ThaRoadWarrior said: @HoundofShadow do you have 5 green on Thor? If not, he won't be anything near as effective as a battery, even with 4 on green. It seems counterintuitive that you should be noticeably slower with that team... When using Thorpocalypse, the strategy I employ is actively chase yellow from match start until I can fire shared strength, then switch to chasing red first and foremost, falling on black only if i have to (or picking up a match-5 if one presents itself). Fire nothing until Shared Strength is on the board, then unload. If you want to kickstart Apocalypse's black, you can use any subsequent yellow you get to power Thor's yellow, since at 3 covers the repeater is only 1 turn, and you'll always have at least 1 protect out (assuming it doesn't get matched and flip them to strikes). I have a hard time imagining that being slower than a Polaris team if for no other reason than all the SAP creation interrupts that happen on tile matches and turn start. That's of course for a PIck-2 node; I don't run Apocalypse over okoye on a pick-3 track because I prefer her higher damage scaling when I can bring a useful 3rd character.
HoundofShadow said: My Thor has 5 covers in green and I play Apocalypse the way you played it. I suspect it's due to those cascades or lack of red tiles on the board after firing his red power once, or it's because my Thor is not champed or at a high level. However, they are good for 5* node. They are much more reliable than iHulkoye who can mess up badly. I got booted out of good placement because of the lack of green basic tiles.
Daredevil217 said: ThaRoadWarrior said: [...] Never thought about anything other than 5/5/3 for Thor. Do you think it’s worth going 5/3/5, since Apoc will be using that red anyways? HoundofShadow said: [...] Supports also make a huge difference in getting any of these engines moving. I’m curious what ones you are running.
ThaRoadWarrior said: [...]
HoundofShadow said: [...]