive. 
    Overall, this is a very good character as long as the numbers are close to my guess. I think the artwork should look like the Black Knight from Monty Python. That would be awesome!
  • Seph1roth5
    Seph1roth5 Posts: 426 Mover and Shaker
    I think a flat 1000 DR would be pretty awesome, as it's icing on a cheap stun cake.  A lot of times in scl10 it's just the match damage in the 3rd/4th fight that makes it hard lol.  Where my team is half-dead before I can get off a power and I have to figure out if I want to blow all my health packs on a few nodes.
  • darkman84
    darkman84 Posts: 57 Match Maker
    I doubt it's going to be 4-turn stun on blue, it's just too cheep for such a big number. But it's going to be at least 3-turn, that's for sure. The remeining numbers are probably - atl east 4-turn countdown, and at least 4AP gain on yellow, which seem pretty great on paper. I'm looking forward on trying this character 3/5/5 with SC.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    If this character can do winfinite, I don't think the number of turn the stun is would be a focus point. The trigger point for the ap gain is the core thing that many players are looking out for.
  • Blackstone
    Blackstone Posts: 603 Critical Contributor
    All of the Great Lakes Avengers, riding sky-cycles, trying to help but messing things up for you.

    The stun is actually 6 turns, but it randomly stuns one of your own characters as they recoil in shock at Mr Immortals grisly death... Temporary death, of course.

    Surprise power: if you down an enemy, the Great Lakes Avengers will switch sides.... If one of your characters is downed they will come back... Even if you don't want them to.
  • TheRiddler
    TheRiddler Posts: 291 Mover and Shaker
    darkman84 said:
    I doubt it's going to be 4-turn stun on blue, it's just too cheep for such a big number. But it's going to be at least 3-turn, that's for sure. The remeining numbers are probably - atl east 4-turn countdown, and at least 4AP gain on yellow, which seem pretty great on paper. I'm looking forward on trying this character 3/5/5 with SC.

    Well it says "for a few turn(s)" and then more turns at 4 covers and more turns at 5 covers.
    If it is only 1 turn then why put (s) on there. There isn't a variable in the description its a fixed amount.
    The definition of few is - not many but more than one.
    So going by that it would have to be at least 2+1+1=4.
    Besides it seems like whenever something on these descriptions can be 1 they use the term "low number".
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    The final numbers usually change everything and other things could be added.
    If you all are guiding by the description as it's right now, you could be sad later.
    Imo it's very possible a 3 turns stun, even I'm expecting 2 turns per 5 AP.
  • dianetics
    dianetics Posts: 1,641 Chairperson of the Boards
    3 is the least going by the description.

    "Stuns the target for a few turn(s).

    (PASSIVE) Whenever an enemy returns from Stunned, create a random low-turn Countdown tile targeting that character. While it's on the board, that character's matches and powers deal less damage.
    • Level 2: Creates a higher-turn tile that reduces enemy damage by more.
    • Level 3: Countdown tile reduces enemy damage by more.
    • Level 4: Stuns the target for more turns. Creates a higher-turn Countdown tile.
    • Level 5: Stuns the target for more turns. Creates a higher-turn Countdown tile that reduces enemy damage by more."
    So at levels 4 and 5 stun duration is increased. I'm guessing 3 is possible but so is 4. The notation of "turn(s)" makes me guess 1 cover is only a 1 turn stun, but levels 4 and 5 give one more turn each. A 3 turn stun for 5 AP is very strong. Potentially one of the best stun rivaling Polaris.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    Or a potential big mistake at copying and pasting, we'll see.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    In one of the recent teasers, few stand for 1. What we are sure of is that it's at least a 3-turn stun, based on the current info.

    4 is a lot based on the current typical blue stun rate.
    Gamora: 6aps for 3turn + 1 random turn stun
    Iceman: 6aps for 4 turn stuns
    Polaris: 7ap for 4 turns
    Peggy: 11ap for 3+3 (+3)
    SM2099: 8ap for 4 turns

    However, all the above has some effects in its active part of abilities.

    For this character, it is purely stun, with no other effect for its active power.

    Anyway, just have fun guessing what the numbers will be and don't get attached to them. We'll know in 8 hours time. 
  • BearVenger
    BearVenger Posts: 453 Mover and Shaker
    Glancing at the powers alone, this looks like "Heck, let's just counter all the metas at once."
  • Breadsticks
    Breadsticks Posts: 85 Match Maker
    edited January 2022
    Here goes an Abigail partner. Now we just need to a tank/DPS to fill the third slot. It could be SC since he does take time to get moving sometimes but I'd rather a less nuclear type of character. 
  • bbigler
    bbigler Posts: 2,111 Chairperson of the Boards
    All of the Great Lakes Avengers, riding sky-cycles, trying to help but messing things up for you.

    The stun is actually 6 turns, but it randomly stuns one of your own characters as they recoil in shock at Mr Immortals grisly death... Temporary death, of course.

    Surprise power: if you down an enemy, the Great Lakes Avengers will switch sides.... If one of your characters is downed they will come back... Even if you don't want them to.
    This is one of the funniest things I’ve ever read on this forum, thank you. 
  • Seph1roth5
    Seph1roth5 Posts: 426 Mover and Shaker
    3 turns is still crazy good lol.  Even without the second part of the power it'd be top tier stun.  If the damage reduction is anywhere near half decent that's just icing on the cake.

    Please put whoever's in charge of making 4* in charge of 5*.  I haven't done a cp/ll clearout since scarlet witch/ronan/knull.
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,322 Site Admin
    Character reveal should be coming tomorrow, hit a couple last minute announcement snags. Soon(tm)!
  • Blackstone
    Blackstone Posts: 603 Critical Contributor
    IceIX said:
    Character reveal should be coming tomorrow, hit a couple last minute announcement snags. Soon(tm)!
    Honestly, that's right on brand for the GLA.
    Things usually work out in the end though 

    Unless your name is Grasshopper.
  • Blackstone
    Blackstone Posts: 603 Critical Contributor
    bbigler said:
    All of the Great Lakes Avengers, riding sky-cycles, trying to help but messing things up for you.

    The stun is actually 6 turns, but it randomly stuns one of your own characters as they recoil in shock at Mr Immortals grisly death... Temporary death, of course.

    Surprise power: if you down an enemy, the Great Lakes Avengers will switch sides.... If one of your characters is downed they will come back... Even if you don't want them to.
    This is one of the funniest things I’ve ever read on this forum, thank you. 
    Thanks.

    However, in a game where Big Wheel is more useful than Magneto... It might be possible.
  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards
    If they ever do any more Marvel/DC Crossovers we should get a Great Lakes Avengers vs Justice League Antarctica one.
  • Blackstone
    Blackstone Posts: 603 Critical Contributor
    Doorman is moving kinda slow with escorting this new character to the forums.
  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards
    Maybe Big Bertha blocked the door?