It's not just about shards. 4* champions are extremely significant reward factories that kick out a large amount of CP and tokens. Over many years and thousands of pulls, a 20% increase in 4* pulls has allowed me to build a 4* dupe farm that spits out enough tokens to champion all the latest guys before they leave the latest pool.This whole discussion is just bizarre to me. Every time I bring up what I do people are like "oh nobody could ever do that it's impossible" and I'm like "no I actually did this, here's how" and they're like "impossible, nobody can do this, nobody has ever done it, terrible idea."Well, I did it! It actually happened! There is evidence!You can look up my roster in the alliance Clochards to see what it looks like when you only spend CP on classics for 5 or more years. I've spent money over the years, but it's probably about 10% of what you think I've spent. I don't think I've ever qualified as a whale. I've had 5* covers expire, when that was still a thing. I've traded in 3 saved covers to get a guy championed plenty of times. I've had guys where the covers fell like 13/0/5. I've pulled lots of Banner and Wasp and Cable covers. I didn't die! My phone didn't explode!
The biggest con with this idea is that there is very rarely any kind of added rewards, mostly only traded rewards. I would not want to trade CP which I can spend anywhere in special stores or Latests, or Latest tokens i can save up for a good group of characters, or guaranteed 5* shards, for a classic token where the dilution is absolute garbage and have a very very very low chance of getting a worthwhile 5*.I'm just over-the-moon ecstatic for the outspoken player(s?) who could pull classics for 5+ years - from the very beginning of the 4* and 5* tiers - and champ every character ever released in the game. To think that newer players can accomplish the same given the overwhelming dilution in 4* and 5* over the last 3 years of this constant release cycle is just a completely ridiculous idea and terrible advice for those who want to build a competitive roster. It's like a lottery winner encouraging people to take money out of retirement funds and buy more lottery tickets because " look at me! I did it! There's your proof that it works! Just do exactly what I did! "
I think matchmaking is something that needs to be looked at on this issue. We are talking about strategies for collecting 5s. The old method of pulling classics has become less valid as more and more characters enter the pool making it take much longer to reap the rewards. The new method has been to save for latest legends in order to champ a core group. But an issue there is that somebody who has a handful of champ 5s is possibly being matched up with teams that have many champ 5s. If you had a good group of 5s that wasn't an issue in the past. But with the boosted 5s you could find yourself outgunned on a regular basis or having to constantly use health packs. So in my case for example my highest character at the moment is Scarlett Witch at 453. I just looked in my pvp and 2 of my hits right now are Thanos/Black Panther in the 575 range. That is 120 levels higher than anybody I can use in this pvp. And this is really gonna be an issue when you start to see the meta characters boosted. If you don't have a high level Kitty, Okoye, Apocalypse etc. on those weeks then you really mind as well stay home. You are likely gonna have times where not having a single character at a high level could easily lock some from being competitive in pvp. In short for newer players the old method is no longer viable because of the time, HP and ISO it takes to roster and level 250 or so characters from scratch. And on the flipside the new method of chasing LLs is seemingly now punished by the boosted 5s. So what is the best strategy now for newer players looking to reasonably move into 5* land?
I think most people would rather have the 20cp to use in Latest than be forced to pull a Classic token, because it either supports their chosen strategy, or they haven't thought about their strategy/goals and they're following "best practices."If boosted 5* don't get people to reevaluate their strategy, I don't think anything else the devs can do will. If they dropped the price or split the store I don't think it would move the needle at all -- the inertia is too strong.
The biggest con with this idea is that there is very rarely any kind of added rewards, mostly only traded rewards.
I don't know why I didn't think of it before, but HP could be added as a resource for CL purchases. If they did that, they could also provide deals, similar to what they do in the other stores.