Is this working as intended?

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  • Sm0keyJ0e
    Sm0keyJ0e Posts: 730 Critical Contributor
    But to state being unstunnable is not a legitimate counter to being stunned doesn't seem like a reasonable argument.  

    Once again--that is not my argument. Not sure if that was directed at me or not. My argument is you cannot get him within reasonable means. Please read back re: players that have been playing longer than you and don't even have him champed.

    I have explained, as have countless others, the teams I have tried to use. All manner of 5* teams. I have also described how it goes, and it usually ends badly. I would in fact challenge you to test some 5* teams in Sim that don't contain Surfer against the sea of Gritty/Bishop teams. Maybe even take some videos for hilarity's sake! It's good fun, really... if you're a masochist.
  • MegaBee
    MegaBee Posts: 1,044 Chairperson of the Boards
    MegaBee said:
    Sm0keyJ0e said:
    I know you want to discount Surfer as a viable counter, but he has brought me the most success so far.

    You have been playing for 5+ years! You are the .05% that have a usable version of this guy!

    So the "most success" you've had fighting a broke tinykitty 4* is via a well-champed toon you were able to champ eons ago.

    Pray tell--what is 2-year-vet Bob supposed to do??
    I've been playing for 6 years, I'm a 5 star player and my Silver Surfer has like 3 covers.  You would have to have been not only playing back then, but also been lucky enough to get enough covers for him.  He was the first 5 star so hoarding was not possible for him.  You had to just be really lucky or spend enough money.  

    i would bet that Surfer is probably the least champed 5 star in the game.
    I'll add on to this. I'm on day 1534. My Silver Surfer is 3/3/3, and BSSM is 4/3/2. The only reason they have that many covers is that I pull from Classic Legends with the majority of my CP.
    Heh, I'm like 30 days ahead of you and I'm willing to beat that you had the same problem as me when those early 5s were released. They completely wrecked your mmr for pve and pvp since you were still a baby roster.

    My first SS cover I foolishly level to 270 not knowing the effect it would have and I nearly quit the game because of that. Up to the point that mmr was fixed, I was forced to adopt a sell-off policy if I pulled a five.

    As it stands, the only viable counter is skip, skip, and skip. But that just leads to finding teams where you have to hit the same player over and over. I hate doing that but what other option is there if you don't have those counters.
    Yep! I rostered a Surfer early and noticed an increase in difficulty. Then I rostered Phoenix, and the game became literally unplayable. I sold them and didn't roster another 5-star until my roster was more developed. 
  • abmoraz
    abmoraz Posts: 712 Critical Contributor
    The answer is simple: Stop playing for 1200.  Do 75 wins instead.  As long as you play their game, they have no incentive to change.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    edited October 2019


    Polares said:
    There are counters to Bishop and Cap in the 5* tier, specifically Silver Surfer and Black Panther. Obviously a few more characters that had stronger anti-stun mechanics would be very much appreciated but it's not like they don't exist. The problem as I see it is that a lot of players choose to not think outside of the box when dealing with these teams because they believe that 5* teams should automatically trump everything else.  If you know that 5* match damage is going to trigger their passive, then the solution is to simply make sure your whole team doesn't consist of 5*s.  There are a plethora of characters at your disposal, I am sure you can find a combination that works for you against such teams. You just have to let go of the idea that you need to always be fielding 5*s to win. 


    Please stop saying counters exist for those two 4s. Silver Surfer is no counter for Bishop, and it is even worse against CapWorthy! And neither is BP (if he is dead before he leaves being stunned, he can not counter anything). You keep repeating this mantra as if it was going to make it true at some point in every single thread this comes up, but this is not true. 
    Those are not viable counters (viable is the important word there)Being unstunnable doesn't not make them a viable counter.

    As for @Polares, I won't assume that they work well for everyone but I have found success using them so it comes across as disingenuous when those that are actively campaigning to nerf Bishop/Worthy Cap make claims that there are no counters for them run false to my own game experience. 

    I fully acknowledge they are not perfect counters and would very much like a buff for Surfer and new characters that had better counter mechanics. I also agree that a lack of access to acquiring Surfer is a legitimate issue. 

    But to state being unstunnable is not a legitimate counter to being stunned doesn't seem like a reasonable argument.  
    Because the problem is not only being stunned, it is also the blue AP he gets. And the damage. And we can also talk that Silver Surfer MUST be in front to counter the stun. And then on top of that, Silver is a pretty meh 5 and quite hard to get (I have been playing since this game started, soi I have it champed, but most peopl don't), so you open yourself to retals by everybody looking for teams without Bishop.

    There are NO good counters to Bishop. He really MUST be nerfed.

    And with Cap is even worse. The only good thing about Cap, is that at least it requires two chars, HE to get the AP, and then also JJ or Spidey to use the AP faster without countdowns (even though Cap+HE is good enough for regular PvP). So even though he should have never been released like that it needs a bit more. Bishop can be used with anyone and is already wreaking 5 players teams.

    PS: And sincerely, even if a good counter existed in 5 land, it is no excuse for him not being nerfed. A 4 should never be that much of a problem for a 5. He is obviously broken, and so is Cap. A match-3, a simple match-3, the very basic move of this game, triggers him. HE IS BROKEN.
  • CharlieCroker
    CharlieCroker Posts: 254 Mover and Shaker
    Sm0keyJ0e said:
    While I appreciate your insight @fight4thedream, thoughtful interpretation, and championing of all that is right with the game, you're missing the most basic point about Bishop: he absolutely, 100% does not induce variety in the 5* tier. I know you want this to be so, but it's just not true.

    Outside of Surfer, who I have already lobbied against as a viable, reasonably obtained counter for anyone who didn't get him when he came out over 4 years ago, what is the 5* counter team? Who are you piecing together that doesn't get stunned after turn 1 or 2? Not just stunned--but stunned for 4 flippin' turns! And then the next is stunned, and the next...

    I feel like people aren't listening, are theory-crafting and not actually using 5*'s, or are just plain working for Demi or D3, but please understand me when I state this simple fact: MAKE A MOVE WITH A 5* AGAINST BISHOP, GET STUNNED.

    It's not interesting, it's not strategy, it's not fun. Nearly everyone I know skips.

    I make it a point to hit Bishop teams since they are the only team available that involves real risk of losing and I find the matches interesting and challenging.

    For Regular PvP events

    I use 5* Thor lv 511, 5* Surfer lv 466 and the required 3*.  I usually encounter Bishop/JJ.  Damage intake of course varies but I almost always win this match up. 

    I know you want to discount Surfer as a viable counter, but he has brought me the most success so far. I happen to be very fond of the character so I went out of my way to chase him even after I learned that OML/Phoenix was going to be the meta. It's been nice to see him have an effective place in the current meta but I won't lie he could definitely use a buff.

    For LR PvP events

    I use 5*Thanos lv 489, 5* Black Panther lv 461 and the required 3*.  Especially effective against lower end health 3* teams since I can trigger Thanos's Court of Death rather quickly.  The strategy involves having Thanos stunned first, then BP, then using the 3* character to remove JJ trap tiles or set up the board so that when Thanos returns there is a match that won't trigger Bishop so he will be around for the next turn when Bishop gets hit with BP passive. If Bishop isn't downed by that it usually means it's a high level Bishop so his Overclocked will stun my BP again for 2 turns.  I won't hide the fact that things can get tricky with higher level Bishop teams. You have to pay attention to the board and how much blue he has. While it doesn't have as a high success rate as my Thor/Surfer pairing, it still wins more often than not and is faster when things go right. 

    I also have been hit quite a bit by a player using  500+ Thanos/BP when running my own Bishop team so I know that I am not the only one aware of this strategy. 

    I also occasionally use 5* Thor/4*Bishop lv 312 against other Bishop teams but from my experience so far, it has a lower success rate than the other 2 teams I run. Probably a better idea to use Thor at full health in those fights. I need to do more testing. 

    For PvP events that allow the player 3 characters of choice

    For Bishop/Kitty/Grocket teams I use Bishop/Okoye lv 483/5* Strange lv460. I usually use TU boosts and try to match TUs first turn. That will usually down the enemy Bishop team and give me enough blue to stun Kitty with Dr. Strange. 

    If I am being more adventurous, I will use 5* Thor/5* Surfer/5* Black suit lv 467. The only big issue with that is Spidey tanks blue and purple so I have to be careful he doesn't get stunned other wise it's game over. 

    For Bishop/Okoye/Dr. Strange teams, I use 5* Thanos/5*BP/4* Bishop. This is the most difficult of the bunch, especially if you are dealing with a high level Okoye. If she gets any TUs, it's basically lights out. Basically the goal is to stun the opponent Bishop first but that also means your Bishop is going to get hit with Flames of the Flatline. If I am lucky, my Bishop will have enough juice to stun another character before going down. Obviously the goal is to down opponent Bishop, then Strange and then Okoye. 

    There are a couple of other teams I have in mind but I haven't tested out but these are the ones I use and have proven successful. I am totally aware that not many people have a high level Surfer nor my specific roster and that players with mostly 450~460s are the ones struggling most since as you noted access to Surfer is limited.  

    But I am very much actively pursuing Bishop teams and trying to find good counter teams. The key to Thanos/BP team is to use the stun to your advantage. It does require a bit of board luck but if you follow the strategy of having Thanos stunned first, then BP and setting up the board for their return it should be successful. Obviously, this is also dependent on your opponent's character strength. A player running with 450s Thanos and BP should probably avoid a fight with a 500 JJ and high level Bishop. 

    The reason I enjoy these matches is because you do very much have to pay attention to the board. There are JJ traps to be mindful of, making sure you get Thanos stunned first and then BP, and then setting up the board. It's the closet thing to a boss level difficulty puzzle in the game currently.

    For everyone that complains about it not being fun,  I ask, what is the most puzzle-like opponent you face in the game? 

    I think it's pretty clear my tastes are a bit different from most on here and I don't mean to belittle the frustration of those under the current meta. I obviously got lucky that my love for Surfer has paid off.  I really do think something should be done to alleviate that frustration many are experiencing but I am hoping it will come in the form of few good counter characters as opposed to an outright nerf. I have been on the wrong side of this argument before and I am prepared to be wrong again. 

    Thank you for the suggestions.  At the moment I have no desire to play regular PvP having suffered through the string of Class of 20xx events, however have all the suggested 5*s fully covered and will give them a try in a Lightning Round sometime soon.

    I still however stand by my assertion that the experience playing against Bishop and perhaps moreso Worthy is not fun when a simple cascade in your favour can result in the AI gaining mountains of ap.  I'd compare it more to walking along a tightrope than it being a genuine puzzle.

    I also have a hard time reconciling myself to Worthy and Bishop being considered as viable counters to themselves (and even then you find yourself back in the tightrope situation hoping the AI falls off before you do).

  • Colognoisseur
    Colognoisseur Posts: 806 Critical Contributor
    Gritty Bishop is easily beatable by thorkoye Sabretooth. I use that team ever since Sabretooth was released and I beat gritty bishop over 90% of the time. There are boards where a strike isn’t available for match turn 1 and a cascade can lead to a loss. The great great majority of time there is a matchable strike and bishop is gone before the ai takes a turn.
    As for the complaints about defensive targeting. Yes I get my share of hits but the very nice thing about thorkoyetooth is I can retal very fast against almost any team. I have regularly hit 2000+ in sim using nothing but this team.
     
    As for the other bishop teams those all rely on stuns and surfer is a solution to that. None of those teams have the huge damage potential as gritty does.

    The complaint about surfer being unavailable is valid. Except this is mainly a side effect of hoarding. Most players only have limited 5-star choices because of it. Even if surfer wasn’t the first five star, which he was, he was more widely available for a much longer time. Including the transition to classic lts. 

    To me Worthy is more of a problem than bishop. Even if he is killed he leaves behind 30ap in red and blue. Even though the ai will only use one of each per turn it is turn after turn of damage and or stun. I cant kill worthy until turn three at best by that time red and blue are maxed. Winning relies on luck and the simple mindedness of the ai. Unlike bishop worthy is viable even if not champed as long as he survives one match. Those cds will generate the ap for the rest of the team to win. 

    I think bishop is fine and doesn’t need alteration. I do not think that is true for worthy.
  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    edited October 2019

    You are now talking about a completely different issue (MMR) which has been discussed in numerous other threads. The OP in this thread is discussing the pervasiveness of particular 4* characters that are incredibly difficult to take on with his stash of 550 level 5*'s. 



    You have been playing for 5+ years! You are the .05% that have a usable version of this guy!

    So the "most success" you've had fighting a broke tinykitty 4* is via a well-champed toon you were able to champ eons ago.

    Pray tell--what is 2-year-vet Bob supposed to do??

    Wait, so we are supposed to feel bad for the guy with the 550 level 5*'s, but not listen to the 5+ year vet with a level 466 surfer?  Ok...


  • BoyWonder1914
    BoyWonder1914 Posts: 884 Critical Contributor
    edited October 2019
    I have a champed Surfer, and I'd say he works as a counter maybe 2 times out of 10. These 10 trials are in Shield Sim, or any similar type of PVP where you get to choose 3 characters, because he definitely doesn't work in a character-based PVP for me unless the featured character is someone with a VERY cheap stun.

    Most often I encounter him against Gritty-Bishop. I absolutely annihilate Gritty teams with BSSM/DD, Spidey makes Kitty's strike strengthening irrelevant, and both have stuns that DD piles on (in DD's case he steals those super powerful strikes). Adding Bishop to the party forces this combo out of commission, because with their match damage Bishop will have them both stunned in no time. This is where I throw Surfer into the mix, and run DD/Surfer/Gamora. Surfer can make the blue matches I need to fuel Gamora's stun, but Bishop is smacking him pretty hard in the meantime, and since I can no longer run my BSSM (he'd tank blue over SS), Surfer can only take so many of those smacks before he's down for the count. So if I happen to get a board that isn't very generous with blue, or at ANY point DD has to make a match, this strategy goes down the toilet rather fast. I can't think of any other teams involving Surfer that would make sense, considering that outside of his stun immunity he's hot dog water in terms of quality. I don't have my own Bishop champed yet, so trying to mirror him in any kind of way is not a viable option. 
  • Sm0keyJ0e
    Sm0keyJ0e Posts: 730 Critical Contributor
    edited October 2019
    You are quoting me, so I'll assume you've directed this post at me. Let's take it point by point, shall we?

    Wait, so we are supposed to feel bad for the guy with the 550 level 5*'s, but not listen to the 5+ year vet with a level 466 surfer?  Ok...

    Where am I asking for sympathy? I'm pointing out a broken character, nothing more. I skip it as is. If the devs like this mechanic then so be it. But like the 5+ year vet my voice gets to be heard as well, as you point out later. I didn't discredit fight or ask anyone not to listen to him, but I'm making my points just as he is.

    I agree with @fight4thedream, i like the variety.  Like fight, i have been playing for 5+ years, and i find it odd that for years, one of the biggest "complaints" about going to the 5* tier was the lack of choices.  You were "forced" to use the same characters over and over again.  Look at threads from last year, and i promise you will find people that wished they could use more of their roster.  Well, here is your chance, and they don't.  You see a 4* in your Queue?  then bring boosted 4*'s to the match.  I put the numbers in one of the "nerf Bishop" threads, that even a high base level, weekly boosted 4*, would not trigger Bishop.  Good news, that team won't show up as your defensive team, either.  Or, you know, you could skip them.

    This can't possibly be directed at me as I have never championed the idea of wanting to use my entire roster. Most of my roster, like most of the characters in the game, sucks. No desire to use Mysterio or Talos or XFW or any number of other toons. I like my solid, well-designed 5*'s. That's what I want to use. So while I appreciate those who are collectors and enjoy playing with everyone, I prefer to use powerful, useful toons that are fun to play. Or, you know, I could skip them, which I happily do. Who needs ISO anymore.

    There are plenty of things i don't like in the game.  I wish the slice times were more conducive for my life, as just one example.  The crash of the titans should have been a daily event long ago, to name another.  So, I'm not saying you can't complain.  If you want to complain about Bishop or Cap, go ahead, make a good point and i will even give your comment a "like."  But asking for the devs to make changes just because your apple cart is being upset boggles my mind.
    I have no problem with time slices. I think the Crash is fine as it is. To each their own. I'm not gonna attack you for those beliefs and tell you to go play a different game that has no time slices. I stated my dislike of Bishop's design, you've acknowledged it's my right, so why the negative feedback for doing so?

    If your current slice isn't working out, find another

    My regular slice (or any slice for that matter) is just fine?

    If your current time to play isn't working, find another.

    Also just fine?

    If the game isn't giving you the rewards you want, that you feel you *deserve*, then change your play style.  The game doesn't owe you the rewards.

    Never said I deserved any rewards, and I achieve all the ones I feel like going after? I don't see the point of this advice? I have the right to vent about what I perceive to be a design flaw and something that's awful for the game for many people. I also vented about Gambit, and we all know what happened there...

  • Daredevil217
    Daredevil217 Posts: 3,966 Chairperson of the Boards
    edited October 2019
    Lopan15 said:
    Member when SS was introduced?  We got a test node with a fully loaded loaner SS against three 4* characters.  He wiped them up with no issue.  This was the selling point of the new shiny 5* tier.  That they were so much more powerful than 4* that you only needed a few covers to use them in place of a 4*.  Now I take 3 loaded 5* into a fight and get my behind handed to me by a team running possibly TWO 4* characters.  My how far we have come.
    Remember when Bishop was introduced? We had a SHIELD training where he was up against some assortment of 4* characters.  Should have put him up against some champed 5s so we could really see how "powerful" he is and how he was intended to be used.  Ah well.  Those SHIELD Training teams rarely show off the featured characters true powers.  We eventually got there though!
    bluewolf said:
    There is a rumored nerf coming but maybe that’s just one of those things they are thinking about. 
    I just realized, but how did THIS get lost in the weeds.  If true, rather than the 500th "Bishop is broken thread", I think THIS deserves it's own thread.  Everyone on either side of this argument (myself included) has said their piece and we're just rehashing at this point.  If the developers have heard us and are looking into it, this is pretty huge. Anymore details specifically? Is this a communicated on Discord rather than the official forums thing? Hopefully they are looking at Cap as well (who I think is easier to nerf.  Since his passive is tied to countdowns, just make them last a little longer).
  • bluewolf
    bluewolf Posts: 5,821 Chairperson of the Boards
    Re:  The rumored Bishop nerf.....that's all it is.  A rumor that some nameless dev mentioned to an allymate at the NYCC.  I mean who knows if it's really in the works, how far along, etc.  

    In a way it would be bad to lose Bishop now since he's pretty crucial to success against Worthycap teams.  At least Worthy only (or mostly only) works in Pick-3 PVP though.

    The Broken Passive Arms Race continues!
  • jredd
    jredd Posts: 1,387 Chairperson of the Boards
    Lopan15 said:
    Member when SS was introduced?  We got a test node with a fully loaded loaner SS against three 4* characters.  He wiped them up with no issue.  This was the selling point of the new shiny 5* tier.  That they were so much more powerful than 4* that you only needed a few covers to use them in place of a 4*.  Now I take 3 loaded 5* into a fight and get my behind handed to me by a team running possibly TWO 4* characters.  My how far we have come.
    Remember when Bishop was introduced? We had a SHIELD training where he was up against some assortment of 4* characters.  Should have put him up against some champed 5s so we could really see how "powerful" he is and how he was intended to be used.  Ah well.  Those SHIELD Training teams rarely show off the featured characters true powers.  We eventually got there though!
    bluewolf said:
    There is a rumored nerf coming but maybe that’s just one of those things they are thinking about. 
    I just realized, but how did THIS get lost in the weeds.  If true, rather than the 500th "Bishop is broken thread", I think THIS deserves it's own thread.  Everyone on either side of this argument (myself included) has said their piece and we're just rehashing at this point.  If the developers have heard us and are looking into it, this is pretty huge. Anymore details specifically? Is this a communicated on Discord rather than the official forums thing? Hopefully they are looking at Cap as well (who I think is easier to nerf.  Since his passive is tied to countdowns, just make them last a little longer).
    apparently it came out from some d3/demi/mpq employees/representatives at nycc. so, not very reliable...
  • jredd
    jredd Posts: 1,387 Chairperson of the Boards
    OJSP said:
    I use 5* Thor lv 511, 5* Surfer lv 466 and the required 3*.
    Half health or full health?
    Usually half health since it's regular PvP plus Thor's passive does extra damage to Bishop and helps collect red AP. Obviously, with Bishop's Overclocked my Thor eats a bit of damage each match and there's the risk of JJ getting a trap tile off. I have lost Thor maybe once or twice this way but managed to pull off the win with Surfer since he competes for the same colors as JJ and can self heal. Not a pretty fight when things go wrong though.

    Haven't really tried full Thor enough to comment on whether it is the safer choice. 

    Sm0keyJ0e said:

    You have been playing for 5+ years! You are the .05% that have a usable version of this guy!

    So the "most success" you've had fighting a broke tinykitty 4* is via a well-champed toon you were able to champ eons ago.

    Pray tell--what is 2-year-vet Bob supposed to do??

    I imagine 2-year-vet Bob is supposed to figure out his own solution, if 2-year-vet Bob even has a viable 5* team. If anything, I imagine 2 year vet Bob is having a lot more trouble facing 5* Kitty/Grocket. 

    I have done you the courtesy of explaining my teams and strategies regarding Bishop, I think it only fair that you discuss what kind of teams you have been trying to use, what your strategy was and how successful you were. Are you actively trying to find a counter or have you already assumed that it can't be done? 

    Polares said:
    There are counters to Bishop and Cap in the 5* tier, specifically Silver Surfer and Black Panther. Obviously a few more characters that had stronger anti-stun mechanics would be very much appreciated but it's not like they don't exist. The problem as I see it is that a lot of players choose to not think outside of the box when dealing with these teams because they believe that 5* teams should automatically trump everything else.  If you know that 5* match damage is going to trigger their passive, then the solution is to simply make sure your whole team doesn't consist of 5*s.  There are a plethora of characters at your disposal, I am sure you can find a combination that works for you against such teams. You just have to let go of the idea that you need to always be fielding 5*s to win. 


    Please stop saying counters exist for those two 4s. Silver Surfer is no counter for Bishop, and it is even worse against CapWorthy! And neither is BP (if he is dead before he leaves being stunned, he can not counter anything). You keep repeating this mantra as if it was going to make it true at some point in every single thread this comes up, but this is not true. 
    Those are not viable counters (viable is the important word there)Being unstunnable doesn't not make them a viable counter.

    As for @Polares, I won't assume that they work well for everyone but I have found success using them so it comes across as disingenuous when those that are actively campaigning to nerf Bishop/Worthy Cap make claims that there are no counters for them run false to my own game experience. 

    I fully acknowledge they are not perfect counters and would very much like a buff for Surfer and new characters that had better counter mechanics. I also agree that a lack of access to acquiring Surfer is a legitimate issue. 

    But to state being unstunnable is not a legitimate counter to being stunned doesn't seem like a reasonable argument.  
    maybe if there was a no consequences in-game area where we could test out combinations like a training barracks we could try different teams. anyone who plays this game competitively doesn't have the time to dabble during events.

    even though your thoughts have many valid points, there's no argument that i'll buy that a team of 5* characters should lose on the first turn because you make a match 3 against a 4* character. both cap and bishop need their thresholds increased so they don't trigger on a 5* match 3. there are several 4* characters that can hang with 5* without being broken. 


  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    Sm0keyJ0e said:
    You are quoting me, so I'll assume you've directed this post at me. Let's take it point by point, shall we?

    Wait, so we are supposed to feel bad for the guy with the 550 level 5*'s, but not listen to the 5+ year vet with a level 466 surfer?  Ok...

    Where am I asking for sympathy? I'm pointing out a broken character, nothing more. I skip it as is. If the devs like this mechanic then so be it. But like the 5+ year vet my voice gets to be heard as well, as you point out later. I didn't discredit fight or ask anyone not to listen to him, but I'm making my points just as he is.

    Huh?  No, wasn't really directed at you per se, more about these threads in general.  I'll leave it in next time

    That said, you still don't see the contrast?  you point out in one response that is for the OP about who "incredibly difficult to take on with his stash of 550 level 5*'s. " but then practically write off Fight with "Pray tell--what is 2-year-vet Bob supposed to do??" just because he is " the .05% that have a usable version of" Silver Surfer, as if someone with 550 5*s are a dime a dozen?  Who are we arguing changes for, 2 year Bob, or 550 roster OP?  One clearly has an issue, the other probably not so much.  

    Everything else was just on topic of the thread.  I was agreeing with someone else, stated my opinion, then gave my 2 cents.

    I guess i need to edit that as a separate post because you thought it was directed at you personally?  

    Sm0keyJ0e said:

    I have the right to vent about what I perceive to be a design flaw and something that's awful for the game for many people. I also vented about Gambit, and we all know what happened there...

    this though, i don't know. I agree that some characters are not ideal and people can and should vent.  100% behind you with that statement.  but people aren't venting.  They are demanding change, demanding nerfs.  you know as well as i do how that turns out,  you even mentioned gambit.  I always try to think of what is best for most people.  and in my uneducated assumption, the number of people that benefit with the characters as they currently are outnumber those that are negatively impacted.  probably by a wide margin, just on statistics alone.  and especially because those few that are negatively impacted probably have ways around them, lessening the impact even more.  
  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    edited October 2019
    I agree with @fight4thedream, i like the variety.  Like fight, i have been playing for 5+ years, and i find it odd that for years, one of the biggest "complaints" about going to the 5* tier was the lack of choices.  You were "forced" to use the same characters over and over again.  Look at threads from last year, and i promise you will find people that wished they could use more of their roster.  Well, here is your chance, and they don't.  You see a 4* in your Queue?  then bring boosted 4*'s to the match.  I put the numbers in one of the "nerf Bishop" threads, that even a high base level, weekly boosted 4*, would not trigger Bishop.  Good news, that team won't show up as your defensive team, either.  Or, you know, you could skip them.

    There are plenty of things i don't like in the game.  I wish the slice times were more conducive for my life, as just one example.  The crash of the titans should have been a daily event long ago, to name another.  So, I'm not saying you can't complain.  If you want to complain about Bishop or Cap, go ahead, make a good point and i will even give your comment a "like."  But asking for the devs to make changes just because your apple cart is being upset boggles my mind.

    I just completely love the irony of this whole situation, from my personal perspective.

    My first few years, playing casually and mostly PVE, i was very anti-PVP.  Especially with the introduction of shields and alliances, you could not play at your leisure and could not place well unless you coordinated, or played at particular times of the day.  I cannot tell you how many times i read suggestions from those that played PVP that I just needed to figure out a slice and play time that suits me, as well as a line group to help not get hit. Now, i don't coordinate, but i found a slice and time frame that lets me play to 900/1200, sometimes with just one shield, sometimes two.  During these climbs i maybe see bishop once or twice.  Usually it is just the same person, and depending on how i feel, i may hit them or i may not.

    All that to say that I was wrong back in the day, and I should have listened to the suggestions of others, which i will now pass on again:

    If your current slice isn't working out, find another
    If your current time to play isn't working, find another.
    If the game isn't giving you the rewards you want, that you feel you *deserve*, then change your play style.  The game doesn't owe you the rewards.