A_B wrote: It's interesting that this poll favors the change, but there's quite a bit of anger about this change within the thread. While I agree that the execution of the cooldowns could use some finessing (i.e., people really should be able to see when their shield ends and the cooldown, etc.), overall, this was the right thing to do. The devs have admitted that they often implement half-baked measures and then improve them, just to get them out there (go find the link to the developer talking about alliances. I'm not your google), and I think this is another example of that. Nevertheless, shield hopping had become an absolutely skill-less exercise in spending money that needed to be fixed. Yes, let's blame the devs for not anticipating this method of abusing shields..... OK? They screwed up, but that's no reason to keep it or to listen to the people who had made abusing the system a fundamental part of their playing. They made a new game that the devs have absolutely no obligation in maintaining. You will find no game, anywhere, where an exploit is not smashed to pieces by the developers. Shield-hopping had become one and anyone who thought it would last into perpetuity was ignoring I understand and appreciate that a number of people enjoyed coordinating with their friends to spend upwards of $100 USD per PVP on shields (yes, literally $100 per PVP) and losing to one another, but that's not what this game was intended to be and your 6k score is less an accomplishment than a call to fix a significant problem and a clear demonstration of how it can be abused. So, there was an exploit, a lot of people enjoyed using that exploit, and now the devs have shut down that exploit ... but have not shut it down perfectly. Contrary to previous , I would say that this is 2 steps forward and a 1/2 step back. Feel free to complain about the 1/2 step back, but I disagree that incorporating cooldowns is anything but a positive development. Tl;dr: You might have ADHD and should consider asking your doctor for a prescription for Adderall.
Switchman wrote: Screw shield hopping vets. 2-->3 transitioners need pvp scores low so they can actually get 3*. Not going to get them from tokens...
gobstopper wrote: Switchman wrote: Screw shield hopping vets. 2-->3 transitioners need pvp scores low so they can actually get 3*. Not going to get them from tokens... Yes, because removing shield hopping means transitioners will all of a sudden be able to beat vets in placement. Is this really what people believe?
Konman wrote: I like the shield cool downs, makes the game ever so slightly less pay to win.
SuperSkrull wrote: I may be wrong but I think what he meant was the 1100 progression award would be virtually impossible for transitioners. I'm a 2-3* transitioner and have almost cover maxed 4 three star characters with a whole host of others with 5-8 covers. The problem with relying on good placement is you can never predict who else is in your bracket. A lucky bracket in a quiet time slice will have top ten ranging from 1050-650 points, whereas a whale heavy bracket will have everyone in top 10 well over 1300 points. At least the 1100 progression award seemed within our grasp if you had a few strong L166 characters. Hopefully they will re-evaluate the progression awards, until then I'm happy to be open minded about shield Cooldowns.
tbighead21 wrote: The game is much more P2W now. The same people are still at the top but just with diff scores now. Shield hopping is more expensive now bc you have to use an 8 hour shield after using a 3 hour shield. Its rediculous. Wonder how long it will take for the progression rewards to be adjusted. Almost no one will get the 4hor cover in the next event at 1300 points.
Phantron wrote: There's no meaningful change because all the scores get scaled back roughly equally. Although it costs more to do shield hop now, a single hop is also worth more than it used to so unless you routinely totally misjudged your timing and need to drop a 300 HP shield at the end, it averages out to be pretty much the same thing. Now similar to PvE you pretty much just got to make sure you hit your shield hop every 8 hours, or 2 every 8 hours, or whatever you're willing to spend. In the end this change reminds me a lot of this change in WoW where they scaled every thing back because people got tired of looking at very big numbers.