Thanos said: adamdivine said:Thanks for the video. Very curious to see a few matches against a gritty team. Want to see the win loss ratio over a few matches.All videos are here. https://www.youtube.com/channel/UCcgWkNDVcQvXqSJnGen7TRA Even a Gritty one. He's 5/3/5 for the extra damage prevention.
adamdivine said:Thanks for the video. Very curious to see a few matches against a gritty team. Want to see the win loss ratio over a few matches.
Thanks for the video. Very curious to see a few matches against a gritty team. Want to see the win loss ratio over a few matches.
A_McB said: I think it is a bit too far to make him the required 5* for the latest event, when the options to get him are hp with 1 million rabbit feet or 500 cp. Seems like a cp/hp drain technique by devs. I was fine with new methods of winning him until this.
Polares said: A_McB said: I think it is a bit too far to make him the required 5* for the latest event, when the options to get him are hp with 1 million rabbit feet or 500 cp. Seems like a cp/hp drain technique by devs. I was fine with new methods of winning him until this. I said it in the other thread but man, this is SUPER LAME, like offensive even. No character should be mandatory until it gets to Latest tokens. This game is getting worse not better. Do they want us to abandon the game?!?!?
Twomp_thaDJ said: Polares said: A_McB said: I think it is a bit too far to make him the required 5* for the latest event, when the options to get him are hp with 1 million rabbit feet or 500 cp. Seems like a cp/hp drain technique by devs. I was fine with new methods of winning him until this. I said it in the other thread but man, this is SUPER LAME, like offensive even. No character should be mandatory until it gets to Latest tokens. This game is getting worse not better. Do they want us to abandon the game?!?!? I don’t think the game is for Vets to be honest.. if you are just starting out you have so much to look forward to.. plus the new players don’t really have any clue that they should wait to get P5of X.. and Im guessing the devs figure it’s only one event we got our hooks in em.. they will just take it.. and look we did.. *shrug*
HoundofShadow said: That's the kind of posts I was seeing frequently way back from December 2017(?). I think it was when MEH was released.1) New players will never catch up with new 4* star releases2) New players need to pay a lot of money to catch up3) New players can never catch up with roster slots requirementNow, I have:1) over 200 roster slots, with HP overflow that I use to open vaults and packs2) majority of 5* rostered3) all 4* rostered: a) over 40 of them champed b) for non-champed 4* i) about 6 at 9 to 10 covers ii) majority of them at 11-13 coversThe only true words were about ISO-8, which I agree.All the above were accomplished without spending any real cash and neither did I do any Google surveys and use the "earnings" to make IAP. Competitiveness, long term planning and patience is key to success.I do agree that MPQ is not meant for perfectionists and completionists.
DarthDeVo said:That's the inherent challenge of a release model that sees a new character released every other week on average for roughly six years. Anyone late to the game has to be content playing the long game, and I suspect that well of players isn't particularly deep. I admit I have no data to back up that assertion, it's simply a gut feeling.
LavaManLee said: Interesting note on Signal Boost: I have a one cover 5X (blue). When running with Gritty, , the extra tile destruction of 5X CAN be a friendly strike tile. I had two beautiful cascades wipe out several strike tiles thanks to Signal Boost.I imagine at higher levels of Signal Boost it would only get worse. Not sure about CD tiles as I didn't try that but was surprised to see the friendly strike tiles destroyed by it.
Daredevil217 said: LavaManLee said: Interesting note on Signal Boost: I have a one cover 5X (blue). When running with Gritty, , the extra tile destruction of 5X CAN be a friendly strike tile. I had two beautiful cascades wipe out several strike tiles thanks to Signal Boost.I imagine at higher levels of Signal Boost it would only get worse. Not sure about CD tiles as I didn't try that but was surprised to see the friendly strike tiles destroyed by it. Why would it be worse at higher levels? He only ever destroys one extra tile regardless of level or number of covers.
Gold_Dragon said: About that extra tile he destroys in Signal Boost.....whatever color tile he destroys, he gains AP in that color. So if you get a match-4 in purple, after any cascades, he destroys another purple and after any cascades after that, he gains 1 more purple AP.
scottee said: Also, his purple is super helpful, as for only 8 AP, you get another AOE attack to use Okoye's passive, or you have another single target nuke to finish someone. Just so flexible. It's a really strong power.