BlackBoltRocks said: ThaRoadWarrior said: What, if anything, would you be willing to exchange for it rewards wise, because it surely won’t be free. Red iso.
ThaRoadWarrior said: What, if anything, would you be willing to exchange for it rewards wise, because it surely won’t be free.
Bad said: I just think out another proverb: "Do you want it? Then you sweat it" Hey, this one serves for both real and virtual life. XandorXerxes said: The goal is to allow them to step into the 5* tier at all. I was absolutely miserable hoarding as long as I did, but there was no other way for me to get into the 5* tier but to hoard. I was absolutely miserable too. And him, and they. It is the only way to advance to 5* land. That is what represents playing with 5* champed. But it is at the reach of absolutely everyone. Only thing needed is commitment and resolution.Helping casual players to obtain 5*s just devaluates the meaning of a 5* and the hard task to obtain them. And possibly it wont solve their casual play anyway.
XandorXerxes said: The goal is to allow them to step into the 5* tier at all. I was absolutely miserable hoarding as long as I did, but there was no other way for me to get into the 5* tier but to hoard.
entrailbucket said: One thing worth noting is that the casual players you accurately describe here make up the overwhelming majority of MPQ players. I remember a statistic cited that 5% of MPQ players have at least one champion 5*. (This was awhile ago, but it wasn't ancient history, it was within the last couple years) Think about that -- if you have *a* champion 5* you're in the top 5% of the entire game! I've had people who consistently finished in the top 5 of PvP and PvE events fight me on this and tell me they had maybe a 50th percentile roster, when they're placing in the top 1% of the most difficult events the game offers.That's by design, though. In order to keep us chasing whatever's next, they have to keep us looking up at the players ahead of us, not looking down at the much bigger crowd behind us. Progress has to be slow, because once you actually reach your goal, you find that nothing changes and you're now chasing some other goal. Goals have to be very difficult to reach in a game like this to keep you engaged and chasing.
Heartbreaksoup said: I used to take every 25cp reward that came with daily rewards and pull a Classic, saving 5cp for the next new character. I've progressed so much in the game, however, that when I did this recently at day 1400-something, I got my useless 4* from the pack and asked why in the world I wasted the pull instead of saving all 25 for the next new character. Lesson learned, I don't think I'll ever use that store again.
entrailbucket said: BlackBoltRocks said: ThaRoadWarrior said: What, if anything, would you be willing to exchange for it rewards wise, because it surely won’t be free. Red iso. This would go over poorly. Some players still want red iso, but from what I've seen, zero players want a classic token. I don't think people would take a classic token if they were free, let alone if they had to give up anything of potential use.
Akoni said: entrailbucket said: BlackBoltRocks said: ThaRoadWarrior said: What, if anything, would you be willing to exchange for it rewards wise, because it surely won’t be free. Red iso. This would go over poorly. Some players still want red iso, but from what I've seen, zero players want a classic token. I don't think people would take a classic token if they were free, let alone if they had to give up anything of potential use. Did you forget about me already? I would gladly take CL tokens... just not in exchange for the Red ISO. I need my Red ISO.I envision CL tokens provided in newer events or in events where they plan on tweaking the rewards system. They can also be offered in the Vault and as milestone rewards. I don't have access to their numbers or formulas and I'm not going to do the math myself to figure out the perfect solution. My point is there are options that don't include replacing needed resources.
entrailbucket said:Everyone just hates classics. I really do feel like people would get angry if they gave out classics for free.
ThaRoadWarrior said: Where would you insert it in the current reward scheme? What, if anything, would you be willing to exchange for it rewards wise, because it surely won’t be free.
MrEd95 said: I haven’t read through the whole threat, so this may have already been suggested, but what if the classic store had the same boosted rotation as we now have for events.Essentially, take for example this week’s boosted 5* list: daredevil, doc ock, gambit and spider man. Those 4 characters would have significantly boosted odds for pulling from classics for the weekit would work the same way as how we used to have increased odds for the latest 12 4* in the latest legends store.would something like that be an option?
entrailbucket said: Theghouse said: The biggest con with this idea is that there is very rarely any kind of added rewards, mostly only traded rewards. I would not want to trade CP which I can spend anywhere in special stores or Latests, or Latest tokens i can save up for a good group of characters, or guaranteed 5* shards, for a classic token where the dilution is absolute garbage and have a very very very low chance of getting a worthwhile 5*.I'm just over-the-moon ecstatic for the outspoken player(s?) who could pull classics for 5+ years - from the very beginning of the 4* and 5* tiers - and champ every character ever released in the game. To think that newer players can accomplish the same given the overwhelming dilution in 4* and 5* over the last 3 years of this constant release cycle is just a completely ridiculous idea and terrible advice for those who want to build a competitive roster. It's like a lottery winner encouraging people to take money out of retirement funds and buy more lottery tickets because " look at me! I did it! There's your proof that it works! Just do exactly what I did! " I didn't win the lottery, in fact I did exactly the opposite of that. I made extremely slow, steady progress over a period of many years.If you're a weightlifter just starting today, and you can only lift 100lbs, but your goal is to lift 500lbs, there's only one way to get there. You lift a little bit more each time you work out. You might never reach your goal of 500lbs, but if you make a small amount of progress every week, over a very, very long period of time, it adds up. One thing is for sure: you'll definitely never get there if you don't work out at all and never make any progress.If your goal isn't "get all the 5* to 550" or you think that goal is stupid or worthless, that's fine! It's my goal, not yours, and I couldn't care less what you think about it. My strategy supports my goal. If you have a different goal, use a different strategy.
Theghouse said: The biggest con with this idea is that there is very rarely any kind of added rewards, mostly only traded rewards. I would not want to trade CP which I can spend anywhere in special stores or Latests, or Latest tokens i can save up for a good group of characters, or guaranteed 5* shards, for a classic token where the dilution is absolute garbage and have a very very very low chance of getting a worthwhile 5*.I'm just over-the-moon ecstatic for the outspoken player(s?) who could pull classics for 5+ years - from the very beginning of the 4* and 5* tiers - and champ every character ever released in the game. To think that newer players can accomplish the same given the overwhelming dilution in 4* and 5* over the last 3 years of this constant release cycle is just a completely ridiculous idea and terrible advice for those who want to build a competitive roster. It's like a lottery winner encouraging people to take money out of retirement funds and buy more lottery tickets because " look at me! I did it! There's your proof that it works! Just do exactly what I did! "
DAZ0273 said: Saved Covers only really applies if you already have the 5 rostered.
DAZ0273 said: New players face 50+ Classic character dilution AND all the 4's (over 100!) just to get a single character, let alone a specific character cover. And it isn't getting any better.
entrailbucket said: I think they want it to take a long time, because it hides the fundamental shortcomings of a game like this.Here's the thing, the big secret that nobody realizes until they get to the top (I'm not there, but I've been there, a long time ago): whatever you're chasing, there's nothing there. The chase IS the game. That's all there is. It doesn't magically get easier or more fulfilling when you hit whatever the next big milestone is for you. Whether that's championing a single 4* or a single 5*, or maxing out the entire 5* tier, the only thing that awaits you when you get there is more grind. Someone is always ahead of you, and other people are always chasing you.There's no secret game mode that opens up when your roster gets good enough. There's no trophy room to display your #1 finishes. The entire game is just more of the same grind, over and over. So if you speed up or bypass a particular stage, you're just skipping over some grind to get to more of the same grind. The only way to enjoy the game is to learn to enjoy the grind.
entrailbucket said: It doesn't do the "dream team" thing, it's always a combination of characters you've actually used. It's not about character level, just star level, *generally*. If you win a fight with a 5* team then win a fight with a 4* team, the player you beat will see your 4* team, everyone else will see your 5* team.I'm generalizing rather broadly because I don't want to write 5000 words about this here. There's like a million weird edge cases in how it handles different tiers and combinations and it's all been solved.