**** Polaris (Lorna Dane) ****
Comments
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Wouldn't Northstar be perfect for this? 8 blue ap to desttoy a chosen row. AND he collect blue ap too.Edit: it works just fine in 'normal' content. Just need to make sure you have a full row of 8 specials, or 1 blue special for every teamup tile. Will try it on harder content when I join the next pve.Finally! A use for Northstar!Second edit: the order of operations seems to be such that BRB always proc's before Northstar's blue ability cost is applied, so this method can't easily get above 22 blue. But it is infinite once it gets going.0
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DeNappa said:sambrookjm said:Anyone try Polaris with Black Bolt's Quasi-Sonic Scream yet?0
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sambrookjm said:DeNappa said:sambrookjm said:Anyone try Polaris with Black Bolt's Quasi-Sonic Scream yet?
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What happens is you will get only 30 blue and 30 green ap after the entire board destruction, plus any ap gains from cascades.0
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Why does Polaris make me hungry for cookies?
https://images.app.goo.gl/sv51GL7bWtuUnWu47
(sorry about the link, I can’t figure out how to get the picture in the post)
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Vhailorx said:sambrookjm said:DeNappa said:sambrookjm said:Anyone try Polaris with Black Bolt's Quasi-Sonic Scream yet?0
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Man I wish I had noticed the versus tourney. I only have one cover for her so far and it's looking like she's gonna become hard meta at my level, like Karnak at his release.0
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NemoAbernnigan said:Man I wish I had noticed the versus tourney. I only have one cover for her so far and it's looking like she's gonna become hard meta at my level, like Karnak at his release.
Since I have been one of the louder Polaris nay-sayers on the thread, I feel compelled to clarify: Polaris should be treated as a 'must-get'/highest priorty 4* for all 4* players! She is, like karnak, among the very best damage dealers in 4* land, and has some obvious synergies with strong 5*s. She is a very very good character. My skepticism is purely as related to the question of her place in the meta for established 5* rosters (where I think she will become another viable option for PVE damage output, and a decent pairing with apoc for PVP offense and defense, rather than dominating the 5* meta from 4* land a la OG bishop).
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Reminded in my alliance chat to check my supports and sure enough, I can potentially have 10 Green AP on turn one to just ramp up from there on those Challenge nodes with Bill, Carol, and Lorna... ready to try it at the next grind to see what happens.
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Check those supports again and you’ll see that if you run 4* Thanos instead of 5* Carol, you can potentially have 13 Green at the start of battle...jackstar0 said:Reminded in my alliance chat to check my supports and sure enough, I can potentially have 10 Green AP on turn one to just ramp up from there on those Challenge nodes with Bill, Carol, and Lorna... ready to try it at the next grind to see what happens.0
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For those CNs where winfinite is my only option, I’m curious which is faster and more sustainable betweenCoul/Hawk/Gamora
Vulture/iHulk/Black Battery
5* Marvel/Polaris/BRB
Than4s/Polaris/BRB0 -
Daredevil217 said:For those CNs where winfinite is my only option, I’m curious which is faster and more sustainable betweenCoul/Hawk/Gamora
Vulture/iHulk/Black Battery
5* Marvel/Polaris/BRB
Than4s/Polaris/BRB
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Vhailorx said:Daredevil217 said:For those CNs where winfinite is my only option, I’m curious which is faster and more sustainable betweenCoul/Hawk/Gamora
Vulture/iHulk/Black Battery
5* Marvel/Polaris/BRB
Than4s/Polaris/BRB
I have been able to clear CNs in SCL 10 pretty reliably with the above mentioned combo. I boost blue as well though to get a stun off ASAP and create some tiles for Polaris to do her thing.0 -
For me, For SCL10 CN I'm pretty sold on 5* Marvel/Polaris/BRB as the fastest and most sustainable team:
1) I've have not wiped with it even once so far (I did re-start a battle immediately when I had a bad board)
2) I've used fewer healthpacks to do it
3) I've been placing pretty high in PvE using this team exclusively.
I do think the answer will depends on the levels of your characters, your supports, and whether or not you use boosts, so here's my setup:
Lvl 452 BRB 5/3/5
Lvl 450 CAPM 5/5/3
Lvl 192 Polaris 4/4/1
I've toyed with making BRB 3/5/5 to put some stronger protect tiles out at start, and if I wasn't going for speed I would do that exclusively. But since I sometimes use his Green as a finisher (it's faster than Carol's Green and does more damage) and I sometimes use him in other nodes (which would add time switching the config between battles), I haven't locked into this switch yet.
I do not use boosts. Don't know why, just never got in the habit of it.
Supports are key.
Stuff that helps you get going:
1) Extra Green AP at start of battle: Atlantis and/or Yaro Root. However, careful not to fire CAPM's green before you have enough protect tiles on the board or you'll be back to square one with nothing to show for it.
2) Extra Special Tiles:
Extra protects are the most valuable, so:
-lvl 150 Carol's Communicator: ~45% create 2 on start of battle
-lvl 200 Vintage Shield: ~59% create it on firing a power
-lvl 150 Avengers Tower & Vibranium Ore: create 1 on Match-4 (doesn't say supported character needs to make the match-4 but I haven't tested this). Avengers Tower adds a ~44% chance to fortify a random special on match while Vibranium Ore adds an ~8% match damage reduction.
Extra others:
Chewie, Quinjet, Royal Talon Fighter, and Element Guns all do things that create other specials,
Stuff that helps you once you're going:
1) Extra Damage from Powers: Atlantis (again), The Blackbird, and Taskmaster's Sword. I haven't tested if these apply to passive powers (Polaris), so it might be irrelevant for her. The damage boost isn't huge, only 1451 for my lvl 200 Atlantis and less for Blackbird & Tasky, but I'm firing Carol's Green plenty so I probably could get an additional 10K-20K damage out of it.
If I'm going for sustainability, I'll put 3* Carol Communicator on BRB. In addition to the extra possible protects, it gives 44% to heal him 2001 when he matches a friendly special tile. Since he tanks 5/7 colors, he's going to be eating most of the early damage. Once you get rolling, the entire board (except for TU) will be protect tiles, and you'll be getting 30 blue every turn. Once I get down to 1 enemy left, it's easy to keep that enemy stun locked with Polaris Blue and then have BRB just keep matching special tiles until he heals to full before finishing off the last enemy. It will cost you some seconds but saves you on health packs.
Mostly I've been running Carol's Communicator on BRB, Atlantis on Carol, and Yaro Root on Polaris.
As a speed alternative, I've been toying with switching to Chewie on BRB (46% to create Attack tile on match) to get specials on the board faster. For some reason, when Carol fires her green, even if there are multiple types of special tiles Polaris's ability seems to prioritize duplicating the Protect tiles first, so I'm not worried about not getting the AP return. If I did this, I'd put Carol's Communicator on Carol and probably Atlantis on Polaris.
I'd love some input on what supports others are using (or why @jp1 you find Thanos faster given the higher cost of his Green power?).
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Daredevil217 said:For those CNs where winfinite is my only option, I’m curious which is faster and more sustainable betweenCoul/Hawk/Gamora
Vulture/iHulk/Black Battery
5* Marvel/Polaris/BRB
Than4s/Polaris/BRB
Particularly aggravating when you've spent a long time whittling down the enemies massive health, have then almost dead but have the above scenario happen and have to try again.
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Seconding the not Vulture sentiment. The problem is that you are constantly chasing black, which eventually leads to no black matches available on the board. A black builder helps, but then they are taking damage from Hulk. It’s a cool mechanic and can do some amazing things, but eventually, Vulture just runs out of steam.1
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with regard to the infinite combos:Ih/Vulture is fun, but not quite a truly infinite engine, since you must make at least 1 black match every two rounds, and avoid self-killing vulture when he is on the ground.HE/Coulson/Gamora is a truly infinite stunlock that can reliably get rolling by round 3 or 4. But it is SLOOOOOOOOOW. All those passive banners and CDs take forever to proc, but are necessary to keep the ap flowing. Gamora can help by one-shotting big health enemies, but that is RNG-based.The various polaris/BRB engines are also truly infinite once you get enough protects on the board, so the only question is how long it takes to get started (and thanks to Helix for some great theorycrafting about how to make that happen with boosts and supports!). IMO, I think the Marvel option makes the most sense for CL challenge nodes because it provides another 5* pool to absorb damage (although BRB will likely tank 2/3 colors, so sharing the burden may be challenging in practice).Charlie's angels is all-but-infinite in that it takes an extremely bad board to overcome the green/purple generation, but no one on the team has enough health to survive match damage in challenge nodes.1
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Well my level 243 Polaris just took out level 570 Carnage5, BRB and Thor3 without a scratch , be very afraid . ( w Okoye / Apoc)0
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Michael1957 said:Well my level 243 Polaris just took out level 570 Carnage5, BRB and Thor3 without a scratch , be very afraid . ( w Okoye / Apoc)Was it your Polaris? Or could you have done more or less the same with 2099 or gamora or another good third wheel paired with the two best damager boosters in the game?Polaris is particularly strong against tile spammers like carnage and BRB, but mostly she is good because she has a combo of frequent passive damage ticks and a good stun. But 2099 has that exact same combo.0
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Vhailorx said:Michael1957 said:Well my level 243 Polaris just took out level 570 Carnage5, BRB and Thor3 without a scratch , be very afraid . ( w Okoye / Apoc)Was it your Polaris? Or could you have done more or less the same with 2099 or gamora or another good third wheel paired with the two best damager boosters in the game?Polaris is particularly strong against tile spammers like carnage and BRB, but mostly she is good because she has a combo of frequent passive damage ticks and a good stun. But 2099 has that exact same combo.0
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