2019 Guide to Progressing Fast

Hello there fellow tile-swapper. Looking for some tips? Well, I've compiled everything I can think of into this article, but it's a ton of advice. So, I've organized it based on the current strength of your roster. I'm a veteran player who decided to start over in 2018 because I thought it would be fun. This advice is more for a competitive player than a casual FTP one, but the principles can be applied to both. The goal here is progressing as fast as possible from the beginning to 5* play. Your progression speed is mostly dependent on how much time you spend playing the game, but wisely spending your time, money and in-game resources makes a huge difference. Here is the possible timeline based on my personal experience:
The Timeline:
Day 15: Champ your first 2*
Day 25: Champ your first 3*
Day 30: Champ all 2*s
Day 40: Roster all 3*s
Day 55: Champ 10 x 3*s
Day 80: Champ 20 x 3*s
Day 105: Champ 30 x 3*s
Day 140: Champ All 3*s
Day 150 - 180: Begin champing 4*s
Day 245 - 280: Max cover 3 x 5*s
So, Yes, it will take 8 - 10 months to reach 5* play, but keep in mind that most 5* players spent years getting there, so this is the fast track. These timelines also make a few assumptions: you play for 2 - 3 hrs per day and you're willing to spend $300 - $500 during the 1st year. The biggest limit to building a strong roster fast is the HP cost of roster slots. So that's why making some wise purchases for HP will speed you along. I've explained below how all of this is to be done.
=============================================================================================
5* Champs Roster
The Timeline:
Day 15: Champ your first 2*
Day 25: Champ your first 3*
Day 30: Champ all 2*s
Day 40: Roster all 3*s
Day 55: Champ 10 x 3*s
Day 80: Champ 20 x 3*s
Day 105: Champ 30 x 3*s
Day 140: Champ All 3*s
Day 150 - 180: Begin champing 4*s
Day 245 - 280: Max cover 3 x 5*s
So, Yes, it will take 8 - 10 months to reach 5* play, but keep in mind that most 5* players spent years getting there, so this is the fast track. These timelines also make a few assumptions: you play for 2 - 3 hrs per day and you're willing to spend $300 - $500 during the 1st year. The biggest limit to building a strong roster fast is the HP cost of roster slots. So that's why making some wise purchases for HP will speed you along. I've explained below how all of this is to be done.
=============================================================================================
1* - 2* Roster (No 2* Champs) - 2 week period
- INTRO: welcome to Marvel Puzzle Quest. I hope you like it as it has taken years to develop the game into what it is now. The game is designed to help new players reach a competitive level fairly quickly. So, progress is very fast in the beginning but slows down the further you go. The mechanics are match-3, but the name of the game is roster building. Growing your roster and characters to be stronger and stronger is fun, in addition to finding new strategies and teams.
- Performance: Try to play the easy nodes of
Story events and seed teams of Versus events. Try DDQ and definitely
replay the Prologue nodes that you can beat. As your roster
strengthens in the first 2 weeks, you will be able to complete the entire
Prologue, getting every reward possible. Carefully manage your health packs as you will quickly run out of them. Also be careful with the SCL level you pick for PVE events. Pick an end time of day when you will be available and not busy. It's best to play at the beginning and end of the time period.
- Buy the SCL Starter Packs: it's a great value and will give you a big boost in the beginning. Within the 1st week, you should be able to get the SCL 3 & 4 Starter Packs. The main reason to buy these packs is for the Hero Points (HP), ISO and covers. The other tokens and command points are just gravy.
- How to Spend your ISO: during the 1st week, spend it on your main fighters, like 1* Iron Man and 2* Wolverine. Juggernaut and Spiderman are very good 1*s, but you'll gain covers for Iron Man much faster. I would only level up Iron Man to 30. If you have some 3*s with at least 7 covers, then level them up and fight with them too. On your 2nd week, spend ISO on your other 2*s so that you can start champing them all. Champion characters give you more rewards and become stronger as time goes on.
- Only spend Hero Points (HP) on roster slots: you may not realize it now, but HP is precious as you need to buy a ton of roster slots to play this game. The SCL Starter Packs give you HP, but you may want to buy even more. The game rewards you for rostering everyone as PVE events have required characters. The exception to spending HP is buying a 3 hr shield in PVP so you can win some nice placement rewards.
- Save Legendary Tokens (LT) and Command Points (CP): it may be tempting to get a 4* or 5* character, but paying for those roster slots is expensive and could make you lose some 3* covers because of it. A 1-cover 5* character is useful in the beginning, but it hurts your long term goals. The better long term strategy is to save LT and CP for max covering 5* characters later.
- Save Heroic Tokens (HT): the only reason for this is the cost of roster slots. You have the chance of getting 4* characters in those tokens, but now is not the time to start building the 4* tier. Your roster slots should go to all 2*s and 3*s right now.
- Farm
experience points (XP) from 1* covers:
whenever you apply a cover to a character, you get XP. This is a
fast way to gain Rank levels and get extra ISO. But be careful as you
could rank up so high that you're locked out of lower SCL levels for PVE. If you find yourself
hurting for roster slots, then sell your 1*s and roster 3*s instead.
You could go down to 2 x 1* roster slots. 1 character for fighting
the DDQ node and 1 slot for applying 1* covers to get XP, then sell the
character and apply covers for someone else. It's tedious, but it
works. Having a slot for each 1* is easier but pricey.
- The Best 2* Teams: Wolverine with Marvel and Widow forms rainbow coverage and is an all purpose team. Ares with Daken and Moonstone also have rainbow coverage with big hits but less defense. Storm with Magneto and Hawkeye is a 1 trick pony team, where you use Mag's purple to get a Blue match-5. I like using Marvel instead of Hawkeye with this team though.
- THE
BOTTOM LINE: Focus
on building up your 2*s and champing all of them ASAP. You only need 1 good 1* before transitioning to 2*s. On the side, roster every 3* cover you get and save
all HT, LT and CP. Farm XP from 1* covers. If you would like to make a comparison, after 2 weeks I had: Rank 29, 54 roster slots, 48 HT, 1 LT, 100 CP.
=============================================================================================
2* Champs Roster - 2 week period
- INTRO: at this point you start to get a sense of the true mechanics of the game. It's all about building up your characters so that you can fight tougher battles and get better rewards, which in turn helps you to build up better characters. This cycle continues to the top level of play. The strong get stronger, which means that with dedicated play you can out-pace others and rise above people that have stronger rosters than you right now. Your progression speed is what matters most.
- How to Spend your ISO: this is split between the 2* and 3* tier. Since champing all 2*s is a higher priority, I would spend about 75% of my ISO on champing 2*s. Once done, it's a major relief and exciting as you can start fighting with boosted 2* Champs and getting champ rewards while building up those 3*s. Even before your 3*s are champed, they can be useful for battles. I played SCL 5 during this time period.
- Keep saving LT and CP: this is important for the long term goal of champing 5* characters, so hold fast and be strong! Besides, you don't want the burden of rostering another new character during this period. Don't worry, the 4* covers will come even while saving LT and CP. Also, keep saving those Heroic Tokens for the next phase.
- Climbing in Versus (PVP): there are other threads that talk about this in detail, but here's my advice: start early to get some easy wins from the seed teams. You want to get the progression reward at 40 wins right? Well, you could space it out and play 10 battles at a time. If you go too high in the beginning, everyone will hit you. I've found that I can get maximum points at 11 hrs out from the end. So, I could use a 3 hr and 8 hr shield to finish, but that costs 225 HP, so I do my last 10 fights at 3 hrs out and then shield, which only costs 75 HP. I win back 50 HP in the placement reward. You should be able to get 600 - 700 points and finish top 5 in SCL 5.
- Getting 75 wins in Shield Simulator: this is a simple matter of playing 2 or 3 Shield Sim battles per day. If you procrastinate, then it becomes a burden trying to catch up. So, just make it a part of the daily routine, like DDQ. Pick whatever team you like to win battles, but make your last battle of the session with a team that people would rather avoid, like characters with annoying passive powers (Dr Strange, Iron Fist, Luke Cage, Scarlet Witch, Daken).
- Playing for points in Story (PVE): I didn't want to explain this strategy for beginners, but now you need to know. In order to get good placement rewards, you need to clear each node 4 times (2 for wave nodes) when it first starts, then clear those nodes 3 more times just before it ends. The order that you clear also matters. In general, do the first 4 clears on the highest point nodes first. At the end, clear the nodes from lowest to highest. This is also where your full roster gives you an advantage as every PVE has required characters. If you don't have the required characters, you can't play the nodes and get the points and rewards.
- Shield Clearance Level (SCL): if you haven't noticed this by
now, there are SCLs that determine the difficulty of the enemies you
face in PVE. It's very important to choose the correct SCL for your
roster so that you can get maximum rewards for a reasonable amount of
effort. You may be able to fight at a higher SCL, but it would require more heath packs and also take longer. So, choose wisely. During this 2 week period, I played SCL 5. The SCL level you choose in PVP does not determine the difficulty of your opponents (it's based on your top character's levels) but it does affect the pool of players you're matched up against.
- Deadpool's Daily Quest (DDQ): this should always be completed because the rewards are great and the effort is small. Because of DDQ, you need to maintain a decently leveled 1* character. You should also be able to complete the first 5 nodes to get 6500 ISO, 10 HP, 1 Standard Token, 1 Elite Token, 2 Taco Tokens and 3* cover.
- Join a good alliance: at this point you should be a part of a good active alliance. Most importantly, you get alliance rewards, plus the occasional CP from purchases. A good alliance has active players and gets decent placement rewards. A great alliance gets better placement rewards and good progression rewards in Boss events.
- VIP Membership: if you don't mind spending a little more each month, VIP membership is good for getting extra rewards, most notably it gives 2 LT per month and you get PVE bonus rewards from spending in general. Technically, your characters heal faster, but I don't think I've noticed. It's definitely good to spend the bare minimum per month (Bugle Pittance = 200 HP) just to get the Bonus Rewards.
- Supports: once you get 3* characters, you get some free supports. What do you do with them? Well, not too much. But I did find the Vintage Shield to be useful for characters with naturally Low Health. I would focus on leveling up just 1 support at first and keep it attached to the character that needs it most. As you get more supports (which is slow) you can level them up to make a significant difference in PVE.
- THE BOTTOM LINE: Focus on champing all of your 2*s before building those 3*s. Try to roster every 3* character you get and seek after those covers. Establish a regular routine of play, which is something you can live with. If you would like to make a comparison, after 4 weeks I had: Rank 40, 76 roster slots, 128 HT, 6 LT, 288 CP, 12 x 2*s champed, 2 x 3*s champed, and 10 x 4*s rostered.
=============================================================================================
3*
Champs Roster - 16 week period
- INTRO: if you've made it this far, then you've shown some endurance. You've graduated 2* middle school and now it's time to go to 3* high school. This will take more time and commitment, but it will payoff in the end and lead the way to 4* champs. With active play, you can champ all 3*s within 16 weeks, which is 3.7 months. During this time, your roster will get strong and diverse, giving you multiple teams and strategies to fight with. You'll be able to take down almost any opponent.
- Shield Clearance Level (SCL): with a few good 3* champs you can play SCL 6, but with a few of the top 3* champs (Strange, IM40, Fist, Cage, Magneto, Kamala) you can play SCL 7. Playing SCL 7 makes a big difference because it rewards 4* covers in the progression rewards, and you need to start rostering those 4* characters. During this time of champing 3*s, SCL 8 and 9 will open up to you. With some boosted champed 3*s, you can play SCL 8, but I warn you, it will be difficult, take longer and require health packs. The rewards are slightly better, so it's your choice. SCL 9 will destroy you, so don't attempt it.
- How to Spend your ISO: this is simple, spend it on leveling up and champing your 3*s. Don't spend it on 4*s unless you have a really good reason (like beating DDQ's Crash of the Titans). It will be a relief having all 3*s champed when you start leveling up those expensive 4*s. I think it's best to setup a champing assembly line. I level them up as I get their covers, instead of leaving them at level 40 with 13 covers. I will put them at level 120 before champing them because the ISO-leveling-cost jumps at that point.
- Bonus Heroes (BH): this is a life saver and a way to combat random covers. At first, I set my BH to the best characters in the tier, like Dr Strange, Thanos, Iron Man Model 40 (IM40) and Iron Fist. Once they were champed, I set it to the characters that were close to 13 covers so that I could keep champing 3*s. Once I started getting so many 3* covers that I didn't need that help, I set my BH to my lowest covered 3*s so there won't be any stragglers at the end of 16 weeks.
- Open Heroic Tokens when all 3*s are rostered: you've been saving your Heroic Tokens, right? Well, after the 40 day fast it should be time to start opening them. Hooray! I had about 150 saved before I started opening them in batches of 40 - 60. I would open them until I had 2 - 3 unrostered 4*s, then I would stop and spend the next week or so collecting HP to roster them. Then I would open another batch of Heroic Tokens. If I opened them all at once, then I would have too many characters to roster and be forced to either purchase HP or waste 4* covers. Hence, the opening in batches. Because Heroic tokens replenish between opening sessions, it may take a couple months to open them all.
- Acquiring 4* covers while saving LT and CP: the hoard should continue, trust me. During this time of champing 3*s, you definitely want to collect as many 4* covers as you can. The main way of doing this is by playing SCL 7 or above, which rewards a 4* cover in the progression rewards. Another source is from tokens, but not Legendary tokens. A 3rd source is from 3* champ rewards, which give out a 4* cover at level 183. They also give out 4* covers at levels 223 and 265, but by that time you're already champing 4*s anyway. A 4th source of 4* covers is from Boss events and other special events. With a good alliance, you can win 3 x 4* covers in one Boss event. The goal here is to roster all 4*s by the time you're done champing 3*s. Part of this strategy is spreading out the cost of roster slots, to minimize any real money you would need to spend.
- Lightning Rounds: perhaps you've ignored these until now, but they're a good source of easy ISO. I just play the seed teams and can win 1000 - 2000 ISO per event for about 5 minutes of work. You really can't win good placement rewards without champed 4* or 5* characters, so I didn't bother.
- Crash of the Titans: you've probably been ignoring this DDQ node, but now is the time to pay attention to it. It's a 1-on-1 battle between a required 4* and a level 270 character. For new rosters, this is a tough battle, but it rewards the ultimate prize, an LT. So, how do you win? Well, it's highly dependent on the match up, but in my experience if you have at least a 6-cover 4* at level 125+, then you have a chance. How your 4* is covered also makes a big difference as some powers are far more useful than others in these match-ups. Going invisible is a huge advantage, along with stuns and special tiles. You can't use team-ups but you can use damage boosts and supports. If you've gotten close to winning but still died, keep trying! There are so many times I thought I would never win, but I did because I kept trying until I got lucky.
- Farming 2*s: have your 2*s reached max champ level of 144, so no more champ rewards? Well, I've got good news for you, you can restart the character and get those champ rewards again! This may sound crazy but it's a common practice in the game. People do this in different ways, but I'll explain my way. After a 2* reaches 144, I'll start to collect their covers in the reward queue, which expire in 2 weeks. Before the oldest one expires, I sell the max champ and rebuild them, usually champing them right away. This costs a little ISO, but you'll get it back in future rewards.
- The Best 3* Teams: Cage + Fist + Scarlet Witch are great against Dark Avengers or used in Shield Sim; just collect purple, flood the board with black and punch everyone to death. IM40 with Strange and Kamala is a fast all purpose team; just recharge ASAP, then Stun, Bash and Unibeam. Thanos with Daken and Patch are great for quick wins on easy nodes or seed teams. Thanos-Strange-Fist is also fast against goons, but my favorite goon team is Hawkguy, Strange and Scarlet Witch. I just focus on matching their CD tiles, then throw down strikes and stun-hit with Strange; it works surprisingly well. Scarlet's green can also destroy CD tiles.
- THE BOTTOM LINE: Focus on champing all 3*s while collecting and rostering all 4*s. Continue to save LT and CP for the next phase. Enjoy the new strength and diversity of your roster because you'll be fighting with them for a long time. Your resource acquisition rates should be around: 350K ISO/week, 100 - 150 CP/week, 2 - 4 LT/week, 5 - 15 x 4*covers/week, 2 - 3 New 3* Champs/week. For comparison, after 20 weeks I had almost all 4*s rostered with my best ones with 8 covers; my hoard was up to 175 LL pulls, my rank was 81 with 135 roster slots.
=============================================================================================
Transitioning to 4* / 5* Champs
-
INTRO: Congratulations, you've champed all 3*s and rostered all 4*s! (hopefully). Anyway, things are about to get very interesting. Entering 4* play is great as you can win battles faster and use a greater variety of teams. When 4*s are boosted they have roughly double the health and damage, unlike 3*s. With 4* champs you can earn better rewards in less time and join a better alliance. Transitioning to 4* champs quickly will require opening your hoard though.......but you also want to open your hoard at the opportune moment so that you can also build some 5*s. This is explained further down, but the process to enter 5* play is not straightforward.
- When to open the Hoard: Timing is everything in this game and this decision is very important. There are 3 objectives here: begin champing 4*s, build up to 5* champs and collect Classic 5*s to access PVE nodes. It takes about 350 - 400 pulls to fully cover the Latest set of 3 x 5*s. But if you wait that long, you won't be champing any 4*s in the meantime. Plus, there's the problem that if you only open Latest, you'll be missing the Classic 5*s (which are required for PVE nodes). I can think of 2 good ways to accomplish all of these goals. But the way that I don't recommend is staying in 3* land until you have 350+ pulls and trying to skip over the 4* tier. That is not the fastest way.
- Method #1: Continue to hoard to 200+ LL pulls, which should take a month after champing all 3*s. During that time you should be stockpiling ISO, but leveling up your best 4*s to 150 is fine. Then when a new 5* enters Latest, open all LTs and spend all CP on Latest tokens; Set your 5* BH to one of the 2 newest 5*s; Use your 4* BH covers to finish your 4*s that are closest to being champed. Hopefully, after opening everything you'll be able to champ 3 x 4*s right away. Your 5*s should have about 7 - 11 covers each, which is fine. The oldest 5* may not get finished before leaving the pool. The 2nd oldest 5* has a good chance of being finished and the newest 5* should get finished. As you continue to open Latest exclusively to finish these 5*s, you should be able to champ a 4* every week. As your 4* champs level up, they will start to reward Classic 5* covers, which helps to solve the other problem. This is the fastest way to 5* champs and your 3* / 4* champ farms can sustain further 5* growth. The downside is busting your hoard no matter how good the Latest 5*s are. So if your 5*s are mid-tier, then I would level them up to 360 until you get some better ones.
- Method #2: Open all LTs and spend all CP on Classics to jump start your 4* champs, then start a new hoard for Latest. This will also jump start the goal of collecting all Classic 5*s. Opening 100+ Classics should give you a dozen or more 5* characters, but you'll also need 15,000+ HP to roster all your new 5*s from this mass opening. So, you'll probably need to purchase some HP to make this method work. Use your 4* BH covers to finish your 4*s that are closest to being champed. Afterward, you start hoarding LT and CP again until you reach 200 - 300 pulls (depending on when a good 5* will enter or leave Latest). After opening that hoard, you continue to open Latest going forward to champ all new 5*s. This method gives you Classic 5*s faster for PVE node access, but 5* champs come slower compared to the 1st method. You also get the benefit of a ton of 4* champ rewards when you open your 2nd hoard.
- Lightning Rounds: If you can spare the time, this is a good way to get more ISO and Heroic tokens. I would play the seed teams early getting past 200 points; then I wait until 10-15 minutes are left and push up to 280+ points for a top 50 finish. If you do this all day long, the Heroic tokens add up quick.
- PVP Scoring: This should get easier now, allowing you to reach 900 points instead of doing 40 wins. You may need to use shields to get there, but climbing should be much easier with top tier 4*s or boosted 4*s. Skip teams with 5* champs, you can find easier targets. Also experiment climbing in different time slices and at different times during the event. Find a sweet spot and try not to get frustrated from attacks. Everyone is looking for an easy target, so try not to be one.
- Heroes for Hire (HFH), 40-Packs and Vaults: Once you have rostered all 4*s, you'll start having excess HP. You could spend it buying specific 4* covers that you need in the HFH store. Given the 4* tier
dilution, this is an OK option. It usually sells a specific 4* cover with extras at 3600 HP. For 11-12K HP you could buy a 40-pack, which gives an LT and should give you 3 x 4* covers along with a ton of champ rewards. The 80-item vaults are not a great deal. With 40-item vaults you could buy the 10x daily deal until you get the 4*cover. You could also buy the 1x Heroic daily deal for 100 HP for extra 4* covers.
- Top 4* Teams: Grocket + Gamora is a great 2 person team to add to any PVP battle. Chavez + Ghost would work well in getting high match damage. Vulture alone can wreck teams or fuel many characters. Carnage + Medusa are resilent and annoying to fight against. In Shield Sim, many people play Grocket + Gamora + Medusa. To counter that team you could use Kraven or Bishop or Grocket & Dazzler. In PVE, 3*Thanos with some combination of 4*Grocket / Medusa / 3*Strange make quick work of the nodes. IM40 can fuel Riri or Dazzler. There are many great combos at this level.
- THE BOTTOM LINE: This is an exciting time and your patience in hoarding pays off now. You enter a higher level of play with 4* champs, but you have to have a plan to get 5* champs as well. The ISO cost to champ the entire 4* tier is tremendous, so you'll end up champing 5*s while you're still working on the 4*s. And remember that once you champ 5*s, your PVP matchmaking changes.
5* Champs Roster
-
INTRO: You've made it! You've reached the top level of the game!..............or have you? Obtaining 5* champs is probably a bittersweet experience for you. You'll notice that there are still players with much stronger rosters than you. They may have a dozen or more champed 5*s and their 5*s are at higher champ levels. You may even notice that they have high level supports or max champed 4*s too. Don't worry and try not to compare yourself to them. The important thing is to enjoy the new power that your roster has.
- Now What?: the game is designed to never end, so don't try to get to the "end" of it. Obviously, you can continue to develop and champ new 5*s very slowly to expand your roster power. Demiurge continues to develop new characters and other features to keep you interested, but eventually, you may get bored and want to quit. Honestly, that's OK and not a bad choice IMO, but you probably have played for such a long time because it was fun. If you can't find a way to make it fun, then don't torture yourself. Enjoy playing in the 5* tier, but understand that further progress is slow.
- The PVE Grind: because time is precious, many 5* players go down to SCL 7 or 8 in order to clear the nodes super fast but still get decent rewards. This is certainly the bane to 3* and 4* players competing with them, but the game allows it. I found that competition is easier in SCL 9, plus the rewards are better. The downside is the greater difficulty and time to clear it. It's your choice. In order to be competitive, you need a very fast team, usually one that includes: Thanos, Okoye, 5*Thor, Kitty, 4*Grocket, Medusa or Chavez. A boosted champed 5* for the event can also help.
- The PVP Battle: If your first champed 5*s are mid-tier, then PVP will be harder for you because you'll be a target. So, it's best to transition with at least 1 top tier 5*. It's important to have a team that's fast for climbing but also a team that's good on defense. Kitty + Grocket fit this description. Thor + Okoye is fast and resilient, but easy on defense. At this level of play, I would recommend joining a battle chat to coordinate shield hops to make climbing and placement easier. With top tier 5*s, getting to 1200 is not difficult, but a battle chat can take you higher.
- How do I compete with the best?: Well, most of the top tier 5*s are in Classics, which means that the best way to obtain them is by hoarding for a Legendary store which includes one or two of them. That would take about 8500 CP. Another option is to hoard LT and CP for Latest, but with the goal of getting them to level 500+. That would take 1300+ LL pulls.
- 3* and 4* Duplicates: By the time you reach this level of play, your 3* champs are near or at max champ level of 266, so many 5* players will create a duplicate character to collect their covers. This is similar to 2* farming, but with a twist. You can either sell the max champ and champ the duplicate, or simply spend the ISO to champ a 2nd one. What's the point of having a duplicate? (other than getting champ rewards). Well, you can save health packs by fighting with the duplicate instead of healing the original. This same method applies to 4* champs, but getting them to max champ level takes much longer.
- Supports: Getting top tier 5* supports could be considered the MPQ end-game if you focus on PVE. It's possible to start a battle with a ton of AP and win before making a single match. The 0 turn win. Right now, high level supports are difficult to obtain. You can chase them if you like to make PVE easier, but it's all speculation if they'll be enabled in PVP.
- THE BOTTOM LINE: you've worked very hard to get to this level of play, so try to enjoy it despite the repetition of play. There will always be a carrot to run after, but if you find yourself bored of playing this game, then be satisfied with your "accomplishment" and move on. I don't think Demiurge expects anyone to play this game forever.
10
Comments
1) Juggernaut is very good, but the problem with using him in the beginning is timing. By the time I had a 5/5 covered Juggs, I was already fighting with 2* Wolverine, so Juggs never saw any play until I leveled him up for DDQ. The same goes for Spidey, but I did get 1* Iron Man covers immediately, so I put ISO into him. In my restart experiment, I only fought with 1*s for 2 days, then moved onto 2*s.
2) Agreed, Bullseye and Daken can be useful, but both lack the ability to deliver a killing blow. I hate how Daken's Blue ability works against himself - collect Blue, he doesn't heal but hurts himself instead and then removes the few strikes tiles you tried to build up. 3* Daken is useful against seed teams or easy nodes though.
3) Yes, I spent a good amount of money in the 1st 2 weeks (around $100) on SCL Starter Packs and HP purchases, which is how I got 54 roster slots. A free player would not be able to do this. I thought it was clear that I was spending money, but I'll add a sentence explaining that my timeline is not for "free" players.
4) The extra slot for 1*s is simply for farming XP. My overall strategy is "no cover wasted", which is why I opted to buy HP for roster slots rather than rotate 3*s and 4*s for required PVE nodes.
5) Opening Heroics in the beginning is a short term gain long term loss, I believe. I was gaining 3* covers so fast that it was not limiting my progress. ISO and roster slots are what limited my roster progress. Plus, I don't want to waste any of those precious 4* covers. I do agree that playing in SCL 7 ASAP is best.
6) You're right, but I didn't want to go into the details of ideal clearing order for new players. I think they'll naturally figure out that order by following the principal of clearing the highest point nodes first because they regenerate points the fastest.
7) I consider having roster slots for 3* and 4* dups to be a veteran practice, meaning that it doesn't apply within the 1st year. This progression timeline is so fast that by the time your 3*s have reached max champ level, you're already champing 5*s. In my experience, my 3* champs gained an average of 1 level per week, each. So, it would take well over a year for any of them to reach level 266. 4*s would gain 1 level every 2 - 3 weeks.
8) The SCL you want to play at is a personal choice, I believe, instead of a strategic one. SCL 9 has slightly better rewards, but it will take longer to play. It's a greater challenge, especially for a 4* champ roster. SCL 7 with 4* champs would be a breeze, and perhaps time is more important than rewards. In the referenced paragraph I was just giving my advice on good 4*s.
Anyway, I'll go back to my OP and modify a few things, thanks for reading it.
The Day 55 milestone (Champ 10x 3*s) was pretty accurate for me, but nearing Day 80 I'm nowhere near Champ 20x 3*s. I'm have 14x 3*s champed and another 11x 3* max covered, but am horribly short of ISO.
As for SCL 7, it is a long grind with a 3* roster. It took me about 60 - 90 minutes to do the beginning or ending clears. It's not easy, but it is worth it if you can manage. Against tile movers, I would use IM40 + Strange + Kamala. Against goons, I would use Strange, Hawkguy(5/3/5) and Switch(3/5/5).
But my fastest team against goons, which reduced the grind was Thanos + Strange + Fist/Essential. To avoid using a lot of healthpacks, I would make sure Strange hit 3 times with his passive when the first enemy goes down so that Thanos' ally damage would be negated. I would also make sure that Court Death triggers just once because it kills a 2nd goon. So, I would switch targets when 1 goon is below the Court Death threshold. Plus, you have to watch their CD tiles. It's a little tricky process overall, but if you get the hang of it, the team clears goons fast with almost no healthpacks. With Thanos + Strange, SCL 6 should be a breeze and SCL 7 is manageable.
I had a couple of questions and clarifications:
1. Is it possible to negate Thanos ally damage if Court Death kills the rest of the enemy team? My Court Death hits allies even on the starter nodes where goons have ~1000 health.
2. Your recommendation of IM40 + Strange + Kamala works nicely for non-goon nodes, but what team would you recommend if you had to include an Essential?
My previous suggestion to negate Thanos' ally damage using Strange, only works on harder nodes that have higher level goons. If you had a usable 4*Medusa, she could also help to burst heal and kill faster. It's faster than Hawkguy + Switch + Strange, but the latter is more fun.
2. For essential nodes, I used IM40 + Strange against tile movers. Strange's blue stun is so awesome! It solves any problem being both offense and defense. If the essential doesn't have a good red or green power, then simply wait for IM40 to nuke someone with Unibeam. This team also works well against goons, but Thanos + Strange is faster against any number of goons.
Any other 3* combo I've tried is slow compared to Thanos or IM40 teams. This should allow you to place top 50 in SCL 7.
Some other notable 3* teams:
Panther + Fist + Switch => generate 15 purple, flood board with black, Rage of the Panther, flood more black, Rage again. Also good on easy wave nodes, but I would use the Hawkguy team above for hard goon wave nodes.
IM40 + Magneto + Kamala => recharge, clear TU tiles, Magneto blue nuke, Kamala purple to create green cascades, Green Bash x 2. Many times, this can go on and on, which works well on boss events, like Sinister 6.
Another Sinister 6 team could be 3*Thor + Kamala + 2*Storm, which is a true winfinite. Yellow and Purple flood green, and Storm's green destroys 25+ tiles to keep things going on and on. Don't forget to hit with Red and Blue too. It's slow to get going, so use AP boosts and AP producing supports.
(With this, on a low $ spend, I have every character except 5*s.)
In the end, you only need 1* Spiderman 5/4/4: That is to play DDQ 1* node. Spiderman alone can handle that 1* node. His red at 640 can usually take out any enemy. Typically it will be the active enemy with life > 640. Match that enemy down below 640 and down the active enemy first. The worse match is with Ultron flyers but that is rare.
2* Magneto, Storm, Hawkeye is a very effective team. Don't complicate this decision, Just go for the purple. The thing is you want to use all your other 2* for resource farming so only keep one fighting 2* team around for DDQ again.
Resource farm all 2*. The thing is if you do not have slots, there is no point collecting covers unless you want to spend money. If you do not mind playing the long game, 2* resource farming will keep you supplied with 1000 HP for that slot when you need it. Having all 2* around at all times allows you to maximize special PVE nodes.
Conserve your 3* shards: I would say use your 3* shards only to get that final cover to complete a character. Do not use shards to promote levels. Why? Back to resource farming. If you conserve shards, when you fully champ and sell a 3*, you can use the shards to quickly complete its covers so the character is useful again. This works especially well for characters who are fed shards from 2* characters.
Not all characters are equally effective: When starting out, a single 4* cover is not useful. A single 5* is only useful for the match damage and as a meat shield. Do not worry about selling 4* or 5* covers while you build up your roster. Review the character ranking rosters and target keeping the "good" ones, especially to form teams. Like the OP said, conserve tokens till you think you can actually use them. Expiring covers is annoying however often inconsequential. Like many of the new 4*s, no big deal if do not have them on your roster.
i started reading forums and just joined this one. I see that no way should I have 40 some 4* characters. Should I sell them at this point? I have champed and am selling 2* characters. Have all the 3*, but of course haven’t champed any of those yet, but am getting close.
Thanks for any help!
I have many 2* characters with over 20 covers. I either can’t or don’t know how to use them.
Thanks for the help!