tupacboy said: What do/are you think/hoping for this year?Personally hoping for some means to target a 5* other then shards.. kind of like a personal fan favs store....and maybe some other means of upgrading supports...
Godzillafan67 said: Something akin to "Dat Other Required Character" and "The Bigger Enchilada". Basically, a way to earn a 4-star cover every day (presuming we have the character slotted) just like we've been earning 3-star covers. In a few months, once we hit 122 4-stars, even giving out one cover per rotation means that we won't get three covers over the course of a year.If you scour the forums, you'll find that this has been requested numerous times, beginning when the number of 4-stars was approaching the number of 3-stars.
entrailbucket said: I'd love a 5* crash, with really great rewards, that's difficult enough that it's not beatable unless you have that 5* championed.Mostly I'd love that because of the volume of complaints it'd generate, but still!
entrailbucket said: It'd have to be something really, really good to overcome the optimizers' resistance to spending resources on the bad characters. Giving shards of the character you're using probably wouldn't do it (because they wouldn't champion a bad character just to earn shards for a bad character).
PiMacleod said: entrailbucket said: It'd have to be something really, really good to overcome the optimizers' resistance to spending resources on the bad characters. Giving shards of the character you're using probably wouldn't do it (because they wouldn't champion a bad character just to earn shards for a bad character). Hmmm... I like this idea and the thought around it. To make the rewards worthwhile, how about we circle back to the Milestones thing...Make a new Milestone quest thing. Call it "5* Crashes Completed" or whatever. You get the point I think.Completing a 5* Crash gets you a win on this milestone. For this milestone, have the rewards be increasing amounts of wildcard 5* shards, so that you (the player) could technically choose where to place them.It wouldn't have to be a ton of shards at first. Make it like 25 shards here... then 35, then 50... keep ramping up as long as you keep completing "1 win", "3 wins", "5 wins", "10 wins", etc.This could be incentive for the "gotta champ them all crowd", which seems to the spirit of the game anyways.
entrailbucket said: PiMacleod said: entrailbucket said: It'd have to be something really, really good to overcome the optimizers' resistance to spending resources on the bad characters. Giving shards of the character you're using probably wouldn't do it (because they wouldn't champion a bad character just to earn shards for a bad character). Hmmm... I like this idea and the thought around it. To make the rewards worthwhile, how about we circle back to the Milestones thing...Make a new Milestone quest thing. Call it "5* Crashes Completed" or whatever. You get the point I think.Completing a 5* Crash gets you a win on this milestone. For this milestone, have the rewards be increasing amounts of wildcard 5* shards, so that you (the player) could technically choose where to place them.It wouldn't have to be a ton of shards at first. Make it like 25 shards here... then 35, then 50... keep ramping up as long as you keep completing "1 win", "3 wins", "5 wins", "10 wins", etc.This could be incentive for the "gotta champ them all crowd", which seems to the spirit of the game anyways. I love it! Just to be clear, if they did this, the outcry would be absolutely *nuclear*. Just imagine the first time they ran the Banner or Wasp crashes! The fights would need to be difficult, unwinnable without a champion. They'd definitely have to lock out team ups, like the crash does now.But the advantage of this scheme would be that you could use the rewards you earn to go back and champion the old/bad 5* that you previously skipped. It's devious. I imagine people would complain about that aspect as well, which makes it perfect.
HoundofShadow said: They sell 5* shards (~500) bundles frequently. I doubt they are going to give you lots of favourite shards for completing easy task. As a reference,PvPsT10 placement gives you25-75 specific 5* shards in SCL 9, and between 100-150 in SCL 10.Currently, there are zero 5* shards as progression rewards in here.PvEsT10 placement gives you 25-50 5* shards in SCL 9, and 125-150 in SCL 10.For progression rewards, it's 50 5* shards in SCL 9 and 250 in SCL 10.If they were to make the 5* crash easy to win for majority of the players who has that 5*, the number of shards will be "pathetic". It would be between 50-100 specific shards. If only 1% of the player can win the crash, the number of shards will increase by a lot and I'm expecting 250-400 5* shards. The frequency of 5* crash will affect the number of shards given.If they were giving favourite shards, the frequency of 5* crash would affect the number of 5* favourite shards given too. Every 5 days means 6 sets of favourite shards a month. You need approx 3 LT pulls a day to catch up Latest. That's 90 LTs a month, which is equivalent to 270 5* shards. I think we are looking at 30 5* favourite shards per crash. If this causes players to feel insulted, it's probably the right amount.I would rather they put specific 5* shards in pvps, shield sims and pvp season on an alphabetical rotation basis instead.