Why hasn't this been fixed?
grunth13
Posts: 608 Critical Contributor
Boss events are fun for the 1st day. They are enjoyable because you can just beat up on all the enemies without a care in the world. The 2nd day is completely different. That's when roster scaling comes into play. Is there a reason I have to play my 2 highest characters with a handicap bla3e (level 266) who does nothing against 6 level 438 opponents. This time its at least against goons who give you time to collect ap before they start hurting you. Most boss events its board moving characters. Maybe I would like to use my 200+ other characters that I have had to collect and just collect dust because speed is everything in this game. Boss events are one of the few places where you could just play and enjoy all these characters. Use fix scaling, use scaling based on the 3 characters we use, use anything other than roster scaling because that is just plain dumb. You want us to buy all these costumes for 2,3,4 star characters, but I can't ever see them but once a year when its their pvp. Maybe I would be motivated to buy them if I could actually use that character more than once a year. This really should be fixed like 3 years ago!!
5
Comments
-
It's the ramp up of side node levels that is the worst part. It starts out easy and remains easy with wave nodes of around 60. Next refresh and wave nodes are touching 300. ****?
Why can't they go from 60 to 90 to 120 or something like that, or tie them in relation to the boss level, meaning that the side nodes don't increase in difficulty until you reach the next boss level.5 -
I'm assuming since it hasn't been addressed in 3 years, it most likely won't be and is a working as intended feature.
Let's be honest if the boss event rewards were waaaaayyyy better then the difficulty spike wouldn't be too annoying but the rewards are subpar for the effort that it takes to chip away at the event.0 -
DyingLegend said:I'm assuming since it hasn't been addressed in 3 years, it most likely won't be and is a working as intended feature.
Let's be honest if the boss event rewards were waaaaayyyy better then the difficulty spike wouldn't be too annoying but the rewards are subpar for the effort that it takes to chip away at the event.0 -
grunth13 said:DyingLegend said:I'm assuming since it hasn't been addressed in 3 years, it most likely won't be and is a working as intended feature.
Let's be honest if the boss event rewards were waaaaayyyy better then the difficulty spike wouldn't be too annoying but the rewards are subpar for the effort that it takes to chip away at the event.2 -
bluewolf said:grunth13 said:DyingLegend said:I'm assuming since it hasn't been addressed in 3 years, it most likely won't be and is a working as intended feature.
Let's be honest if the boss event rewards were waaaaayyyy better then the difficulty spike wouldn't be too annoying but the rewards are subpar for the effort that it takes to chip away at the event.1 -
grunth13 said:bluewolf said:grunth13 said:DyingLegend said:I'm assuming since it hasn't been addressed in 3 years, it most likely won't be and is a working as intended feature.
Let's be honest if the boss event rewards were waaaaayyyy better then the difficulty spike wouldn't be too annoying but the rewards are subpar for the effort that it takes to chip away at the event.
Other boosted characters (the standard list that doesn’t change from one run to the next) in boss events are often categories with multiple variants.1 -
This...THIS RIGHT HERE is why 5*s needs to be given a bigger boost than just 15 levels.Why in the holy name of Thor am I given a 1 on 1 fight with my level 468 Spider Man against the 90K HP of a level 501 Sand Man? How in the hell is that fair? Spidey is my highest level boosted 5* for this fight and as soon as Sand Man gets 9 green it's basically over.Why are 5*s so woefully underpowered for boss events? I keep asking and I never get a decent reply. I see no reason for why normal PvE gives them 100 levels but bosses give them a PvP style boost. Especially when I've got to beat two survival nodes full of 30-50kHP mooks.7
-
GE Doom (if you have him champed) did a pretty good job in 1v1 Sandman node even though my Hela got chewed up and spit out.
1 -
My Okoye is only 454 but it wasn’t horrible. Not that excited about what’s coming next though 😂0
-
I'm playing "fun comps" because these events are the only chance I get to play whoever I want since speed isn't an issue.
4cage 3blade 4fist came pretty close to wiping on the first scaled goon gauntlet. Gwen + Miles + (Infinity or Peter Parker Spiderman) are doing fine on their nodes.
The 1v1's are tremendously overscaled. Against Green Goblin (500ish?), Carol came pretty close to dying (12 hours worth of damage from a black). Against Sandman (level 524) my Gambit took like 50k damage from a green stun and match damage. Pretty sure the ability damage is so high that a half health Daredevil wouldn't survive.
This game is supposed to be about synergy and team composition and 1v1s completely negate that. The characters best suited for dueling tend to have a stun ... and stuns are disabled (for you at least) in these 1v1s. I'd give 4gamora a shake against the 1v1s if I could but it seems the game is saying "play 5thor on every node and use kits when necessary."1 -
I like these one on one nodes and the idea behind it, but as others have said, why is this scaling so much? Fighting a 541 Sandy was fun. Had to try something different.0
-
I do like the 1v1 matches. The main problem is that they used the std boss event roster scaling instead of the normal 5e scaling we saw in the Cosmic Chaos/Infinite Pursuit pve. I would switch the scaling for the 1v1 matches to the std pve scaling.
so cycles 4,5,6 should be scl8 scaling and end 7,8,9should be scl9 scaling. That would make it consistent with expectations
3 -
jp1 said:GE Doom (if you have him champed) did a pretty good job in 1v1 Sandman node even though my Hela got chewed up and spit out.That's what I ended up doing. Slowed his yellow acquisition and I got lucky with black and some yellow board reshuffles.Still ended up having to use an Okoye TU to finish him before he fired green though.Maybe I should just be using 3* Deadpool instead ¬¬0
-
I had to use 50 dd only because my scaling is at 577 sandman and none of the others would be close health wise and sandman had relatively low priced powers. With dd, i was fighting for the same resources (green, purple, yellow) so i waf able to keep him from firing too many powers... but i definitely don't look forward to the next step on the scaling ladder0
-
dkffiv said:
[..]
This game is supposed to be about synergy and team composition and 1v1s completely negate that. The characters best suited for dueling tend to have a stun ... and stuns are disabled (for you at least) in these 1v1s. [..]2 -
I'm facing a level 510 Venom that I just can't get through. JJ, none of her traps could be reached, downed. Cable got off all his powers and was downed next move. IW Cap, same thing. What to do? Try again with JJ and hope for a board in your favor?0
-
I was able to beat a level 490 venom with infinity war spiderman. Because he tanks everything the webs build up quickly allowing you to avoid the creation of the yellow shields. Also webs don’t count against his green and with a board full of webs he hits like a truck. Might be worth a try.2
-
As I have 4* scaling which is topping out at the boost levels and Infinity War Spidey red doesn't have a damage cap as such, I was able to one shot a 40k Sandman but I flagged this as a potential issue before the event even started. It was on that list Colognoisseur made for the Devs (last year I think?) that I don't think ever really got addressed.
0 -
AXP_isme said:I was able to beat a level 490 venom with infinity war spiderman. Because he tanks everything the webs build up quickly allowing you to avoid the creation of the yellow shields. Also webs don’t count against his green and with a board full of webs he hits like a truck. Might be worth a try.0
-
I went with Doom vs Venom - deny green, then yellow, let him match black to his hearts content to keep you healed, and a song as he can't fire green and yellow close together, should be golden1
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements