Why limit your cover stack? That doesn't change your color damage number on match, does it?
I'm tempted to keep him 5/0/5. Good enough for Shield Training & still getting active blue & black dumps for Thorkoye without messing with Okoye's tanking or healing when his PvP comes around.
Well, it'll get used one time, create a CD, and generate 1 extra team up for Okoye to collect for 1 less ap than hers costs, so it's possibly superior to using hers that first time?
He's really underwhelming and boring. The only way to actually make him useful in the Simulator node is to use his blue to gather black, send Vulture flying, then when you have enough blue, use Spider's blue on Bishop then Vulture's green and black. You don't even need Northstar at all if you can collect enough black by yourself.His yellow power is terrible and once you fire it you can't fire it again, making a power that could have been less terrible by spammability becomes useless. His black is complicated and unintuitive. Should I send Bishop airborne for one turn but then dealing damage to Red Hulk and makes him angry, risking giving him more purple or green anyway? Or should I send Red Hulk airborne in order to reduce the enemy's green AP but I must not forget to switch target to someone else that isn't Bishop or otherwise his passive will be activated? It sounds interesting on paper but in practice it's unreliable and not fun to think about. It might help if this power has a direct damage component instead of just relying on number of tiles destroyed for consistency/reliability. IMO, he's another character that you only need one cover just for the required nodes and you can move on
RickOShay said:His black isn't that complicated. Is it great? No. Can it be very useful? Yes. ** It was simply troublesome to plan how to play his black during this poorly assembled Shield Training team battle ** It's just not going to be smart to take black AP away from Vulture if he's required on our team.
RickOShay said:Boring? Two of his abilities have board destruction / chaos, and the other sends people airborne. These are nearly the definition of 'not boring'.
Noticed a 'bug' with Archangel. I was hoping that using Northstar's black to send someone airborne would trigger the passive side of Arch's blue, but it didn't. No stun, no 7K damage. I'm expecting to hear this is 'as intended' but seems a bit unfair. Archangel should have been designed with his own way to send enemies airborne, and since we will not be getting that I was hoping Northstar's cheap black would do the trick. Even this as a Team-Up would have been interesting with Archangel. But dang.