***** Sersi (Eternals) *****
Comments
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TheRiddler said:So you don't like Shang-Chi?mdreyer93 said:What do you mean you won't keep her if you get her? You need at least one for essentials.
And to keep things on track. Honestly I can see this character being super super powerful if specifically built around as many have said. From her revive, to her special tiles, or her less AP creation. Honestly of her entire kit it's that first move that scares me... There is so many games where I am so close to losing but I get just the AP I needed for a win.. If she could per say make sure red AP doesn't generate as easily, characters who deal tons of damage with those colors may not be as good. Honestly it's interesting. With Blob and Odin, it seemed like we were getting a more defensive phase meta started but now it seems they're going back to Offense. A shame too since I feel like a Defense meta may be neat. Would require the devs to find ways to get creative about the kits so AI can play em just as well as a human player.1 -
What's up with all these overly complicated characters lately.......0
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I like this one. I won't know how much I like it until we get numbers and I can test it out, but so far I like it. The revive is nice, but I don't think it will be very prominent in game play. I'm betting it'll all be about the purple. Kind of like how 5witch is all about green. Sure, you'll fire off Witch's purple and might fire blue if you feel like it, but he green is why people use her.
I get the complicated feeling people have for this one. It's not a character that can be put on complete autopilot like Chavez. If we break it down, it's actually a simple power set. Purple is just a quick cost to activate. You're choosing which color will hurt the enemy team the most and that's pretty much it. You get a bonus from the special tile creation, but I'd ignore that as it is not something you can control to a great degree. Green supports purple and is a synergistic power that will have value based on her allies. Finally, yellow is just conditional AoE with the rare opportunity to revive.
As I see it, this character is summed up as- : limit enemy's desired tiles with chance to make SAP tiles
- : fortify and boost SAP tiles
- : small chance at AoE with smaller chance to revive
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Her Crit Multiplier is one of the lowest in the game: 3.0x and she doesn't have match damage boost. What these mean to me is get ready for cascade and match-5 shenanigans, like Prof X. Put her with Onslaught/Prof and she's pretty much AI-proof.0
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Akoni said:I like this one. I won't know how much I like it until we get numbers and I can test it out, but so far I like it. The revive is nice, but I don't think it will be very prominent in game play. I'm betting it'll all be about the purple. Kind of like how 5witch is all about green. Sure, you'll fire off Witch's purple and might fire blue if you feel like it, but he green is why people use her.
I get the complicated feeling people have for this one. It's not a character that can be put on complete autopilot like Chavez. If we break it down, it's actually a simple power set. Purple is just a quick cost to activate. You're choosing which color will hurt the enemy team the most and that's pretty much it. You get a bonus from the special tile creation, but I'd ignore that as it is not something you can control to a great degree. Green supports purple and is a synergistic power that will have value based on her allies. Finally, yellow is just conditional AoE with the rare opportunity to revive.
As I see it, this character is summed up as- : limit enemy's desired tiles with chance to make SAP tiles
- : fortify and boost SAP tiles
- : small chance at AoE with smaller chance to revive
Depending on the number of tiles changed and the nature of the boards her green should result in more match-5s.
This will all feed into her yellow to create fortified tiles. If you have Odin you will probably rarely eat significant damage. If you have Heimdall all powers will be significantly reduced.
I doubt she will supplant Switch, Apocalypse, or Colossus in the meta but she has some good partners for good teams.3 -
DyingLegend said:What's up with all these overly complicated characters lately.......
All the simple stuff has been done already.2 -
entrailbucket said:DyingLegend said:What's up with all these overly complicated characters lately.......
All the simple stuff has been done already.2 -
So if you use her Purple on Black with Domino on your team, does the game throw in the towel?1
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Anon said:So if you use her Purple on Black with Domino on your team, does the game throw in the towel?4
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entrailbucket said:Anon said:So if you use her Purple on Black with Domino on your team, does the game throw in the towel?0
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The dev actually revealed the drop rate for each tile: 15% for coloured tiles and 11% for teamup tiles.
In this case, with Domino, there's a 30% chance of black tiles dropping.
For this character, if it reduces blue by 70%, it simply means that there's a 4.5% chance of blue tiles appearing.
Using the above two modifiers, for every 100 tiles that fall, there will be:
~11 team up
~ 5 blue
~15 red, green, yellow, purple
~30 black
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I look at these numbers and I wonder why I get match-5s dropping from the sky once or twice a week. I assume it is because of confirmation bias and poor memory. But with it shifting from 1/6 + TU to 1/5 + X + TU (the real math is in the post above) then I expect it to happen once per match, but only for the opponents.0
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But if it considers CD and Repeaters as special that could be a nice synergy with the vulnerability in some chars that leave out expensive repeaters.
@purplemur As far as I am aware, repeaters, countdowns, strikes, protect and attack tiles are all "special",
If you are ever unsure, try matching one with a morbius on your team. See if anything happens. Web tiles and trap tiles don't count as special iirc. And sometimes the pve stages with "hazards" (snowballs or the wakana tiles) count as enemy specials.1 -
It can be checked with Dbeast.
He will give AP for matching repeaters like wanda's mystical feedback, and cds and all special tiles1 -
No need to guess. Please check in-game faq for definitions of special tiles. It has existed for years.1
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HoundofShadow said:The dev actually revealed the drop rate for each tile: 15% for coloured tiles and 11% for teamup tiles.
In this case, with Domino, there's a 30% chance of black tiles dropping.
For this character, if it reduces blue by 70%, it simply means that there's a 4.5% chance of blue tiles appearing.
Using the above two modifiers, for every 100 tiles that fall, there will be:
~11 team up
~ 5 blue
~15 red, green, yellow, purple
~30 blackThat adds up to 106%,Also I believe TU is only 10% and the other 6 colors are 15% which adds up to 100%.KGB0 -
Sekilicious said:I look at these numbers and I wonder why I get match-5s dropping from the sky once or twice a week. I assume it is because of confirmation bias and poor memory. But with it shifting from 1/6 + TU to 1/5 + X + TU (the real math is in the post above) then I expect it to happen once per match, but only for the opponents.Are you saying you see fewer match 5's from the sky that you expect or more? And by match 5 dropping do you mean when you destroy a row/column and get 5 of the same color dropping or just a match 3 dropping 3 colors and creating a match 5 with existing colors?KGB
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KGB said:Sekilicious said:I look at these numbers and I wonder why I get match-5s dropping from the sky once or twice a week. I assume it is because of confirmation bias and poor memory. But with it shifting from 1/6 + TU to 1/5 + X + TU (the real math is in the post above) then I expect it to happen once per match, but only for the opponents.Are you saying you see fewer match 5's from the sky that you expect or more? And by match 5 dropping do you mean when you destroy a row/column and get 5 of the same color dropping or just a match 3 dropping 3 colors and creating a match 5 with existing colors?KGB1
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Akoni said:entrailbucket said:Anon said:So if you use her Purple on Black with Domino on your team, does the game throw in the towel?3
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This is the fuller version regarding drop rate from their extinct blogpost:The computer does not try to screw up your turn by dropping bad tiles either. Each new tile is selected at random, individually, without any feedback from the swap‑selection code. I did learn that Team-Up tiles drop with a slightly lower rate than color tiles. Each color is weighted with a value of 1.0, while Team‑Up tiles are weighted with 0.75. That means there’s about an 11% chance that a new tile will be a Team‑Up, and about a 15% chance for each of the colors.0
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