HoundofShadow said: What'a your build for that particular team? 5 in red should have higher probability of making match-5?
HoundofShadow said: If you see opponent with red as strongest colour, you can try using Rogue and 3* Cyclops. Since SC is so popular, it's not difficult to find one. She will double your red ap gains and triple SC's match damage. 3* Cyclops will feed you more red. Go in with +2 green aps. The only thing you need to worry is hitting 14 red aps because Rogue will explode.
Godzillafan67 said: In a few days, I will have a 2/2/2 Shang-Chi. At what point does he replace BRB/Polaris as my primary team in SCL10 PvE?
Srheer0 said: Godzillafan67 said: In a few days, I will have a 2/2/2 Shang-Chi. At what point does he replace BRB/Polaris as my primary team in SCL10 PvE? 3 / 3 / x minimum.More points in red gives more healing and 1 more tile being destroyed.More points in pink makes more charged tiles per combo point. Charged tiles deal triple dmg and earn 3 ap each, so they combine well with his third ability. You can use characters like halfthor, Chavez, Doc Ock (4star) and Valkryie to support his AP generation. And carter / chimmichanga are the best supports for him, giving you a chance of more red and or pink ap on matches.@Godzillafan67
Vhailorx said: More healing from red is definitely nice, but having to pick more tiles can actually slow you down a bit because each cast takes longer to plan. You can make do with 1 but 3+ is a big help in terms of keeping him healthy.
LavaManLee said: Vhailorx said: More healing from red is definitely nice, but having to pick more tiles can actually slow you down a bit because each cast takes longer to plan. You can make do with 1 but 3+ is a big help in terms of keeping him healthy. Picking more tiles might slow you down but the odds of you getting a combo point go way up. There have been many times where the board doesn't look great to continue my combo points but being able to get rid of five tiles allows it to keep going.Blue doesn't mean as much if you can't keep the combo points flowing. IMHO