Challenge! Challenge!
Comments
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Change the challenge node to 1+1 clear. Add the remaining node rewards to two one-time puzzle nodes.0
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PiMacleod said:Ive got a roster of 21 5* champs, with most every meta character champed. And yes, its boring to use the same stuff over and over. But i also dont wanna sit around for longer than i have to. Yes, i play for fun, but at the same time, i normally play this during "downtime"... During work breaks, bathroom, sometimes after kids go to bed... Im not looking to put MORE time in.
Or selecting wich event is more funny or to how high getting the rewards.
And ultimately devs could cancel it if players seem to not liking it.
Personally on weekend I cant get all cps on pvp. I must resign or calculate very precisely wich slice to play.
Introducing to shield is an event wich never changes. But in a way I expect it for watching wich 5* is required, and how well the loaned 4* performs.
An event running almost all the month would be pretty interesting.
If not, all events having 3 difficulty levels at least, or a really restricted character limitation and loaning, how I said a lot of times.0 -
Games don’t have set rules about how they work. There is every kind of games for every kind of player and everything in between.
The reason I started this game is that it could be played in short bursts during downtime and didn’t require hours and hours of commitment to complete a single mission. Time commitment is largely optional, however to keep up in 5 star land it is already less optional than it should be for a “match three game”. There are options for those who want something deeper.
34 five star champs and all but Throg on the fours is my perspective. Which should almost be in everyone’s signature because it will change your perspectives on the game vastly.2 -
Agreed @jp1. Games come in so many flavors, a myriad of them, if you will.
And as many have correctly pointed out before, player feedback is expected on the official forums.
Im pretty positive that im not the only one looking to keep my play time down, but still enjoy what the game has to offer. If the devs have a log of how much time (not login days) we've spent, i think they're more than happy with the amount of dedicated players they have. There are plenty of players that go full progression PvE, or monitor PvP closely to perform shield hops. There have been players in the past that have gotten angry over an expected playtime increase, whether it was due to SCL 10's introduction, the Support Circuit, etc... And if your loyal players arent happy with something, the devs usually listen to a large and/or important enough voice.
As much as i like the idea of new, challenging content, it would be best served (imo) in a separate event as a "challenge". That way, it doesnt have to interfere with the current rules of PvE, and it could flourish under some event more akin to the Fireside Puzzles.2 -
I like these ideas, but would suggest they replace the current 1*, 2*, and 3* battles that 5* rosters are forced to endure in DDQ. Have the DDQ challenges change based on level.0
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There are really lots of additions that would improve variety to support more challenge over time.
The more flexibility a player has, the more enjoyment and probability to spend.
Lately i tried to get t10 in scl10 pvp and discovered that some players were so obsessed into hitting specific players that spend all day waiting for shields to expire just to get some hits on them. Thinking about it maybe it would be nice to experiment with shields having no / minimum cooldown or other shield options to keep them guessing and make them desist from this obsesive behaviour.
Another idea could be having more color options to boosts such as red+black, yellow+black, blue+black, purple+black, etc.
Lastly, it would be nice the return of ingame polls so ALL players could give developers more accurate feedback about what the game needs to continue improving, rarely self appointed ingame gurus are correct. Lol.
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Mayo said:
Lately i tried to get t10 in scl10 pvp and discovered that some players were so obsessed into hitting specific players that spend all day waiting for shields to expire just to get some hits on them. Thinking about it maybe it would be nice to experiment with shields having no / minimum cooldown or other shield options to keep them guessing and make them desist from this obsesive behaviour.0 -
Such things do happen. Unbelievable, but it does. Snipers. Their names. It has been happening even before I played in 2017.2
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Bad said:Mayo said:
Lately i tried to get t10 in scl10 pvp and discovered that some players were so obsessed into hitting specific players that spend all day waiting for shields to expire just to get some hits on them. Thinking about it maybe it would be nice to experiment with shields having no / minimum cooldown or other shield options to keep them guessing and make them desist from this obsesive behaviour.
We have seen plenty of squabbles over the years and some players still complain of being targeted on these very boards. This is very high level PvP Alliance stuff, 99% of players will not encounter anything like it and if they get hit multiple times it is not out of any sort of vendetta but just because it was convenient or their assailant was ruthless.
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I think those pvp alliances take things too far. Its not like they were earning money or prices playing pvp on this game.
Another motive I will never join a top alliance.
But on the other hand if that is happening is because the targets are on another top alliance too and they are playing same rules.1 -
Bad said:Mayo said:
Lately i tried to get t10 in scl10 pvp and discovered that some players were so obsessed into hitting specific players that spend all day waiting for shields to expire just to get some hits on them. Thinking about it maybe it would be nice to experiment with shields having no / minimum cooldown or other shield options to keep them guessing and make them desist from this obsesive behaviour.
Nonetheless, some scl10 usual players do take the game too seriously, nothing like the relax play that i can get from lower difficulties. Maybe if i ever get a meta team near 550 will try again.
I think tweaking the current shield system would open space for more strategic play and fun!1 -
No cooldown for shields, or minimum 1 hour cooldown for all shields.
30 min shield with no cooldown
1 hour shield with no cooldown
2 hour shield with no cooldown
12 hour shield with 3 hour cooldown
18 hiur shield with 3 hour cooldown0 -
Mayo said:No cooldown for shields, or minimum 1 hour cooldown for all shields.
30 min shield with no cooldown
1 hour shield with no cooldown
2 hour shield with no cooldown
12 hour shield with 3 hour cooldown
18 hiur shield with 3 hour cooldown
No Cool-Down
30 minute shield
1 Hour Cool-Down
2 hour shield
3 Hour Cool-Down
6 hour shield
10 hour shield
4 Hour Cool-Down
16 hour shield
6 Hour Cool-Down
24 hour shield
No knock on your suggestion, but I think a single 30 minute shield with no cool-down is enough for those who are carefully watching the leaderboard. With no cool-down, I could just break the shield and hop back on it as often as necessary. If I want more time, then I will take a bigger shield and hop back on the 30 minute shield. That might be a great way for competitive players to remain shielded while filling dev pocketbooks.
Of course, anyone who is not at the top of the food chain will absolutely hate the idea of a shield with no cool-down. That's about 90-95% of players sooo yeah...
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Akoni said:Mayo said:No cooldown for shields, or minimum 1 hour cooldown for all shields.
30 min shield with no cooldown
1 hour shield with no cooldown
2 hour shield with no cooldown
12 hour shield with 3 hour cooldown
18 hiur shield with 3 hour cooldown
No Cool-Down
30 minute shield
1 Hour Cool-Down
2 hour shield
3 Hour Cool-Down
6 hour shield
10 hour shield
4 Hour Cool-Down
16 hour shield
6 Hour Cool-Down
24 hour shield
No knock on your suggestion, but I think a single 30 minute shield with no cool-down is enough for those who are carefully watching the leaderboard. With no cool-down, I could just break the shield and hop back on it as often as necessary. If I want more time, then I will take a bigger shield and hop back on the 30 minute shield. That might be a great way for competitive players to remain shielded while filling dev pocketbooks.
Of course, anyone who is not at the top of the food chain will absolutely hate the idea of a shield with no cool-down. That's about 90-95% of players sooo yeah...1 -
Shields originally didn't have cooldowns so these suggestions are not original. Cooldowns were added because newsish players complained that PvP scores were 6000+. As it is 1st in my PvP bracket is 3600 & 10th is 3300.
You guys aren't going to burn 10 shields an event anyway. People hated them at first but was ultimately a good change. You can always alternate between the different shields which should be enough.
Here, you can take a look back - https://forums.d3go.com/discussion/21809/shield-cool-down-must-go/p32 -
Still trying to understand how you guys can work with employee monitoring software and playing at the same time....
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I would change all the cool downs to 6hrs and or add a 12 hr shield for 200. The biggest inconvience is how the shield times chain and how disruptive it is in real life. A 12hr shield should be for people who want a full night sleep, and not be burdened by a timer. The 24hr shield should be for players who are done with event. Sure giving 4 shields means scores will rise 1k. The improvement in Qol would be worth it and it isn’t as if people can’t catch up to equilibrium point at will.0
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