***** Apocalypse (Classic) *****
Comments
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He doesn't like being called Apocalypse these days:
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The one thing I’m most excited about is this character having THREE active abilities (call me old school, but I like firing powers!). Thor is the only character in the top 12 of my character rankings that has three actives.
I think this is one of the many reasons I struggle with Sinister. He generates a bunch of random AP but most all the top characters only have 1-2 active AP outlets, while Sinister only has 1 himself. After Thor, the top character in my rankings that has three non-blue actives is Hela all the way down at #17. If the affiliation is in fact Villain, and Sinister can make this new person stun-proof, that could actually be a fun combo!1 -
I hate the 5/5 release, but if this guy is Apocalypse and he is as good as he seems... I think I will forget it :P
PS: This Hickman xmen run is weird (even though I loved the house of X and power of X miniseries very very much), the called me "..A.." thing is so... stupid? Is he the new Prince? Also, how are we supposed to read that?0 -
Daredevil217 said:The one thing I’m most excited about is this character having THREE active abilities (call me old school, but I like firing powers!). Thor is the only character in the top 12 of my character rankings that has three actives.
I think this is one of the many reasons I struggle with Sinister. He generates a bunch of random AP but most all the top characters only have 1-2 active AP outlets, while Sinister only has 1 himself. After Thor, the top character in my rankings that has three non-blue actives is Hela all the way down at #17. If the affiliation is in fact Villain, and Sinister can make this new person stun-proof, that could actually be a fun combo!I think the low damage will be really, really low. Like maybe 5k in total? If not, he will be OP. As of now, I see him as a tank with some healing ability and some power that chip at the enemy energy bar0 -
It's getting to be absolutely ridiculous, the match dmg power creep.
This dude does 160% of Phoenix's match dmg.13 -
bluewolf said:It's getting to be absolutely ridiculous, the match dmg power creep.
This dude does 160% of Phoenix's match dmg.If I can’t get DD or Phoenix to tank, then their healing/revival ability isn’t so great.1 -
I plotted release order vs match damage and you can clearly see the trend:
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Brick. House. could definitely be Apocalypse, if you consider his house of old would have been a Pyramid. It would be wild if it was just straight up Krakoa lol. Apocalypse sure does like to cull the weak though, so all his damage targeting the losers seems on brand. If the tag turns out to be Mutant, Iceman's cheap microtics of damage could turn out to be pretty interesting. I'd wonder if both hits are treated like seperate tics of damage or if they're pooled for the purposes of strikes and WF! double dipping on it.0
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His red seems to function like Rescue's or Valkyrie's red. This is where his repeaters come into play to boost each hit of low damage. I just noticed that his red ignores protect tiles. It means Bishop will gain 20 blue ap and Kitty's Practiced Offense throws out 12 attack tiles. Good night to BRB protect tiles.0
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Daredevil217 said:fight4thedream said:I suppose this adds some strategic value to Havok's skill set since his red ignores protect tiles and his green removes three
Curiously, it seems special tile conversion or destruction abilities are valued pretty highly by the development team as they tend to max out at 3-4 in the 5* tier with the exception of God Emperor Doom who you have to sacrifice in order to remove all the tiles.
I guess special tile production isn't valued as highly? Which I find a bit strange. But I guess that's another topic onto itself.1 -
Yep we've been mentioning those things in previous posts.
And one thing that is sorely needed in the 5* tier are abilities that Remove enemy special tiles (not Destroy). Including, the opportunity to remove or destroy enemy Countdowns (why is BRB's fortified? It's already too OP).
ASP tile and CD Removal:
Kitty's passive is the best of course, but man I'd like to play someone else for a change. Other than that, we only have Nat's expensive purple. That's it. Alright, Eye of Agamotto removes ASP tiles, but not CD's. It should!
Love DD's steal, and Hela & Gambit's special tile replace abilities. Rescue & SL do OK.
Otherwise we have to rely on row/column-destroy powers, like Okoye's red, and Prof's purple->blue.
Or, make use of a few other green abilities which are often expensive (i.e. Havok), and many have random row/column destruction.
Dealing with this new character's protect tiles feels like it's going to be a real pain to face against. Sure they will likely have low values, but the way they can add up on the board seems a bit scary so far. Yep he's going to be fun to run, but seems slowwww, even with the multi-hits potential.
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bluewolf said:The last affiliation before “Mutants” that was added was “Runaways”, if I recall. For the two in-game..... maybe someday we’ll get a 3rd? And maybe even a couple more?0
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atomzed said:Daredevil217 said:the active powers are relatively Low cost. 7ap and 9ap. Two out of 3 power will be spared from Yelena red passive.I think the low damage will be really, really low. Like maybe 5k in total? If not, he will be OP. As of now, I see him as a tank with some healing ability and some power that chip at the enemy energy bar
Yelena's passive is going to be better than everyone thinks, even against 7 AP abilities.
If you don't boost AP prior to the match (you should if you can afford to), you will very likely acquire 6 AP of black and red for this character, after two matches of each.
Then when facing Yelena, what will happen on your next match of black or red?
That's right, you can't avoid getting to 9+ AP on your next match and then there's Yelena with her passive.
Sure we can hope for some early match-4's that help us luckily land on 7 or 8 AP perfectly. But, she's going to be real trouble.0 -
There are other options like stealing, or replacing enemy SAP tiles using characters like Rescue, Hela, Daredevil, Gambit and Starlord. Only Kitty can replace CD tiles in 5* land.
I don't think Blackbolt will trigger BRB's ap gains for whole board destruction.0 -
MadScientist said:I plotted release order vs match damage and you can clearly see the trend:
Initial 10 releases: +30%
10-20 releases: +20%
20-30 releases: +10%
(the % values are just examples, with the actual data you would be able to calculate the actual values so all chars between 0 and 40 have comparable match damage).
New releases would still have higher match damage, but it would not be that crazy high.8 -
What are the cons of buffing old 5* match damage?0
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OJSP said:HoundofShadow said:What are the cons of buffing old 5* match damage?
Buffing match damage for OML or DD would not make them relevant, but it would make them usable.4 -
OJSP said:Polares said:You can do that with Thoryoke or BRB/Kitty.
Buffing match damage for OML or DD would not make them relevant, but it would make them usable.
Anyway, I digress.
I agree buffing the match damage and hitpoints would at least make them usable. And sincerely, all chars should be usable. And yeah, maybe then older players would play more... which is obviously good for the game and for the Devs.0 -
HoundofShadow said:There are other options like stealing, or replacing enemy SAP tiles using characters like Rescue, Hela, Daredevil, Gambit and Starlord. Only Kitty can replace CD tiles in 5* land.
I don't think Blackbolt will trigger BRB's ap gains for whole board destruction.0
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