***** Shang-Chi (Origin) *****
Comments
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HoundofShadow said:What'a your build for that particular team? 5 in red should have higher probability of making match-5?0
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If you see opponent with red as strongest colour, you can try using Rogue and 3* Cyclops. Since SC is so popular, it's not difficult to find one. She will double your red ap gains and triple SC's match damage. 3* Cyclops will feed you more red. Go in with +2 green aps. The only thing you need to worry is hitting 14 red aps because Rogue will explode.
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Looks like I need to champ Rogue asap. I wonder what the calculation is for Rogue Passive + Charged tile + Critical + Combo. Good thing SC doesn't have Cable's passive I guess.
Speaking of which. How does Cable's passive work? Does Cable have to fire a power? Probably I guess. I will look it up when I have time.0 -
I still think everyone's particular build will be different based on their own preference for red and how their brain works.
When I went straight from 3 to 5 red I found that lots of times I was "wasting" the 5th choice and it was taking me longer to decide where to use it.
When I went down to 4 I found I was just as effective at infinite-ing but could do it faster. I don't think I could go back down to 3 now. Some people are doing just fine at 3 and they like that better, though.
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For 5/5/3 build, 10 Combo points with charged red critical match-3 goes for ~430k damage with Rogue Siphon. It's way over kill but it also means that you need ~5 Combo Points to one-shot 200k health enemies.1
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HoundofShadow said:If you see opponent with red as strongest colour, you can try using Rogue and 3* Cyclops. Since SC is so popular, it's not difficult to find one. She will double your red ap gains and triple SC's match damage. 3* Cyclops will feed you more red. Go in with +2 green aps. The only thing you need to worry is hitting 14 red aps because Rogue will explode.0
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Here is a video of how this team work:
You will never run out of red aps, and it's difficult for it to happen.
Secondly, Rogue can be a life saver.
https://streamable.com/ofx9he
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In a few days, I will have a 2/2/2 Shang-Chi. At what point does he replace BRB/Polaris as my primary team in SCL10 PvE?0
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Godzillafan67 said:In a few days, I will have a 2/2/2 Shang-Chi. At what point does he replace BRB/Polaris as my primary team in SCL10 PvE?
More points in red gives more healing and 1 more tile being destroyed.
More points in pink makes more charged tiles per combo point. Charged tiles deal triple dmg and earn 3 ap each, so they combine well with his third ability.
You can use characters like halfthor, Chavez, Doc Ock (4star) and Valkryie to support his AP generation. And carter / chimmichanga are the best supports for him, giving you a chance of more red and or pink ap on matches.
@Godzillafan671 -
I think 3/5/X is the best time. A champed SC can help you get T10 in pve without bracket sniping.1
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Srheer0 said:Godzillafan67 said:In a few days, I will have a 2/2/2 Shang-Chi. At what point does he replace BRB/Polaris as my primary team in SCL10 PvE?
More points in red gives more healing and 1 more tile being destroyed.
More points in pink makes more charged tiles per combo point. Charged tiles deal triple dmg and earn 3 ap each, so they combine well with his third ability.
You can use characters like halfthor, Chavez, Doc Ock (4star) and Valkryie to support his AP generation. And carter / chimmichanga are the best supports for him, giving you a chance of more red and or pink ap on matches.
@Godzillafan67
Thanks @Srheer0 ! Chavez, Doc Ock, and Valk are at the ready. halfthor is more of a quarterthor at 2/1/2. No chimis, but I do have a 4* Carter.
Mostly I'm looking forward to speeding up my game because MPQ is currently my second job.0 -
More healing from red is definitely nice, but having to pick more tiles can actually slow you down a bit because each cast takes longer to plan. You can make do with 1 but 3+ is a big help in terms of keeping him healthy.Purple is the most important power for damage and staying ap-positive. You definitely want at least 3 or 4 covers so that you are very likely to charge both tiles if you place a crit between two red or purple tiles. Any less than that and you can only really rely on charged tiles when you have 8+ combo points.Blue is sneaky important for damage. The match damage boosts look small on paper, but they are multiplied 3x with each match (more with charged or crit tiles), so it adds up faster than you might expect.But my biggest takeaway as I have played with SC is that levels matter at least as much for him as covers up to lvl 400.My SC was at 6 covers when left LTs, and after the most recent SC store gave me to I am now up to 11 covers. I have played a decent amount of matches with him at 6 (1/3/1/, 7 (1/3/2), 9 (2/4/3), and now 11 (2/5/4) covers. He was bordine unusable at 6-7 covers. It worked, more or less, but was very slow and risky against challenging opponents because he was very squishy and you had to build up 8+ combo to do real damage. He was not better than my other options (hulkoye, Polaris + damage booster, Colossus/sw, etc). He had about 25k health and iirc capped around 1500 match damageGetting up to 9 covers made him comparable to my other best options. He could survive more reliably, and could do meaningful damage with less combo. He had about 40k and capped out ~3.2k match damage.Now that he is at 2/5/4, he is almost always my fastest offensive option. He starts doing real damage with only 3-4 combo, is rarely ever at risk of dying (only the big, passive damage dealing opponent teams like carbage, or gritty challenge nodes, etc), and I can usually starting thinking about winfinite on turn 4-6. He has about 50k health and caps out ~4k match damage.If I recall the 5* level curve correctly, they gain about 1/3 of their power increase (ie the gap between their strength at 255 and their strength as baby champs) from 255->360, and then gain the remain 2/3 from 360->450. (and fwiw, they gain another ~+100% in health and power strength from 450->550). The power growth is exponential and I think it's especially important for SC to reach the steeper part of the curve (380+), least for 5* play; a level 340 SC might be more useful for a 4* player)2
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Vhailorx said:More healing from red is definitely nice, but having to pick more tiles can actually slow you down a bit because each cast takes longer to plan. You can make do with 1 but 3+ is a big help in terms of keeping him healthy.
Blue doesn't mean as much if you can't keep the combo points flowing. IMHO1 -
LavaManLee said:Vhailorx said:More healing from red is definitely nice, but having to pick more tiles can actually slow you down a bit because each cast takes longer to plan. You can make do with 1 but 3+ is a big help in terms of keeping him healthy.
Blue doesn't mean as much if you can't keep the combo points flowing. IMHOYou get to pick 3 tiles at 1 cover, and the maximum number is 5 tiles at 5 covers. All you need is one purple or red match to keep the combo up. In my (admittedly subjective) experience, the number of times where I just could not get the match I needed with 3 tiles destroyed, but could have done with 1 or 2 more tiles is very small. More healing is the thing I look forward to more from additional red covers. More tiles destroyed is nice, but it's. It essential IMO.(This also matches my experience with bullseye's green, which can destroy as many as 6 tiles). The rube Goldberg cascade setup play can be fun once in a while, but most of the time I have a chance to force a useful cascade it only takes 2-3 tiles, and I end up wasting the other picks on top row tiles to avoid screwing myself over inadvertantly.)0
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