***** Colossus (Phoenix Five) *****
Comments
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As a fun team and at least effective, Gambit/Negasonic/Colossus may be decent. I played a round with it on the welcome colossus nodes. Full rainbow team and Gambit/Negasonic creates a lot of board shake which should really do damage when Colossus is champed. Colossus then protects the squishier two from match damage. Not saying anywhere close to meta but it appears to be a fun team combo for PvE at least.1
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Domino and Nightcrawler was lit. I gained 30 black aps easily. The rest is history.
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I hope the next 5* turns out to be like, Stilt Man or something and he establishes a new meta because of course he would.0
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Captain_Carlman said:I hope the next 5* turns out to be like, Stilt Man or something and he establishes a new meta because of course he would.
Edit: or at least the Turk Barrett version did0 -
The loaner in his PVP has an enormous health pool. I can see people running him just as a meat shield.3
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I got hit by a champed duo of Colossus and Sighclops at the tail end of either the Elektra or Star-Lord PVP and I went for the retal. I can say that colossus hit hard as hell with his active color matches doing 10k a hit, but he was god boosted to WAY over my baby champ MMR like 560 or something? Can't remember if I used Thorpoc or BRBpoc but I was using my 3* to tank purple and meat shield. My 3* went down and Apoc came out wrecked. Without the God boost it would have been much easier, possibly even trivial.
I was chasing yellow and black for Apoc which denied pretty well so Sighclops didn't get to fire his boost and Colossus didn't get a chance to fire his nuke. Sighclops did fire one of his powers and Colossus used his blue to torch a single one of my protect tiles. I imagined a Pokemon-type message popping up that said "It's not very effective..."0 -
LavaManLee said:Further reading shows he could be the best 5* for transitioners since OML was released. I think PVP in mid SCLs might become full of Yellow 5Col. Could be wrong, but his yellow passive seems great for younger teams trying to establish.
My kid on their account was able to win 33 in a row without health packs using Nico and Polaris in this PVP. In the lower levels and SCLs he is gonna be a pain in the butt.
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I started the PvP using Grocket and Kitty but switched to Grockamora after Kitty took damage. Neither Grocket or Gamora have taken damage since lol.0
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I went all the way to 650 with Polaris/Grocket with them never taking any damage other than one time the AI got enough of a cascade to fire off an AoE.He's gonna be an incredible meat shield in 4* land esp in Shield Sim when you can pair him with Polaris/Grocket.KGB0
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The next P5, if there will be one, needs to be able to increase the critical multiplier of allies by 1x to 2x and create critical tiles. The following one will specialise in charged tiles. And there we go, our match damage meta is complete. It will be even better if one of them has passive ability stating that all your match with critical/charged tile ignores enemy protect tiles.0
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You can only have 3 characters out at once, usually 2 of your choice, so it would be ideal if that "glue" character to tie these together did all that stuff themselves. I think a character that added bonus damage to a crit match would be enough, rather than improving the crit rate of allies, but that could also be cool.0
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He is incredible handy. Hits hard, makes allies tougher, against repeaters teams he can save the day, and he adds enemy tiles for polaris or kitty messing them.0
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Apart from Supports, I can't think of any character who can increase the critical tile multiplier of allies. If match damage meta is what they are aiming for, I thought this could be one of the ways to introduce this new ability. I deliberately separate these mechanics because it forces players to choose either one of those. Match damage meta would probably include the following ingredients:
1) increase allies' base match damage
2) increase allies' critical tile multiplier. I noticed that characters with increased high damage usually comes with low critical tile multiplier like 3.5x. The highest increment for this is + 2.7x via support.
3) match damage multiplier like charged tiles and critical tiles.
4) ability to ignore protect tiles or critical tiles match remove x number of enemy protect tiles on the board.
We shall wait and see if the next 5* is indeed another PF character.1 -
HoundofShadow said:Apart from Supports, I can't think of any character who can increase the critical tile multiplier of allies. If match damage meta is what they are aiming for, I thought this could be one of the ways to introduce this new ability. I deliberately separate these mechanics because it forces players to choose either one of those. Match damage meta would probably include the following ingredients:
1) increase allies' base match damage
2) increase allies' critical tile multiplier. I noticed that characters with increased high damage usually comes with low critical tile multiplier like 3.5x. The highest increment for this is + 2.7x via support.
3) match damage multiplier like charged tiles and critical tiles.
4) ability to ignore protect tiles or critical tiles match remove x number of enemy protect tiles on the board.
We shall wait and see if the next 5* is indeed another PF character.What about a passive board shuffle each round? Something like ME Hulk but maybe swapping a larger amount of tiles say for example 6 or so. Which of course there are times you don't want a board shuffle.They could've just made that aspect of Cyclops yellow ability a passive power. Where he switches basic tiles for every 3 teamup AP.1 -
HoundofShadow said:If match damage meta is what they are aiming for, I thought this could be one of the ways to introduce this new ability.I suspect they are aiming for a match damage meta team (or 2) for the simple reason is that Okoye can't optimally be used with such a team since WF doesn't apply to match damage.KGB
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KGB said:HoundofShadow said:If match damage meta is what they are aiming for, I thought this could be one of the ways to introduce this new ability.I suspect they are aiming for a match damage meta team (or 2) for the simple reason is that Okoye can't optimally be used with such a team since WF doesn't apply to match damage.KGB0
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I’m just wondering now if the the supposedly inevitable 5* Namor includes a power that lets him flood the board in a fit of rage and do bonus damage to characters that are specifically from wakanda.
because that would actually be useful in the current meta0 -
Colossus will be a good third for players to punch up in SCL 10, namely those using BRB and Polaris and other core 2 teams. If you have R5 Stepford Cuckoos Support, his critical tile multiplier will be 6.2x. Put him with America Chavez and his highest match3 with critical tile would be:
946*1.26*3*6.2 = 22170
That's about 10 to 15 match damage with critical to down one opponent.
What if it's a match with 3 charged tiles? It's 66510 damage.
I'm getting ahead of myself now, but when all the stars are aligned, the potential with a match including charged and critical tile on the board and Rogue's Siphon is going to be explosive.1 -
I think what will make it even better is someone that creates board shuffle. Hopefully the next Phoenix Five in some ways incorporates both shuffling and also either increases chances for crits or creates ways to take green off the board.
but shuffling with Match damage meta is huge.I have a feeling that some component is gonna deal with AP gain because we’ve been seeing Cykes green and Colossus blue just being pretty unrealistic. Something hopefully comes in to mitigate that. Charged tiles would help.
I think when pondering something like an iHulk counter, they probably want to make it fun and not a sure thing, like a passive that immediately turns 2 greens into something else. You know? Because as satisfying as that might be, it would be no fun. They need to balance it and let that current meta do some damage but sometimes you get out clean, sometimes you don’t.
right now I feel equal leveled Britty brings that level of risk. It’s fun. So a pure **** iHulk counter would detract from the game. We need something in the middle. And I am having fun imagining this match damage thing as being it.We take some damage, we spend some health packs. But just make it more effective than Britty currently is.
edit: also I haven’t messed around with it much, but wondering how effective loading up on match damage boosts is for these kind of characters.1 -
This colossus in a way weakens britty and apocalypse teams due to his blue. I can see hulkoye teams with unchamped colossus in the future.
Match damage meta could be funny and powerful but never will be fast.
Another members of Phoenix five should cover other colors with doubled match damage, or could shuffle or pinpoint critical tiles like hawkeye 1* but with a cheaper power, that would streghten and develop this team.
But no, the best Ihulk counter already left LL and was missed by a lot of players. His name, magneto.0
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