Santa Claus (Old St. Nick)
5 Star (Epic)
Affiliation: Heroes
Health: High
Match Damage: Low
Good Tidings 7 AP
Hopping in his reindeer drawn sleigh, Santa Claus goes airborne for 2 turns to deliver presents to those who are nice and a lump of coal to those who are naughty.
(PASSIVE) When Santa Claus returns from airborne, convert 3 Black tiles to Team-Up tiles, grant a burst of 505 health to friendly Heroes, a burst of 253 Health to enemy Heroes, deal 505 damage to enemy Villains, and deal 253 damage to friendly Villains.
(At level 255)
Health: High
Match Damage: Low
Good Tidings 7 AP
Hopping in his reindeer drawn sleigh, Santa Claus goes airborne for 2 turns to deliver presents to those who are nice and a lump of coal to those who are naughty.
(PASSIVE) When Santa Claus returns from airborne, convert 3 Black tiles to Team-Up tiles, grant a burst of 505 health to friendly Heroes, a burst of 253 Health to enemy Heroes, deal 505 damage to enemy Villains, and deal 253 damage to friendly Villains.
(At level 255)
- Level 2: 561 and 281 health; 561 and 281 damage
- Level 3: 660 and 330 health; 660 and 330 damage
- Level 4: 825 and 413 health; 825 and 413 damage
- Level 5: 1100 and 550 health; 1100 and 550 damage
Christmas Joy 10 AP
Santa spreads joy, making even the coldest heart feel warm and fuzzy inside. If there isn't one, create a 3-turn Yellow Countdown tile targeting one of Santa Claus' enemies or allies. While this tile is present, the selected character's passive and fired powers are disabled, is treated as a Hero, and gets a burst of 224 health each turn. Friendly Team-Up matches increase the count of this tile by 1.
(At level 255)
Santa spreads joy, making even the coldest heart feel warm and fuzzy inside. If there isn't one, create a 3-turn Yellow Countdown tile targeting one of Santa Claus' enemies or allies. While this tile is present, the selected character's passive and fired powers are disabled, is treated as a Hero, and gets a burst of 224 health each turn. Friendly Team-Up matches increase the count of this tile by 1.
(At level 255)
- Level 2: 248 health
- Level 3: 292 health
- Level 4: 365 health
- Level 5: 487 health, Team-Up matches increase the count of this tile by 2
Elf Force 8 AP
Once all are asleep, Santa and his stealth elf unit get to work. Stun one of Santa Claus' enemies or allies for 1 turn and convert 1 tile in the target's weakest color to their strongest color. If an ally is stunned this way, also convert 1 tile in the target's second weakest color to their strongest color.
(At level 255)
Once all are asleep, Santa and his stealth elf unit get to work. Stun one of Santa Claus' enemies or allies for 1 turn and convert 1 tile in the target's weakest color to their strongest color. If an ally is stunned this way, also convert 1 tile in the target's second weakest color to their strongest color.
(At level 255)
- Level 2: stun for 2 turns
- Level 3: convert 2 tiles in the the target ally's second weakest color
- Level 4: stun for 3 turns
- Level 5: stun for 4 turns; convert 2 tiles in weakest color; convert 4 tiles in target ally's second weakest color