Gwenpool 'sploits codes

stochasticism
stochasticism Posts: 1,181 Chairperson of the Boards
edited March 2017 in MPQ Character Discussion
It was revealed in the 3rd anniversary community video that Gwenpool's 'sploits ability will allow you to enter codes on a 3x3 keypad that will execute an ability if you enter certain magic combinations.

Codes are entered on a 3x3 grid I will use the scheme of numbering the grid as

123
456
789

Hence the code 159 would mean the top left, center, and bottom right buttons in this grid.

In the community video they leaked the first code, 138. I'll update this post as we unlock codes so there is a central place for all the possibilities.

The order that the codes are entered does not matter hence 253, 523 and 352 are all equivalent. The canonical form shown below is the sorted form, which for the example here would be 235.

There are 3 joke modes that are described below. These are effects unlocked by multiple combinations and a random one will be chosen when one of the codes is entered. All joke modes return 5AP when you use the power. These are labelled as Random Joke below.

1337 M0d3 - Change ability text to 1337 5p34k
#TeamPink - Change the ability text to say pink instead of purple.
Struggle - Deal 2 damage.

A fourth joke mode results in a fixed effect.

Big Head mode - It's big head mode. What do you think will happen?

Full stats including damage and # of tiles removed available at viewtopic.php?f=14&t=53066#p582116 (h/t ErikPeter)

Actual codes hidden beneath the spoiler to let people have fun finding them if they want.

Non-joke Codes:
123 Destroy Column 3
124 Destroy Row 5
135 Destroy Row 2
136 Destroy Row 4
137 Destroy Column 7
148 Destroy Row 8
149 Destroy Random Row
156 Destroy Column 2
168 Destroy Row 3
169 Top Right Corner
189 Destroy Row 7
237 Remove Attack Tiles
245 Bottom Left Corner
246 Destroy Row 6
249 Destroy Column 1
256 Top Left Corner
278 Destroy Column 4
279 Destroy Column 8
349 Destroy Random Tiles
356 Destroy Random Corner
469 Destroy Row 1
478 Remove Strike Tiles
568 Bottom Right Corner
569 Destroy Column 5
589 Destroy Column 6
679 Destroy Random Column
689 Remove Protect Tiles
Non-joke Codes Organized by Effect:
Destroy Columns:
1 = 249
2 = 156
3 = 123
4 = 278
5 = 569
6 = 589
7 = 137
8 = 279

Destroy Rows:
1 = 469
2 = 135
3 = 168
4 = 136
5 = 124
6 = 246
7 = 189
8 = 148

Remove Special Tiles:
Attack = 237
Protect = 689
Strike = 478

Not known if there are codes for removing CD or invisibility tiles yet.

Destroy Corners:
Top Left = 256
Top Right = 169
Bottom Right = 568
Bottom Left = 245

Random Tile Destruction:
Random Column = 679
Random Corner = 356
Random Row = 149
Random Tiles - 349
All codes:
123 Destroy Column 3
124 Destroy Row 5
125 Random Joke
126 Random Joke
127 Random Joke
128 Random Joke
129 Random Joke
134 Random Joke
135 Destroy Row 2
136 Destroy Row 4
137 Destroy Column 7
138 Big Head Mode
139 Random Joke
145 Random Joke
146 Random Joke
147 Random Joke
148 Destroy Row 8
149 Destroy Random Row
156 Destroy Column 2
157 Random Joke
158 Random Joke
159 Random Joke
167 Random Joke
168 Destroy Row 3
169 Top Right Corner
178 Random Joke
179 Random Joke
189 Destroy Row 7
234 Random Joke
235 Random Joke
236 Random Joke
237 Remove Attack Tiles
238 Random Joke
239 Random Joke
245 Bottom Left Corner
246 Destroy Row 6
247 Random Joke
248 Random Joke
249 Destroy Column 1
256 Top Left Corner
257 Random Joke
258 Random Joke
259 Random Joke
267 Random Joke
268 Random Joke
269 Random Joke
278 Destroy Column 4
279 Destroy Column 8
289 Random Joke
345 Random Joke
346 Random Joke
347 Random Joke
348 Random Joke
349 Destroy Random Tiles
356 Destroy Random Corner
357 Random Joke
358 Random Joke
359 Random Joke
367 Random Joke
368 Random Joke
369 Random Joke
378 Random Joke
379 Random Joke
389 Random Joke
456 Random Joke
457 Random Joke
458 Random Joke
459 Random Joke
467 Random Joke
468 Random Joke
469 Destroy Row 1
478 Remove Strike Tiles
479 Random Joke
489 Random Joke
567 Random Joke
568 Bottom Right Corner
569 Destroy Column 5
578 Random Joke
579 Random Joke
589 Destroy Column 6
678 Random Joke
679 Destroy Random Column
689 Remove Protect Tiles
789 Random Joke

Thanks to Kiwi for hitting buttons over and over again like a rat with a skinner box. As per his post below this is subject to errors. If you notice something wrong or missing comment below.

Also, these were generated using 3 covers in 'sploits. If you notice a deviation from this list at different cover levels post below.
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Comments

  • madsalad
    madsalad Posts: 815 Critical Contributor
    Would love to see this stickied.
  • Jam_Adams
    Jam_Adams Posts: 486 Mover and Shaker
    Pre-release ability précis:
    Damage - 9 AP - Destroy rows, columns or target special tiles and cause damage.
    from Chthulu's post.

    20 different permutations of damage and board shake? cool. sounds like you can do whatever your heart desires as long as you know the correct code.
  • Kolence
    Kolence Posts: 969 Critical Contributor
    Do we know that the order even matters? For ~20 different effects, 84 combinations would be more than enough - there'd still be several codes for the same effect. I mean, the power will always do something, right? And it seems way easier for the players , not to enter the wrong code in a hurry or with clumsy fingers or whatever... icon_lol.gif
  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    Order does not matter. Updated.

    Also updated as we know the effect of the first code now.
  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    Added a bunch of codes we have tried and found results for.
  • FierceKiwi
    FierceKiwi Posts: 505 Critical Contributor
    Added a bunch of codes we have tried and found results for.

    I should...or rather sto should point out that I'm kinda half asleep so subject to error. I'm reasonably confident the 'real' powers are all right. Some of the joke ones might actually do something real (it's really easy to hit the 6 instead of the 4...especially after you've done 40+ of them).
  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    Added a kiwi disclaimer.

    Also split the non-joke codes into a separate list in case you want to find a real board altering effect easily.
  • OzarkBoatswain
    OzarkBoatswain Posts: 693 Critical Contributor
    There's no code to destroy row 2?
  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    There's no code to destroy row 2?

    Lol. That is actually the first one we found. Updated
  • akboyce
    akboyce Posts: 285 Mover and Shaker
    edited October 2016
    Grouping the real ones by category for easier look up.

    Destroy Columns:
    1 = 249
    2 = 156
    3 = 123
    4 = 278
    5 = 569
    6 = 589
    7 = 137
    8 = 279
    Random = 679

    Destroy Rows:
    1 = 469
    2 = 183
    3 = 178
    4 = 136
    5 = 124
    6 = 246
    7 = 189
    8 = 148
    Random = 149

    Destroy Corners
    Top Left = 256
    Top Right = 169
    Bottom Right = 568
    Bottom Left = 245
    Random = 356

    Remove Special Tiles
    Attack = 237
    Protect = 689
    Strike = 478

    Other Tile Destruction
    Random - 349
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    So she is a board controller with that power. Potentially very useful, especially in boss modes like ultron with very dangerous special tiles on the board.
  • nigelregal
    nigelregal Posts: 184 Tile Toppler
    https://docs.google.com/spreadsheets/d/ ... sp=sharing

    Made this to contain the codes in a easily readable view
  • Phumade
    Phumade Posts: 2,503 Chairperson of the Boards
    I really wonder if the dev's change up the codes without telling us? Since this isn't part of a documented release, I could easily see the devs introducing new powers or changing up existing powers as part of daily data push
  • ErikPeter
    ErikPeter Posts: 719 Critical Contributor
    Anyone figured out the rhyme or reason behind the numbers yet? Like all but one of the "destroy corners" codes appears to make an "L" shape. Though I suppose so do plenty of the other codes...
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    akboyce wrote:

    Remove Special Tiles
    Attack = 237
    Protect = 689

    I wish she removed Countdown tiles but overall this looks useful.

    Thanks everyone for gathering codes.
  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    akboyce wrote:

    Remove Special Tiles
    Attack = 237
    Protect = 689

    I wish she removed Countdown tiles but overall this looks useful.

    Thanks everyone for gathering codes.

    There may be a code that does this but it's only unlocked at higher levels of the power. The current info was generated with 3 in 'sploits. At 4 and 5 covers additional effects may be unlocked.
  • jffdougan
    jffdougan Posts: 733 Critical Contributor
    I haven't seen the console to map to numbers, but Cthulhu has called out Iceman-Moon Knight-Black Panther in a video from NYCC.
  • Crowl
    Crowl Posts: 1,581 Chairperson of the Boards
    akboyce wrote:

    Remove Special Tiles
    Attack = 237
    Protect = 689

    I wish she removed Countdown tiles but overall this looks useful.

    Thanks everyone for gathering codes.

    There may be a code that does this but it's only unlocked at higher levels of the power. The current info was generated with 3 in 'sploits. At 4 and 5 covers additional effects may be unlocked.

    Maybe something like 4 covers unlocks Remove Strike and 5 covers unlocks Remove Countdowns.
  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    jffdougan wrote:
    I haven't seen the console to map to numbers, but Cthulhu has called out Iceman-Moon Knight-Black Panther in a video from NYCC.

    https://i.annihil.us/u/prod/marvel/i/mg ... d97ae9.jpg

    That code would be 356, which destroys a random corner.
  • akboyce
    akboyce Posts: 285 Mover and Shaker
    Crowl wrote:
    akboyce wrote:

    Remove Special Tiles
    Attack = 237
    Protect = 689

    I wish she removed Countdown tiles but overall this looks useful.

    Thanks everyone for gathering codes.

    There may be a code that does this but it's only unlocked at higher levels of the power. The current info was generated with 3 in 'sploits. At 4 and 5 covers additional effects may be unlocked.

    Maybe something like 4 covers unlocks Remove Strike and 5 covers unlocks Remove Countdowns.

    That is a good point. What the heck does adding covers to this power do. There is no damage that goes with it that can increase right?