spidyjedi84 said: You don't need to announce your departure.
HoundofShadow said: This game is reaching its 7th year soon - 7 years of development or release schedule. If you expect to champ every characters within 2 or 3 years playing non-competitively, then it's unrealistic. To reach 5★ land, it takes only ~360 in-game days of competitive playing to champ the latest 3 5★.
HoundofShadow said:I could start a second account to prove this, but I don't see the point in doing so. Because people are going to say not everyone can play according to PvE schedules or not everyone have the time to spend 1 - 2 hours on the game everyday.
HoundofShadow said: I'm already 1 year late to prove this. Only the dev has access to my game account history to verify the total CP and LT resources I've gained in first year. I don't see the point of lying. I understand that truth like this has to be suppressed because it affects the bargaining powers to request for more free resources or to reduce playtime.That's why statements like:"New players will take years to champ a 5 star.""New players will never catch up to rostering 4*.""Players need to champ 5* in order to get top 10 placement PvE SCL 6/7.continue to be repeated in this forum. I have debunked all of the above based on my playstyle. Unfortunately, players' experience like this need to be suppressed because it doesn't fit the mould.
ZootSax said: @bbigler documented his <1 year transition from new player to 5* champs. Here's his summary:https://forums.d3go.com/discussion/74686/2019-guide-to-progressing-fast(he had a different threat for the transition itself: https://forums.d3go.com/discussion/73068/im-back-and-im-starting-over)So, yes, it's verified to be possible to keep the timeline @HoundofShadow describes, but there should be the caveat that to do so takes quite a bit of commitment, both in time and money, and that timeline is very much at the mercy of the available 5* store options...at least if you're differentiating between when you *could* and when you *should* make that jump. Also, it really relies upon the player knowing ahead of time how things work, although for a speed guide, that probably goes without saying.
PiMacleod said: I only just got my first 5* champ... about a year ago? And I'm around day 2450 now (i post it in the shield daily resupply thing, but I don't ever recall myself without looking).So what took ME so long?A ) I never spent a dime until about a year or two in, when I spent $20 because I wanted some HP for slots, and I figured after a year of time, they deserved a little cash for my entertainment.B ) After that point, I still didn't spend until right after they took away the pop-up ads. I used those ads for bonuses, so when they took that away, I noticed how many resources I lost from that alone. $2 a month seems a trifle to keep that going, and after a year, $24 isn't bad for how much I play this versus a "AAA" title.C ) I've NEVER played competitively. I mean, I tried in PvP a few times earlier on when I was more naive, but then I learned that there's a whole population of people who study the metrics, do things with Line, Discord, and what-not, and that was when I was like -- yeah, I'm not competing for cash prizes, so I'm not going that deep. I've practiced for RL game tourneys, and I never had to use so many outside 'things' beyond the game to be competitive. (I've never even learned how to properly do a "shield flip", and I'm not about to start now)D ) I only started playing to full progression PvE within the last 2 years (maybe 3...?). Which is basically when I had champed 4*s, and felt that I was actually flexing some muscle. E ) This is probably the biggest thing -- I NEVER LEARNED HOW TO HOARD OR SPEND PROPERLY ...until about a few months before I got my first 5* champ. When I learned the strategy (that I still use today), I started seeing definite improvement in my roster. Since then, I now have 10 5* champs, and 1 more that I CAN champ when I get the ISO (I'm still not post ISO by FAR!).In conclusion, from my personal experience, there are PLENTY of factors that could cause someone to fall behind the curve. In order to pull optimally and not waste resources, you need to manage things appropriately. Competitive play and spending are two prime factors, and if you don't participate in both, you're behind someone else for sure. If you dont do progression, you're behind even more. Every single thing you don't do "correctly" leaves you a little further back.And add that into the point that NONE OF THIS is documented in the game. It's all from our experiences, documented here on these forums. I'll leave this with the thought that I know I'm not a huge player of mobile games... I only have a few under my belt. However, if this is how they all are, I'd be hard-pressed to ever play another, unless it's MPQ2.
Captain_Carlman said: All of your points are pretty much how my experience had been as well (Day 2261, myself). I think I certainly have had an easier time than others, since I started not too long after release, but there was just so much that I missed from not playing "correctly" since I didn't know the forums here were a thing until at least a couple of years later. If I never learned tips from here that make playing much more effective, I probably would have given up too. As it's been pointed out, the game does absolutely nothing to promote "smart" playing or any way to grow your roster. Even paid bundles don't do this, which seems a little odd. I'm guessing they just count on people buying a few packages until they eventually move on to something else since they never learn the "proper" way to play, which I'm sure the mobile gaming industry as a whole is built on.I've taken a break from the game a couple times for a few weeks, mostly when I was going through health issues and another time after a very bad run of token pulls, getting stuck trying to get into 4* land. I think another reason for my lack of progress compared to others with the same amount of time is my alliance since day one was just my real life friends and I up until about two or three months ago. Most had dropped out and only three to four of us played daily, even though they mostly just did DDQ each day and that was it. Things did change when I joined an alliance with more serious players, but I still joined a "casual" offshoot group of the more hardcore alliance family, but I did have fun talking with my friends in person about it and stuff we learned.I do feel I've been making better progress, but I just don't have the time to devote to MPQ to be a serious meta and competitive player. I'm still having fun, but I'm finally getting to the point where dilution among the 4* characters is becoming a serious problem and I can absolutely see why many have been quitting now.