**** Morbius (The Living Vampire) ****
Comments
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Cannibalqueen said:I think that’s why the 4* design seems more of a playground for the devs. We get more fun stuff there, because none of it will ever break the game.
- there are over 100 4*, so newer 4* need to stand out somehow. Powers have become increasingly complex, cheap, and we now have the influx of passives that 5* land is used to. For an example of complex, look at Misty Knight. Whenever I try to read her power descriptions I fall asleep. Look at Negasonic. Look at Silk.
- As players progress, they will eventually accumulate 5*. The newer 4* are designed to interact with these 5*. For example, Polaris, Beast, Morbius, Negasonic. Even Red Guardian is a good partner for Apocalypse.
- Imagine if these mechanics were applied to 5*, especially in 5* land of 2021, where health pools are at a minimum of 60k, match damage is in the 900 range. I'm willing to bet every such character would get one of those stupid "Nerf!!!" threads. Just look at Okoye: she's nowhere near broken, yet we have people inexplicably claiming she needs a nerf.
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Akoni said:Kwahder said:He seems more of an anti-Polaris, and maybe anti-Throg, depending on what kind special tiles he acts on.mdreyer93 said:Looks fun and I LOVE the art! cheap powers, Polaris and Medusa counter, true heal.... Yes, pleaseBlixTheFrog said:Yes, he can be a real asset against Medusa/Polaris teams ! Interesting !KGB said:He's going to totally wreck the Polaris meta (esp in Sim) with his Black and his other powers are super cheap too.Like others, I wonder what counts as a special tile (CD's, traps, invis etc).Might be fun to run him with Sabretooth (no overlap) and double dip when matching enemy strikes.KGBLavaManLee said:He's not just wrecking the Polaris meta. He is going to hurt the BRBitty and Gritty meta also. One match of an enemy special tile with full black, three more are gone and Kitty isn't boosting anything and then she is easy picking. This will be very interesting to see unfold.In PvE, Polaris is still the undisputed champ.0
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I want to know why this isn't a 5 or a there isn't a 5 with a a similar power set?
Is there a purposeful meaning that there aren't any 5 start counters to 5 star meta's?
I understand making useful and even 4 stars that counter 5 star meta's to a certain extent but almost every single 4 that has been released lately is leaps and bounds better than the 5's outside of the numbers when it comes to health and damage..
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tonypq said:Another great 4*, they've been on a roll. Really nice abilities and tool set that serves a purpose. It's sad they have released such good 4s and simultaneously such trash 5s.Yep they have churned out so many great 4*s that I will barely use except sim for a section of my wins. This si why i still think pvp should be one 5* max. You end all those game breaking metas and we can pick from a huge selection of 4*s to use. The game would be so much more diverse.You could run 3x5* in sim. I think they should trial it in an event.As for hulk I have no idea why they haven't created a green special tile spammer than puts down 4x of really low special tiles every turn. Even if they are only 1HP.
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It’s more important to punch above your weight than to meet your weight class.0
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Either 5 pvp needs to be added into a rotation or it needs to be a thing all of it's own that offers increased rewards..2
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thedarkphoenix said:I want to know why this isn't a 5 or a there isn't a 5 with a a similar power set?
Is there a purposeful meaning that there aren't any 5 start counters to 5 star meta's?
I understand making useful and even 4 stars that counter 5 star meta's to a certain extent but almost every single 4 that has been released lately is leaps and bounds better than the 5's outside of the numbers when it comes to health and damage..
Could be that they want people having to spend money to chase those existing 5* meta's?
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TheRiddler said:My question is does that black passive work on special tiles in multiples....So if you make a match that has say 2 strike tiles does it remove 6 more special tiles? Because it is pretty much worded the same way as with Polaris and hers works that way.If that is the case the potential is here for this to really cut down Gritty and even Britty.
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So I'm thinking of plenty of pairs that might possibly give you winfinites in PVE with this against goons that do primarily do damage with CDs.
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TheRiddler said:So I'm thinking of plenty of pairs that might possibly give you winfinites in PVE with this against goons that do primarily do damage with CDs.0
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What enemy are 4* players facing that would benefit from that maximum health reduction power? I wonder if that's boostable by Okoye the way Anti-Venom's health/damage is, and if so what that might do to the Hulk meta (if anything)? Anybody ever test that with Old Man Daken's green, I assume it works the same?0
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ThaRoadWarrior said:What enemy are 4* players facing that would benefit from that maximum health reduction power? I wonder if that's boostable by Okoye the way Anti-Venom's health/damage is, and if so what that might do to the Hulk meta (if anything)? Anybody ever test that with Old Man Daken's green, I assume it works the same?It 4* it might be useful against Medusa teams? IDK. I can' think of too many 4* teams that it is an issue.If anything I think Morbius potentially helps Okoye and Hulk. He seems targeted at Kitty, BRB and Polaris etc. For example against Britty just one match and those protect tiles can be gone in Round 1.I can't see how he would work against them because he requires some setup and as a 4* would seemingly be dead by the time they are matching those trap tiles.0
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ThaRoadWarrior said:What enemy are 4* players facing that would benefit from that maximum health reduction power? I wonder if that's boostable by Okoye the way Anti-Venom's health/damage is, and if so what that might do to the Hulk meta (if anything)? Anybody ever test that with Old Man Daken's green, I assume it works the same?
As my daken deals 9500 with green it is needed to fire 5 times for not reviving anymore.
Now it would be fine if hulkoye teams used special tiles: never saw one.
And morbius deals random damage so you can figure it now.1 -
Is OMD the only character currently with that mechanic?
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... they will never break the game...
Bishop was nerfed by mistake?
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Kolence said:... they will never break the game...
Bishop was nerfed by mistake?
Bishop (and Worthy) broke the game for those who had 5* champs, but not for solely 4* rosters (or those with undercovered, underlevelled 5*). They did so by punishing a simple match-3 made by any champ or high-levelled 5*, when making a match-3 is the fundamental building block of the game. None of the recent strong 4* punish that mechanic.
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Something had to be done about Bishop, but I still think they were too heavy handed with HammerCap.4
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thedarkphoenix said:Either 5 pvp needs to be added into a rotation or it needs to be a thing all of it's own that offers increased rewards..0
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Wait... Did i read that correctly?
I never thought of it that deeply, but if i interpretted correctly, does OMD's green reduction of max health cause iHulk to revive with less health?
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Bad said:ThaRoadWarrior said:What enemy are 4* players facing that would benefit from that maximum health reduction power? I wonder if that's boostable by Okoye the way Anti-Venom's health/damage is, and if so what that might do to the Hulk meta (if anything)? Anybody ever test that with Old Man Daken's green, I assume it works the same?
As my daken deals 9500 with green it is needed to fire 5 times for not reviving anymore.
Now it would be fine if hulkoye teams used special tiles: never saw one.
And morbius deals random damage so you can figure it now.
And you could seed the board with either flavor of Carnage, or perhaps Colossus eventually, if you were going to try this with Morbius.0
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