**** Melinda May (Agent of S.H.I.E.L.D.) ****
Comments
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Here’s my guess: best build 3/5/5
8 Red: Destroy 4 tiles, including enemy strike, protect, attack. This is probably more useful for creating match 4’s and 5’s unless you’re facing Kitty or Polaris or Mindless Ones.
5 Blue: Stun for 4 turns. When an enemy returns from stun, create 4-turn CD tile that reduces their matches and powers by 1,000. This cheap stun is awesome and will be a favorite TU. The damage reduction is not a percentage, therefore useless against 5*s. Even if the damage reduction was 2,000 it still wouldn’t slow down 5*s very much.Yellow Passive: when an ally takes >= 20% damage of their total health, give them a burst of 10%. When an ally deals >= 20% damage of enemy’s total health, gain 4 AP in your strongest color. This power is potentially broken allowing for a winfinite of damage dealing and AP gain - i.e. Shang’s red. You could combo with 4*Prof X to gain 8 AP with continuous match 5*s. The health bursts are useful but not OP. Imagine fighting against this passive.Overall, this is a very good character as long as the numbers are close to my guess. I think the artwork should look like the Black Knight from Monty Python. That would be awesome!1 -
I think a flat 1000 DR would be pretty awesome, as it's icing on a cheap stun cake. A lot of times in scl10 it's just the match damage in the 3rd/4th fight that makes it hard lol. Where my team is half-dead before I can get off a power and I have to figure out if I want to blow all my health packs on a few nodes.0
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I doubt it's going to be 4-turn stun on blue, it's just too cheep for such a big number. But it's going to be at least 3-turn, that's for sure. The remeining numbers are probably - atl east 4-turn countdown, and at least 4AP gain on yellow, which seem pretty great on paper. I'm looking forward on trying this character 3/5/5 with SC.0
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If this character can do winfinite, I don't think the number of turn the stun is would be a focus point. The trigger point for the ap gain is the core thing that many players are looking out for.0
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All of the Great Lakes Avengers, riding sky-cycles, trying to help but messing things up for you.
The stun is actually 6 turns, but it randomly stuns one of your own characters as they recoil in shock at Mr Immortals grisly death... Temporary death, of course.
Surprise power: if you down an enemy, the Great Lakes Avengers will switch sides.... If one of your characters is downed they will come back... Even if you don't want them to.
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darkman84 said:I doubt it's going to be 4-turn stun on blue, it's just too cheep for such a big number. But it's going to be at least 3-turn, that's for sure. The remeining numbers are probably - atl east 4-turn countdown, and at least 4AP gain on yellow, which seem pretty great on paper. I'm looking forward on trying this character 3/5/5 with SC.Well it says "for a few turn(s)" and then more turns at 4 covers and more turns at 5 covers.If it is only 1 turn then why put (s) on there. There isn't a variable in the description its a fixed amount.The definition of few is - not many but more than one.So going by that it would have to be at least 2+1+1=4.Besides it seems like whenever something on these descriptions can be 1 they use the term "low number".1
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The final numbers usually change everything and other things could be added.
If you all are guiding by the description as it's right now, you could be sad later.
Imo it's very possible a 3 turns stun, even I'm expecting 2 turns per 5 AP.0 -
3 is the least going by the description.
"Stuns the target for a few turn(s).
(PASSIVE) Whenever an enemy returns from Stunned, create a random low-turn Countdown tile targeting that character. While it's on the board, that character's matches and powers deal less damage.- Level 2: Creates a higher-turn tile that reduces enemy damage by more.
- Level 3: Countdown tile reduces enemy damage by more.
- Level 4: Stuns the target for more turns. Creates a higher-turn Countdown tile.
- Level 5: Stuns the target for more turns. Creates a higher-turn Countdown tile that reduces enemy damage by more."
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Or a potential big mistake at copying and pasting, we'll see.0
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In one of the recent teasers, few stand for 1. What we are sure of is that it's at least a 3-turn stun, based on the current info.
4 is a lot based on the current typical blue stun rate.
Gamora: 6aps for 3turn + 1 random turn stun
Iceman: 6aps for 4 turn stuns
Polaris: 7ap for 4 turns
Peggy: 11ap for 3+3 (+3)
SM2099: 8ap for 4 turns
However, all the above has some effects in its active part of abilities.
For this character, it is purely stun, with no other effect for its active power.
Anyway, just have fun guessing what the numbers will be and don't get attached to them. We'll know in 8 hours time.
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Glancing at the powers alone, this looks like "Heck, let's just counter all the metas at once."0
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Here goes an Abigail partner. Now we just need to a tank/DPS to fill the third slot. It could be SC since he does take time to get moving sometimes but I'd rather a less nuclear type of character.0
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Blackstone said:All of the Great Lakes Avengers, riding sky-cycles, trying to help but messing things up for you.
The stun is actually 6 turns, but it randomly stuns one of your own characters as they recoil in shock at Mr Immortals grisly death... Temporary death, of course.
Surprise power: if you down an enemy, the Great Lakes Avengers will switch sides.... If one of your characters is downed they will come back... Even if you don't want them to.0 -
3 turns is still crazy good lol. Even without the second part of the power it'd be top tier stun. If the damage reduction is anywhere near half decent that's just icing on the cake.
Please put whoever's in charge of making 4* in charge of 5*. I haven't done a cp/ll clearout since scarlet witch/ronan/knull.0 -
Character reveal should be coming tomorrow, hit a couple last minute announcement snags. Soon(tm)!2
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IceIX said:Character reveal should be coming tomorrow, hit a couple last minute announcement snags. Soon(tm)!
Things usually work out in the end though
Unless your name is Grasshopper.1 -
bbigler said:Blackstone said:All of the Great Lakes Avengers, riding sky-cycles, trying to help but messing things up for you.
The stun is actually 6 turns, but it randomly stuns one of your own characters as they recoil in shock at Mr Immortals grisly death... Temporary death, of course.
Surprise power: if you down an enemy, the Great Lakes Avengers will switch sides.... If one of your characters is downed they will come back... Even if you don't want them to.
However, in a game where Big Wheel is more useful than Magneto... It might be possible.1 -
If they ever do any more Marvel/DC Crossovers we should get a Great Lakes Avengers vs Justice League Antarctica one.
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Doorman is moving kinda slow with escorting this new character to the forums.0
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Maybe Big Bertha blocked the door?0
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