Why hasn't this been fixed?
Comments
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Luckily, once you're done with the rewards, you can skip all these nodes and laugh at how hard they are.
I do hope that 4* players who need iso/event rewards have an easier time of it.....5* players are getting a bit **** but probably long ago finished their personal progression.
The god boost in PVE for 5Es remains alive and well, so I'm not complaining, personally.
I do wonder a bit why the devs insist on ramping up difficulty the way they do.
People who are 5* players are probably in a good alliance and have all the rewards.
People who are 4's and below.....why not let them, once every month or so, have the chance at an extra LT if they keep playing? What is the point of running the event for 3 1/2 days if the last 24 hours or so end up being so punishingly difficult, that people just start giving up? While there are a bunch of people who finish 36 hours early?
In my old alliance there would be a few people that kept going, but most people wisely stopped once they couldn't make any real headway against the bosses and side nodes, and so we never hit full progression.
It just seems sort of baffling as to why they make the difficulty jump up like it does. I get that they want to create a sense of progress as you build your roster but eventually it just isn't very fun.1 -
I'm not begrudging anyone of having fun and earning rewards--simply stating that "Oh, this was easy" is an individual experience, and that OP's point was that he has an extremely well developed roster, has been playing for some time, and these side nodes get ridonkulously hard and your resources to counter them are limited and/or not boosted the way smaller rosters are.0
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Kitty Pryde took care of Vulture real nice. Nice countdown tile you got there. Be a shame if something... happened to it.1
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MegaBee said:Kitty Pryde took care of Vulture real nice. Nice countdown tile you got there. Be a shame if something... happened to it.0
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tiomono said:MegaBee said:Kitty Pryde took care of Vulture real nice. Nice countdown tile you got there. Be a shame if something... happened to it.I tried using my 435 Archangel and won through luck."Oh my God, how we scoffed at Archangel. "He's designed to counter a 4* character, how lame!" well who's laughing NOw, eh? Wait, what's with all the 'Immune' messages?"1
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I dont understand this thread. Yes, the 1v1 fights were harder than normal. But the OP suggested that only day 1 of a boss event is fun because you can steamroll everything, presumably using some version of Thanos. That's fine. But then complains about not being able to use his full roster because day 2 the difficulty is too high. Let's just be honest here. If it were super easy scaling all event you'd use Thanos all event for super easy clears. You wouldnt use 3 stars or 4 stars or anything aside from Thanos plus someone to help thanos kill the first guy faster. I dont see how that's fun. Its boring.
The higher scaling and especially the 1v1 nodes were a lot of fun IMO and they showed how certain underrated characters like infinity war cap or Doom could shine in the right situations. It was hard, sure. But that was half the fun of it. That's half of what *used* to make the game fun, discussing strategies for beating such and such a node that was really hard. Now it's just Thanos everything or Thorkoye everything or Kitty everything. It's boring. This was a nice and very welcome change of pace. More of this please!3 -
A_Wise_Man said:I dont understand this thread. Yes, the 1v1 fights were harder than normal. But the OP suggested that only day 1 of a boss event is fun because you can steamroll everything, presumably using some version of Thanos. That's fine. But then complains about not being able to use his full roster because day 2 the difficulty is too high. Let's just be honest here. If it were super easy scaling all event you'd use Thanos all event for super easy clears. You wouldnt use 3 stars or 4 stars or anything aside from Thanos plus someone to help thanos kill the first guy faster. I dont see how that's fun. Its boring.
The higher scaling and especially the 1v1 nodes were a lot of fun IMO and they showed how certain underrated characters like infinity war cap or Doom could shine in the right situations. It was hard, sure. But that was half the fun of it. That's half of what *used* to make the game fun, discussing strategies for beating such and such a node that was really hard. Now it's just Thanos everything or Thorkoye everything or Kitty everything. It's boring. This was a nice and very welcome change of pace. More of this please!If you're a 4* player, the variety of characters on offer gives you some strategy and the enemies don't scale too badly for you. 4*s scale up really well when boosted.For 5* players, we're stuck with **** 5*s to take on level 500 mooks. The highest level character I had was a level 468 Spider Man, yet in the next PvE when he was boosted, he was level 550+. We get CL9 levels of scaling but without the 100 level advantage for no reason that I can understand.If they're worried we'd just grab the handful of 5*s and stomp on everything, then okay boost them by 50 levels instead of 100. But the 15 levels we get is nothing. It barely makes a difference to their power levels because they scale so slowly.1 -
A_Wise_Man said:I dont understand this thread. Yes, the 1v1 fights were harder than normal. But the OP suggested that only day 1 of a boss event is fun because you can steamroll everything, presumably using some version of Thanos. That's fine. But then complains about not being able to use his full roster because day 2 the difficulty is too high. Let's just be honest here. If it were super easy scaling all event you'd use Thanos all event for super easy clears. You wouldnt use 3 stars or 4 stars or anything aside from Thanos plus someone to help thanos kill the first guy faster. I dont see how that's fun. Its boring.
The higher scaling and especially the 1v1 nodes were a lot of fun IMO and they showed how certain underrated characters like infinity war cap or Doom could shine in the right situations. It was hard, sure. But that was half the fun of it. That's half of what *used* to make the game fun, discussing strategies for beating such and such a node that was really hard. Now it's just Thanos everything or Thorkoye everything or Kitty everything. It's boring. This was a nice and very welcome change of pace. More of this please!
While I can appreciate your admonishment to the tone of the thread, it does make one critical assumption: that all players affected by this have deep 4-5* rosters. Many players in my super-casual alliance are newer players and it’s almost impossible for them to tackle the over-scaled side nodes in the last 24 hours with the tools available to them, much less a 1v1 node at drastically higher levels than their top characters. 1*’s simply can’t go toe-to-toe with more advanced 4*’s and 5*’s and 2*’s haven’t recovered in this regard from the ability nerf that came along with champions, either.
It’s true that players with deeper rosters should have advantages (and obviously in this case they do), but this shouldn’t come at the expense of the new players’ experience who were just drawn into the game from the latest films. Locking them out ultimately hurts everyone and that is just what the ludicrous side node scaling has done since the first run of the Ultron boss.3 -
ZootSax said:A_Wise_Man said:I dont understand this thread. Yes, the 1v1 fights were harder than normal. But the OP suggested that only day 1 of a boss event is fun because you can steamroll everything, presumably using some version of Thanos. That's fine. But then complains about not being able to use his full roster because day 2 the difficulty is too high. Let's just be honest here. If it were super easy scaling all event you'd use Thanos all event for super easy clears. You wouldnt use 3 stars or 4 stars or anything aside from Thanos plus someone to help thanos kill the first guy faster. I dont see how that's fun. Its boring.
The higher scaling and especially the 1v1 nodes were a lot of fun IMO and they showed how certain underrated characters like infinity war cap or Doom could shine in the right situations. It was hard, sure. But that was half the fun of it. That's half of what *used* to make the game fun, discussing strategies for beating such and such a node that was really hard. Now it's just Thanos everything or Thorkoye everything or Kitty everything. It's boring. This was a nice and very welcome change of pace. More of this please!
While I can appreciate your admonishment to the tone of the thread, it does make one critical assumption: that all players affected by this have deep 4-5* rosters. Many players in my super-casual alliance are newer players and it’s almost impossible for them to tackle the over-scaled side nodes in the last 24 hours with the tools available to them, much less a 1v1 node at drastically higher levels than their top characters. 1*’s simply can’t go toe-to-toe with more advanced 4*’s and 5*’s and 2*’s haven’t recovered in this regard from the ability nerf that came along with champions, either.
It’s true that players with deeper rosters should have advantages (and obviously in this case they do), but this shouldn’t come at the expense of the new players’ experience who were just drawn into the game from the latest films. Locking them out ultimately hurts everyone and that is just what the ludicrous side node scaling has done since the first run of the Ultron boss.
The side nodes making a sudden jump doesnt affect all boss events, either. For a couple of the boss events it's more gradual (civil war being one, though I believe at least one other is more gradual). Either way that doesnt take away from the statement I'd made. If it were low then mid low then mid level with full scaling only on clear 11 or so, people still wouldnt use their full roster. They'd thanos everything and use whatever they used for the boss anyway.
I do agree on one thing: boss events are no fun for newer rosters. Not because of side nodes, but because the boss cant be beat unless you have a more advanced roster. Side nodes are like old scaling, where it was actually easier *not* to level your roster due to the way the game scales. Either way, there should be some kind of gauntlet or other non-timed event for those folks (and the high end folks when they finish the boss after day 1!) to play.0 -
A_Wise_Man said:I dont understand this thread.
You probably could have just stopped right there.
First of all, no one is Thanos'ing anything. Boss events aren't timed--you get no benefit from clearing it quickly. But beyond that and more importantly, at the level of scaling the OP is talking about, even a 550 Thanos is useless. You're gonna have to chew through 80k+ health to get Thanos to deal 30k damage to the other two 80k+ health enemies?
Second, his complaint was that he does have a deep enough roster--why is the scaling on the side nodes forcing him to use only a couple of his highest leveled toons? When you're forced to use a 3* to fight level 500+ enemies, it's 2v3 and really not that fun because you literally cannot mix up your roster.
I completely disagree that people wouldn't use their full roster if they could. Boss events are not PVE; you have 8 hours to complete each set of missions. Whenever there is decent synergy with the required toons, people in my alliance mix it up all the time. I imagine it's the same for other alliances.6 -
Sm0keyJ0e said:A_Wise_Man said:I dont understand this thread.
You probably could have just stopped right there.
First of all, no one is Thanos'ing anything. Boss events aren't timed--you get no benefit from clearing it quickly. But beyond that and more importantly, at the level of scaling the OP is talking about, even a 550 Thanos is useless. You're gonna have to chew through 80k+ health to get Thanos to deal 30k damage to the other two 80k+ health enemies?
Second, his complaint was that he does have a deep enough roster--why is the scaling on the side nodes forcing him to use only a couple of his highest leveled toons? When you're forced to use a 3* to fight level 500+ enemies, it's 2v3 and really not that fun because you literally cannot mix up your roster.
I completely disagree that people wouldn't use their full roster if they could. Boss events are not PVE; you have 8 hours to complete each set of missions. Whenever there is decent synergy with the required toons, people in my alliance mix it up all the time. I imagine it's the same for other alliances.
If they made the entire boss event like this, it would be very very very boring. I personally like the challenge of beating harder nodes. I concede, however, if you have 550s you're probably used to steamrolling all nodes all the time and that's why you paid for them. But then again maybe theres 550 guys that also like a challenge? I wouldnt know.0 -
A_Wise_Man said:Sm0keyJ0e said:A_Wise_Man said:I dont understand this thread.
You probably could have just stopped right there.
First of all, no one is Thanos'ing anything. Boss events aren't timed--you get no benefit from clearing it quickly. But beyond that and more importantly, at the level of scaling the OP is talking about, even a 550 Thanos is useless. You're gonna have to chew through 80k+ health to get Thanos to deal 30k damage to the other two 80k+ health enemies?
Second, his complaint was that he does have a deep enough roster--why is the scaling on the side nodes forcing him to use only a couple of his highest leveled toons? When you're forced to use a 3* to fight level 500+ enemies, it's 2v3 and really not that fun because you literally cannot mix up your roster.
I completely disagree that people wouldn't use their full roster if they could. Boss events are not PVE; you have 8 hours to complete each set of missions. Whenever there is decent synergy with the required toons, people in my alliance mix it up all the time. I imagine it's the same for other alliances.
If they made the entire boss event like this, it would be very very very boring. I personally like the challenge of beating harder nodes. I concede, however, if you have 550s you're probably used to steamrolling all nodes all the time and that's why you paid for them. But then again maybe theres 550 guys that also like a challenge? I wouldnt know.
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grunth13 said:A_Wise_Man said:Sm0keyJ0e said:A_Wise_Man said:I dont understand this thread.
You probably could have just stopped right there.
First of all, no one is Thanos'ing anything. Boss events aren't timed--you get no benefit from clearing it quickly. But beyond that and more importantly, at the level of scaling the OP is talking about, even a 550 Thanos is useless. You're gonna have to chew through 80k+ health to get Thanos to deal 30k damage to the other two 80k+ health enemies?
Second, his complaint was that he does have a deep enough roster--why is the scaling on the side nodes forcing him to use only a couple of his highest leveled toons? When you're forced to use a 3* to fight level 500+ enemies, it's 2v3 and really not that fun because you literally cannot mix up your roster.
I completely disagree that people wouldn't use their full roster if they could. Boss events are not PVE; you have 8 hours to complete each set of missions. Whenever there is decent synergy with the required toons, people in my alliance mix it up all the time. I imagine it's the same for other alliances.
If they made the entire boss event like this, it would be very very very boring. I personally like the challenge of beating harder nodes. I concede, however, if you have 550s you're probably used to steamrolling all nodes all the time and that's why you paid for them. But then again maybe theres 550 guys that also like a challenge? I wouldnt know.0 -
A_Wise_Man said:grunth13 said:A_Wise_Man said:Sm0keyJ0e said:A_Wise_Man said:I dont understand this thread.
You probably could have just stopped right there.
First of all, no one is Thanos'ing anything. Boss events aren't timed--you get no benefit from clearing it quickly. But beyond that and more importantly, at the level of scaling the OP is talking about, even a 550 Thanos is useless. You're gonna have to chew through 80k+ health to get Thanos to deal 30k damage to the other two 80k+ health enemies?
Second, his complaint was that he does have a deep enough roster--why is the scaling on the side nodes forcing him to use only a couple of his highest leveled toons? When you're forced to use a 3* to fight level 500+ enemies, it's 2v3 and really not that fun because you literally cannot mix up your roster.
I completely disagree that people wouldn't use their full roster if they could. Boss events are not PVE; you have 8 hours to complete each set of missions. Whenever there is decent synergy with the required toons, people in my alliance mix it up all the time. I imagine it's the same for other alliances.
If they made the entire boss event like this, it would be very very very boring. I personally like the challenge of beating harder nodes. I concede, however, if you have 550s you're probably used to steamrolling all nodes all the time and that's why you paid for them. But then again maybe theres 550 guys that also like a challenge? I wouldnt know.
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It's an alliance event: all for one and one for all. Common enemies, common goals.0
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grunth13 said:A_Wise_Man said:grunth13 said:A_Wise_Man said:Sm0keyJ0e said:A_Wise_Man said:I dont understand this thread.
You probably could have just stopped right there.
First of all, no one is Thanos'ing anything. Boss events aren't timed--you get no benefit from clearing it quickly. But beyond that and more importantly, at the level of scaling the OP is talking about, even a 550 Thanos is useless. You're gonna have to chew through 80k+ health to get Thanos to deal 30k damage to the other two 80k+ health enemies?
Second, his complaint was that he does have a deep enough roster--why is the scaling on the side nodes forcing him to use only a couple of his highest leveled toons? When you're forced to use a 3* to fight level 500+ enemies, it's 2v3 and really not that fun because you literally cannot mix up your roster.
I completely disagree that people wouldn't use their full roster if they could. Boss events are not PVE; you have 8 hours to complete each set of missions. Whenever there is decent synergy with the required toons, people in my alliance mix it up all the time. I imagine it's the same for other alliances.
If they made the entire boss event like this, it would be very very very boring. I personally like the challenge of beating harder nodes. I concede, however, if you have 550s you're probably used to steamrolling all nodes all the time and that's why you paid for them. But then again maybe theres 550 guys that also like a challenge? I wouldnt know.0 -
A_Wise_Man said:grunth13 said:A_Wise_Man said:grunth13 said:A_Wise_Man said:Sm0keyJ0e said:A_Wise_Man said:I dont understand this thread.
You probably could have just stopped right there.
First of all, no one is Thanos'ing anything. Boss events aren't timed--you get no benefit from clearing it quickly. But beyond that and more importantly, at the level of scaling the OP is talking about, even a 550 Thanos is useless. You're gonna have to chew through 80k+ health to get Thanos to deal 30k damage to the other two 80k+ health enemies?
Second, his complaint was that he does have a deep enough roster--why is the scaling on the side nodes forcing him to use only a couple of his highest leveled toons? When you're forced to use a 3* to fight level 500+ enemies, it's 2v3 and really not that fun because you literally cannot mix up your roster.
I completely disagree that people wouldn't use their full roster if they could. Boss events are not PVE; you have 8 hours to complete each set of missions. Whenever there is decent synergy with the required toons, people in my alliance mix it up all the time. I imagine it's the same for other alliances.
If they made the entire boss event like this, it would be very very very boring. I personally like the challenge of beating harder nodes. I concede, however, if you have 550s you're probably used to steamrolling all nodes all the time and that's why you paid for them. But then again maybe theres 550 guys that also like a challenge? I wouldnt know.
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grunth13 said:A_Wise_Man said:grunth13 said:A_Wise_Man said:grunth13 said:A_Wise_Man said:Sm0keyJ0e said:A_Wise_Man said:I dont understand this thread.
You probably could have just stopped right there.
First of all, no one is Thanos'ing anything. Boss events aren't timed--you get no benefit from clearing it quickly. But beyond that and more importantly, at the level of scaling the OP is talking about, even a 550 Thanos is useless. You're gonna have to chew through 80k+ health to get Thanos to deal 30k damage to the other two 80k+ health enemies?
Second, his complaint was that he does have a deep enough roster--why is the scaling on the side nodes forcing him to use only a couple of his highest leveled toons? When you're forced to use a 3* to fight level 500+ enemies, it's 2v3 and really not that fun because you literally cannot mix up your roster.
I completely disagree that people wouldn't use their full roster if they could. Boss events are not PVE; you have 8 hours to complete each set of missions. Whenever there is decent synergy with the required toons, people in my alliance mix it up all the time. I imagine it's the same for other alliances.
If they made the entire boss event like this, it would be very very very boring. I personally like the challenge of beating harder nodes. I concede, however, if you have 550s you're probably used to steamrolling all nodes all the time and that's why you paid for them. But then again maybe theres 550 guys that also like a challenge? I wouldnt know.0 -
OMG, are you seriously using the scaling from 166 to 266 for 3s and 270 to 370 for 4s? That right there is why you just proved you have no clue what you are taking about. They fixed that but things still go haywire after 266 and 370. Have you ever had to face 550 to 650 3s and 4s? I do on almost every Boss Event. I have had to face those in a wave when the required character was a 2 or 3 star that gives minimal help. So with my 250k total health, I was facing 500k health for ai. With those ai powers doing 40 to 60k damage. So much fun, maybe you should try it out since you love those challenges (and yes i did win that match). But again, your only option for me to play my 4s is to get lower rewards... are you that jealous of people that have 550s? Why is that the case? You say you have seen me in pvp, please let me know who you are so that i can properly see you. You have offered 0 realistic solutions for me to play more of my 4s except play slower, get less rewards, play less competitive in a competitive game. Thanks for that brilliant insight. Hope you didn't spend too much of your valuable time coming up with that brilliance.0
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grunth13 said:OMG, are you seriously using the scaling from 166 to 266 for 3s and 270 to 370 for 4s? That right there is why you just proved you have no clue what you are taking about. They fixed that but things still go haywire after 266 and 370. Have you ever had to face 550 to 650 3s and 4s? I do on almost every Boss Event. I have had to face those in a wave when the required character was a 2 or 3 star that gives minimal help. So with my 250k total health, I was facing 500k health for ai. With those ai powers doing 40 to 60k damage. So much fun, maybe you should try it out since you love those challenges (and yes i did win that match). But again, your only option for me to play my 4s is to get lower rewards... are you that jealous of people that have 550s? Why is that the case? You say you have seen me in pvp, please let me know who you are so that i can properly see you. You have offered 0 realistic solutions for me to play more of my 4s except play slower, get less rewards, play less competitive in a competitive game. Thanks for that brilliant insight. Hope you didn't spend too much of your valuable time coming up with that brilliance.0
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