Does classic store need a boost?
Comments
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BlackBoltRocks said:ThaRoadWarrior said:What, if anything, would you be willing to exchange for it rewards wise, because it surely won’t be free.
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Bad said:I just think out another proverb: "Do you want it? Then you sweat it" Hey, this one serves for both real and virtual life.XandorXerxes said:The goal is to allow them to step into the 5* tier at all. I was absolutely miserable hoarding as long as I did, but there was no other way for me to get into the 5* tier but to hoard.
Helping casual players to obtain 5*s just devaluates the meaning of a 5* and the hard task to obtain them.
And possibly it wont solve their casual play anyway.
Casual players are going to get 5* characters at some point through luck or 4* rewards. When we refer to casual players getting 5* characters, I think many of us are referring to champed 5s. Even with the introduction of CL tokens, that just won't happen to any significant degree. Yes, there will be that one casual player who gets excited because they champed Rescue, but that will be few and far between. Casual players by default aren't dedicated enough to get the rewards necessary to increase their chances of getting lots of 5* covers. In the end, no matter what benefits a CL token would give casual players, they will never come close to being a threat to competitive players. It will, however, make them excited and keep them playing long enough for...- MPQ to possibly make some money off of them, and
- Competitive players to get a few easy matches at the beginning of PvP from casual players giving it a go with their cutie wittle baby champed Kingpin.
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entrailbucket said:One thing worth noting is that the casual players you accurately describe here make up the overwhelming majority of MPQ players. I remember a statistic cited that 5% of MPQ players have at least one champion 5*. (This was awhile ago, but it wasn't ancient history, it was within the last couple years)
Think about that -- if you have *a* champion 5* you're in the top 5% of the entire game! I've had people who consistently finished in the top 5 of PvP and PvE events fight me on this and tell me they had maybe a 50th percentile roster, when they're placing in the top 1% of the most difficult events the game offers.
That's by design, though. In order to keep us chasing whatever's next, they have to keep us looking up at the players ahead of us, not looking down at the much bigger crowd behind us.
Progress has to be slow, because once you actually reach your goal, you find that nothing changes and you're now chasing some other goal. Goals have to be very difficult to reach in a game like this to keep you engaged and chasing.I'm sure its probably fairly accurate. But I always question metrics put out by companies and the context of those numbers.I remember back when Facebook went public they claimed before to have 800+ million active users. Then once they went public and the numbers were available it was shown that they had 160 million users that logged in on a monthly basis. The numbers also shown that they had a ton of dead accounts.Either way thinking about it I either need to light a fire into my alliance or find a new one. 16 of the 20 in mine have champed 5s and we aren't even a top 500 alliance in PVE or PVP.0 -
Heartbreaksoup said:I used to take every 25cp reward that came with daily rewards and pull a Classic, saving 5cp for the next new character. I've progressed so much in the game, however, that when I did this recently at day 1400-something, I got my useless 4* from the pack and asked why in the world I wasted the pull instead of saving all 25 for the next new character. Lesson learned, I don't think I'll ever use that store again.1
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entrailbucket said:BlackBoltRocks said:ThaRoadWarrior said:What, if anything, would you be willing to exchange for it rewards wise, because it surely won’t be free.
I envision CL tokens provided in newer events or in events where they plan on tweaking the rewards system. They can also be offered in the Vault and as milestone rewards. I don't have access to their numbers or formulas and I'm not going to do the math myself to figure out the perfect solution. My point is there are options that don't include replacing needed resources.0 -
They gave with the right hand on milestones without taking anything with the left. Maybe they used slight of hand, but I don't remember losing anything when milestones were added. As far as events, I expect that they will continue to add new events while removing old events with poor participation or fan favor.0
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Akoni said:entrailbucket said:BlackBoltRocks said:ThaRoadWarrior said:What, if anything, would you be willing to exchange for it rewards wise, because it surely won’t be free.
I envision CL tokens provided in newer events or in events where they plan on tweaking the rewards system. They can also be offered in the Vault and as milestone rewards. I don't have access to their numbers or formulas and I'm not going to do the math myself to figure out the perfect solution. My point is there are options that don't include replacing needed resources.
But unfortunately, the two of us are so insignificant that in the grand scheme we're roughly equivalent to "nobody." (Especially me!)
Everyone just hates classics. I really do feel like people would get angry if they gave out classics for free.0 -
entrailbucket said:Everyone just hates classics. I really do feel like people would get angry if they gave out classics for free.
But first of all, perhaps they should design a CL token. There is no one.0 -
I haven’t read through the whole threat, so this may have already been suggested, but what if the classic store had the same boosted rotation as we now have for events.
Essentially, take for example this week’s boosted 5* list: daredevil, doc ock, gambit and spider man. Those 4 characters would have significantly boosted odds for pulling from classics for the week
it would work the same way as how we used to have increased odds for the latest 12 4* in the latest legends store.
would something like that be an option?3 -
ThaRoadWarrior said:Where would you insert it in the current reward scheme? What, if anything, would you be willing to exchange for it rewards wise, because it surely won’t be free.Are we talking PvE or PvP? PvE it is tricky. PvP though, that needs a reward shake-up BADLY.One place to put it could be in Season Rewards progression.We also really should not have to be battling to 800 points for a 3* cover, it is ludicrous for 5* players and unnecessarily harsh for 3* players who need that cover more than just a farm churning. So there is room to restructure PvP rewards.2
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MrEd95 said:I haven’t read through the whole threat, so this may have already been suggested, but what if the classic store had the same boosted rotation as we now have for events.
Essentially, take for example this week’s boosted 5* list: daredevil, doc ock, gambit and spider man. Those 4 characters would have significantly boosted odds for pulling from classics for the week
it would work the same way as how we used to have increased odds for the latest 12 4* in the latest legends store.
would something like that be an option?0 -
entrailbucket said:Theghouse said:The biggest con with this idea is that there is very rarely any kind of added rewards, mostly only traded rewards.
I would not want to trade CP which I can spend anywhere in special stores or Latests, or Latest tokens i can save up for a good group of characters, or guaranteed 5* shards, for a classic token where the dilution is absolute garbage and have a very very very low chance of getting a worthwhile 5*.
I'm just over-the-moon ecstatic for the outspoken player(s?) who could pull classics for 5+ years - from the very beginning of the 4* and 5* tiers - and champ every character ever released in the game. To think that newer players can accomplish the same given the overwhelming dilution in 4* and 5* over the last 3 years of this constant release cycle is just a completely ridiculous idea and terrible advice for those who want to build a competitive roster. It's like a lottery winner encouraging people to take money out of retirement funds and buy more lottery tickets because " look at me! I did it! There's your proof that it works! Just do exactly what I did! "
If you're a weightlifter just starting today, and you can only lift 100lbs, but your goal is to lift 500lbs, there's only one way to get there. You lift a little bit more each time you work out.
You might never reach your goal of 500lbs, but if you make a small amount of progress every week, over a very, very long period of time, it adds up.
One thing is for sure: you'll definitely never get there if you don't work out at all and never make any progress.
If your goal isn't "get all the 5* to 550" or you think that goal is stupid or worthless, that's fine! It's my goal, not yours, and I couldn't care less what you think about it. My strategy supports my goal. If you have a different goal, use a different strategy.
You could only lift 100 lbs and you want to get to lifting 500 lbs. You joined the gym over 5 years ago and the barbells weighed exactly 100 lbs. Over time, the gym added weight to the barbells gradually. Now the barbells weigh 500 lbs but you can lift them because your strength grew proportionately with the increasing weight of the barbells.
Now a newbie joins the gym and can only lift 100lbs just like when you started. And you tell them "hey just use these barbells everyday and you'll get to lift 500 lbs just like me!". Except the barbells already weigh 500 lbs.
And you go on expecting them to be able to make the same progress you did, just because you did it starting 5 years ago under wildly different circumstances.2 -
5 years ago was when I started playing this game. I started just around the launch of Green Goblin, meaning the 5* in game were Silver Surfer, OML, Phoenix, SMBIB and Goblin. I don't remember if the 3 latest thing applied but the only reason I even have every 5 save Ronan on my roster is due to length of time playing and opportunities to roster from launch/special stores.New players face 50+ Classic character dilution AND all the 4's (over 100!) just to get a single character, let alone a specific character cover. And it isn't getting any better.0
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They also have the advantage now of Shards and Saved Covers, and progression 5*s assuming you can grind SCL10. I've got no way to test it, but I posit that even though it's far from trivial to chase 5s now, it's decidedly less hard than it used to be. Is that "enough" less hard? I don't know that I could really say considering how long I've been playing and the shape of my roster, but I can tell you that there does seem to be a tipping point of critical mass on roster shape where you start to get more agency.1
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Saved Covers only really applies if you already have the 5 rostered. If you are chasing Classics and you score a saved cover then that must be pretty disappointing (my Iron Man knows the feeling!). Saved covers has a much bigger impact on the 4* tier I feel. Shards are a bigger deal because every pull, even if it does not get you what you want still contributes towards that or another goal.
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Going back to 5 years ago - Green Goblin was released on 25th February 2016 and we did not get another 5* release until 5th May with the dual Cap/Iron Man Civil War! A Two month + gap! It must have been hoarding heaven.
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DAZ0273 said:Saved Covers only really applies if you already have the 5 rostered.0
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DAZ0273 said:New players face 50+ Classic character dilution AND all the 4's (over 100!) just to get a single character, let alone a specific character cover. And it isn't getting any better.It's a bit easier in the 4* tier because new characters are featured for a few months time (roughly same length of time a 5* stays in latest) and you can completely cover that character during that time when you are early in the 4* stage.Doesn't help for older 4* of course but since you only need the meta it's relatively easy to shard your way to a fully covered Polaris (one of the 3* players who posts here regularly already has her at 9 covers only a couple months after getting into the 3* tier) and Grocket and a couple others you might want.KGB
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entrailbucket said:I think they want it to take a long time, because it hides the fundamental shortcomings of a game like this.
Here's the thing, the big secret that nobody realizes until they get to the top (I'm not there, but I've been there, a long time ago): whatever you're chasing, there's nothing there.
The chase IS the game. That's all there is. It doesn't magically get easier or more fulfilling when you hit whatever the next big milestone is for you. Whether that's championing a single 4* or a single 5*, or maxing out the entire 5* tier, the only thing that awaits you when you get there is more grind. Someone is always ahead of you, and other people are always chasing you.
There's no secret game mode that opens up when your roster gets good enough. There's no trophy room to display your #1 finishes. The entire game is just more of the same grind, over and over.
So if you speed up or bypass a particular stage, you're just skipping over some grind to get to more of the same grind. The only way to enjoy the game is to learn to enjoy the grind.entrailbucket said:It doesn't do the "dream team" thing, it's always a combination of characters you've actually used. It's not about character level, just star level, *generally*. If you win a fight with a 5* team then win a fight with a 4* team, the player you beat will see your 4* team, everyone else will see your 5* team.
I'm generalizing rather broadly because I don't want to write 5000 words about this here. There's like a million weird edge cases in how it handles different tiers and combinations and it's all been solved.I don’t think I’m the only one who would love to read those 5000 words if you ever had the time. I’d find even the edge cases super interesting.2 -
I'm not a big PVP player anyways so I've been playing around a bit to see if I can find out the cut off to where characters are too far below to show up as your defensive team. Finding it interesting so far.
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