**** Morbius (The Living Vampire) ****
Comments
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helix72 said:Match 1 special and remove 3 more? This guy is going to suck (pun intended) when he shows up in a PvE challenge node. Worst challenge node ever: 5* Carnage + 4* Morbius + 5* Black Widow?
I'm assuming that removing a special tile doesn't count as destroying it (thus BRB gets no AP), but please tell me if I'm wrong here.
At first blush I'm running him at 5/3/5 vs special tile makers and 3/5/5 vs non.0 -
“Remove” keyword has historically not proc’d BRB on other powers1
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Looks ok0
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Poor thanos4. He was starting to see some use and then appears this guy.
He is pretty good against polaris and britty meta, perhaps against apocalypse a bit.
I wonder when it will appear the 4* that can counter okoye, who is by the fact the one and only team in the top right now.0 -
The landscape for 4*/5* PvP will change.
Polaris & Rocket, Polaris & BRB, Kitty & BRB, Kitty & Rocket are the common teams that I've seen even when I'm a 5* player. Apocalypse's repeaters will be affected as well. What Morbius needs is a good 5* to go with him. Feeder-wise, Mr Sinister looks like the right choice.
For those who are unsure of what special tiles mean, you can check the in-game help FAQ or D3Go! website and they will explain it to you.
https://d3go.helpshift.com/a/marvel-puzzle-quest/?s=gameplay-tips&f=what-types-of-tiles-are-there&l=en
Technically speaking, removing BRB's protect tiles won't trigger his passive ap gain, unless that character's removing ability is bugged. For example, OMD.
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Bad said:Poor thanos4. He was starting to see some use and then appears this guy.
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Think we will see a lot of Thorkoye morbius in pvp and possibly I hulkoye morbius
interesting character1 -
LavaManLee said:Bad said:Poor thanos4. He was starting to see some use and then appears this guy.
@KGB I never said that the ones that were removed would also be replaced like the initial one that was matched away. You lose four special tiles but you would gain three back. And if you happen to have BRB's blue countdown on the board then you'd gain another protect back.2 -
can we switch the guy who makes the 4* for the guy that makes the 5*?13
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My question is does that black passive work on special tiles in multiples....So if you make a match that has say 2 strike tiles does it remove 6 more special tiles? Because it is pretty much worded the same way as with Polaris and hers works that way.If that is the case the potential is here for this to really cut down Gritty and even Britty.0
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An obvious answer to dethroning the queen of Marvel Polaris Quest. And a great new addition for deflating Gritty much more reliably than Sabertooth. Damage on enemy special tile matches is similar to Sabertooth's, but much more effective enemy special tile removal that works on more than just strikes. In non x-men featured PVP, matching one of Gritty's strikes on the first match will take out 4, leaving only 3 which is under the boost proc threshold.
He could also be excellent against BRB in solo 5* MMR where a single match can take all starting protects off the board, especially if the 3 protects his passive removes do not proc BRB's AP gain on destroyed protects.
This moveset would have been excellent on a 5* as a BRBitty counter. Unfortunately as a 4* he falls to a single hit from BRB blue, much too squishy to be an effective counter to BRBitty in full 5* MMR.
For those that don't have a usable Kitty he could be a game changer on minion heavy PVEs, especially those like Devastators or Muscles, where if you can match one CD or SAP he'll remove 3 more.
Looking at this moveset, the back and forth on character design just kills me sometimes. We got 5* Colossus with an expensive blue removal power that requires an enemy special to fire and has garbage level secondary damage if you do get to fire it. Then we get 4* Morbius with a super cheap blue removal power that gives an every turn repeater for 1k true heal that sounds like it can be fired any time...7 -
jredd said:can we switch the guy who makes the 4* for the guy that makes the 5*?Meanwhile, a tier above iHulk is still running wild unchecked and we get Sighclops, YJ, Warlock, etc. doing zilch to put a dent in his reign of terror.13
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Yeah but 5* are gonna mow through him. I mean he looks fun but even a game changer like Polaris is totally mowable. I think that’s why the 4* design seems more of a playground for the devs. We get more fun stuff there, because none of it will ever break the game.Edit: I wish we could more small scale counters at the very least in 5* play.1
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Kwahder said:He seems more of an anti-Polaris, and maybe anti-Throg, depending on what kind special tiles he acts on.mdreyer93 said:Looks fun and I LOVE the art! cheap powers, Polaris and Medusa counter, true heal.... Yes, pleaseBlixTheFrog said:Yes, he can be a real asset against Medusa/Polaris teams ! Interesting !KGB said:He's going to totally wreck the Polaris meta (esp in Sim) with his Black and his other powers are super cheap too.Like others, I wonder what counts as a special tile (CD's, traps, invis etc).Might be fun to run him with Sabretooth (no overlap) and double dip when matching enemy strikes.KGBLavaManLee said:He's not just wrecking the Polaris meta. He is going to hurt the BRBitty and Gritty meta also. One match of an enemy special tile with full black, three more are gone and Kitty isn't boosting anything and then she is easy picking. This will be very interesting to see unfold.1
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If that's the case, we'll see Morbius/Polaris a lot. It's going to smell like IHulkoye vs iHulkoye. Let's see who eats the most damage first.
Against BRB/Polaris, team him up with Kitty and down Polaris last. 10k of free damage every other turn is pretty good. It's like putting them against Karnak and America Chavez.0 -
Maybe not even a tier above Hulkoye, but I think we’ve gathered a few ways to go forward...
1 a 5* quake
2 someone who messes with enemy team up Ap
3 someone who clogs or removes green from turn 1
4 some kind of evolution in match damage meta, where we could potentially kill shot Hulkoye from round one. Almost like how Prof X Onslaught works. Like pulling a slot machine.. This would require a character to work with Colosisus for enormous first turn match damage potential. Probably passive board shaker.
5 someone to pair with BRB besides Kitty.0 -
Cannibalqueen said:Maybe not even a tier above Hulkoye, but I think we’ve gathered a few ways to go forward...
1 a 5* quake
2 someone who messes with enemy team up Ap
3 someone who clogs or removes green from turn 1
4 some kind of evolution in match damage meta, where we could potentially kill shot Hulkoye from round one. Almost like how Prof X Onslaught works. Like pulling a slot machine.. This would require a character to work with Colosisus for enormous first turn match damage potential. Probably passive board shaker.
5 someone to pair with BRB besides Kitty.
What about a character that each round turns X amount of Team-Up tiles into their teams strongest color? You would be disrupting the enemy team-up AP and getting possible passive matches and cascades for the match damage meta.
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Something like that would be really cool. Get rid of team up and promote cascades at same time. I was thinking about that with 5* Namor, maybe play off his existing Atlantis Attacks, but make it passive and maybe something like turn one green tile into a crit every turn.0
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Cannibalqueen said:Yeah but 5* are gonna mow through him. I mean he looks fun but even a game changer like Polaris is totally mowable.
Polaris is like the pencil and morbius like the eraser. The difference is morbius will end sooner than her, as polaris even with a board flooded she still damages and morbius cannot erase his own tiles.
So, being a really funny to play character Im sure he will never be as popular as her.
Possibly a third wheel for hulkoye teams for hulk never stopping.
Now I want to see a counter for hulkoye teams.
For making it balanced, as it should be.
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Cannibalqueen said:Something like that would be really cool. Get rid of team up and promote cascades at same time.
Onslaught: "Am I a joke to you?"
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