**** Misty Knight (Heroes For Hire) ****
Comments
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I washed a few times with a lot of the same 5*s I tried yesterday, and with Vulture, so I ended up using Carbage for the 5e - just let him gather all that extra AP from his second turn and flood the board with attacks for Misty, and let her burn the green. I always forget Goblin can stun if you drop his purple on blue.2
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Against Thing/SL/Mordo....
5* Iceman? Because, I love how he gets all his stuff fortified by GG...
...nope. Nearly any single attack just kills me. Nevermind that I have GG and Iceman champed... but okay....
People been talking about Vulture... sure, lets go for it....
....nope. He goes airborne, and two games in row, enemy Thing OR Mordo has enough AP (along with SLs passive tile out there) to just one-hit whoever is the lucky one in front.
Huh... its not like I don't have a decent roster.... umm... lets try 5*Carnage. It wont take long to get those double turns, then use that free AP....
....nope... free AP?! Thats funny. We have cheaper moves and will always have the AP needed to use them! MWA HA HA!!!
....FINE.... 3* DP -- WHALES! +4 PURPLE AP BOOST. done....
....that's what I thought. stupid frackin' board. (and just because, they STILL one-shotted GG before the Whales could be triggered)
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PiMacleod said:Against Thing/SL/Mordo....
...
....FINE.... 3* DP -- WHALES! +4 PURPLE AP BOOST. done....
....that's what I thought. stupid frackin' board. (and just because, they STILL one-shotted GG before the Whales could be triggered)3 -
Jaedenkaal said:PiMacleod said:Against Thing/SL/Mordo....
...
....FINE.... 3* DP -- WHALES! +4 PURPLE AP BOOST. done....
....that's what I thought. stupid frackin' board. (and just because, they STILL one-shotted GG before the Whales could be triggered)2 -
Another time my new best friend saved the day on the third try , xavier4*. This time it was a bit more large battle and I equipped him with fortifier support.
But finally they bite the dust.0 -
Rocked it with Valkyrie. You can get Misty’s green off hella often and Valkyrie’s strikes take up all the yellow tiles so Starlord’s AP CDs won’t trigger.0
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Xception81 said:Jaedenkaal said:PiMacleod said:Against Thing/SL/Mordo....
...
....FINE.... 3* DP -- WHALES! +4 PURPLE AP BOOST. done....
....that's what I thought. stupid frackin' board. (and just because, they STILL one-shotted GG before the Whales could be triggered)
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I used Shuri for Day 3 node. Get 13 red, 6 blue and 10 green. Use Shuri's red twice, Misty's blue twice and then use her green twice. First Green oneshot The Thing, second shot almost downed Starlord, and Mordo was downed after collecting red, green and blue. Shuri will increase their ap cost by 3.2
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HoundofShadow said:I used Shuri for Day 3 node. Get 13 red, 6 blue and 10 green. Use Shuri's red twice, Misty's blue twice and then use her green twice. First Green oneshot The Thing, second shot almost downed Starlord, and Mordo was downed after collecting red, green and blue. Shuri will increase their ap cost by 3.
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Her cap for damage increment is 64 fortified tiles, but removal of fortified tiles are capped at 5.
41732 + (6253*16) = 141,780.
During the process of gathering ap, Thing's hp was getting reduced with each match damage. That should clarify the "one-shot" comment.0 -
HoundofShadow said:Her cap for damage increment is 64 fortified tiles, but removal of fortified tiles are capped at 5.
41732 + (6253*16) = 141,780.
During the process of gathering ap, Thing's hp was getting reduced with each match damage. That should clarify the "one-shot" comment.I didn't get 17 fortified tiles out, so I don't know the upper limit but I can confirm that the damage for Misty's green scales past 5 fortified tiles.What a horribly worded power description, even by mpq standards.3 -
I thought the description was quite straightforward:
Deals 41732 damage to the target. Then deals an additional 6253 for each Fortified tile on the board and removes their fortifications, removing enemy tile fortifications first (up to a max of 5 tiles).
Probably, you were speed-reading her abilities and reached that conclusion.0 -
her blue is really useful for setting up c4ges yellow, i also like her with shuri.
but in both cases removal of fortifications hurts.1 -
ammenell said:her blue is really useful for setting up c4ges yellow, i also like her with shuri.
but in both cases removal of fortifications hurts.
Yeah. I found her kind of counter-productive with both of them. The fortifications get matched away quickly enough anyhow, removing another 5 every few turns really makes things stall out.
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I also managed to one-shot Mordo with Misty's green in one battle and he has like 130k health or so? I wasn't expecting it when I fired it as I hadn't been keeping track of the fortifications on the board but there were definitely quite a lot. Of course I still lost the battle as Thing and Star-Lord seemed to get annoyed, lol!
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TPF Alexis said:ammenell said:her blue is really useful for setting up c4ges yellow, i also like her with shuri.
but in both cases removal of fortifications hurts.
Yeah. I found her kind of counter-productive with both of them. The fortifications get matched away quickly enough anyhow, removing another 5 every few turns really makes things stall out.
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Could use this thread being relabeled as for Misty Knight. I thought the thread for the next character was up already!1
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St_Bernadus said:Could use this thread being relabeled as for Misty Knight. I thought the thread for the next character was up already!0
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In what can only be described as a senior moment exacerbated by the lack of updates from our lords, I almost asked: Has anyone figured out why Anti-Venom is on Team Iron Man and has "!Iron Fist" as his clue?0
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Michael1957 said:Vhailorx said:Michael1957 said:Vhailorx said:Michael1957 said:DAZ0273 said:Michael1957 said:MirrorKnight said:At 5/3/5 she looks like a solid partner with Shuri and Magik.Easy tile generation, multiple ways to fortify, and a stronger, cheaper green than Shuri.In fact, with that team, getting 3 tiles fortified with her blue will get Shuri active.Not bad for only 6 blue!
Wait, are you saying 80%+ of players are whales? That surely can't be right? Or do you mean competetive players?As is, only slice 5 (twice) and slice one (once) regularly flip over with each event in cl10. By contrast cls 9 and 10 both flip more than 10 times across all slices.As for how to jump in to CL10, pick an easy event to start (i.e., avoid the killer 5e and challenge nodes). I would suggest trying one of the non-flipping slices first (slices 2-5). Join immediately and play as much as you can/want to up to 4/6 on all nodes for max prog. See where you finish. If that placement is good enough for you, then you have found a new home. If you want higher placement, you may have to learn how to 6+/4 the nodes and start worrying about bracket flipping.
Also, what or where is the challenge node ?
A challenge node is an enchanted place you can only see after you have recited the magic words that open the gates of a CL10 story event and have entered.
Or, alternatively, checking an online Google doc with pve details or something. But that's boring, of course, and just not the same as experiencing its magnificence first hand, in-game.0
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