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But to state being unstunnable is not a legitimate counter to being stunned doesn't seem like a reasonable argument.
Once again--that is not my argument. Not sure if that was directed at me or not. My argument is you cannot get him within reasonable means. Please read back re: players that have been playing longer than you and don't even have him champed.
I have explained, as have countless others, the teams I have tried to use. All manner of 5* teams. I have also described how it goes, and it usually ends badly. I would in fact challenge you to test some 5* teams in Sim that don't contain Surfer against the sea of Gritty/Bishop teams. Maybe even take some videos for hilarity's sake! It's good fun, really... if you're a masochist.2 -
Therealsmkspy said:MegaBee said:BriMan2222 said:Sm0keyJ0e said:I know you want to discount Surfer as a viable counter, but he has brought me the most success so far.
You have been playing for 5+ years! You are the .05% that have a usable version of this guy!
So the "most success" you've had fighting a broke tinykitty 4* is via a well-champed toon you were able to champ eons ago.
Pray tell--what is 2-year-vet Bob supposed to do??
i would bet that Surfer is probably the least champed 5 star in the game.
My first SS cover I foolishly level to 270 not knowing the effect it would have and I nearly quit the game because of that. Up to the point that mmr was fixed, I was forced to adopt a sell-off policy if I pulled a five.
As it stands, the only viable counter is skip, skip, and skip. But that just leads to finding teams where you have to hit the same player over and over. I hate doing that but what other option is there if you don't have those counters.0 -
The answer is simple: Stop playing for 1200. Do 75 wins instead. As long as you play their game, they have no incentive to change.
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abmoraz said:The answer is simple: Stop playing for 1200. Do 75 wins instead. As long as you play their game, they have no incentive to change.
That'll show them!9 -
fight4thedream said:Polares said:fight4thedream said:There are counters to Bishop and Cap in the 5* tier, specifically Silver Surfer and Black Panther. Obviously a few more characters that had stronger anti-stun mechanics would be very much appreciated but it's not like they don't exist. The problem as I see it is that a lot of players choose to not think outside of the box when dealing with these teams because they believe that 5* teams should automatically trump everything else. If you know that 5* match damage is going to trigger their passive, then the solution is to simply make sure your whole team doesn't consist of 5*s. There are a plethora of characters at your disposal, I am sure you can find a combination that works for you against such teams. You just have to let go of the idea that you need to always be fielding 5*s to win.
Please stop saying counters exist for those two 4s. Silver Surfer is no counter for Bishop, and it is even worse against CapWorthy! And neither is BP (if he is dead before he leaves being stunned, he can not counter anything). You keep repeating this mantra as if it was going to make it true at some point in every single thread this comes up, but this is not true.
Those are not viable counters (viable is the important word there). Being unstunnable doesn't not make them a viable counter.
As for @Polares, I won't assume that they work well for everyone but I have found success using them so it comes across as disingenuous when those that are actively campaigning to nerf Bishop/Worthy Cap make claims that there are no counters for them run false to my own game experience.
I fully acknowledge they are not perfect counters and would very much like a buff for Surfer and new characters that had better counter mechanics. I also agree that a lack of access to acquiring Surfer is a legitimate issue.
But to state being unstunnable is not a legitimate counter to being stunned doesn't seem like a reasonable argument.
There are NO good counters to Bishop. He really MUST be nerfed.
And with Cap is even worse. The only good thing about Cap, is that at least it requires two chars, HE to get the AP, and then also JJ or Spidey to use the AP faster without countdowns (even though Cap+HE is good enough for regular PvP). So even though he should have never been released like that it needs a bit more. Bishop can be used with anyone and is already wreaking 5 players teams.
PS: And sincerely, even if a good counter existed in 5 land, it is no excuse for him not being nerfed. A 4 should never be that much of a problem for a 5. He is obviously broken, and so is Cap. A match-3, a simple match-3, the very basic move of this game, triggers him. HE IS BROKEN.4 -
fight4thedream said:Sm0keyJ0e said:While I appreciate your insight @fight4thedream, thoughtful interpretation, and championing of all that is right with the game, you're missing the most basic point about Bishop: he absolutely, 100% does not induce variety in the 5* tier. I know you want this to be so, but it's just not true.
Outside of Surfer, who I have already lobbied against as a viable, reasonably obtained counter for anyone who didn't get him when he came out over 4 years ago, what is the 5* counter team? Who are you piecing together that doesn't get stunned after turn 1 or 2? Not just stunned--but stunned for 4 flippin' turns! And then the next is stunned, and the next...
I feel like people aren't listening, are theory-crafting and not actually using 5*'s, or are just plain working for Demi or D3, but please understand me when I state this simple fact: MAKE A MOVE WITH A 5* AGAINST BISHOP, GET STUNNED.
It's not interesting, it's not strategy, it's not fun. Nearly everyone I know skips.
I make it a point to hit Bishop teams since they are the only team available that involves real risk of losing and I find the matches interesting and challenging.
For Regular PvP events
I use 5* Thor lv 511, 5* Surfer lv 466 and the required 3*. I usually encounter Bishop/JJ. Damage intake of course varies but I almost always win this match up.
I know you want to discount Surfer as a viable counter, but he has brought me the most success so far. I happen to be very fond of the character so I went out of my way to chase him even after I learned that OML/Phoenix was going to be the meta. It's been nice to see him have an effective place in the current meta but I won't lie he could definitely use a buff.
For LR PvP events
I use 5*Thanos lv 489, 5* Black Panther lv 461 and the required 3*. Especially effective against lower end health 3* teams since I can trigger Thanos's Court of Death rather quickly. The strategy involves having Thanos stunned first, then BP, then using the 3* character to remove JJ trap tiles or set up the board so that when Thanos returns there is a match that won't trigger Bishop so he will be around for the next turn when Bishop gets hit with BP passive. If Bishop isn't downed by that it usually means it's a high level Bishop so his Overclocked will stun my BP again for 2 turns. I won't hide the fact that things can get tricky with higher level Bishop teams. You have to pay attention to the board and how much blue he has. While it doesn't have as a high success rate as my Thor/Surfer pairing, it still wins more often than not and is faster when things go right.
I also have been hit quite a bit by a player using 500+ Thanos/BP when running my own Bishop team so I know that I am not the only one aware of this strategy.
I also occasionally use 5* Thor/4*Bishop lv 312 against other Bishop teams but from my experience so far, it has a lower success rate than the other 2 teams I run. Probably a better idea to use Thor at full health in those fights. I need to do more testing.
For PvP events that allow the player 3 characters of choice
For Bishop/Kitty/Grocket teams I use Bishop/Okoye lv 483/5* Strange lv460. I usually use TU boosts and try to match TUs first turn. That will usually down the enemy Bishop team and give me enough blue to stun Kitty with Dr. Strange.
If I am being more adventurous, I will use 5* Thor/5* Surfer/5* Black suit lv 467. The only big issue with that is Spidey tanks blue and purple so I have to be careful he doesn't get stunned other wise it's game over.
For Bishop/Okoye/Dr. Strange teams, I use 5* Thanos/5*BP/4* Bishop. This is the most difficult of the bunch, especially if you are dealing with a high level Okoye. If she gets any TUs, it's basically lights out. Basically the goal is to stun the opponent Bishop first but that also means your Bishop is going to get hit with Flames of the Flatline. If I am lucky, my Bishop will have enough juice to stun another character before going down. Obviously the goal is to down opponent Bishop, then Strange and then Okoye.
There are a couple of other teams I have in mind but I haven't tested out but these are the ones I use and have proven successful. I am totally aware that not many people have a high level Surfer nor my specific roster and that players with mostly 450~460s are the ones struggling most since as you noted access to Surfer is limited.
But I am very much actively pursuing Bishop teams and trying to find good counter teams. The key to Thanos/BP team is to use the stun to your advantage. It does require a bit of board luck but if you follow the strategy of having Thanos stunned first, then BP and setting up the board for their return it should be successful. Obviously, this is also dependent on your opponent's character strength. A player running with 450s Thanos and BP should probably avoid a fight with a 500 JJ and high level Bishop.
The reason I enjoy these matches is because you do very much have to pay attention to the board. There are JJ traps to be mindful of, making sure you get Thanos stunned first and then BP, and then setting up the board. It's the closet thing to a boss level difficulty puzzle in the game currently.
For everyone that complains about it not being fun, I ask, what is the most puzzle-like opponent you face in the game?
I think it's pretty clear my tastes are a bit different from most on here and I don't mean to belittle the frustration of those under the current meta. I obviously got lucky that my love for Surfer has paid off. I really do think something should be done to alleviate that frustration many are experiencing but I am hoping it will come in the form of few good counter characters as opposed to an outright nerf. I have been on the wrong side of this argument before and I am prepared to be wrong again.
I still however stand by my assertion that the experience playing against Bishop and perhaps moreso Worthy is not fun when a simple cascade in your favour can result in the AI gaining mountains of ap. I'd compare it more to walking along a tightrope than it being a genuine puzzle.
I also have a hard time reconciling myself to Worthy and Bishop being considered as viable counters to themselves (and even then you find yourself back in the tightrope situation hoping the AI falls off before you do).
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*Soapbox mode ENABLED*
I'm on day 2056. I've been around a while.
I'm a completionist. My goal was never to have a 500+ 5*s, but to have every character in the game champed. I struggled, as many do, early on as I didn't understand what scaling and MMR were.
During those rougher times, I didn't progress nearly as fast as I could have had I known then what I know now.
The results of that were once that 5s were released, I was not ready to collect them to a high degree. I'd struggle to cover them as they were released and tried to focus on completing older ones. I failed to get Hawkeye, Banner, Goblin, or BSSM champed or in some cases, even all their colors.
Since then, I've gotten smarter and chosen to champ a latest 5, then hoard and move on to the next one. My highest 5s are 465 and only because they got feeders. I've managed to champ almost all of them despite this, except for the ones mentioned above (and Doom, Hela, and Rescue, but I won't go into why here.)
My point is that I've served my time. I have limited time to play. 75 wins every 2.5 days is a recipe for burnout for me and frankly I have a job and a family so PVP is not my biggest priority. I'm strictly a 900 player now. This is a good thing since everything 750-800 and above is loaded with Bishops and HammerCaps. While my characters are relatively low for 5s, I still have 20+ to choose from. Given this, my entire PVP roster can be brought low by one level 280 character.
People in the 3/4* tier do not do enough basic damage to auto-trigger Bishop. And if I'm careful, I can pick an off-color and not trigger HammerCap. Strange is a definite counter to his shenanigans though. At least at lower/undercovered levels. But Strange has zero defensive value.
But Bishop... He's the reason I went wins-based for Sim and I still skip him every single time in every single event. If I weren't post iso I'd be angry with the amount of iso I can burn through in a given Sim. And if I didn't have an alliance that I cared about, maybe I would go wins-based for regular PVP and pick and choose which events I play. Because lets be honest here... Any counter to Bishop mentioned above (whether viable or unviable) paint a giant target on your back. Stick out a Surfer/Oc/3* team and you will be beaten repeatedly between Bishop fights. This is no problem for wins based people, of course. I'm trying to maximize rewards while minimizing time in this game as well as maximizing rewards for my alliance-mates.
I think it is awesome when 4/5*s have synergy together. Kitty/R4G is totally beatable, with the right board and a health tank and is a hoot to play. Thor50 and Chavez and a boosted 5* is great fun in PVE. Meanwhile, Bishop could be with two other 4*s and still wreck an all 5* team.
What this all really boils down to is play style. Those that want wins-based are probably relatively unaffected by Bishop. Those in the 3/4* tiers are probably unaffected by Bishop. Even 4*s playing for points are probably good.
It's the 5* players playing for points that got the short end of the stick here. One character undermines a play-style that has existed since the early days of the game. The fact that the longer you've been around, the more advanced your roster is, the more you are negatively impacted by Bishop seems like this character was designed to negatively affect seasoned vets unable or unwilling to switch over to the more heavily time-based system. After 2056 days, I want to do as much work as before towards prizes, or maybe even less work. I certainly don't want to have to do more (40-50 more fights more per PVP at that).
*Soapbox mode DISABLED*14 -
Gritty Bishop is easily beatable by thorkoye Sabretooth. I use that team ever since Sabretooth was released and I beat gritty bishop over 90% of the time. There are boards where a strike isn’t available for match turn 1 and a cascade can lead to a loss. The great great majority of time there is a matchable strike and bishop is gone before the ai takes a turn.
As for the complaints about defensive targeting. Yes I get my share of hits but the very nice thing about thorkoyetooth is I can retal very fast against almost any team. I have regularly hit 2000+ in sim using nothing but this team.
As for the other bishop teams those all rely on stuns and surfer is a solution to that. None of those teams have the huge damage potential as gritty does.The complaint about surfer being unavailable is valid. Except this is mainly a side effect of hoarding. Most players only have limited 5-star choices because of it. Even if surfer wasn’t the first five star, which he was, he was more widely available for a much longer time. Including the transition to classic lts.
To me Worthy is more of a problem than bishop. Even if he is killed he leaves behind 30ap in red and blue. Even though the ai will only use one of each per turn it is turn after turn of damage and or stun. I cant kill worthy until turn three at best by that time red and blue are maxed. Winning relies on luck and the simple mindedness of the ai. Unlike bishop worthy is viable even if not champed as long as he survives one match. Those cds will generate the ap for the rest of the team to win.I think bishop is fine and doesn’t need alteration. I do not think that is true for worthy.3 -
You are now talking about a completely different issue (MMR) which has been discussed in numerous other threads. The OP in this thread is discussing the pervasiveness of particular 4* characters that are incredibly difficult to take on with his stash of 550 level 5*'s.
You have been playing for 5+ years! You are the .05% that have a usable version of this guy!
So the "most success" you've had fighting a broke tinykitty 4* is via a well-champed toon you were able to champ eons ago.
Pray tell--what is 2-year-vet Bob supposed to do??
Wait, so we are supposed to feel bad for the guy with the 550 level 5*'s, but not listen to the 5+ year vet with a level 466 surfer? Ok...
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I have a champed Surfer, and I'd say he works as a counter maybe 2 times out of 10. These 10 trials are in Shield Sim, or any similar type of PVP where you get to choose 3 characters, because he definitely doesn't work in a character-based PVP for me unless the featured character is someone with a VERY cheap stun.
Most often I encounter him against Gritty-Bishop. I absolutely annihilate Gritty teams with BSSM/DD, Spidey makes Kitty's strike strengthening irrelevant, and both have stuns that DD piles on (in DD's case he steals those super powerful strikes). Adding Bishop to the party forces this combo out of commission, because with their match damage Bishop will have them both stunned in no time. This is where I throw Surfer into the mix, and run DD/Surfer/Gamora. Surfer can make the blue matches I need to fuel Gamora's stun, but Bishop is smacking him pretty hard in the meantime, and since I can no longer run my BSSM (he'd tank blue over SS), Surfer can only take so many of those smacks before he's down for the count. So if I happen to get a board that isn't very generous with blue, or at ANY point DD has to make a match, this strategy goes down the toilet rather fast. I can't think of any other teams involving Surfer that would make sense, considering that outside of his stun immunity he's hot dog water in terms of quality. I don't have my own Bishop champed yet, so trying to mirror him in any kind of way is not a viable option.1 -
You are quoting me, so I'll assume you've directed this post at me. Let's take it point by point, shall we?Wait, so we are supposed to feel bad for the guy with the 550 level 5*'s, but not listen to the 5+ year vet with a level 466 surfer? Ok...
Where am I asking for sympathy? I'm pointing out a broken character, nothing more. I skip it as is. If the devs like this mechanic then so be it. But like the 5+ year vet my voice gets to be heard as well, as you point out later. I didn't discredit fight or ask anyone not to listen to him, but I'm making my points just as he is.I agree with @fight4thedream, i like the variety. Like fight, i have been playing for 5+ years, and i find it odd that for years, one of the biggest "complaints" about going to the 5* tier was the lack of choices. You were "forced" to use the same characters over and over again. Look at threads from last year, and i promise you will find people that wished they could use more of their roster. Well, here is your chance, and they don't. You see a 4* in your Queue? then bring boosted 4*'s to the match. I put the numbers in one of the "nerf Bishop" threads, that even a high base level, weekly boosted 4*, would not trigger Bishop. Good news, that team won't show up as your defensive team, either. Or, you know, you could skip them.
This can't possibly be directed at me as I have never championed the idea of wanting to use my entire roster. Most of my roster, like most of the characters in the game, sucks. No desire to use Mysterio or Talos or XFW or any number of other toons. I like my solid, well-designed 5*'s. That's what I want to use. So while I appreciate those who are collectors and enjoy playing with everyone, I prefer to use powerful, useful toons that are fun to play. Or, you know, I could skip them, which I happily do. Who needs ISO anymore.There are plenty of things i don't like in the game. I wish the slice times were more conducive for my life, as just one example. The crash of the titans should have been a daily event long ago, to name another. So, I'm not saying you can't complain. If you want to complain about Bishop or Cap, go ahead, make a good point and i will even give your comment a "like." But asking for the devs to make changes just because your apple cart is being upset boggles my mind.I have no problem with time slices. I think the Crash is fine as it is. To each their own. I'm not gonna attack you for those beliefs and tell you to go play a different game that has no time slices. I stated my dislike of Bishop's design, you've acknowledged it's my right, so why the negative feedback for doing so?If your current slice isn't working out, find another
My regular slice (or any slice for that matter) is just fine?If your current time to play isn't working, find another.
Also just fine?If the game isn't giving you the rewards you want, that you feel you *deserve*, then change your play style. The game doesn't owe you the rewards.Never said I deserved any rewards, and I achieve all the ones I feel like going after? I don't see the point of this advice? I have the right to vent about what I perceive to be a design flaw and something that's awful for the game for many people. I also vented about Gambit, and we all know what happened there...
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I think there is a place for the opinion of a 550 vet, a 5 year 460 vet, a first day player, someone who loves these characters, as well as those who hate them.
There is no need to resort to exclusionary tactics for the argument. Everyone has the right to contribute a verse.
I remain on the side of leaning towards Bishop isn’t as big a problem (for my play style and roster) as Worthy Cap who is very annoying.
About the play style and roster thing, I’m not sure we should all be assuming that because one thing works for us or something else doesn’t, we can invalidate the statements of others. We all have different luck, levels of skill, roster strengths and weaknesses. It’s just too complicated to boil it down to “It did t work for me, so you’re wrong.” In my opinion.
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I hear two main arguments that irk me.1) People want to use more of their roster, Bishop/Worthy help with that!
Wrong! People never had to use 2-3 characters. They choose to because whether Panthos or Thorkoye, those were the fastest options. But someone entering the tier with Cable/Loki could still win matches against those teams and not be punished for changing tiers. I find with the current meta you actually HAVE to use less of your roster (if you care about winning a match), where before that was was a choice. No one was saying “just use Surfer” to counter Thorkoye. You could use different character combos and explore those characters mechanics rather than bench most your 5s because it’s an auto loss. Yes I can use 4* to punch up and maybe win, but I feel I’ve exhausted the 4* tier. I stayed there so long and tried all sorts of character combos for even the worst 4*. I’ve moved on and now would like to do the same for my 5*. I want to play all my 5s, and not go back to a tier I feel I’ve exhausted. I never needed an “excuse” to play a breadth of characters on my roster, but now most 5s need to be benched or take a loss. Take that for variety!2) They make the game more puzzley!
Again, not true. Getting 30 red and blue AP on turn 2 for the opponent matching 3 is not some amazing puzzle to be solved. It’s an annoying/broken mechanic that creates an unfun game experience for many players who would just as soon skip than deal with a 60 AP disadvantage or try punching up with characters from a tier they transitioned out of. I know for me, if I had a useable Hawkeye (mine is 4 covers) I would not feel like some Puzzle Quest master for throwing that up on defense. Clearly it would give me a huge broken advantage and I would expect tons of skips and blue retals.6 -
Member when SS was introduced? We got a test node with a fully loaded loaner SS against three 4* characters. He wiped them up with no issue. This was the selling point of the new shiny 5* tier. That they were so much more powerful than 4* that you only needed a few covers to use them in place of a 4*. Now I take 3 loaded 5* into a fight and get my behind handed to me by a team running possibly TWO 4* characters. My how far we have come.7
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Lopan15 said:Member when SS was introduced? We got a test node with a fully loaded loaner SS against three 4* characters. He wiped them up with no issue. This was the selling point of the new shiny 5* tier. That they were so much more powerful than 4* that you only needed a few covers to use them in place of a 4*. Now I take 3 loaded 5* into a fight and get my behind handed to me by a team running possibly TWO 4* characters. My how far we have come.bluewolf said:There is a rumored nerf coming but maybe that’s just one of those things they are thinking about.
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Re: The rumored Bishop nerf.....that's all it is. A rumor that some nameless dev mentioned to an allymate at the NYCC. I mean who knows if it's really in the works, how far along, etc.
In a way it would be bad to lose Bishop now since he's pretty crucial to success against Worthycap teams. At least Worthy only (or mostly only) works in Pick-3 PVP though.
The Broken Passive Arms Race continues!0 -
Daredevil217 said:Lopan15 said:Member when SS was introduced? We got a test node with a fully loaded loaner SS against three 4* characters. He wiped them up with no issue. This was the selling point of the new shiny 5* tier. That they were so much more powerful than 4* that you only needed a few covers to use them in place of a 4*. Now I take 3 loaded 5* into a fight and get my behind handed to me by a team running possibly TWO 4* characters. My how far we have come.bluewolf said:There is a rumored nerf coming but maybe that’s just one of those things they are thinking about.0
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fight4thedream said:OJSP said:fight4thedream said:I use 5* Thor lv 511, 5* Surfer lv 466 and the required 3*.
Haven't really tried full Thor enough to comment on whether it is the safer choice.You have been playing for 5+ years! You are the .05% that have a usable version of this guy!
So the "most success" you've had fighting a broke tinykitty 4* is via a well-champed toon you were able to champ eons ago.
Pray tell--what is 2-year-vet Bob supposed to do??
I imagine 2-year-vet Bob is supposed to figure out his own solution, if 2-year-vet Bob even has a viable 5* team. If anything, I imagine 2 year vet Bob is having a lot more trouble facing 5* Kitty/Grocket.
I have done you the courtesy of explaining my teams and strategies regarding Bishop, I think it only fair that you discuss what kind of teams you have been trying to use, what your strategy was and how successful you were. Are you actively trying to find a counter or have you already assumed that it can't be done?Polares said:fight4thedream said:There are counters to Bishop and Cap in the 5* tier, specifically Silver Surfer and Black Panther. Obviously a few more characters that had stronger anti-stun mechanics would be very much appreciated but it's not like they don't exist. The problem as I see it is that a lot of players choose to not think outside of the box when dealing with these teams because they believe that 5* teams should automatically trump everything else. If you know that 5* match damage is going to trigger their passive, then the solution is to simply make sure your whole team doesn't consist of 5*s. There are a plethora of characters at your disposal, I am sure you can find a combination that works for you against such teams. You just have to let go of the idea that you need to always be fielding 5*s to win.
Please stop saying counters exist for those two 4s. Silver Surfer is no counter for Bishop, and it is even worse against CapWorthy! And neither is BP (if he is dead before he leaves being stunned, he can not counter anything). You keep repeating this mantra as if it was going to make it true at some point in every single thread this comes up, but this is not true.
Those are not viable counters (viable is the important word there). Being unstunnable doesn't not make them a viable counter.
As for @Polares, I won't assume that they work well for everyone but I have found success using them so it comes across as disingenuous when those that are actively campaigning to nerf Bishop/Worthy Cap make claims that there are no counters for them run false to my own game experience.
I fully acknowledge they are not perfect counters and would very much like a buff for Surfer and new characters that had better counter mechanics. I also agree that a lack of access to acquiring Surfer is a legitimate issue.
But to state being unstunnable is not a legitimate counter to being stunned doesn't seem like a reasonable argument.
even though your thoughts have many valid points, there's no argument that i'll buy that a team of 5* characters should lose on the first turn because you make a match 3 against a 4* character. both cap and bishop need their thresholds increased so they don't trigger on a 5* match 3. there are several 4* characters that can hang with 5* without being broken.
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Sm0keyJ0e said:You are quoting me, so I'll assume you've directed this post at me. Let's take it point by point, shall we?Wait, so we are supposed to feel bad for the guy with the 550 level 5*'s, but not listen to the 5+ year vet with a level 466 surfer? Ok...
Where am I asking for sympathy? I'm pointing out a broken character, nothing more. I skip it as is. If the devs like this mechanic then so be it. But like the 5+ year vet my voice gets to be heard as well, as you point out later. I didn't discredit fight or ask anyone not to listen to him, but I'm making my points just as he is.
Huh? No, wasn't really directed at you per se, more about these threads in general. I'll leave it in next time
That said, you still don't see the contrast? you point out in one response that is for the OP about who "incredibly difficult to take on with his stash of 550 level 5*'s. " but then practically write off Fight with "Pray tell--what is 2-year-vet Bob supposed to do??" just because he is " the .05% that have a usable version of" Silver Surfer, as if someone with 550 5*s are a dime a dozen? Who are we arguing changes for, 2 year Bob, or 550 roster OP? One clearly has an issue, the other probably not so much.
Everything else was just on topic of the thread. I was agreeing with someone else, stated my opinion, then gave my 2 cents.
I guess i need to edit that as a separate post because you thought it was directed at you personally?Sm0keyJ0e said:I have the right to vent about what I perceive to be a design flaw and something that's awful for the game for many people. I also vented about Gambit, and we all know what happened there...
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I agree with @fight4thedream, i like the variety. Like fight, i have been playing for 5+ years, and i find it odd that for years, one of the biggest "complaints" about going to the 5* tier was the lack of choices. You were "forced" to use the same characters over and over again. Look at threads from last year, and i promise you will find people that wished they could use more of their roster. Well, here is your chance, and they don't. You see a 4* in your Queue? then bring boosted 4*'s to the match. I put the numbers in one of the "nerf Bishop" threads, that even a high base level, weekly boosted 4*, would not trigger Bishop. Good news, that team won't show up as your defensive team, either. Or, you know, you could skip them.
There are plenty of things i don't like in the game. I wish the slice times were more conducive for my life, as just one example. The crash of the titans should have been a daily event long ago, to name another. So, I'm not saying you can't complain. If you want to complain about Bishop or Cap, go ahead, make a good point and i will even give your comment a "like." But asking for the devs to make changes just because your apple cart is being upset boggles my mind.
I just completely love the irony of this whole situation, from my personal perspective.
My first few years, playing casually and mostly PVE, i was very anti-PVP. Especially with the introduction of shields and alliances, you could not play at your leisure and could not place well unless you coordinated, or played at particular times of the day. I cannot tell you how many times i read suggestions from those that played PVP that I just needed to figure out a slice and play time that suits me, as well as a line group to help not get hit. Now, i don't coordinate, but i found a slice and time frame that lets me play to 900/1200, sometimes with just one shield, sometimes two. During these climbs i maybe see bishop once or twice. Usually it is just the same person, and depending on how i feel, i may hit them or i may not.
All that to say that I was wrong back in the day, and I should have listened to the suggestions of others, which i will now pass on again:
If your current slice isn't working out, find another
If your current time to play isn't working, find another.
If the game isn't giving you the rewards you want, that you feel you *deserve*, then change your play style. The game doesn't owe you the rewards.
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