Puzzle Gauntlet - Strikes/Enemy Strikes character recommendation
Comments
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Punter1 said:Used Gwenpool for the remove enemy special tiles. Saved up 27 Purple then used the remove enemy specials power in her 'sploits. Was targeted so you can run it for attack and protect.
Gwenpool 'sploits codes — D3 Go! Forums
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For clearing all enemy special tiles, I took my 5Doom, softened him up in PVE with Thanos, took him to that node, let him die and his passive took care of everything for me after 2 turns.0
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MoosePrime said:Punter1 said:Used Gwenpool for the remove enemy special tiles. Saved up 27 Purple then used the remove enemy specials power in her 'sploits. Was targeted so you can run it for attack and protect.
Gwenpool 'sploits codes — D3 Go! Forums3 -
Punter1 said:SlicerDicer said:What character recommendations to generate strike & enemy strikes for current Puzzle Gauntlet?0
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Any suggestions for the fortified and also the charged tile one? The AI keeps taking them away and firing off their powers too quickly.0
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Tanglefoot said:I don’t get the concept behind the puzzle gauntlet. I would have to make a spreadsheet of all my characters who create strike tiles and support each other. I have to check every single character to see who creates strike tiles - no idea. Do people have time to do this complex analysis and setup? Maybe it’s easier if you have a very mature roster, but with a all 2* championed and a handful of 3*, this is a nightmare not worth the effort required to figure out all the complexities. I thought I had it figured out, and with 8 strikes on the board and 15 black AP in the bank, fired 3* iron fists green power and got to 10 strike tiles - adding 2 instead of 6, so there is some unknown rule preventing the act - so failed soon after.
The puzzle gauntlet is just a complicated exercise in frustration.
The puzzle gauntlet is just a complicated exercise in fun. Bringing the Puzzle back to mPq
Also most of us who have been playing for a while have a good idea on what most the characters do. This event should help teach newer players too on some of the more creative ways to use characters. That being said, I even forget on the more niche powers and missed the Bolt & Dr Doom were the easy solution for one of the nodes, that's why I came here to both help and be helped.
Good news is the rewards aren't that exciting so do what you can. There are options in 3* land that will help with most nodes, and even a couple of 2*s that can assist.3 -
MoosePrime said:Punter1 said:Used Gwenpool for the remove enemy special tiles. Saved up 27 Purple then used the remove enemy specials power in her 'sploits. Was targeted so you can run it for attack and protect.
Gwenpool 'sploits codes — D3 Go! Forums2 -
lvsmr2 said:Any suggestions for the fortified and also the charged tile one? The AI keeps taking them away and firing off their powers too quickly.Bolt if you have him creates 1 or 2 per turn (depending on covers you have for him).The important character to use is Lockjaw. He creates 8 for 8 green. So once you have 24 Green you are good to go. If you team him with Bolt (or other charged tile makers) you may only need 16 Green esp since some of the AI characters make charged tiles too.KGB0
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lvsmr2 said:Any suggestions for the fortified and also the charged tile one? The AI keeps taking them away and firing off their powers too quickly.
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lvsmr2 said:Any suggestions for the fortified and also the charged tile one? The AI keeps taking them away and firing off their powers too quickly.
If you have Heimdall, have his blue reduce the cost of 4* BP blue to 3 (brought 3* Iron Man to fuel everything). Get to 27 blue and it's over (2 fires of Heimdall blue onto blue tiles (12 ap, 6 fortified tiles), 5 fires of 4* BP Blue (15 ap. 15 fortified tiles).
Charged
Thoress, Lockjaw, 3* IM or Vulture. Gather AP to fire Thoress blue and Lockjaw Green.1 -
I used Vulture/Throg/Carbage to clear all the specials. Vulture's black/blue will handle up to 4 of them while creating green for Throg to engage in Nonsense. Throg is hilarious if there is a LOT of enemy specials in play. Mine is unchamped, 4/4/5 if you're curious. only has like 3k hp...
I had the hardest time with the charged tiles one. I took 5torm/Negasonic/Lockjaw and eventually did it on try 1, then attempted replacing 5torm with SHuri to make things cheaper but that was just a little help. Negasonic's green with someone who can snipe that tile for you on turn 1 when it will generate 6 charged tiles is probably the move.0 -
Thanks for the suggestions. My Bolt isn't great but I ended up using Lockjaw with 1/2 5* Thor to fuel his green and it worked. For the fortified, I used 3* IM with Shuri and 4* Blk Panther which worked great.
Thanks again everyone.0 -
Brilliant solution to the Fortified puzzle, Waddles. I was trying Prowler and C4rnage with 4BP, and Misty's Bionic Beatdown just crushed me every time.0
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Y'all. That charge tile node killer team is as follows:
Throg/Any 5* (i used Profe$$or X)/Venom (eddie brock)
Make basic 5* matches until all the yellows are full of enemy protect tiles and you have enough green to fire off Throg's green (use Profe$$or X's purple to make more), and then you know, just win as Throg turns the ENTIRE board into a charge tile dreamland for you. I went back in for a 4th clear after this team occurred to me (I always forget about EB Venom's deal), and it took like 6 turns.0 -
Heartbreaksoup said:Brilliant solution to the Fortified puzzle, Waddles. I was trying Prowler and C4rnage with 4BP, and Misty's Bionic Beatdown just crushed me every time.0
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Clearing all special tiles is easy even with 3*s. I used Loki's black to convert all strike tiles, She-hulk's blue to get a couple of attacks (and her red to clear a few) and Star-Lord's purple to convert the rest.
The fortified tiles one was definitely very tough as I have no Shuri or Heimdall. I went with 4*Panther, Magik and Mr. Fantastic. Not sure Mr. Fantastic was the best choice. You definitely need to get Misty Knight out of the way first, but even then it takes ages.
I think a general tactic for many of these is to not fire powers as soon as you have the AP, but wait until you have enough to fire a few at once.0 -
ThaRoadWarrior said:Y'all. That charge tile node killer team is as follows:
Throg/Any 5* (i used Profe$$or X)/Venom (eddie brock)
Make basic 5* matches until all the yellows are full of enemy protect tiles and you have enough green to fire off Throg's green (use Profe$$or X's purple to make more), and then you know, just win as Throg turns the ENTIRE board into a charge tile dreamland for you. I went back in for a 4th clear after this team occurred to me (I always forget about EB Venom's deal), and it took like 6 turns.0 -
I could not even finish the first node with 10 friendly strikes using Polaris, R&G and BRB. I counted nearly 20 strikes and that did not help. Am I missing something?0
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qandols said:I could not even finish the first node with 10 friendly strikes using Polaris, R&G and BRB. I counted nearly 20 strikes and that did not help. Am I missing something?
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