
Santa Claus (Old St. Nick)




5 Star (Epic)
Affiliation: Heroes
Health: High
Match Damage: Low
Good Tidings 7
AP
Hopping in his reindeer drawn sleigh, Santa Claus goes airborne for 2 turns to deliver presents to those who are nice and a lump of coal to those who are naughty.
(PASSIVE) When Santa Claus returns from airborne, convert 3 Black tiles to Team-Up tiles, grant a burst of 505 health to friendly Heroes, a burst of 253 Health to enemy Heroes, deal 505 damage to enemy Villains, and deal 253 damage to friendly Villains.
(At level 255)
Health: High
Match Damage: Low


Hopping in his reindeer drawn sleigh, Santa Claus goes airborne for 2 turns to deliver presents to those who are nice and a lump of coal to those who are naughty.
(PASSIVE) When Santa Claus returns from airborne, convert 3 Black tiles to Team-Up tiles, grant a burst of 505 health to friendly Heroes, a burst of 253 Health to enemy Heroes, deal 505 damage to enemy Villains, and deal 253 damage to friendly Villains.
(At level 255)
- Level 2: 561 and 281 health; 561 and 281 damage
- Level 3: 660 and 330 health; 660 and 330 damage
- Level 4: 825 and 413 health; 825 and 413 damage
- Level 5: 1100 and 550 health; 1100 and 550 damage


Santa spreads joy, making even the coldest heart feel warm and fuzzy inside. If there isn't one, create a 3-turn Yellow Countdown tile targeting one of Santa Claus' enemies or allies. While this tile is present, the selected character's passive and fired powers are disabled, is treated as a Hero, and gets a burst of 224 health each turn. Friendly Team-Up matches increase the count of this tile by 1.
(At level 255)
- Level 2: 248 health
- Level 3: 292 health
- Level 4: 365 health
- Level 5: 487 health, Team-Up matches increase the count of this tile by 2


Once all are asleep, Santa and his stealth elf unit get to work. Stun one of Santa Claus' enemies or allies for 1 turn and convert 1 tile in the target's weakest color to their strongest color. If an ally is stunned this way, also convert 1 tile in the target's second weakest color to their strongest color.
(At level 255)
- Level 2: stun for 2 turns
- Level 3: convert 2 tiles in the the target ally's second weakest color
- Level 4: stun for 3 turns
- Level 5: stun for 4 turns; convert 2 tiles in weakest color; convert 4 tiles in target ally's second weakest color