KGB said: We need a whole new mode rather than just extra levels on the existing game modes.Call it 'Thunderdome' (or Death Match) mode after the Mad Max movie (2 teams enter, 1 team leaves).1) It would be like regular PvP in that it would only feature 3 tile movers (ie no goons).2) The advanced AI mode would be enabled. This is the experimental one they wrote about in this Forum several years ago (you can search for it) where the AI found all the match 5s, tried to match away your special tiles/CDs while avoiding it's own, used it's own powers better and so on.3) The AI would get 3 team ups like the player gets and no boosts/supports allowed.4) Since it's a death match, if you lose (or retreat) all 3 characters are downed so you need 3 health packs. If you win, all 3 characters are returned to full health so they can be used immediately in the next match. Note that all teams start at full health for Death Matches so it won't be possible to enter with half health Thor for example.5) It would be similar to Gauntlet where you have to run a series of teams of increasingly harder levels. Series 1 would be 3* teams (ie both you and the AI can use 3* characters or below) starting at L66 and going to 266. Finish series 1 and you move on to Series 2 which would be 4* teams (both you and the AI can use 4* characters or below) starting at L170 and going to L370. Beat Series 2 and you move on to Series 3 which would be 5* teams and below (essentially any character) starting at L350 and going to L550. KGB
HoundofShadow said: If players really want challenging stuff, the dev need to disable all those typical cheap tricks used. Level-wise, level 750-800 looks fine. If sudden matches are enabled like in boss nodes, the enemy levels don't have to be that high. These are targeted at those players who genuinely want challenging nodes. You can't be saying you want challenging stuff on one hand, and then continue to use infinite stun or Okoye away.
Mayo said: If big whales (probably less than 5% of all players) want more dificulty just stop using lvl 550 okoye and ihulks and other metas all the time and be more creative with teams. At that level i would be bored using the same teams all the time.
Mayo said: If big whales (probably less than 5% of all players) want more dificulty just stop using lvl 550 okoye and ihulks and other metas all the time and be more creative with teams. At that level i would be bored using the same teams all the time.I would enjoy a feature were nobody can use the same team more than 5 times per hour.... or give more points towards placement if the used team has different level characters... now that will put some sweat on many rosters in both pvp and pve.
Bad said: Mayo said: If big whales (probably less than 5% of all players) want more dificulty just stop using lvl 550 okoye and ihulks and other metas all the time and be more creative with teams. At that level i would be bored using the same teams all the time. Being hound and kgb 4* players that would mark me as a big whale, a 3 years player that did pass to 5* land. Do you know of the benefits of hoarding? If not, go and investigate, I dont have the time to explain it.Precisely in another thread Im standing for to rebalance okoye,but wait, now, new 5* characters have the possibility to spend a lot of money to own them. Okoye didnt had.Here is a post for trying to develop the game, not just for whales spending, but for players wanting to play a bit more. It is mentioned that any event should have difficulty levels, and then any player would not be forced to play the same game as others.For players that dont want to develop the game, please feel free to pass to another post.
Mayo said: Bad said: Mayo said: If big whales (probably less than 5% of all players) want more dificulty just stop using lvl 550 okoye and ihulks and other metas all the time and be more creative with teams. At that level i would be bored using the same teams all the time. Being hound and kgb 4* players that would mark me as a big whale, a 3 years player that did pass to 5* land. Do you know of the benefits of hoarding? If not, go and investigate, I dont have the time to explain it.Precisely in another thread Im standing for to rebalance okoye,but wait, now, new 5* characters have the possibility to spend a lot of money to own them. Okoye didnt had.Here is a post for trying to develop the game, not just for whales spending, but for players wanting to play a bit more. It is mentioned that any event should have difficulty levels, and then any player would not be forced to play the same game as others.For players that dont want to develop the game, please feel free to pass to another post. Did not know god died and apointed you guru on how to play this game "correctly". If hoarding suites you fine, i myself won't wait years to open my hoard and max three 5* characters just to feel secure on getting t1 to t5 every time and to centralice rewards i probably dont even need. How boring! I play for fun.Character rebalance, more orientation to puzzzle questing, star based arenas and character limitation will give most players more options to enjoy the game rather than implementing higher difficulty levels.