KGB said: Captain_Carlman said: All of your points are pretty much how my experience had been as well (Day 2261, myself). I think I certainly have had an easier time than others, since I started not too long after release, but there was just so much that I missed from not playing "correctly" since I didn't know the forums here were a thing until at least a couple of years later. If I never learned tips from here that make playing much more effective, I probably would have given up too. As it's been pointed out, the game does absolutely nothing to promote "smart" playing or any way to grow your roster. Even paid bundles don't do this, which seems a little odd. I'm guessing they just count on people buying a few packages until they eventually move on to something else since they never learn the "proper" way to play, which I'm sure the mobile gaming industry as a whole is built on.I've taken a break from the game a couple times for a few weeks, mostly when I was going through health issues and another time after a very bad run of token pulls, getting stuck trying to get into 4* land. I think another reason for my lack of progress compared to others with the same amount of time is my alliance since day one was just my real life friends and I up until about two or three months ago. Most had dropped out and only three to four of us played daily, even though they mostly just did DDQ each day and that was it. Things did change when I joined an alliance with more serious players, but I still joined a "casual" offshoot group of the more hardcore alliance family, but I did have fun talking with my friends in person about it and stuff we learned.I do feel I've been making better progress, but I just don't have the time to devote to MPQ to be a serious meta and competitive player. I'm still having fun, but I'm finally getting to the point where dilution among the 4* characters is becoming a serious problem and I can absolutely see why many have been quitting now. There are a few other factors that old time vets dealt with that new players do not. The biggest ones being:1) Champ rewards - Prior to this any cover past the 13 needed to champ was wasted since it could only be used as ISO.2) Wasted cover - Prior to cover saving we all had countless covers expiring due to not having ISO to champ a character or not having the right distribution (6/4/3 type thing). I suspect that all day 1800+ vets could have shaved years off our times had these been in place on day 1. For new players starting it's a god send.KGB
Captain_Carlman said: All of your points are pretty much how my experience had been as well (Day 2261, myself). I think I certainly have had an easier time than others, since I started not too long after release, but there was just so much that I missed from not playing "correctly" since I didn't know the forums here were a thing until at least a couple of years later. If I never learned tips from here that make playing much more effective, I probably would have given up too. As it's been pointed out, the game does absolutely nothing to promote "smart" playing or any way to grow your roster. Even paid bundles don't do this, which seems a little odd. I'm guessing they just count on people buying a few packages until they eventually move on to something else since they never learn the "proper" way to play, which I'm sure the mobile gaming industry as a whole is built on.I've taken a break from the game a couple times for a few weeks, mostly when I was going through health issues and another time after a very bad run of token pulls, getting stuck trying to get into 4* land. I think another reason for my lack of progress compared to others with the same amount of time is my alliance since day one was just my real life friends and I up until about two or three months ago. Most had dropped out and only three to four of us played daily, even though they mostly just did DDQ each day and that was it. Things did change when I joined an alliance with more serious players, but I still joined a "casual" offshoot group of the more hardcore alliance family, but I did have fun talking with my friends in person about it and stuff we learned.I do feel I've been making better progress, but I just don't have the time to devote to MPQ to be a serious meta and competitive player. I'm still having fun, but I'm finally getting to the point where dilution among the 4* characters is becoming a serious problem and I can absolutely see why many have been quitting now.
HoundofShadow said: I'm already 1 year late to prove this. Only the dev has access to my game account history to verify the total CP and LT resources I've gained in first year. I don't see the point of lying. I understand that truth like this has to be suppressed because it affects the bargaining powers to request for more free resources or to reduce playtime.That's why statements like:"New players will take years to champ a 5 star.""New players will never catch up to rostering 4*.""Players need to champ 5* in order to get top 10 placement PvE SCL 6/7.continue to be repeated in this forum. I have debunked all of the above based on my playstyle. Unfortunately, players' experience like this need to be suppressed because it doesn't fit the mould.
Daredevil217 said: HoundofShadow said: I'm already 1 year late to prove this. Only the dev has access to my game account history to verify the total CP and LT resources I've gained in first year. I don't see the point of lying. I understand that truth like this has to be suppressed because it affects the bargaining powers to request for more free resources or to reduce playtime.That's why statements like:"New players will take years to champ a 5 star.""New players will never catch up to rostering 4*.""Players need to champ 5* in order to get top 10 placement PvE SCL 6/7.continue to be repeated in this forum. I have debunked all of the above based on my playstyle. Unfortunately, players' experience like this need to be suppressed because it doesn't fit the mould. You use the word “suppressed” a couple times. You’re the one who claims to be a T10 PVE player as a 4* player (which would involve out-gunning 5* rosters). Which slice/CL do you play in? Do you catch late flips? 7 is a world different from 6 btw. What’s your IGN? What does your roster actually look like? I claimed to be “a 4* player” a while back too. Only I was using fully covered but underleveled 5*s as part of my war chest. Not exactly a luxury true 4* players have. Bolt is right that you make a lot of claims but don’t back them up with any actual info. Just “I’ve done this” with no proof. It’s fine if you want to do that, but own that you’re the one actually “suppressing information”.
There are a few other factors that old time vets dealt with that new players do not. The biggest ones being:1) Champ rewards - Prior to this any cover past the 13 needed to champ was wasted since it could only be used as ISO.2) Wasted cover - Prior to cover saving we all had countless covers expiring due to not having ISO to champ a character or not having the right distribution (6/4/3 type thing). I suspect that all day 1800+ vets could have shaved years off our times had these been in place on day 1. For new players starting it's a god send.KGB
DAZ0273 said: ZootSax said: @bbigler documented his <1 year transition from new player to 5* champs. Here's his summary:https://forums.d3go.com/discussion/74686/2019-guide-to-progressing-fast(he had a different threat for the transition itself: https://forums.d3go.com/discussion/73068/im-back-and-im-starting-over)So, yes, it's verified to be possible to keep the timeline @HoundofShadow describes, but there should be the caveat that to do so takes quite a bit of commitment, both in time and money, and that timeline is very much at the mercy of the available 5* store options...at least if you're differentiating between when you *could* and when you *should* make that jump. Also, it really relies upon the player knowing ahead of time how things work, although for a speed guide, that probably goes without saying. But bbigler was not a "new player"...
ZootSax said: @bbigler documented his <1 year transition from new player to 5* champs. Here's his summary:https://forums.d3go.com/discussion/74686/2019-guide-to-progressing-fast(he had a different threat for the transition itself: https://forums.d3go.com/discussion/73068/im-back-and-im-starting-over)So, yes, it's verified to be possible to keep the timeline @HoundofShadow describes, but there should be the caveat that to do so takes quite a bit of commitment, both in time and money, and that timeline is very much at the mercy of the available 5* store options...at least if you're differentiating between when you *could* and when you *should* make that jump. Also, it really relies upon the player knowing ahead of time how things work, although for a speed guide, that probably goes without saying.
jackstar0 said: I've never laughed, cried, and rolled my eyes simultaneously until now.Imagining people will target you is delusional.
HoundofShadow said: I forgot to mention something: resource management is important.I've not spend any money on this game yet. I'm not the only 4* player who ranks top 10 in SCL 6 (3* land) and SCL 7. I didn't really benefit much from latest 12 because it was abolished in mid 2018. I was hoarding LT/CP during this period.I don't bracket-snipe because I think it's not a good use of time. The reason why I don't reveal my IGN is because I'm not interested in making my PvP experiences terrible. Generally, I'm hitting 1000 points comfortably within 25 - 30 wins depending on how I play. I'll probably never be able to hit 1000 points in PvPs after revealing my IGN.What 4* players need are R4G/Juggernaut, America Chavez/ Ghost/Juggernaut. 3* Thanos/3* Strange. Any 4* player who use champed Juggernaut/R4G team will know how fast matches end. 1 min for each clear of 3 easy nodes. Hard node take between 30-45 seconds for goons. ~ 45-75 secs for tiles movers depending on how slow your strike tiles get matched away. 4 clears of 3 easy nodes = ~4 min4 clears of 3 hard nodes = ~ 9 min4 clears of 4 essential nodes = ~12minAdd in 3 mins for hard matches.Total time taken: ~28mins Even though there are 5* players, half of them are not really super competitive. I've been to almost all slices in the first bracket and my experiences are quite uniform.@DAZ0273 The prize that I won was for a physical product (I think a shirt or a cap) and they had certain location requirement to send the prize. So, there goes your conspiracy.Compared to late 2017 where I started, new players have a better life now: saved covers, shards, majority of 5* with feeders, better shield training event, and Juggernaut/R4G for them to cheese through PvEs. With so many good stuff laid out for new players, what they need are familiarity with PvE AIs, techniques and ability to schedule a block of their time in PvEs to be competitive.
BriMan2222 said: DAZ0273 said: ZootSax said: @bbigler documented his <1 year transition from new player to 5* champs. Here's his summary:https://forums.d3go.com/discussion/74686/2019-guide-to-progressing-fast(he had a different threat for the transition itself: https://forums.d3go.com/discussion/73068/im-back-and-im-starting-over)So, yes, it's verified to be possible to keep the timeline @HoundofShadow describes, but there should be the caveat that to do so takes quite a bit of commitment, both in time and money, and that timeline is very much at the mercy of the available 5* store options...at least if you're differentiating between when you *could* and when you *should* make that jump. Also, it really relies upon the player knowing ahead of time how things work, although for a speed guide, that probably goes without saying. But bbigler was not a "new player"... Clicking on the link and reading the post, it was about starting an alt account. So while bbigler the player may not have been new to the game, the account he was playing with was.
bluewolf said: jackstar0 said: I've never laughed, cried, and rolled my eyes simultaneously until now.Imagining people will target you is delusional. No. It is 100% accurate. You obviously don’t spend time on LINE.
DAZ0273 said: bluewolf said: jackstar0 said: I've never laughed, cried, and rolled my eyes simultaneously until now.Imagining people will target you is delusional. No. It is 100% accurate. You obviously don’t spend time on LINE. On the other hand when you are a player giving it large on a forum it helps to be able to back up your claims. Or maybe you are just giving it large. And let's be honest, the whole targeting thing is a 5* game isn't it? If so doesn't apply here.
HoundofShadow said: To say that I'm not visible to 5* players is totally incorrect. You guys playing the game even longer than me should know that once non-5* players hit certain threshold, they will be targeted by 5* players. I guess those complains by new players about getting beaten up by 5* players in PvPs disappear all of a sudden. If you still want to deny this, look at those anti-nerf Bishop comments by other players about how Bishop help them to deter 5* players from beating them down. The fact that some people were abusing the flag button on my posts is more than enough proof that people are targetting me. I won't be surprised that once my IGN is out, it will be spread via Line and an attack on sight will be issued on me. Things like this happen in other games, so it's nothing new actually.
jp1 said: bluewolf said: jackstar0 said: I've never laughed, cried, and rolled my eyes simultaneously until now.Imagining people will target you is delusional. No. It is 100% accurate. You obviously don’t spend time on LINE. I don’t doubt this, but...it’s kind of pathetic to be honest. Seems like some folks need to grow up a little. What a passive aggressive little man/woman move that is. One more reason names should be removed from PVP.
DAZ0273 said: BriMan2222 said: DAZ0273 said: ZootSax said: @bbigler documented his <1 year transition from new player to 5* champs. Here's his summary:https://forums.d3go.com/discussion/74686/2019-guide-to-progressing-fast(he had a different threat for the transition itself: https://forums.d3go.com/discussion/73068/im-back-and-im-starting-over)So, yes, it's verified to be possible to keep the timeline @HoundofShadow describes, but there should be the caveat that to do so takes quite a bit of commitment, both in time and money, and that timeline is very much at the mercy of the available 5* store options...at least if you're differentiating between when you *could* and when you *should* make that jump. Also, it really relies upon the player knowing ahead of time how things work, although for a speed guide, that probably goes without saying. But bbigler was not a "new player"... Clicking on the link and reading the post, it was about starting an alt account. So while bbigler the player may not have been new to the game, the account he was playing with was. Yes but he had the benefit and experience of a veteran player so he could hit the ground running and avoid costly rookie mistakes. He also broke his own rules during the process I seem to remember.
BriMan2222 said: DAZ0273 said: BriMan2222 said: DAZ0273 said: ZootSax said: @bbigler documented his <1 year transition from new player to 5* champs. Here's his summary:https://forums.d3go.com/discussion/74686/2019-guide-to-progressing-fast(he had a different threat for the transition itself: https://forums.d3go.com/discussion/73068/im-back-and-im-starting-over)So, yes, it's verified to be possible to keep the timeline @HoundofShadow describes, but there should be the caveat that to do so takes quite a bit of commitment, both in time and money, and that timeline is very much at the mercy of the available 5* store options...at least if you're differentiating between when you *could* and when you *should* make that jump. Also, it really relies upon the player knowing ahead of time how things work, although for a speed guide, that probably goes without saying. But bbigler was not a "new player"... Clicking on the link and reading the post, it was about starting an alt account. So while bbigler the player may not have been new to the game, the account he was playing with was. Yes but he had the benefit and experience of a veteran player so he could hit the ground running and avoid costly rookie mistakes. He also broke his own rules during the process I seem to remember. Yeah, that was the point of the post. The whole thing is a guide to get from brand new account to 5 star player asap using his experience to explain to new players how to avoid those rookie mistakes.