Genesis (X of Swords)
5 Star (Epic)
5 Star (Epic)
Affiliation: Mutant
Health: Moderate
Match Damage: Low
Progenitor 7 AP
As mother of the first horsemen, Genesis stands over the weak as an indomitable force. Genesis gains 140 health for each Green AP she has more than the enemy team.
(PASSIVE) When an enemy passive power activates, deal 340 damage to that enemy and destroy 1 enemy AP in the passive power's color.
(At level 255)
Health: Moderate
Match Damage: Low
Progenitor 7 AP
As mother of the first horsemen, Genesis stands over the weak as an indomitable force. Genesis gains 140 health for each Green AP she has more than the enemy team.
(PASSIVE) When an enemy passive power activates, deal 340 damage to that enemy and destroy 1 enemy AP in the passive power's color.
(At level 255)
- Level 2: ...gains 170 health... (PASSIVE) ...deal 400 damage
- Level 3: ...gains 210 health... (PASSIVE) ...deal 500 damage
- Level 4: ...gains 280 health... (PASSIVE) ...deal 670 damage
- Level 5: ...gains 400 health... (PASSIVE) ...deal 950 damage
Mutant Warlord 8 AP
Genesis leads her fellow mutants with undeterring conviction. Create a Blue Warlord Trap tile. Enemy Protect tiles are 10% less effective against Mutants for each Warlord Trap tile present.
(PASSIVE) When one of Genesis' Mutant allies fires a power, gain 1 AP in the fired power's color.
(At level 255)
Genesis leads her fellow mutants with undeterring conviction. Create a Blue Warlord Trap tile. Enemy Protect tiles are 10% less effective against Mutants for each Warlord Trap tile present.
(PASSIVE) When one of Genesis' Mutant allies fires a power, gain 1 AP in the fired power's color.
(At level 255)
- Level 2: no change
- Level 3: Enemy Protect tiles are 15% less effective...
- Level 4: Enemy Protect tiles are 20% less effective...
- Level 5: Enemy Protect tiles are 30% less effective...
Truce 6 AP
Under the right circumstances, Genesis can be persuaded to halt her assault. Select 2 enemies. Increase the health of the first selected enemy until full, then decrease the health of the second selected enemy by the same amount, then stun Genesis for 1 turn.
(PASSIVE) If Apocalypse is an active ally, Genesis takes 10% less damage from enemy matches and powers.
(At level 255)
Under the right circumstances, Genesis can be persuaded to halt her assault. Select 2 enemies. Increase the health of the first selected enemy until full, then decrease the health of the second selected enemy by the same amount, then stun Genesis for 1 turn.
(PASSIVE) If Apocalypse is an active ally, Genesis takes 10% less damage from enemy matches and powers.
(At level 255)
- Level 2: (PASSIVE) ...Genesis takes 15% less damage...
- Level 3: (PASSIVE) ...Genesis takes 25% less damage...
- Level 4: (PASSIVE) ...Genesis takes 35% less damage...
- Level 5: (PASSIVE) ...Genesis takes 50% less damage...
The First Horsemen
Children of Apocalypse
PERKS
RANK 1: Small chance of destroying 1 enemy AP.
RANK 2: Small chance of creating a low strength Strike tile.
RANK 3: Small chance of destroying a basic tile in the target's strongest color.
RANK 4: Small chance of dealing low damage, plus added damage for each downed enemy.
SYNERGY PERK 1 (Apocalypse): Small chance to stun the lowest health enemy for 1 turn when Apocalypse fires a power.
SYNERGY PERK 2 (Genesis): Small chance of dealing low damage to the enemy team when Genesis fires a power.